Reviews from

in the past


my least favourite mainline RE game, absolutely fucking hated it and found the navigation and puzzles miserable, bosses especially can go fuck themselves

the second to last boss at least was kinda raw though and X exclusive Wesker scenes are great

Simplesmente o jogo que apresentou Steve ao mundo.

This is my least favorite one so far. Nice job team! Special shout-outs to the hilariously bad voice acting don't think there was a single cutscene with dialogue that I didn't laugh at, the sudden "YOU CROSS-DRESSING FREAK!" and the insane amount of ammo everywhere. I ended the game with over 400 handgun bullets, 40 shotgun bullets, 130% on my assault rifle, 400 normal arrows, around 100 combined grenade launchers ammo, and a completely unused (presumably) automatic gun.

I doubt I'll ever finish this as the story is boring, Steve is lame and a complete laughing stock, and the antagonists are barely memorable.

Side note: a lack of difficulty options in the Western release is such a dumb concept. I simply wanted to experience this for it's story but I have to get through this frustrating game without any option to make it as smooth as possible.

Pretty janky, pretty cheesy, definitely mid tier RE. But I still had a lot of fun with this one. The last hurrah of the old school RE style gameplay before RE4 would revolutionise the series, and gaming in general.


This is a hard game to enjoy for many reasons. A lot of people shill for this game but I thoroughly dislike it. The pacing issues, difficulty and backtracking make this game a chore to sit through. Also having to press a button to walk up stairs??? A downgrade from re3 imo.

"what about you? what are you going to do?" lives in my mind like a parasite

Got to the halfway point in Antarctica, and then stopped playing... looking up reviews, I'm shocked at how well received Code Veronica is. For a huge RE fan, I just don't see it. This game felt clunkier to me than the original trilogy, as it was much more poorly designed - between the pacing, backtracking, artificial difficulty, just everything about it was worse... and don't get me started on the characters and their voice acting... oh god, the voice acting... I thought we left this behind back in 1996 with the original RE...

The game more than overstayed its welcome, as I thought the fight with the Tyrant was going to be it, but to find out that was just the halfway point... at that time, I saved the game, and shut it off permanently without even giving it another go.

If they decide to remake this, maybe I'll try to go back and finish it... and based on Capcom's recent track record, I wouldn't put it past them to take this pile of trash and turn it into a proper RE treasure.

Great RE game, probably one of my favorites, aside from the fact that if I didn't have save states I would've really hated this game in particular, especially the final boss

po é bem daora

foi nesse jogo q resident começou a ir pro caralho

Code Veronica é o Resident Evil mais diferente que já joguei. Gosto da história e especialmente da ambientação
da musica...
Eu amo esse jogo. Claro, os controles e a dificuldade bizarra afastam um pouco as pessoas, mas vale a pena jogar de verdade. Tem puzzles tão bons e criativos

Really should be considered part of the main series. I'd love to see a remake of this one. Only downside is it's very easy to find yourself in an unbeatable scenario, so be careful overwriting those save states!

Awesome goofy goodness and one of the best looking of the early titles!

"🤓🤓☝️ de hecho Resident Evil murió en Code Veronica, el resto del 4 al 6 son solamente juegos de acción, de Resident Evil no tienen nada 🤓🤓☝️"

This game gave me a trauma, i played it when i was 8 and got so scared that i never touched a RE game again... until last year.

(Played before 2023)
I never really liked this one. I felt the setting was pretty boring and I also didn't really enjoy the combat. It felt weirdly snappy and not as smooth as the other games, and the graphical upgrade made it feel extremely out of date. This is also where the game started getting silly with the action, which isn't really a bad thing but an important one, since that is what led to RE4. I also HATED Steve. Annoying, bland, and a stupid romantic interest that the game didn't need at all. Plus, they did it AGAIN where they have two main characters, Chris and Claire, who are siblings that BARELY interact. They did this in RE1, RE2, and more. That's the only good thing about RE6, especially because the games imply that all these characters are close together but it is never shown in game. And that is the same here. The villains were... Weird, but Wesker is cool. The combat and gameplay is pretty good if, again, dated for the graphical style and I wish the formula had more things added into it, especially because this is the last one to properly do it.

good lore for wesker and the redfields

This was my first Resi game it scared the shit out of me.

worth putting up with its bullshit. good game. (also i played on xbox 360 not playstation)

Pretty good game with one fatal flaw. Code Veronica has all the classic Resident Evil gameplay we love with the exploration and puzzles and looks pretty good with fully 3D environments for the first time in the series.

