Disparado o melhor do NES.
Sprites grandes, uma gameplay mais consistente, desafios diversificados e uma curva de desafio boa até.
Acho que só a ultima fase me tira um tanto do serio, é uma fase grande e que a todo momento te joga inimigo na velocidade da luz pra te dar porrada sem vc ter um tempo de reação.
Chegou uma hora que eu só ficava spamando o ataque especial com a vida mínima e rezava pra acertar o timing pra matar tudo sem tomar hit.
Sprites grandes, uma gameplay mais consistente, desafios diversificados e uma curva de desafio boa até.
Acho que só a ultima fase me tira um tanto do serio, é uma fase grande e que a todo momento te joga inimigo na velocidade da luz pra te dar porrada sem vc ter um tempo de reação.
Chegou uma hora que eu só ficava spamando o ataque especial com a vida mínima e rezava pra acertar o timing pra matar tudo sem tomar hit.
easily the best tmnt game on the nes, and had it not been for turtles in time (arcade version came before this), this would have been the best tmnt game at the time of release
only real issue is the difficulty, some of the bosses were some real bs and even with rewind this game proved to be a challenge towards the end
also despite being on the cover, there is no triceraton boss and thats bothering me
i get that they (for some BAFFLING reason) weren't in the 80s cartoon at that point but come on
only real issue is the difficulty, some of the bosses were some real bs and even with rewind this game proved to be a challenge towards the end
also despite being on the cover, there is no triceraton boss and thats bothering me
i get that they (for some BAFFLING reason) weren't in the 80s cartoon at that point but come on
Shockingly-good for a late era NES game. The Manhattan Project is basically the younger brother of the SNES's Turtles in Time, and it's a very fun and well-polished beat-em-up with great graphics by NES standards and a nicely-implemented co-op mode. Definitely worth a shot if you're a Turtles fan or looking for something new to play on your Everdrive or emulator... because uh, yeah this one's really expensive unfortunately.
I played this mainly as a tie in to the film "Oppenheimer" considering the atomic bomb connections in the title and it was an excuse to bust out the Cowabunga Collection again. Honestly a pretty okay beat 'em up with my issues mainly stemming from the difficulty (they had to sell rentals to Blockbuster after all). I really liked a lot of the mechanics but when I learned you can spam Super attacks at the bosses it did feel kind of unsatisfying in ways. Jump kicking in the air is incredible feeling (just like the original arcade game) and idk why the other 2012 series beat 'em up game didn't have them. Cool soundtrack, fun bosses and a kind of bonkers plot made it worth playing. I should have turned on the unlimited lives feature in the enhancements menu beforehand whoops. The achievement for beating the game is a play on the destroyer of worlds quote lmfao.
7/10
7/10
As someone who had never played TMNT 3: The Manhattan Project, I was honestly expecting it to be just like TMNT 2: The Arcade and I was kinda wrong. This game showed me something I've had wrong for years. I thought that TMNT Turtles in Time was the game most the future TMNT games would draw inspiration from, but that's not the case. Much of TMNT 3 lives on in future installations and I think the game that shows it the most was TMNT Shredder's Revenge, so much of that game paid homage to this one.
Also, it seems like the developers looked at Back to the Sewers and decided to reuse some of those assets but update them and do them right. The animations and different amount of enemies were great. Back when I played turtles in Time, I made a comment that the game feels a bit button mashy with no real tactical skill, this game fixed that in spades. You may not find yourself running into a bunch of different enemies at once, but each type of enemy has a sort of mechanic to them of what to do and not to do to avoid getting destroyed, so it wins out over all the past games.
The music was also very well done, much of it was original with a few remixes here and there, though I am starting to notice Konami used a lot of the same sound effects not just between the TMNT game but some of these sounds were even in Super C.
The difficulty of this game is definitely where it's at. It's not a push over in any way shape or form and forces you to learn patterns and adjust so it's never a dull moment be it bosses or enemies. Yeah, it does have a cheap moment every once in a while, but nothing to get frustrated over due to it happening very infrequently.
