every little mechanic about this game, the limited moves, the situations that constantly get out of control engulfs the player in this unshakeable doom that is oppressive yet provides a glimmer of hope to do better, to be smarter. well, i've yet to be smart enough to win, but you've got to hand it to the two men who made this game for making something so solid and meaningful.
Awesome pick up and play switch puzzle game. Played this before FTL, and it made me want to go back to understand where the dev's come from. One of my favorite strategy/tactics games in literal years.
Check out our book club style gaming podcast, Garbage Game Club on Into the Breach - https://open.spotify.com/episode/7bcyri5j0lzTQwPEWcIZcy?si=FDWDDW8qRhGpUDJspqOSVQ
Check out our book club style gaming podcast, Garbage Game Club on Into the Breach - https://open.spotify.com/episode/7bcyri5j0lzTQwPEWcIZcy?si=FDWDDW8qRhGpUDJspqOSVQ
This review contains spoilers
Into the Breach reminds me significantly of FTL, one of my favorite games of all time. Every battle is crafted in a way that seems unwinnable until the player forms a better understanding of the basic mechanics and the cost/benefit for their actions.
On top of this, everything about the game is attractive. The art and sound design are amazing for the scope of the experience and the depth of the run customization options provided make it easy to start over and over again. I found myself learning something new about an interaction between my mechs, the environment and/or a certain enemy type and wanting to immediately restart to exploit that idea.
I would recommend Into the Breach to those who love to solve small positional puzzles (i.e. chess puzzles and rubik's cubes), fans of FTL and those who are willing to try a short rogue-lite with a unique primary mechanic.
On top of this, everything about the game is attractive. The art and sound design are amazing for the scope of the experience and the depth of the run customization options provided make it easy to start over and over again. I found myself learning something new about an interaction between my mechs, the environment and/or a certain enemy type and wanting to immediately restart to exploit that idea.
I would recommend Into the Breach to those who love to solve small positional puzzles (i.e. chess puzzles and rubik's cubes), fans of FTL and those who are willing to try a short rogue-lite with a unique primary mechanic.
Easier and breezier than Subset's first masterpiece, the cruel and crushing FTL, Into the Breach is nonetheless a challenging and intense game of tactics. It strips away many of the rough edges of randomness and unpredictability that made FTL so immersive, but isn't any worse off for it thanks to its commitment to informed, tactical choice making.
My only wish is that it had PC-Switch cross saves so I could play it twice as much.
My only wish is that it had PC-Switch cross saves so I could play it twice as much.
Pretty fun and thoughtful compared to others using this formula, keeps you focused as you will painfully learn the stark difference between rushing and thinking out your plays. This is one of the best rouge-likes I've had the pleasure of playing. It feels a bit passive to dedicate time to but releasing it on mobile makes it perfect for me