Risk of Rain 2 is probably one of the best casual introductions to the rogue-lite genre while not being one. Despite how much boredom this game creates along with its issues, i am willing to recommend it to others.
My favorite part of the game is the background put together really well with its lore, art design and cast of characters. There is also a sense of bond with the player base when it comes to sharing experiences and jokes.
My main issues with the game is not fixing issues and poor balancing.
In multiplayer it is frustrating for others and yourself to play when death happens, you lose out on items. If you keep dying constantly, eventually you will be out of the game entirely, turning into a game of spectate.
The item balance is odd to me, you will come across items that are terrible, good and ones that support towards the domino effect. For example, you spawn into a map and suddenly everything is dead and will continue to be dead.
In most cases you would come across your friends and such running mods to add in quality of life changes, content and fix annoyances.
My favorite part of the game is the background put together really well with its lore, art design and cast of characters. There is also a sense of bond with the player base when it comes to sharing experiences and jokes.
My main issues with the game is not fixing issues and poor balancing.
In multiplayer it is frustrating for others and yourself to play when death happens, you lose out on items. If you keep dying constantly, eventually you will be out of the game entirely, turning into a game of spectate.
The item balance is odd to me, you will come across items that are terrible, good and ones that support towards the domino effect. For example, you spawn into a map and suddenly everything is dead and will continue to be dead.
In most cases you would come across your friends and such running mods to add in quality of life changes, content and fix annoyances.
(Date is when I got the last achievement) Big, big fan of this game. The lore's great, gameplay's fun, multiplayer works great and is super super fun, and the power scaling is a lot of fun cause you just get to stack stuff forever. Despite it all though, the game feels, unfinished? Not in the sense that it's broken and doesn't work well but it just feels like there's so much potential they could've worked with, and they just didn't. They even said in an interview they didn't even have plans after SOTV. I'd be so down to play this game so much more, hell I got all 118 achievements I have to like this game, but nowadays other than the occasional one-off run with my friends or eclipse attempt, it just doesn't feel like there's much else to do. Great game though, and I especially like it for how good the multiplayer is and how well it works. It's a blast, pick it up.
Esse jogo meio que fica injogável sem o upgrade de escolher as próximas perks, foi o que eu senti, você morre muito fácil toda hora
Ele é um daqueles roguelikes que você quebra ele, chega a um ponto que você não precisa fazer mais nada que os inimigos morrem sozinhos na tela. É brabo, mas por esse motivo ele é meio quebrado se você já sabe jogar
Ele é um daqueles roguelikes que você quebra ele, chega a um ponto que você não precisa fazer mais nada que os inimigos morrem sozinhos na tela. É brabo, mas por esse motivo ele é meio quebrado se você já sabe jogar
my ONLY complaints are:
- no tooltips for items when selecting them or deciding if you should pick them up.
- when you die, it is hard to understand what killed you or if a certain combo of items backfired.
otherwise good rogue-lite, lots of good difficulty settings, scalable, decent music (although i like listening to my own library)
- no tooltips for items when selecting them or deciding if you should pick them up.
- when you die, it is hard to understand what killed you or if a certain combo of items backfired.
otherwise good rogue-lite, lots of good difficulty settings, scalable, decent music (although i like listening to my own library)