Reviews from

in the past


This is the only FPS that I‘ve actually enjoyed. It’s fun, creative, doesn’t take its self too seriously... I want a remastered version and a Timesplitters 4 so bad.

I need to go back to this FPS gem and complete its campaign cooperatively with a friend or family member.

This was a classic on the PS2 and a ton of fun... I liked the graphics and all the different eras you go to during the campaign. Gives you quite a wide assortment of guns as each level you play you are jumping through time. Music is shockingly good too.

Super challenging from what I remember, even coming from someone who is relatively decent at the FPS genre (or at least I was... but probably not anymore...).

Seiner Zeit voraus.
Endlose Spielmodi, alle im Splittscreen spielbar.
Meist zu viert spielbar.
Teilweise Modi, bei denen bis zu 10 oder 12 Bots hinzugeschaltet werden können, die man dann noch in bis zu 4 Teams verteilen kann.

Geiler Arcade Modus, netter Story Modus. Das Spiel kann man 100 Stunden spielen und hat noch nicht alles gesehen.

Heute sind Leute froh, wenn Dinge gemoddet werden können. Früher war das einfach nicht nötig.

Great sequel, the opening level is one of my favourite FPS levels ever. Some missions are a bit annoying to replay though, especially the stealth mission.

This was fun. The story wasn't as cohesive with each level being more stand alone. Controls were still a little squirrelsy but it was fine. Stuck to normal since the mission structure could still be cumbersome with little direction given to what you need to do.


TS2 still reigns supreme as the ultimate offline multiplayer FPS.

Pretty good for the time, would never play it again.

The controls alone bring this from a 5/5 down to a 3/5. Really wish they'd remaster this with modern sensible controls

hard as balls but still a super great fps. would love another entry/spiritual successor

7/10

A challenging timeless shooter with undeniable charm

I can't believe its not Goldeneye! The cutscenes hold up pretty well, better than the aiming at least. The levels could use a healthpack or two, maybe some more checkpoints too. Had a fun time overall.

Didn't play it much but what I did play was definitely fun.

the siberia opening is still one of the greatest levels in video game history. fun shooter packed with quite frankly an absurd amount of content

no sé qué quieres que te diga es muy bueno juégalo

First Halo, Now This?

The Goldeneye-esque control might be a turn off for some in 2020, but adjusting is fairly easy and the game's auto-aim is forgiving enough to make the control negligable.

What does make TimeSplitters 2 more difficult to enjoy in a 2020 replay is the lackluster mission design after the third or so level - The game goes from dense and complex in the opening stages to uninteresting, unintuitive, and uninvolved throughout the rest of the bunch.

TimeSplitters 2 does get points for having a dense amount of content by any standard with different challenge modes and bot-enabled multiplayer - TimeSplitters 2 definitely scores some for having custom bind-able controls in 2002; Something modern shooters seem afraid, or just don't care to offer.

this game is funny, you can play as a monkey and he has a gun, thats funny right

if timesplitters was a movie cortez would be played by the rock

Solid FPS with unique concept & wide variety of: characters, weapons, & levels. The charm is there, but the actual gameplay can be very frustrating due to floaty aiming like with the Goldeneye N64 & the other RARE fps games. Story mode also has scarce checkpoints combined with very conditional mission objectives that will force you to restart (NeoTokyo) from even a small mistake. This game is definetley remembered for it's co-op campaign & multiplayer, so if you can play this with friends do that vs single player.

This game reminds me a lot of animations made in source filmmaker, in a good way. Every character and their movements are filled with expression, the game itself has a very unique style that makes it stand out among its competition. I'm sure that to play this game with other people most be way more entertaining than alone (Not that it wasn't). TimeSplitters 2 is filled with content and it can keep you hooked a long time. It's a good game, but I can see why it isn't more popular. The controls can be confusing or hard to use, the hard mode itself is very very difficult (It makes sense, but it can be enfuriating), the last level and planet x level can be very confusing considering the fact that since the game offers no direction whatsoever you can spend all the time in the counter (In the last mission) running around aimlessly. Overall it was pretty good, eventually I'll play Future Perfect, the one I have fond memories of my childhood with, let's see if it stands up to the nostalgia.

Heehoo recently replayed this bad boy and I still luv it <3

I feel like this could probably be popular today as a hero shooter or whatever.

It's a strange feeling when you don't enjoy a game highly regarded as one of the best of its kind. It's even stranger when I played the first one just fine, which is considered inferior to its succesor, and enjoyed it regardless. I thought TimeSplitters 2 would be just more fun shooting time with better graphics, sound, gameplay and imporvements overall.

But I couldn't do it. I gave this game so many oportunities, I forced myself to play it numerous times thinking to myself "Come on, it's short and everyone says it's good, just do it". But as I said I couldn't do it.

But why? Why did I enjoy the first, more archaic TimeSplitters more than the second one? For me at least, comes to the Goldeneye style aiming system which was the same for the first TS too so you must be thinking that I'm going insane. But the truth is that in the first game guns were more spammy, with higher rates of fire so aiming wasn't such a problem. Also TS 1 was simpler, you usually just ran to the end of a level and ran back to the beggining. TS 2 is similar in concept but there are more objectives to do, both main and secondary and little explaining on what to do most of the time. And finally, the worst for me, the quantity of enemies which I think in TS 2 is exagerated to the point that it's barely managable. Basically the awful aiming, slow weapons and overwhelming number of enemies made me want to quit.

You could say that all that whining like a baby was due to severe lack of hands, and I would agree but in the end video games are art, and art is subjective. You may like TS 2, and even I like TS 2, its charming aesthetics make me smile. But most important, video games are for having fun, and I wasn't having fun at all so I stopped playing.

A slight step down mechanically from Perfect Dark, but makes up for in charm and theming. Tough campaign on hard difficulty and screw the "Nice Threads" challenge.


It's like goldeneye but its own thing. 60 fps on original Xbox is pretty wild. I remembered renting future shock as a kid but never really played much more, it's a fun series so far.

peaked a little early with the siberia level. it is a very fun and arcadey shooter that knows its thing and does it decently well. little archaic sometimes with its objectives which got annoying by the end. but it was short and sweet and id recommend blasting through it in an afternoon if you have the time.

Monkey is going for the final kill

spent less time with this but still fun