Reviews from

in the past


The shiny new graphics and free-roaming gameplay certainly make this version of Myst more legible than the 1993 original (especially for modern players not primed for that game), but it also polishes away the plastic-y early 90s CG look that has aged surprisingly well in the era of 'liminal spaces'. The modern gaming landscape has trained audiences to assume that remakes can entirely replace the original work, but this is definitely a case where the remake is more complimentary than anything.

A pretty incredible update to a game I vividly remember puzzling through as a wee lad with my dad. Not a big fan of the CG brothers but they’re okay and I understand they have since put the original videos back.

This review contains spoilers

Great now i'm living with an uncanny valley old man for eternity

I don't think I can be trusted about this one. Disregard anything I say since this game pressed itself into my brain while it was still soft and squishy. That said, it's the best puzzle game ever made.

A bit of gaming history but the puzzles are a mixed bag.


good homage to old Myst
VR was very fun to play on

One of the best VR experiences you can have, also WAY more immersive and intuitive than the original.

Myst is a great game, but this remake is too concerned with fixing what wasn't broken instead of what was (and still is). Being built for VR is a neat idea for the game, but if you don't play in VR, everything is much more cumbersome that it was in the original; actions aren't as quick as they should be, and there isn't enough visual adjustment for environments that were only ever conceptualized for viewing from one angle. Whatever visual clarity comes from playing with an adjustable camera is offset by the sluggishness of moving through the world and interacting with the environment. As flawed as the original is, I still think it's the better way to experience the game.

Even though I played the remake of the game with all its modern enhancements, the core gameplay of Myst is relatively the same from its original form. Which is crazy considering how old this game is and how much it did right then and how much it still does right today. The overall world design is absolutely fascinating with each age looking visually interesting and unique from any other world in any other game. I won't say it's a PERFECT game though, mostly due to the fact that the story can get kind of cheesy as well as the fact that the DAMN CLOCK TOWER PUZZLE SUCKS BALLS but other than that this game is actually REALLY dang good. I see why this game is so well-regarded now, and it's absolutely something you've gotta check out whether it's the original or any of its remakes/ports.

Cant get the last item needed so dropped/finished. Played this both in regular VR [steamVR] and on pc. Had audio issues glaore in VR w audio cues not showing up or no sound. Subtitles only work on the new version of the videos. No support for other VR headsets and it shows BADLY. There was multiple points I couldn't get through in VR that I had to swap over. There was one point I could NOT get a puzzle to work on controller that I had to move to keyboard. The scenery is really pretty to view in VR. Not sure why there's ray tracing for this game. Oh and walls will talk to you, the audio cue area is borked.

Excellent puzzles followed by some immersive worlds. The scenery and ambience in Mechanical was so damn beautiful I wish I could stay there forever. The plot was okay but that's not what I played for. Admittedly, I'm glad I got the good ending first lol. Only bad thing was the 2nd half of Selenitic; fucking terrible.

Some of the puzzles don't make sense. Even after looking up the solution, there are no hints that pointed towards that. I can see how this would've been a great game in 93, but in 2020 it has a lot of flaws. Also, some of the achievements are actually impossible on the Xbox because they have to do with timing, and the animation sequence takes too long.

Good puzzles most of the time but some are way way too obscure.
But the most disgusting thing is the walk speed. I could make a cup of tea before 100m walk is completed in this game.
It reminds of those cheap games where developers remove sprint and turn down walkspeed down to a crawl to make the game time longer.
-2 stars for that alone.

Despite being a point & click adventure game player all my life Myst was the one "huge classic" of the genre I always wanted to to get into, but couldn't. The game was just so very hard, and the lack of characters and any easy-to-understand story was always putting me in my place. I just didn't quite understand what to do, or (barely) how to play it.

The meme about being stuck in a place forever and not knowing what a lever does is probably how many experienced it. I could never be sure if the game wasn't for me, or if it was my fault. I always suspected the latter.

So, I actually bought Oculus Quest 2 just to play Myst, and try to get into it, and I'm very happy to report it worked. I'm finally one of the Myst fans, which strangely feels like an exclusive club.

VR is an amazing way to experience Myst. It feels like you are there. The universe is immersive. It's like Myst was always meant to be played like this. It's been said before by many people, but yes, the game and the puzzles is usually pretty hard or even very hard (depending on your skills in puzzles), but it's always so incredibly rewarding when you get something to work.

There's also a quite rich plot when you get into the game. The story with the two brothers, who both want you to help just them, while telling you to NOT trust the other one, is classical, and keeps the tension going to the end.

Myst does need patience though. However, if you stay with a problem long enough, you'll eventually figure things out. You have to imagine being stuck on an island where there is nothing else to do than to figure out a mechanism or a puzzle of some sort. It's also very peaceful and meditative to play.

Either way, I can finally understand the hype. Better late then never. If you have a similar experience with Myst. Keep at it, it's worth staying with to the end.

