Reviews from

in the past


En general esta muy genial el juego, excelente jugabilidad al momento de cambiar las habilidades, linda música, bonitos gráficos, y lo mejor es que tiene password pero hasta el stage 7, desde ahí en adelante los 3 stages siguientes no tienen, por lo que si no se termina y estás en el stage 9, como me pasó, tendrás que volver a jugarlo desde el stage 7 nuevamente, algo que me resulto super frustrante. Me gustó mucho a pesar de eso!.

E bem ok essa mistura de Mega Mano com Castelo da vania,ótima trilha sonora,comandos bem complicados mas ele é bem legalzinho

This game was fun. Easier than a lot of the earlier Castlevania games and way more light hearted.

good platformer if you ignore everything about it

GooeyScale: 55/100


A solid 2D platformer that is a spinoff of the castlevania series. The game may move a little slow for some people, but the games sense of homour makes up for it. You get more powers to use as you clear each stage which helps shake up the action a bit. Shame it never got released on the Nes. This is one that should not missed.

do you even think you can get away with this?

(Played via the Castlevania Collection)

Delightful! A great twist on the Castlevania games with some fun levels. Also some really frustrating bits but a good time overall!

Seems like a decent platformer based on the first level.

What was that? :D Tonally, this was completely different from the other Castlevania games but hey, it's a spin-off^^ Really good boss fights, fair levels, good level design in general. Sound/Music is not really my cup of tea but I recognize the quality behind it. Graphics are really cute and completely different from what I'm used to. I'm a bit overwhelmed :D

Cute game, kid friendly and pretty easy but it was nice that it finally got localized.

This game is great. It’s like Mega Man but faster and 9 levels in a row instead of free choice. This is a great game and a must for NES platformer fans.

(Played via the Castlevania Collection)

Fantastic! Absolutely loved this Castlevania parody being done in a mega man styled game. Lots of goofs when it comes to some of the enemies here being designed after some familiar franchise characters along with some settings I did not expect here!

Very glad this got an official English patch 30+ years after its release.

Un Castlevania colorido y sencillo. Muy disfrutable, aunque el nivel final si puede llegar a ser un dolor de cabeza.

The 8th game on the Castlevania Anniversary Collection, and also one which had its debut in the West via that collection, Kid Dracula is a bit of an odd title. Very much in the vein of games like Famicom Splatterhouse game or Konami's Parodius titles (in which Kid Dracula himself would later appear), Kid Dracula is a silly take on an existing property in a familiar but different genre. Getting away from the melee-action platforming the series is so familiar with and going for a Mega Man-style shooting platformer, Kid Dracula is a very oddball but still fun entry in the wider Castlevania series.

Kid Dracula is chilling in his castle one day when it's suddenly attacked by monsters under the control of the galactic conqueror Galamoth. Not one to take such things lying down, Dracula sets off to kick some invader butt. The only catch is that Dracula isn't the big, adult Dracula we're familiar with. He's just a little kid! Obviously a non-canon game in the series, the game nonetheless has an epilogue that says that Dracula's defeat of Galamoth gained him such popularity that more and more monsters flocked to his banner until he was the new lord of darkness, which makes this something of a parody origin story for Dracula XD. The presentation all around is very colorful and silly like this, having bright, pastel color and a super deformed style for the monsters present, it is a very cute game (particularly for the Castlevania series). The only really exceptional thing is that the music is really nothing to write home about. It isn't bad, just not what you'd hope for with a Castlevania game.

The mechanics are very much like Mega Man more than they are Castlevania. Kid Dracula has a series of blaster-type powers he can use to fight enemies, and can even charge them for special effects (I think in-game they're spells he's casting). Upon beating a boss of a stage, you unlock a new power you can use, very much like Mega Man, however those powers very rarely (if ever) have any relation to the stage you just went through or the boss you just fought. You only get the special power of that weapon if you do a charge attack, so most of your time is spent with your weapon charged. The weapons also aren't dished out terribly balanced, with the homing shot you get for beating level 1 being one of the best weapons in the game. Several weapons aren't even weapons but platforming aids, letting you transform into a bat to fly or sticking to the ceiling. These are neat, but the execution isn't terribly inspired.

The level design is fine, but the later levels get pretty brutal with checkpoints, as the final stage doesn't have them at all. The bosses range from a little frustrating to super easy, and the final boss is a good challenge too. The only real dangers in the last few levels of the game is the aforementioned lack of checkpoints and a particularly nasty vertical climbing section, but even then the levels aren't that long. I didn't even end up using save states for this one. It's not a terribly long game, only coming in at around 2 to 3 hours over eight stages, but it's a fine time and a fine challenge for what it is, even if it isn't terribly Castlevania-y.

