This game was a slow start for me. Some of this is because the game is almost a typing simulator, though such a description does the game a disservice. Nevertheless, figuring out all of the input patterns has an initial learning curve. Additionally, the game begins with a strange blend of low and high intensity. It's high intensity because I was struggling hitting all the correct keys in the right sequence while juggling multiple orders. It's low intensity because the volume of orders is actually relatively small, except for brief snippets of time.
Once I got in the swing of things, this game got pretty fun. I ended up getting distracted from playing it though, so I only got to the first storefront upgrade. I want to play it more, especially since there are two more entries in the series. The game has a good amount of promise for when (if) I pick it back up again.
Once I got in the swing of things, this game got pretty fun. I ended up getting distracted from playing it though, so I only got to the first storefront upgrade. I want to play it more, especially since there are two more entries in the series. The game has a good amount of promise for when (if) I pick it back up again.
Cook, Serve, Delicious is such an incredible translation of what it is like to work in food service. It really brings up feelings of stress and overload is a way that I find incredibly cathartic. When I succeed at a challenge that I struggled with or have a perfect day with a hard menu, I feel like I've conquered that anxiety and stress. I love this game and the weird emotions and memories it brings up for me. I doubt this is a typical experience to have with it, but I'm thankful for the impact it has had on me.
Can't rate this game, as nothing about it is "bad"; it's just not for me.
The concept of the game is that you are the owner and apparently sole employee of a restaurant. Gameplay falls into two sections. The basic gameplay is a series of quick-time events where you make different foods for customers or perform tasks like taking out the trash by pressing buttons on the keyboard or clicking icons (pressing the buttons is the easier way). You will have to do this VERY FAST or your customers will get frustrated and give bad reviews. There is a meta-level to the gameplay as well--with your earnings, you can buy different upgrades for your restaurant, such as new foods, new equipment with which to make new foods, and amenities that will make customers wait longer. There is very little strategy or tactics involved in the game, especially during the QTE sections--you basically just have to hit the exact inputs the game asks for, very quickly.
If you told me that this was a re-skin of an old Neopets game or that it was from a CD-Rom that came with a cereal box circa 2005, I would believe you. It feels like a very basic browser-based kind of game. I'm sure lots of people will like it; as far as I can tell it succeeds at its design goals, and it doesn't try to fool me into thinking it is a different kind of game. It's just not the kind of game that I like to play.
The concept of the game is that you are the owner and apparently sole employee of a restaurant. Gameplay falls into two sections. The basic gameplay is a series of quick-time events where you make different foods for customers or perform tasks like taking out the trash by pressing buttons on the keyboard or clicking icons (pressing the buttons is the easier way). You will have to do this VERY FAST or your customers will get frustrated and give bad reviews. There is a meta-level to the gameplay as well--with your earnings, you can buy different upgrades for your restaurant, such as new foods, new equipment with which to make new foods, and amenities that will make customers wait longer. There is very little strategy or tactics involved in the game, especially during the QTE sections--you basically just have to hit the exact inputs the game asks for, very quickly.
If you told me that this was a re-skin of an old Neopets game or that it was from a CD-Rom that came with a cereal box circa 2005, I would believe you. It feels like a very basic browser-based kind of game. I'm sure lots of people will like it; as far as I can tell it succeeds at its design goals, and it doesn't try to fool me into thinking it is a different kind of game. It's just not the kind of game that I like to play.
i remember playing the predecessor to this game on yoyogames when i was a kid, and i remember really liking it despite being extremely clunky. so when i found out that it became a standalone game i was super psyched. the gameplay loop is great and the presentation is miles ahead of its predecessor. the only major downside though is that it's pretty grindy and the foods are kind of expensive. if it weren't for that this would probably be one of my favorite games, but it's kind of a big turn-off for me. ah well, at least the visuals are charming enough.
A super high pressure cooking game that is really well executed, just a little too stressful for my tastes. Each of the food preparation minigames is really well together, especially since customer orders vary so you'll have to adjust your inputs to, say, hold the pickles. These things keep you on your toes as you struggle to keep up and deliver. I never got super far in, nor did I figure out the part where you build your menu out. Seemed like too much for me! Amazing core gameplay loop though.
Pseudo-typing game with cooking theme. Nice sense of progression and doesn't outstay its welcome too much. It still does that though; some of latter parts of the game are just repeating the same dishes over and over to get the maximum amount of profits. But the core gameplay loop is fun enough for that to not be too detrimental.