4/5 for the VR version and 2.5/5 for the console version.

Myst has always been an extraordinary touchstone of interactive worlds, architecture and intricately layered puzzle design. This remake faithfully translates all the ingenious qualities and dazzling environments into the present day without skimping on its core design philosophies (namely no hints or inventories - just you and the world). In VR, Myst is spectacular, the first of the myriad of ports to actually justify itself and improve even upon the original. Naturally interacting with objects in the world makes the game easier, but that loss in difficulty is more than made up for by its incredible immersion. If it weren't for Alyx, it'd be a strong contender for my favourite VR experience.

However, on console and to a lesser extent the 2D PC version, the Myst remake is overly finicky and loses the original's quiet magic through distracting controls. The hitboxes on objects are just too small, even for a mouse, resulting in a nightmarish controller experience. The choice to go into fixed camera modes for certain puzzles feels obnoxious given how these perspectives often mask critical information or make objects far harder to even use, let alone solve. One early example falls victim to the new lighting system where sunlight actually masks important numbers when viewed from the forced perspective, an issue that never arises in VR where you can always move freely. Unfortunately, whilst the magic of Myst is still there, it winds up a lesser experience to both its VR mode and even the original game. That VR version though!

A gorgeous (if somewhat redundant) remake of a bonafide classic. Ray tracing is a great addition to the Look, but points off for removing the live-action FMV

Great puzzles and have the most absolutely, essential thing that a puzzle game must have. It's intuitive and rationally easy. Don't get me wrong, a good hard puzzles comes from entering in deeper layers of the onnion and not an impenetrable barrier since the beginning.

i respect what this game is doing a lot - it doesn't hold your hand at all, and gives you a bit of freedom when deciding what order to solve the puzzles. the setting and presentation are excellent, and most of the puzzles are fun and well-designed (i got extremely lucky with the train puzzle and didn't suffer through it the same way many others did). i don't have the benefit of nostalgia with this game, so after playing it in 2021, i mostly just feel "whelmed" with this game - it neither disappointed me nor blew me away. it was just fine. and sometimes that's all a game needs to be :)

CG Sirrus and Achenar are abominations

It feels like they finally accomplished what they set out to do in the 00s with RealMyst: seeing the island and its associated ages rendered with this attention to detail is stunning. But just like their other 3D remakes, the lack of forced perspective means details that were once clear as day in the original are all too easily overlooked. And there’s just no getting around the reality that these CG models lack the charm and immersion of the OG FMVs. With the Riven remake launching in less than two days, we hope that their redesign of the islands makes for a more satisfying slideshow-to-3D conversion.

I prefer the old one, but this looked incredible

I played Myst for the first time in the 90s on an old Mac PC. And then I went 20+ years before playing it again. The game is one that I remember as a mind-blowing game, one of the greats. Riven, the sequel, also stood out. So I was excited to get to try it out again, in an improved graphical environment and full movement.

What I found was a masterpiece of a game, albeit one with some deep flaws. The game throws you in, and doesn't hold your hands, and trusts you to figure it out. And you absolutely can do that. But it's also a game where it is very, very easy to miss things and miss clues. And some of the puzzles have aged poorly. The audio puzzles were always tricky, and while Contextual Subtitles make them trivial, they also make it possible when audio sounds the same. The worst puzzle remains the one to enter the Mechanical Age, turning 3-numbers. Second worst remains the Selinitic Age spaceship. Some of the puzzles are just incredibly difficult and that is the biggest flaw - they are so hard and there is no way to find out. I don't know how I solved some of them as a kid.

Despite those flaws, I love the game, the story, and the immersion. And running on a high-end gaming PC, the graphics of the game are flawless. The game is absolutely stunning looking, and I imagine in VR is even moreso. This is a truly huge improvement of a classic game, one that brings it into the modern age. And it is a great way to revisit my nostalgia from years gone by.

fun game to play but i do wish the puzzles were maybe a little harder to do. at the beginning they all feel incredibly daunting but they don't really scale up in difficulty at all and by the end everything feels super easy.

another thing is that i would also wish for the puzzles to be more "figure out the code to this door through clues" instead of "try to figure out where the code to this door is"

Wonderful video game, played realmyst for the rime age after completing the 2020 remake :)


I never played this back when it originally released. I thought I'd love it as I had a PC back in the 1980s and I get the shortcomings of the time. This game was boring to play even keeping that in mind. It felt like I was dying of old age about halfway through. Being able to flip from new to old visuals was nice, I wish more remakes did this.

Puzles difíciles a veces en demasía, pero en general muy satisfactorio de jugar

Imagine making 3D models so fucked they make 90s FMV look downright immersive. It's a great game either way.

Tried it on gamepass...it was, okay? I don't know, gave up pretty quickly. I just finished Portal so I was in the mood for another puzzle game, this was just not my thing.