spvrinna
Bio
discord: spvrinna
youtube: spvrinnaeli
letterbox: spvrinna
discord: spvrinna
youtube: spvrinnaeli
letterbox: spvrinna
Badges
Pinged
Mentioned by another user
Loved
Gained 100+ total review likes
Best Friends
Become mutual friends with at least 3 others
Gamer
Played 250+ games
Noticed
Gained 3+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Well Written
Gained 10+ likes on a single review
3 Years of Service
Being part of the Backloggd community for 3 years
N00b
Played 100+ games
Favorite Games
262
Total Games Played
000
Played in 2024
092
Games Backloggd
Recently Played See More
Recently Reviewed See More
Un gioco carinissimo che vorrei finire, ma non ci riesco. Non so cos'è, mi piace durante la seduta ma non ci penso tanto dopo averci giocato. Credo lo stile di gioco non mi trovi proprio il favore, e va bene così. Ogni giorno divento più consapevole di ciò che mi provoca artisticamente, sia per piacere che per disinteresse.
Un'idea interessante ma sfortunatamente non riuscivo a rinteressarmi alla storia dopo aver preso una pausa d'alcuni giorni. M'intristisce perché godevo del gioco mentre giocarci, la scrittura è davvero piacevole e ben fatto -- un traguardo da non trascurare dato che il gioco tratta principalmente di lettura. Sono sicuro di esser in grado di completarlo ma oramai m'è passata la voglia. Raccomando ci provate se v'interessa scoprir un mondo da qualche parte tra quello di Game of Thrones e i Signori Degli Anelli.
A largely inoffensive sequel. The changes are not plentiful nor mind-blowing, but I can't complain since it held my interest to the end.
The overall experience goes from "been here, done that" to "oh, that was neat", but never really ventures beyond either end of that range. For every cool puzzle, there were 10 moments of jank I felt in the combat, where I'd get stun-locked into an instant death. Taking damage (and definitely getting stunned) upon simply making contact with the enemy should have been reevaluated. Blasphemous 1 had this issue too, but you'd expect an improvement in a full-on, numbered sequel. That's actually a large problem in general here, that this feels like Blasphemous 1, but just... more of it. It's not really a sequel as you'd come to expect from video games.
I'm not a fan of the cutscene direction; the art style feels too clean for the aesthetic the games have been trying to capture. At times it ventured into "way too anime" (disparaging) and I couldn't help but roll my eyes. The lack of real emotional or mechanical difference in the endings was something I was disappointed by. Either you have the item that gives you the cutscene, or you don't. Either way, the final fight is the same, and very easy. Neither ending here achieved much of anything for me. You either save everyone by defeating the final boss and ascend to heaven, or you... save everyone by defeating the final boss and ascend to heaven, except this time you get a cutscene with all the characters from the first game.
I know for me, the cool setting and characters were not enough to save the game from its faults this time. I enjoyed it, but it hardly leaves the impression that Blasphemous 1 did. Hopefully they continue to support the game with DLC and post-launch updates, just like the previous game. They've still yet to top everything that was introduced in the Wounds of Eventide update.
The overall experience goes from "been here, done that" to "oh, that was neat", but never really ventures beyond either end of that range. For every cool puzzle, there were 10 moments of jank I felt in the combat, where I'd get stun-locked into an instant death. Taking damage (and definitely getting stunned) upon simply making contact with the enemy should have been reevaluated. Blasphemous 1 had this issue too, but you'd expect an improvement in a full-on, numbered sequel. That's actually a large problem in general here, that this feels like Blasphemous 1, but just... more of it. It's not really a sequel as you'd come to expect from video games.
I'm not a fan of the cutscene direction; the art style feels too clean for the aesthetic the games have been trying to capture. At times it ventured into "way too anime" (disparaging) and I couldn't help but roll my eyes. The lack of real emotional or mechanical difference in the endings was something I was disappointed by. Either you have the item that gives you the cutscene, or you don't. Either way, the final fight is the same, and very easy. Neither ending here achieved much of anything for me. You either save everyone by defeating the final boss and ascend to heaven, or you... save everyone by defeating the final boss and ascend to heaven, except this time you get a cutscene with all the characters from the first game.
I know for me, the cool setting and characters were not enough to save the game from its faults this time. I enjoyed it, but it hardly leaves the impression that Blasphemous 1 did. Hopefully they continue to support the game with DLC and post-launch updates, just like the previous game. They've still yet to top everything that was introduced in the Wounds of Eventide update.