Reviews from

in the past


it is a cool little metroidvania. The movement is satisfying once you start getting better and moving fast. The combat is also fun once you get a certain upgrade, and figure out the timing of your shots so you can shoot as fast as possible. The game is challenging enough so that it isn't a baby game, but it isn't so hard it just makes you fucking angry; a very good balance. I highly recommend this.

God, it's super cool looking and sounding, but even with the very generous assistance options I just don't have the fortitude for what is clearly going to be a brutally difficult game

Inventive movement and traversal makes this game a blast to play. The developers are probably a little overconfident in how much I care about the world and story, but the lore is cool enough that I wish I understood it.

tem futuro mas da soninho... a mimir

Not my thing. No combat and I remember it not being very fun to play.


very linear and wacky metroidvania

Um exemplo do que os jogos brasileiros podem se tornar. Infelizmente sofre algumas coisas especificas que me irritam, como a reta final e tals.
Mas é um ótimo e criativo jogo

Dandara has its moments, particularly in a desert library occupied by imperial troops. It's up to the player to explore it and unearth the spirits that literally animate it. The implementation of static platforms, and how they rumble into movement halfway through, is excellent. The level design works, the music and art compliment the setting, even the boss fight that takes place once you work your way back to the entrance/exit is inventive. Too bad the rest of the game doesn't quite measure up.

Fun and interesting gameplay, the movement in particular is very unique. However, I get lost the game's mazelike areas, and not in a good way. Got bored easily, so I'm shelving it for now.

Está bueno pero llega un punto que se pone tan difícil que jugarlo en el celular es imposible, quizá pruebe con la versión de pc en algún momento

My first impression of this game and the thing that really stuck with me after I played it was the sound design and music. Everything is so CRISP. It was ear candy during the whole playthrough.

The world is super diverse and interesting. It can be confusing at first but I found a lot of the concepts to be really cool. The backtracking was sometimes annoying if I missed something or misread the map, though.

The combat and movement are pretty fun but tricky to master. It took me a while to feel like I had gotten a good hang of it.

Holy shit though this game gets so hard during certain sections. Some of the memories that have stuck with me the most are of me dying repeatedly at a difficult boss section. Especially the final final battle. This game can be extremely frustrating.

I don't even remember how many attempts it took me to beat the final battle but I know it took several play sessions over three days to eventually defeat it. This may be the hardest part of any video game I have ever played ever. I had filled a whole notebook page with notes for strategy and recognizing why I died so much.

But the feeling of reward once you finally get past the tough sections is so nice. I could always see myself improving in at least one aspect by the time I made it through. Bomb ass game if you're up for the challenge.


before i start this review i only played about 4 hours of this game

i personally think this is a good game that i really want to love but i just cant work my head around the controls. nearly every single time i died i felt like it wasn't my fault. i love a lot of what this game does. the pixel art looks great the areas are well designed and the atmosphere and music are pretty top notch. i just couldn't really get into the games main gimmick being that you jump from wall to wall. if you are interested in this game i implore you to try it as im sure im one of the outliers here

É bom pra quem gosta desse tipo de jogo.

The main allure of Dandara is the gravity switching, and it was only used decently well in level design and obstructions. The direction in which you launch is guided and automated with no option to disable the line. It removed some agency of movement in my experience, but I can see how it would help newer players adjust to the esoteric mechanic. The boss fights are a good spectacle and are the best part of the pixel artstyle. The story seemed deliberately obfuscating, and frustratingly, it didn't get any clearer after 10 hours. It's at a great price for the content, I got it on sale for 3 bucks.

This game feels like you're playing an ancient legend. The aesthetics, the text, the music, all of it makes the adventure feel very ancient and grand. I like the movement a lot. Moving around while trying to beat enemies is very cool and fun. Exploring the different areas is really cool. A lot of the weapons you get feel pretty useless and the progression items feel pretty arbitrary too. Almost all the boss fights are fun, except one near the end, which I thought was underwhelming. The trials of fear stuff was really cool. It was really creepy and foreboding and I liked how it all ended. I didn't realize it was all part of the free DLC until I looked up what Trials of Fear Edition meant. It seamlessly integrated itself into the game. This game is really good. The movement is really cool.

cool game but gets really frustrating near the end by just throwing a ton of enemies at the end. the secret final boss is so frustrating (and in a bad way) it almost ruined the entire experience for me

A arte livre é a arte brasileira

eu acho incrível como esse jogo me prendeu, e ainda representa muito bem o nosso país

Um metroidvânia nacional, referenciando cultura nacional, com mecânicas muito criativas!

