Reviews from

in the past


Probably my favorite RGG game outside of Yakuza 0, and almost certainly one of the best stories they've told to date.

My favourite RGG game, I got into this more than any of the Yakuza games. It helps that it's a standalone story not tied into a 7+ game sprawling saga. It has all the gameplay and
the setting of the Yakuza games but with a more straightforward tale of a Ex-Lawyer turned private detective investigating some suspicious Yakuza killings.

Like the Yakuza games this has a ridiculous amount of things to do too. 50 hours in and the story finished and I'm only at 61% complete.

About as good as any of the other recent Yakuza games. A thoroughly engaging story with thoroughly engaging combat to back it up. However, some dorky trailing missions and other dull detective themed mini games unfortunately hold it back from being nearly as excellent as the series’ pinnacles.

Yagami is fun to control with his two fighting styles, as he's more acrobatic compared to Kiryu in the Dragon Engine. I quite enjoyed the main mystery. The Keihin Gang can be very annoying after a while. Aiming for 100% completion isn't fun with this game especially. I definitely would like to see more stories from Yagami and his friends.

This is the best yakuza gamer ive played so far, combat? Amazing. Plot? Amazing. Side content? Fucking marvellous, play it now, do it, its amazing, i expect a lot from lost judgment


Having a spin off title of the Yakuza/ Like A Dragon series be focused on a washed up lawyer detective was not something I thought I wanted or even be interested in, yet here we are. Judgment does a great job of not only differing itself from it's mother series, but carves out it's own identity of what it wants to be. While it certainly has hiccups, and some what repetitive gameplay; overall Judgment is a series that grips you with a good overarching mystery and likeable characters.

Now when I say hiccups, I certainly do mean hiccups because I genuinely don't think Judgment really has anything bad per say, but just things they could have done better. For instance, there is nothing inherently bad about tailing (in the game, in real life this could led to a restraining order), but it certainly does get boring after the 5th time you have to do it. There honestly just isn't more to this aspect aside from waiting, and slightly moving forward. If we could have gotten more interactions or more complications to it I certainly think it would have been a far more interesting aspect aside from the usual break it provided an otherwise combat focused game. Investigating crime scenes is also a nice change of pace, but largely we get next to nothing to do and only go through these kind of things once or twice a chapter. The fact this is a detective game, and we honestly don't do a lot of detective work is sad. Yagami isn't Kiryu, and having the game more focused on the finding out over fucking around really would have helped separate this game with Yakuza / Like A Dragon far more.

On top of these minimal detective parts, we have an over abundance in fighting parts with the Keihei gang. While it does get subtly introduced, slowly the alerts and rampage of the Keihei gang is annoying to the player way into the games end and throughout post game. Not only do these higher rates of Keihei gang make the leaders of the gang show up, but the encounter rate for fights get to unbearable levels of suffocation. While they are not always present, and can be easily avoid, the point still stands that they are annoying. I get that the presence of this gang basically helps get you into more fights and gain more experience, but overall I would have preferred more detective experience than combat. In other words, there really are just some moments that suck about Judgment, but it's never enough to get the player to quit or lower the quality of the experience that the story provides. Not bad, just annoying.

The cast of characters is by far the main selling point, and between the oddball cases that it's mother series is known for, Judgement isn't lacking in personality. Heck, a really cool thing about Judgement having slight connections to Like A Dragon is subtle references or nods to the main series with cameos or references during side missions. Plus all the character introductions and chemistry is simply on point throughout. From subtle dialogue choices to slowly learning about a person's past, Judgement really makes their larger ensemble cast shine in a way that the Like A Dragon series doesn't even do.

Really the main course of the game is the mystery behind it all, and while I wouldn't say that it's predictable, it certainly does give the player enough clues to solve it before even Yagami does. It's fairly gripping to on how everything connects throughout, and how each member in Yagami's crew tie into the whole situation. It really is a good mystery in the sense that it's captivating throughout, and while it isn't always at the forefront, largely the game doesn't waste time with it.

Conclusively, Judgment is a wonderful game with a good mystery, great cast of characters, and some annoyances that can be looked over. Considering this is the start of the series, it makes me hopeful that the games only improve on the foundation, and give us more interesting stories about Kamurocho.

Judgement is exactly my type of game - Action/Adventure/RPG in a small but dense and heavily detailed environment with decent combat and a noire-esque storyline. Throw in the standard Yakuza completion list with a tonne of side missions and mini games and you have chefs kiss

the first Dragon Engine game with good combat and a great story. the level system is also pretty interesting and unique, and the side content is fine. mostly Yakuza standards for the minigames but the side stories are actually very fun. the detective aspects are well done, if bare bones. Yagami and Kaito are the GOATs.

