Reviews from

in the past


A very charming puzzle game that's chock full of charm.

I built a new PC so hopefully that'll convince me to use the somewhat confusing website that I have a good username on. This was cute even if many of the jokes were a bit musty in 2020. Games humor yk

Might've been my GOTY if it didn't lean so hard into that particular cringy type of Gamer Humor (tm) you used to see in games from like 2007. But still! That I managed to love it despite the unfunniness of its writing says a whole lot!


While I liked the ideas being this game and some of the humour is pretty on-key, it does fall into silly late-90s adventure game logic a little too much where you're just rubbing every key item against every other item around for progress sake.

Sure it pokes fun at this too but generally when you want to parody something, you kinda wanna avoid being the very thing you're parodying... And this falls into that camp too much.

>has an annoying obtuse adventure game puzzle
"haha isn't it funny how annoying and obtuse adventure game puzzles are"

Funny as hell, some meta stuff and noods to old games like

engraçado pra caramba, vários momentos meta e homenagens a jogos antigos

não tenho palavras. me pegou completamente desprevenido. um dos jogos mais divertidos que já joguei. um dos jogos mais criativos que já joguei. um dos melhores puzzles que já joguei. a galera se supera demais em protótipo de game jam.

Um jogo esperto e que brinca com você ao quebrar a quarta parede.

didn't find it very funny honestly
i think i prefer the short version in android

Difficult but good difficult and it's funny

Algumas partes são inspiradas e engraçadas, outras são cansativas e muito apoiadas em parodias de gêneros já consagrados. Vale pelo conjunto da obra, mas podia ser bem mais curto e menos satirico.

I'm proud that I've got many of Easter Eggs in this non-game lol

Un juego point&click modernizado muy divertido, en el que interactuas muchísimo con todo el "juego" y con una rotura de la cuarta pared realmente bien lograda.

A very charming and witty love letter to 90s point and click adventures. I never knew what to expect next and every single joke landed for me.
While some of the answers can be obtuse, the game has a built-in hint system that does not punish you for using it.
If you've ever played the original "There Is No Game," you will love this.

Para no ser un juego es muy entretenido.

Hay que darle un poco al coco, no utilicéis la ayuda, por que el juego es corto, pero vale cada céntimo gastado :)

I didn't know I could still enjoy a point and click style game. The writing, VO, and in-jokes for gamers really carry this through. Lovely crafted and clever and something that is certainly worth tossing on your wish list.

Some clever ideas, but at points turns into try every combination of inputs, and has a bit too much waiting around for leisurely dialog to finish before it lets you play again.

Nice to see a game jam game fully realized into a full-length product, but it loses some of the charm as you progress. As the novelty of it being a fourth-wall breaking game died down, so did my enjoyment. Thankfully, it's not too long!

top notch adventure game. genuinely funny too and doesn’t overstay it’s welcome. really loved it.

Esse jogo e extremamente divertido, foi um dos primeiros que eu quis zerar

it's short, funny, and has some pretty cool puzzles. lots of meta humour though so if you don't like that it probably isn't for you.

How do I even begin talking about this game? In his review of the film "A Ghost Story", film critic Matt Zoller Seitz opened with the following proclamation:

"I rarely see a movie so original that I want to tell people to just see it without reading any reviews beforehand, including my own. David Lowery’s “A Ghost Story” is one of those movies. So I’m urging you in the first paragraph of this review to just see it and save this review for later. If you want more information, read on. There are no spoiler warnings after this because as far as I’m concerned, everything I could say about this film would constitute a spoiler."

I won't go so far as to say that "There is No Game" is as unique and rift with spoilers as that movie allegedly is solely by virtue of its content, but it is such a distinctly different title from your usual puzzle games or even self-aware titles like Pony Island. The best way I can describe it is it's a pastiche of the themes/persona of such media as The LEGO Movie, Undertale, Animator vs. Animation, and even The Fountainhead. A lot of comparisons have been made to The Stanley Parable, and though I have not played that title as of the time of writing this review, I have a feeling I would either way reject the notion. TING begins one way, but quickly transmogrifies into something different, changing forms with each chapter till it hardly resembles what it started off as.

You play as unnamed user trying to play a new indie release on the market, only to be consistently stopped by the AI overseeing the project, appropriately referred to as “Game”. What begins as a humorous back-and-forth between the two of you quickly escalates into a serious narrative wrapped with a strong helping of black humor. Things get dramatic, meta, and satirical, culminating in a climax that is as bizarre as it is entertaining to witness. That’s the most I can say without spoiling anything serious- you may think you have an idea as to who Game is, but as the story progresses and revelations are made, you’ll find your earlier assumptions to be wrong.