A narrativa não é das melhores, mas a jogabilidade é diferente e marcante, inovando num gênero saturado de jogos iguais. É o tipo de jogo que te marca, mesmo fazendo passar raiva em alguns momentos.

Jumping from wall to wall as your only method of movement is a cool mechanic and I also enjoyed the music. Besides that I can't shake the feeling that I would appreciate this game a lot more if I was Brazilian.

I bought this game years ago and then just stopped. I started a new game as I wasn't far into it in my original save. It's a really cool concept in terms of movement and the Metroidvania aspect was enjoyable. I love the look of it and the soundtrack was decent. Even when I found a groove with the movement, it was exploring the later portions of the game that became tedious. I liked it, didn't love it.

A lovely surprise, I tried it after a recommendation and I'm not disappointed, beautiful graphics and awesome OST, innovative platforming mechanics that I thought worked well and gave it its personal touch, that's a prove right here that my country Brazil has a lot of potential in the game developing scene.

It lacks proper design choices and QoL features, like knowing where your character is on the map.
Every zone feels drawn out, with few exciting quirks and too many rooms. The enemy placement tends to be spammy - it's way more convenient to just tank the damage.
The highlight of it all was zooming from wall to wall like a madman but that's about it. I got fed up way too soon and in a relatively short game as well.

I enjoyed this game when I first played it, but had to stop in the middle as I got busy with life. It has been a long time since I last played, probably almost a year, and I had just gotten back to playing this as I write this review. I basically forgot everything and find the game unplayable as I can't just simply get back into it. I was able to complete the 3 trials as that was where I left off, but after that I don't know where I need to go next... also because I have not played so long and the game play is so unique (especially the movement mechanic), my instincts keep back-firing on me which further adds to the unplayable experience. It saddens me as I really like the art and the game looks so interesting and is unique, which is one reason why I got it in the first place but... as a casual player with a very busy life, I cannot get into this game as it isn't enjoyable, so I have to abandon it...

Механика довольно интересная. Но под неё не сделаны интересные уровни. Что обидно. Ведь игра вроде длинная, но интерес пройти её до конца уже нет

7 сундуков из 10


I don't know what drew me to play this. I remember this game being fun, but unfortunately extremely forgettable.

Hoş görselliğe ve değişik Souls mantığındaki mekaniklere sahip olmasına karşın, maalesef oldukça ham ve kısa bir oyun. Souls mantığını sadece konsept olarak alıp, shooter mantığı ve bazı tehlikeli düşmanları bir araya tutarak zorluğu sağlamaya çalışmış ama bunun pek de başarılı olduğunu söyleyemem.

Boss savaşları da keza çok akılda kalıcı sayılmaz ama oynanışa bir kere alışabildiniz mi, son boss'ların bazıları bu oynanışa göre güzel dizayn edildiğinden eğlenceli olabiliyor. Aynı şey, platforming kısımları için de geçerli. En azından bu şekilde bir fark yaratabilmesi hoşuma gitti.

Devam oyunu ile toparlanıp gelişmeye oldukça müsait duran bir ilk oyun diyebilirim, şimdilik.

FODA DEMAIS
Estilo de movimentação único e divertido apesar de um pouco contra-intuitivo e difícil de se adaptar
Atmosfera e Level design muito interessantes, com várias referências ao Brasil e a cultura brasileira, além da história e tema do jogo que tem uma inspiração muito forte na nossa história, principalmente do período da ditadura
Ost maravilhosa, especialmente nos momentos mais intensos do jogo.
O combate e as habilidades que obtemos durante o jogo são meio fracos, a maioria não tem tanto uso na navegação e são esquisitos de usar durante o combate. Mas as bossfights ainda são muito divertidas e desafiadoras, e visual e tematicamente são muito fodas.