dude comes in through the door right at 9:59, a literal minute before we are about to close for the night, and orders an entire family-sized lasagna
doesn't tip
God damn this game is good.
This is less of a cooking simulator and more of a typing simulator, but it does an excellent job of conveying the stress and juggling involved in working food service. I only really checked this out because I read Detchibe's review of the 3rd game a few months ago (please follow them if you haven't already), and added all three games to my steam wishlist. They all went on-sale so I picked them up shortly after. I'm now very excited to start the second one.
I own a five star restaurant.
doesn't tip
God damn this game is good.
This is less of a cooking simulator and more of a typing simulator, but it does an excellent job of conveying the stress and juggling involved in working food service. I only really checked this out because I read Detchibe's review of the 3rd game a few months ago (please follow them if you haven't already), and added all three games to my steam wishlist. They all went on-sale so I picked them up shortly after. I'm now very excited to start the second one.
I own a five star restaurant.
Fairly fun psuedo-typing game. The amount of different combinations keeps the game really fun for the most part, and the Extra Events required to level up forced me to try out new dishes I had been avoiding for the first 10 hours of gameplay. Unfortunately it's pretty grindy in the late game, and after the first couple levels you'll probably figure out which dishes are easiest for you and just spam those for the next 15 hours. Definitely a fun game, so I'm curious to see how the sequels iterate upon the really solid base.
Cook, Serve, Delicious is such an incredible translation of what it is like to work in food service. It really brings up feelings of stress and overload is a way that I find incredibly cathartic. When I succeed at a challenge that I struggled with or have a perfect day with a hard menu, I feel like I've conquered that anxiety and stress. I love this game and the weird emotions and memories it brings up for me. I doubt this is a typical experience to have with it, but I'm thankful for the impact it has had on me.
Can't rate this game, as nothing about it is "bad"; it's just not for me.
The concept of the game is that you are the owner and apparently sole employee of a restaurant. Gameplay falls into two sections. The basic gameplay is a series of quick-time events where you make different foods for customers or perform tasks like taking out the trash by pressing buttons on the keyboard or clicking icons (pressing the buttons is the easier way). You will have to do this VERY FAST or your customers will get frustrated and give bad reviews. There is a meta-level to the gameplay as well--with your earnings, you can buy different upgrades for your restaurant, such as new foods, new equipment with which to make new foods, and amenities that will make customers wait longer. There is very little strategy or tactics involved in the game, especially during the QTE sections--you basically just have to hit the exact inputs the game asks for, very quickly.
If you told me that this was a re-skin of an old Neopets game or that it was from a CD-Rom that came with a cereal box circa 2005, I would believe you. It feels like a very basic browser-based kind of game. I'm sure lots of people will like it; as far as I can tell it succeeds at its design goals, and it doesn't try to fool me into thinking it is a different kind of game. It's just not the kind of game that I like to play.
The concept of the game is that you are the owner and apparently sole employee of a restaurant. Gameplay falls into two sections. The basic gameplay is a series of quick-time events where you make different foods for customers or perform tasks like taking out the trash by pressing buttons on the keyboard or clicking icons (pressing the buttons is the easier way). You will have to do this VERY FAST or your customers will get frustrated and give bad reviews. There is a meta-level to the gameplay as well--with your earnings, you can buy different upgrades for your restaurant, such as new foods, new equipment with which to make new foods, and amenities that will make customers wait longer. There is very little strategy or tactics involved in the game, especially during the QTE sections--you basically just have to hit the exact inputs the game asks for, very quickly.
If you told me that this was a re-skin of an old Neopets game or that it was from a CD-Rom that came with a cereal box circa 2005, I would believe you. It feels like a very basic browser-based kind of game. I'm sure lots of people will like it; as far as I can tell it succeeds at its design goals, and it doesn't try to fool me into thinking it is a different kind of game. It's just not the kind of game that I like to play.