Graphically, TING is a genuine feat due to it being self-funded by creator Pascal Cammisotto. The way he has not only established his own unique art scheme, but successfully replicated the aesthetic of older titles like classic DOS graphic adventures and The Legend of Zelda is very commendable. He tries to go for something resembling a cartoony computer interface, yet avoids falling for a depressing grading that you would expect to be associated with a semi-rogue artificial intelligence. There are a lot of bright reds, greens, and browns that make it warm and accentuate the self-awareness.

Sound and score are good, if only adequate. Nothing stood out for me personally, but then again this isn’t a title that you will be caring about for specific dins. A lot of the music is homaging/emulating the usual OSTs you’d hear from the games being parodied, but they stand on their own and I never found it distracting.
In terms of the puzzles/general gameplay, I’m a bit more mixed. I do think the vast majority of the solutions were clever, and often incorporated a meta-facet to achieve them, but there were a number of others peppered throughout that were contrived. Regardless, there is a hint system available that will alleviate any frustrations you should have (and I don’t believe there is an achievement for beating the game w/o using a hint!).

My bigger issues are the following: one is that, I do not think it’s good satire to have a character or characters criticize an issue or trope with the gaming industry, only to then have your title require you to engage with said trope/issue. That’s not spoofing, that’s simply engaging in these acts with a different coat of paint. It’d be like if that tile puzzle from Undertale was actually mandatory to beat AFTER hearing Undine’s speech about the complicated mechanics.

Second is that you have to complete the game in chapter spurts- there’s an autosave function, but every time I tried to reload my game file, it said I would have to restart from the beginning of that section. What? What was the point in even having that icon present as an indicator?

Third is that the ending is a big disappointment. It doesn’t live up to all the shenanigans you had to go through before, and doesn’t even end on a note that will make you laugh out loud courtesy of ending a long-running gag the way Naruto’s sexy no jutsu did in the final arc of Naruto. I have a feeling that Cammisotto ran low on budget at this point and had to put something together to get the product ready for shipping. In fact, I feel budgetary limitations, in general, prevented the title from being as zany as it wanted to be ala Rick and Morty-style.

But overall, I did enjoy my time with There is No Game: Wrong Dimension (an unnecessary subtitle by all standards). I can’t say I loved it or that it held as strong an appeal to me (I did not grow up with 90s PNC releases, which is what TING primarily parodies), but it is so distinct from everything being released in the AAA and even indie markets that I can only recommend you play it for yourself.

It took me little more than 6 hours to beat (ignore the Steam record- I was AFK for at least 1.5 hours while the game ran, and since I chose to complete it in one sitting I consequently had to balance breaks/other things), and at a $12.99 cost, it is perfectly priced.

The best point & click since insert double fine / lucasarts game


This review contains spoilers

Très bon jeu j'ai kiffé jouez-y ça pète sa mère

I cannot explain with words how much i love this (non) game and what it means to me. It feels more like an experience, one which I always recommend to anyone who is willing to hear me talk about it.

What started off as clever and fun became tedious and frustrating. Could have been just as much game (or non-game, I guess) at half the length. Wore out it's welcome and I wish I hadn't tried to push through because I could have spent that time in much better ways.

(Reseña sacada de mi cuenta de Steam: APolChrome)

There is no Game es sorprendente. Esa es la palabra. 5 horas de cambio CONSTANTE en un género que tan poco daba de sí como lo es el de los point n' click.

Este "juego" nos narra la historia de un desarrollador que estaba haciendo RPG-GPS, un GPS con mecánicas RPG y al borrar una parte de su juego, Mr. Glitch aparece para destruir el mundo y todo eso. En todas mis reviews, me fijo mucho en lo jugable. En esta, solo diré que no puedo decir mucho, ya que sorprende toda la parte mecánica, sus puzzles y como aprovecha el entorno. Usa muy bien la escasez de mecánica de un point n' click y hace cosas muy poco vistas y que sorprenden muchísimo.

Aunque en lo que sí que me voy a extender es en su tan hilarante y tan bien escrita historia. Es una crítica a la industria del videojuego, y se nota, ya que añade muchísimos clichés típicos en videojuegos, cosa que hace al juego divertidísmo. El juego sabe mezclar momentos muy cómicos y momentos realmente trágicos. También rompe muchísimo la cuarta pared, ya que Game nos llama todo el rato Usuario, lo que nos da a entender que sabe quién somos. Además, en los menús se nota que hablan irónicamente con el jugador, para que haga lo contrario a lo que dice este.

Y el final, no digo nada porque quiero que lo disfrutéis como yo lo he hecho, pero es una ida de olla espectacular y sin duda, la parte más original del juego.

There is No Game no es para todo el mundo, pero sin duda, me ha parecido una experiencia como pocas en la industria del videojuego.