Amazing storyline, with well written characters. Ryu Ga Gotoku studio does it again. Gameplay feel the same but it's good as it is. The city is alive as always, with lots of great side quest and mini games.

Zenith of the medium, so sad that RGG is moving away from Action RPG gameplay in Y8 - Kiryu feels so great on the dragon engine and Yagami feels even better, with more polish

The story was definitely one of the best ones in the series, and is also the best first game for a new main character in the series. I honestly have very few problems with the game overall. The biggest issue really is that while there are two fighting styles (tiger and crane), crane style is pretty bad compared to tiger. It was intended to be used for crowd control, while tiger was meant for 1-on-1 fights, but honestly I just used tiger for pretty much the whole game. Crane style has the problem of getting blocked too easily, and often the wide sweeping attacks it has fail to land on enemies as a result of being blocked by just one enemy. Tiger can break through enemy guards, so this isn't a problem for that style, and it also is the only style of the two to have exclusive skills for it, meaning you just don't get some skills during crane style. Outside of that issue, chase battles have been brought back, and are kinda boring compared to how they were in Yakuza 4 and 5, since you just need to follow them until they reach a certain point, which is ridiculously easy and almost impossible to fail unless you're trying to. This game also chooses to not reuse any of the previous characters from the Yakuza series, bringing in an all-new cast. Pretty much every new character is well-developed, and almost every event in the story has some plot relevance, which is really cool to see and makes each scene have more weight behind it. Takayuki Yagami is a very interesting protagonist, and while it sucks not getting to see any fan-favorite characters in this game, Tak is able to be a great fit for the new hero of these spin-offs, and the other side protagonists are all cool as well. There's quite a lot to do in this game, like most games in the Yakuza series. I was a bit disappointed to see they didn't have Karaoke like most of the previous games did, but there's still more than enough things to do besides it. The detective theme fits quite well in the Yakuza series, giving a different take on the Japanese underworld that isn't really something we can see through the eyes of a character like Kiryu or Ichiban. Overall, I think this is one of the best entries in the series.

This review contains spoilers

The combat is a step above Kiwami 2, and the story gets really good at the end. I especially like the idea of a corrupt pharma company that operates in immoral ways, with cooperation from the government, all driven by a scientist mad with power. I like how it touches upon the ways in which society looks down upon gang members from the supposed "dregs" of society, and the ways in which governments will do anything to chase success on the global scale. All while being a pretty compelling detective story.

And the combat is fast, frantic, and mostly pretty well balanced. Definitely one of the speedier games in the series. The perma-damage mechanic is super bullshit though, never hard to deal with but just annoying. I'd purposefully die on certain fights after getting hit to not have to waste a health pack on one afterwards.

My main issue with this game, though, is that basically everything it does to make it stand out from the Yakuza games in terms of gameplay is for the worse. Bad forced stealth sections, some late in the game had downright confusing map layouts. Investigation sequences that might as well be cutscenes with how easy the player interaction is. More chase sequences which are basically just QTEfests. Drones are....mostly okay but don't really feel like they add anything. A more trimmed down and combat-focused version of this would have been an all-timer and an easy second favorite in the series, as is it's middle of the road.

Judgement is a Yakuza spinoff, and it shows. It shares a lot of the DNA from the main series. You got the open district of Kamurocho, a big emphasis on substories and minigames, and really impactful 3D beat-em-up gameplay. If you're interested in Yakuza, but want something a little different, where you play as an ex-lawyer gone detective, this is for you. Strongly recommend it. That said, the Keihin gang can eat my rear.

The first few chapters drag a small bit but the rest is amazing, the plot makes sense even with how massive it is and uncovering the story is really entertaining. Also the final boss is amazing and one of my favourites in yakuza.

There is a great detective story buried here, starting with a seemingly straightforward Yakuza murder case that spirals deeper and deeper into a web of wild, far-reaching conspiracies. But Jesus Christ, there is just too much padding. This didn't need to be a 30+ hour game. Ryu Ga Gotoku Studio's design philosophy is way outdated at this point; except for the pretty neat friend system this game is actually a noticeable step down from Yakuza 0 in terms of overall design (the latter being my only other point of reference from Yakuza mastermind Toshihiro Nagoshi so far).

Although I have a lot of love for Yakuza 0 and even Judgment to some degree, I'm not sure how much more time I will be spending exploring the studio's other titles. No matter how good their storytelling may be, if they truly want to retain my long-term interest, they need to show progress on the design front as well. Judgment is definitely an attempt to break away from their formula, but it's a superficial effort at best. Despite some new gameplay elements tailored to the detective angle this game is going for, you will still spend most of the time between cutscenes engaged in quickly tiresome street brawls and the occasional minigame. Unfortunately, the lack of a story-driven campaign attached to any of these minigames is yet another way in which Judgment feels like a step down from Yakuza 0. Moreover, Ryu Ga Gotoku is simply uninterested in providing interesting combat mechanics and enemies, hoping that the over the top heat action cinematics alone are enough to keep fights engaging. While these cinematics are indeed quite priceless, even the most outrageous ones get stale after the umpteenth time.