The one huge thing that brings this game down is the progression. There is lots and lots of back tracking in this game and all the items and puzzle solutions feel like they've been put through a randomizer so the way forward feels really obnoxious because the item you'd need is back 2 areas ago.

Another thing is the game requires lots of unnecessary trial and error to progress. There's lots of things you need to do but won't know about them until you've died to it. I liked the Claire section of the game more than the Chris section because of the larger emphasis on puzzles rather than the clunky combat.

Personally I think the best way to enjoy this game is with a guide or walkthrough on hand so you can be best prepared for the trail and error and backwards randomized progression. If you do have a guide or have played it before and know how to prepare for what's ahead than I think this game is a pretty fun experience.

This review contains spoilers

Code Veronica is a very interesting game. I now understand why it has earned its infamy.

There's a lot to dislike about Code Veronica. The game seems to gleefully tease and taunt the player, presenting a high number of situations that would stump on a blind playthrough. The famous Tyrant plane fight that requires proper preparation to avoid softlocking your save. The big stretchy boi Bandersnatch enemies that can attack you from off-screen. The switches between Claire and Chris that are not telegraphed, do not have save points close by, and lock out the inventory of the character you were just playing as. The endlessly respawning moth hallway, which mocks the player for not doing puzzles in the most efficient manner (that they would likely only know about from doing before or from reading a guide) by poisoning the player and laying poisonous eggs on them that hatch into creepy moth babies.

The game lacks save points in general, especially in Claire's sections. This game's approach to safe rooms is like if there was one typewriter in the entirety of the Spencer mansion in RE1, or in the entirety of the RPD in RE2. Despite being a much longer game than RE1, 2, and 3, and featuring a much larger game world, there is a ton of backtracking, which is exacerbated by the lacking save points. Most puzzles require you to trek all across the game map, and there is a surprisingly high number of respawning enemies, forcing you to either get good at running by them or use more ammo.

At the very least, there is a large excess of ammunition in this game. There are tons of different guns, each having different effectiveness against different enemies. I played very conservatively, running by most enemies and using the knife when I could, and I ended up with a fully loaded assault rifle, fully loaded SMGs, 80 shotgun shells, 20 grenade launcher rounds, 8 acid rounds, 12 flame rounds, 200 pistol bullets, 11 magnum rounds, 47 explosive bolts (I used about 20 on the final boss), and 60 crossbow bolts. I might be forgetting others, but that is a ton. In retrospect, I could've killed every Bandersnatch I encountered instead of running by most of them. I really enjoy using the knife in RE games, and this game might have the best knife next to RE4. I used it a ton early game to conserve ammo, but now on completion of the game I realize that was completely unnecessary.

There is still a fair bit I liked about Code Veronica. At the end of the day, it is a classic RE game. The story is fun, campy schlock with overexaggerated voice acting and silly melodrama. I really disliked Steve at the beginning of the game but I grew to like him over time, a lot of his actions make more sense when you realize he's literally a child. Wesker is great and his rivalry with Chris is fun. The Ashfords are interesting villains, though I could've done without the crossdressing subplot, if only so that we could avoid the character assassination of Claire calling Alfred a "crossdressing freak." Come on Claire, you're no bigot. I love the classic tank controls, but I also appreciate the quick-turn from RE3 was brought into this game. The game plays well for the most part even if there are some parts with unavoidable damage such as the ant hallway and the Bandersnatches. The 3D backgrounds are a neat relic of their times, even if the prior RE games' pre-rendered backgrounds aged better. The setting might be the best part of the game overall. The gothic architecture of the Military Base and Private Residence are awesome and a great new fit for RE. The Antarctic base is another novel setting for the series and gives shades of The Thing, which is always a good thing to me. The graphics are an excellent showpiece for the Dreamcast, but of course I played this on the GameCube so they are not nearly as impressive for that hardware.

