Reviews from

in the past


One time, my friend set up 2 separate linked PS2s with 2 separate CRTs and 2 separate GunCons just so we could get the full arcade co-op experience. It was completely worth it. Bless this game.

My favorite arcade cabinet.

As a kid I mangaged to beat this on my own in the arcade with about $20 worth of quarters.

This was one of the first shooter games I played back in elementary. Finally beating it with my brother at the same arcade we first played will be unforgettable. The story is straightforward and reminds me of Metal Gear. The enemies and boss battles are iconic and the shooting feels great. The most rewarding 100 pesos I spent.


Very fun. Please play it with the pistol.

This machine took my damn lunch money, 10/10.

Me and my cousin spent waaaay too much money on this arcade back in the day. We never finished it because we were stupid and kept going back for more tokens and starting the game all over again. Worth every penny.

Twice the action, twice the guns, twice the arcade cabinet size, and TWICE THE PLAYERS! Time Crisis II might be one of the most literal translations when Namco gave this crew the objective "make the second Time Crisis game" as it evolved its gameplay and expanded the horizon in order to make the game big enough for two players (I bet selling those gigantic cabinets to arcades and movie theaters gave Namco a nice chunk of change too).

There's something I inherently adore about the "lone wolf" setting the original Time Crisis had, something the mainline games would never return to. So I can't help but love the original game just a tad bit more. Still, this game is awesome and feels a bit more fair with how they design the enemy attacks, giving you a decent warning to react in order to avoid getting hurt! Time Crisis II is an appropriate step-up from the original experience in the ways that really matter the most.

I want to replay the coin-op of this so badly, but arcades are disappearing sadly. The gun system of this game was awesome and engaging, even if a little too punishing from what I remember.

Another game that I played at the arcade for the first time. They released the console version with guns as well. Fun times.

I had to tell my co-op partner to stop calling the final boss Elon Musk because they were driving me crazy.

But for a game we played at the bowling alley while waiting for someone else to come back from the toilet and take their turn, this one's not bad.

Time Crisis II (1997): Cierto que en consolas pierde parte de su atractivo al no ser tan inmersivo, aunque el diseño sigue siendo bueno y se mantiene muy divertido. Lástima que la historia sea cutre hasta para estos estándares y que la duración cojee incluso para un arcade (6,90)

About as solid as 3 but without the other guns. They added in a dual wield mode though so its still a fun hour or so.

i love shooting things and good music

i spent so much money on this game in the arcade so much fun would recommend to anyone and everyone

Muchas tardes tras salir del cine he jugado con mi padre a este juego en las recreativas. Está bien perrón.

Peak of gaming we have only gone down hill from here

The easiest of the Time Crisis games, but a hallmark of me roaming Dave and Busters back when I was a kid. I have yet to find a game with more satisfying pistol sound effects than this.

A true capture of the arcade series.

Best rail shooter of all time

The best use of light gun arcade tech ever. Suck it, House of the Dead.

my local arcade had this with the lightguns that had actual recoil, it was great


Maybe controversial, but I think I'm not as hot on this one as most. I think the change to the scoring and combo system is for the worse—I prefer TC1's more punishing time limits—and for as propulsive and exciting as the setpieces can be in TC2, it all feels like a half step to TC3's full realization. You get some weapon variety here, but it's more a stepping stone to 3's full weapon changing system.

TC2 just represents a half step toward more complexity, but not far enough to really pull me in as its own unique take on the series. The only thing holding it back is really that feeling that it's stuck between the worlds of TC1 and 3 in terms of design.

Crisis Mission Mode, where you perform a series of short shooting gallery challenges, is a fun addition that extends replay value, but it's got nothing on TC1's full blown original campaign on PS1.

Still a must play for any fans of the series or the genre. All the strengths of the original are mostly still here.

Time Crisis 2 is THAT old?! They still have one of these in a bowling alley I used to go to.

Definitely my favorite light gun game.

It improves upon the first time crisis in every way, It has an awesome aesthetic, new mechanics, great co-op play, great set pieces, a fucking train level, Memorable boss fights. It is just pure arcade awesomeness. The game is fun from start to finish.

Play it however you can.