A short, but fun and emotional puzzle game. Very reminiscent of the Ron Gilbert school of point and click lunacy with a couple of oddball puzzles (One of the first chapters feels like it was ripped straight up from a classic SCUMM style game and it's a fun send-up of the genre.) The game does drag a bit much in the middle when it makes you replay a level you just beat, but now integrating "Modern" Gameplay and design, and while it was cute at first, it definitely wore out it's welcome fast. Still, the game has a really strong emotional core to it that it's able to pull off really well, not to mention that it nails the ending really well and even made me a bit emotional. The game is usually $12, but seems to go on sale pretty consistently, but whether on sale or at full price, it's definitely an experience worth it that I'd still recommend.
Despite the awkward voice acting and sometimes quite dated or obvious humour, There Is No Game is a charming love letter to a wide variety of video games with some fairly clever (and some overly obtuse) puzzles. At around 4-5 hours long it's certainly not a slog, although some gags and segments run on just a few minutes too long sometimes.
Прикольный стёбный инди-квест с типичными для жанра головоломками. Сюжетно выделяется не просто ломанием 4-ой стены, а её отсутствием. Ну и сюжет тут хорош, юмор классный, загадки с поиском способа продвинуться вперёд максимально оригинальны, также ломают 4-ую стену и радуют разнообразием. Каждый уровень отличается своей механикой и изучать её интересно. В жанре квестов это действительно крутой проект, но я не выношу жанр квестов из-за всех этих порой нелогичных головоломок и никакущего геймплея в целом. Моя сугубо субъективная оценка - 6/10.
It is starting to tiring me the premise of a story driven by the game being conscious of his condition and trying so hard to make a story out of it. Honestly, this one doesn't overcome the cliché, even though the execution is slightly different from other games that I have played. I mean, the concept is great and the first hour is enjoyable, but when it comes to the execution, it just fades away the more you play it. By the 4th chapter, I was already tired because the story was dragging for way too long. If the developers had shortened the content and went more straight to the point, this would be better. Also, the art of the game is not quite my style, but that's not my major complain about my experience (excluding the parody of The Legend of Zelda and the graphic style of Lucasarts games).
A very meta game that plays off like an adventure one by implementing in different ways the "think outside the box" troupe. Its narrator tries to be comical with its gags and it mostly misses for my case though it has some really good lines here and there. At least it has good progression and the presentation is clean.