Code Veronica was not that difficult, even if I did reset quite a few times to improve my routes and avoid taking damage while mastering the knife. The game is more annoying than hard, and when you know its tricks it is manageable. I played on the only difficulty setting in the NA release, Normal. I was aware of the famous pain points relating to soft locks going in to the game, and my natural inclination to hoard ammo meant I was always prepared for bosses, which either went down easy using the strongest ammo or were able to be skipped entirely by running away, which I absolutely did when possible. One of the things I quite like about the RE series is simply running away from enemies when convenient, and this game does not disappoint in that area.

The puzzles were fun but not overly involved. None stumped me so hard that I needed to look up the solution, though the portrait puzzle took me a few tries. I think the quality of the puzzles is probably lower than previous RE games, but still acceptable.

Claire's section of the game can feel like a bit of a slog with all the backtracking, but when you switch to Chris suddenly the game is much snappier. Explosions and broken doors close off areas you previously visited and end up providing Chris with a more linear experience, though not one that is as simple as a straight line. This improved pacing does a lot for the game. Chris also ends up getting most of the better set pieces in the game, getting to fight more bosses than Claire and experiencing a greater enemy variety, while having access to the entire loadout of weapons right from the start of his section. It does feel a bit messed up that Chris outshines Claire in "her" game, getting the better sections and defeating the final boss himself, but it is what it is.

To conclude, I would say this is a worse RE experience than RE1, 2, and 3, but it is still worth playing if you are a super fan of the series. I enjoyed what I played, but I am not chomping at the bit for a replay. There is enough interesting stuff in here that I think a Remake has the potential to be an excellent game by fixing the problems and keeping and improving on the stuff that worked. Bandersnatches would be way less annoying in a third-person perspective!

This review contains spoilers

I really love the story of Code Veronica. It adds a lot to the lore and the character development of Chris, Claire, and Wesker. The gameplay is typical of grandma’s recipe Resident Evil, which is fine with me but can be clunky of course. It’s fun with challenging boss fights and puzzles. The environment isn’t as scary as other RE games but I still enjoyed it. However, I got softlocked at the end of the game prior to the second Alexia boss fight. This was due to Claire having all of my high power weapons and not being able to get them back into Chris’s inventory. Really easy mistake to make on the first play through apparently. Bad game design imo as I had no idea I would not need them as Claire or that I wouldn’t be able to get them back. However, I really do love the story and the gameplay up to that point.

um dos melhore resident evil pena que é esquecido


Fuck this game. FUCK this game! Fuck it! Fuck it right to hell! FUCK! THIS! GAME! I feel about playing this game the same way I feel about going to the dentist. FUCK IT!


good game

game is great until the halfway point then it kinda tapers off a little for me. still a solid game though.

So imma keep it a buck I still haven't beat the final boss of this game but like I tried at that's what count but yeah I'm still counting it as completed but yeah I hate fixed cameras and the og resident evil bit I really enjoyed this one for some reason mostly the dual wielding and that I'm deeply attracted to women especially when their named claire redfeild but yeah fun experience not alot to say and not that I enjoyed at the time but when I beat the bow in the plan I was left with no ammo and heals and when I got to the artic place that shit was tense af and a brotha was struggling struggling and yeah pretty fun had to search up a guide but I'm not gonna hold the game against old games are retarded but yeah fun game 6.5/10

Interesantes ideas, pero la narrativa empuja al gameplay demasiado, poniendote en situaciones muy desventajosas y un diseño de nivel cuestionable