This game is definitely the best of the NES and possibly Game Boy games and shows how much the series grew, before TMNT 4 Turtles in Time took it to new heights it would never reach again.
Also, it seems like the developers looked at Back to the Sewers and decided to reuse some of those assets but update them and do them right. The animations and different amount of enemies were great. Back when I played turtles in Time, I made a comment that the game feels a bit button mashy with no real tactical skill, this game fixed that in spades. You may not find yourself running into a bunch of different enemies at once, but each type of enemy has a sort of mechanic to them of what to do and not to do to avoid getting destroyed, so it wins out over all the past games.
The music was also very well done, much of it was original with a few remixes here and there, though I am starting to notice Konami used a lot of the same sound effects not just between the TMNT game but some of these sounds were even in Super C.
The difficulty of this game is definitely where it's at. It's not a push over in any way shape or form and forces you to learn patterns and adjust so it's never a dull moment be it bosses or enemies. Yeah, it does have a cheap moment every once in a while, but nothing to get frustrated over due to it happening very infrequently.
This game is definitely the best of the NES and possibly Game Boy games and shows how much the series grew, before TMNT 4 Turtles in Time took it to new heights it would never reach again.
HUGE improvement over the previous NES outing. Actual differences between the turtles, all attack options are more viable and have a chance to be put to good use, and much improved boss fights with actual strategy to employ against them outside of Jump Kick spam. This about the best the NES can do for a beat em up. The main problems are like the last game some levels and bosses can drag for too long making it feel a little repetitive. It's also remarkably stingy with healing items for a console beat 'em up, with half the levels not having any at all. With the more generous system for extra lives though, this is hardly a problem. Check it out if you're a huge Turtles fan and lover of NES action games.
It doesn't beath Turtles in Time, but to me it is the best TMNT game on the NES. It is hard, but still well balanced and I played it (and finished it) so many times when I was a kid.
You have 3 lifes and 3 continues to beat the game and the first time you'll play, you'll probably restart against Beebop in the third stage and when you'll understand how to play better, your next death will probably be against the crocodile in the sewer's fifth stage.
Of course, you'll get frustrated to restart the whole game, but it is so much fun to play (especially with a friend).
The only flaw of the game is that when you play with two players, you can hurt your comrade. Another point is that the game doesn't change it's difficulty if you play alone. You might as well play with a friend.
You have 3 lifes and 3 continues to beat the game and the first time you'll play, you'll probably restart against Beebop in the third stage and when you'll understand how to play better, your next death will probably be against the crocodile in the sewer's fifth stage.
Of course, you'll get frustrated to restart the whole game, but it is so much fun to play (especially with a friend).
The only flaw of the game is that when you play with two players, you can hurt your comrade. Another point is that the game doesn't change it's difficulty if you play alone. You might as well play with a friend.
Best beat um up on the NES and best turtles game. I loved the the varied stages an different bosses. Felt really complete for it's time. Plus as a kid even though bebop and rocksteady wasn't in it I loved how they added tokka and razar from the movies. Plus super shredder final boss theme is legit. Played this a ton back in the day. Still like to play it every couple of years.
Не знаю как проходил это в детстве, но сейчас игра ощущается очень деревянной. Набор приемов у черепах неплохой, но в этой игре почти все пытается вызвать у тебя горение: враги встречают каждый твой прыжок апперкотом, почти каждый из них обязательно ударит тебя первым, рандомно схватит тебя, а твои спецприемы отнимут у жизни (в том же стрит оф рейдж хп можно было восстановить), а у боссов анимации ударов быстрее твоих раз в 5. Ощущение, что я играю в аркадный автомат и с меня хотят заполучить как можно больше дополнительных жетонов. А самое печальное, что враги на каждых уровнях одни и те же, меняется только задник. К концу игры просто устал.