This was one of the first shooter games I played back in elementary. Finally beating it with my brother at the same arcade we first played will be unforgettable. The story is straightforward and reminds me of Metal Gear. The enemies and boss battles are iconic and the shooting feels great. The most rewarding 100 pesos I spent.
Twice the action, twice the guns, twice the arcade cabinet size, and TWICE THE PLAYERS! Time Crisis II might be one of the most literal translations when Namco gave this crew the objective "make the second Time Crisis game" as it evolved its gameplay and expanded the horizon in order to make the game big enough for two players (I bet selling those gigantic cabinets to arcades and movie theaters gave Namco a nice chunk of change too).
There's something I inherently adore about the "lone wolf" setting the original Time Crisis had, something the mainline games would never return to. So I can't help but love the original game just a tad bit more. Still, this game is awesome and feels a bit more fair with how they design the enemy attacks, giving you a decent warning to react in order to avoid getting hurt! Time Crisis II is an appropriate step-up from the original experience in the ways that really matter the most.
There's something I inherently adore about the "lone wolf" setting the original Time Crisis had, something the mainline games would never return to. So I can't help but love the original game just a tad bit more. Still, this game is awesome and feels a bit more fair with how they design the enemy attacks, giving you a decent warning to react in order to avoid getting hurt! Time Crisis II is an appropriate step-up from the original experience in the ways that really matter the most.
Maybe controversial, but I think I'm not as hot on this one as most. I think the change to the scoring and combo system is for the worse—I prefer TC1's more punishing time limits—and for as propulsive and exciting as the setpieces can be in TC2, it all feels like a half step to TC3's full realization. You get some weapon variety here, but it's more a stepping stone to 3's full weapon changing system.
TC2 just represents a half step toward more complexity, but not far enough to really pull me in as its own unique take on the series. The only thing holding it back is really that feeling that it's stuck between the worlds of TC1 and 3 in terms of design.
Crisis Mission Mode, where you perform a series of short shooting gallery challenges, is a fun addition that extends replay value, but it's got nothing on TC1's full blown original campaign on PS1.
Still a must play for any fans of the series or the genre. All the strengths of the original are mostly still here.
TC2 just represents a half step toward more complexity, but not far enough to really pull me in as its own unique take on the series. The only thing holding it back is really that feeling that it's stuck between the worlds of TC1 and 3 in terms of design.
Crisis Mission Mode, where you perform a series of short shooting gallery challenges, is a fun addition that extends replay value, but it's got nothing on TC1's full blown original campaign on PS1.
Still a must play for any fans of the series or the genre. All the strengths of the original are mostly still here.
Definitely my favorite light gun game.
It improves upon the first time crisis in every way, It has an awesome aesthetic, new mechanics, great co-op play, great set pieces, a fucking train level, Memorable boss fights. It is just pure arcade awesomeness. The game is fun from start to finish.
Play it however you can.
It improves upon the first time crisis in every way, It has an awesome aesthetic, new mechanics, great co-op play, great set pieces, a fucking train level, Memorable boss fights. It is just pure arcade awesomeness. The game is fun from start to finish.
Play it however you can.