This is true for the game at large. The overall presentation absolutely kicks ass and Kamurocho feels alive as ever, but it really cannot sustain a game of this length. You've already seen what there is to see after the first few hours (especially if you're already familiar with the setting from the Yakuza games), so from then on the vast majority of the game will have you running up and down the same few streets, beating up the same few goons around every other corner just to progress the story. The characters are mostly cool, Yagami is a badass protagonist (in his own, aloof way) and Kaito is the perfect ex-Yakuza sidekick. Sadly, the few female characters that exist are relegated to obnoxiously misogynistic supporting roles, serving as either bait, glorified cheerleaders or tragic murder victims.

So yeah, these are some very generous 4 stars I'm awarding here. Gotta give credit to a game where smashing random people's bicycles and maintaining a constant stock of Jack Daniel's are your most powerful combat tactics.

Fantastic companion to the Yakuza franchise, I hope it gets a few sequels. I did all the side cases and friend missions. The game had me laughing and in suspense the whole way through. However, the trailing missions sucked big wang.

No shirt stripping, would've been an easy 5/5.

We've got more Yakuza, lads. What's not to like

Una historia buenísima, unos personajes estupendos, unas coreografías y actuaciones sublimes que acompañan a un juego que, si bien tiene sus cosillas algo más flojitas y mejorables, no deja de ser un beat 'em up fantástico repleto de minijuegos, actividades secundarias y una ambientación fantástica que aprovecha a fondo.

Solo le puedo reprochar que los combates son algo toscos a veces y quizá los encuentros "aleatorios" son demasiado abundantes, especialmente cuando hay "invasiones" y el número de ellos se multiplica, haciéndolo algo tedioso. Por lo demás, todo es fantástico, si bien algo simple a nivel jugable.

Es un juego lento y denso, con muchísimo que escarbar, pero que recompensa con creces el esfuerzo de hacerlo. Deseando pasar a Lost Judgment ahora para ver cómo han pulido más la fórmula.

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An outstanding story, fantastic characters and sublime choreography and acting come alongside a game that, despite its slightly weaker and with room for improvement, never stops being a fantastic beat 'em up full of minigames, secondary activities and a wonderful setting that's full of stuff to do.

I can only hold against it the fact that combat is a bit rough sometimes and maybe the "random" encounters are way too frequent, particularly when there's an "invasion" and they multiply, making it a bit tedious. Otherwise, everything else is fantastic, even if a bit simple gameplay-wise.

It's a slow and dense game, with lots to dig through, but one that strongly rewards the effort you put into it. I'm really looking forward to jumping into Lost Judgment to see how they've refined the idea.

This is actually the first Yakuza game I completed myself (I've watched lets plays of others) and I had a pretty good time! I definitely am in a space where my preference of stories is something more simple like a murder mystery compared to anything about saving the world. Maybe that's what getting old really is: once you learn the diagram of what "saving the world" would entail, you start thinking "well ok what about stories where A Problem gets Definitely Solved?"

Después del buen sabor de boca que me dejó Yakuza like a dragon me apetecía jugar algo más del mismo estudio. De nuevo, ha sido una experiencia muy agradable. Me deja con ganas de probar la secuela

Great detective story with some story pacing issues and iffy combat at the start before getting some upgrades, the final chapters have some amazing moments and the payoff is pretty grand. The tailing missions weren`t all that fun though.

One of the best RGG games. Fantastic story, Fantastic Combat, Great Music..

No real faults except for some annoying combat mechanics like bleeding. Overall a very solid video game


christ. i really tried liking this game as a diehard yakuza fan. but it was just so fucking boring oh my goddd. look i really really really wanted to like it. i swear i pushed thru every chapter waiting for it to finally get good. but it just didn't. it was so disappointing. i liked yagami and kaito but no one else.

i couldn't even pay attention to a youtube playthrough of this game man, how boring could it possibly get.

Judgment is like a darker, grittier Yakuza spinoff, and I loved it! You play as a detective investigating a twisted murder case, which takes you deep into the Kamurocho underworld. The combat is super satisfying, tailing suspects is surprisingly fun, and the story kept me hooked the entire time. Some of the minigames and side cases can be a bit hit-or-miss, but if you like crime dramas with a hefty dose of Yakuza flavor, Judgment is definitely worth checking out.