Verdict: Recommended. Kid Dracula isn't particularly amazing, but it's a very competent game and it's worth playing on the collection. The difficulty and overall design remind me a lot of Taito's Panic Restaurant or Konami's Biomiracle Bokutte Upa, where it's a silly, pastel-colored platformer, and the theme of this particular game just happens to be Castlevania's Dracula as a kid. It may not be the superior GameBoy sequel (whose absence on the Collection is quite odd, really), but it's still a fine game that will deliver a burst of retro platforming goodness, even if it's not ultimately that memorable.

Несмотря на более детский тон сеттинга игра довольно хорошая. Видно, что игра вдохновлена Super Mario Bros. Игра не такая хардкорная, как классические части, но это не главное. Важно то, что в неё очень весело играть.

Победа над боссом дает вам новую способность, некоторые из них придется обязательно применить на уровнях. Между уровнями есть небольшие мини-игры, которые требуют монетки. Проблема в том, что до самого конца игра сложно понять, как их получить.

Despite the more childish tone of the setting the game is pretty good. You can see that the game is inspired by Super Mario Bros. The game isn't as hardcore as the classic parts, but that's not the important thing. What is important is that it is a lot of fun to play.

Defeating a boss gives you a new ability, some of which you will have to use in the levels. In between levels there are small mini-games that require coins. The problem is that until the very end of the game it's hard to figure out how to get them.

kid dracula is a game where you play as kid dracula and do kid dracula things such as kill a big bad villain

A very solid Megaman-esque take on the world of Castlevania that I think can stand toe to toe with games from both franchises. If it weren't for level 7 and 9 I'd fuck with it a lot harder though, cuz each of those not having any checkpoints is extremely brutal.

bi bu kalmıştı oynamadığım

A fun, cartoony spinoff of Castlevania featuring a kid version of Dracula. The game plays closer to Mega Man than Castlevania, as you have a chargeable beam attack. You progressively gain more powers as you progress through the game, and there are bonus mini games between levels to help you win 1-ups. My biggest gripe is the last level, which is too hard and not well-designed. You have infinite continues though, so that's a good thing. Worth playing if NES platformers are your thing.

Game Review - originally written by Gideon Zhi (editor's note: founder of Aeon Genesis Translation Group)

God, I suck at this. I can't even beat the rollercoaster bit in stage 2 for chrissakes! But, um, yeah. This is sort of a Castlevania game, but it really isn't. It's a sidescroller featuring a cute midget version of Dracula as the main character. You go through levels throwing fireballs at stuff, and jumping over stuff, and, uh, stuff.

You can charge your shot by holding down the fire button (and the Kid gets this evil little grin on his face); this seems to be the only way I've found of getting Coins, which are needed to play the minigames. The only one I got to try was the “One Shot” game, which had a little Skeleton-T lookalike sticking out of a trash can, or something, but I didn't get to see what it was about because I didn't figure out the weapon-charging thing 'til I got to stage 2, and as I said earlier, I never made it past the rollercoaster. Doh. Also of note is that you can aim your fireball up by holding “up” on the gamepad. I didn't figure this out until about halfway through stage 1, and two of the three bats in the first hallway nearly killed me ‘cuz I didn't know this. Doh, again >_<

I don't know what the plot behind this is, unfortunately, because there doesn't seem to be one in the stage-and-a-half that I played. Maybe something kicks in later, but as far as I can tell, the Kid got woken up and he's pissed at whatever woke him up, so he throws a temper tantrum and goes bonkers on anything that gets in his way. And falls off of rollercoasters. And gets thrown off of clouds by witches and buzzards. And dies a lot. Doh.

All in all, this is a pretty cool game, I just suck at it. FUN!

Also, please note that this game has some really nasty emulator issues, so refer to Kit's readme for the full story.

I can't believe Wolfenstein stole the emotive face in the HUD from this


This one is a bummer for me because it has so much charm and is actually quite a fun parody of the castlevania series. So what went wrong for me? simply put the last 3 levels. And to be even more precise its level 7 in particular that ruined a good chunk of the experience for me. Level 7 was such a ruthless level for absolutely NO reason with annoying platforming due to the fact you have a knockback animation so if you get hit even ONCE you are dead and start from the beginning of the level. Past that level 9 was brutal with its checkpoints and sadly it was just becoming more annoying for me to finish the game by that point.

But I don't want to let that make people run away from trying this game out because despite the annoying last few levels this game is still very fun and has so much cute charm to it which is why I am going to leave it at a 6.