Reviews from

in the past


its the end of the world...

this game's so fucking good dude!!!! i cant think of many other games that use achievements to enhance the storytelling

Really pleasant unique visual style coupled with a central gimmick of singing different notes that is used really well in several ways, but not the most memorable of experiences.

this game is so slept on!! it's so deeply charming, i feel like this is truly what a musical translated into a video game would be like.

wandersong is such a good game it gave me a first name

just play it man what do you want from me


ON THE FLOOR CRYING LOVE THIS FUCKING GAME

I couldn't avoid playing this game after playing my all-time favorite game (so far)... Chicory.

Chapter 1: 🎬
It took me almost the whole chapter to get into this game! I tried it a few different times, but eventually, when the second chapter started, it kinda clicked :>

Chapter 2: 🥁
I enjoyed ordering beans, making a theme song, and... getting the band together 😎. The game didn't hit until the start of chapter 3, though.

Chapter 3: 🏴‍☠️
This is where I got fully invested in the game, I'd say. Exploring with the pirates, following the map, and finding secrets felt really fun. It reminded me of a game I used to play as a child. Often indie games feel like reading a children's book. It gives me a joy that is hard to match...

Chapter 4: 🏭
The game took a very unexpected turn for me here. It focused on the whole time mechanic, which I liked. It reminded me of Stardew/Animal Crossing, with how you had to be exact on time a lot of the time. It felt similar to both Charlie and the Chocolate Factory and the film Klaus...!

Chapter 5: 🦄
This was probably the longest chapter and... one of the best. I didn't care much for the conflict between the people, basically? But otherwise, it had a lot of fun things. I almost expected it to be done, but then I got the magical school arc, which was really fun, with Metroidvania mechanics???

Chapter 6: 🌌
Kinda short? Not much to say about it. It felt a little simple, and apparently, every indie game has a mountain climbing section!

Chapter 7: 🏡 Mimimimimimimi

Well, while I'm still considering Chicory my favorite game...? This game was phenomenal. It did so many creative things, had some awesome songs, fun characters, awesome sound design, and really engaging dialogue. I did, however, miss the more open-world styled exploration in Chicory... I preferred the top-down view more. Wandersong, to me, almost felt too linear at points with not enough secrets to find. I'm not sure if that's a negative for the game itself or just my opinion!

Can't WAIT to see what Other Wishes do next!!!


such a cute and fun game with a beautiful story

One of my favorite games of all time, i LOVED the characters and the story a lot. It was perfect.

The game is well made, goofy story and funny but I just couldn’t get into the gameplay. Singing wheel is a cool idea but it didn’t grab me. There is a dedicated dance button though more games need that.

This is the best game you've never heard of. The story of a bard trying to be a hero, but never really succeeding. The story of people and all their messes. A story of a witch trying to save the world. A story of dealing with death and grief and rage.

And most importantly, a story of hope.

What a game. What a stupendous game. I wish I could play it again with fresh eyes.

Not all problems in life can be solved with singing and dancing and thats unfortunate

Underrated game with a charming cast of characters. I liked it.

Charming and polished with some great writing, marred by some pacing issues (rhythm sequences that go on much longer than they should)

Just the simple fact that playing through this game me the exact same sort of joy that I got when I first played Paper Mario: The Thousand-Year Door years ago should speak volumes as to how absolutely wonderful this is.

'Wandersong' ofrece una visión vitalista a los problemas mundanos de nuestra vida, de la mano de un bardo al que le cuesta mucho quedarse con la boca cerrada un rato (ni bajo el agua). Pero la importancia de esta obra no es la cualidad de cantar bien o mal (o hacer imposible la existencia a nuestra bruja compañera de viajes), es el estímulo que llama a cada uno de nosotros a expresar cómo somos y dejar atrás los miedos, apoyados con el poder de la música como medio de expresión. El mero hecho de usar el stick derecho para tocar notas con el bardo en cualquier momento/escena de la partida ya es un triunfo en sí. Una llamada a liberar tus ansias metomentodo y embellecer/marronear un momento dulce de la partida de la manera menos conveniente. O ponerse a bailar en un momento comprometido de la narrativa. La música es vida, expresar sentimientos nos hace libres, abrirse en canal no nos hace menos persona que otra, todos tenemos un espacio en el mundo.

Aunque pueda resultar empalagoso por instantes, la narrativa propuesta por Greg Lobanov propone muchos conflictos internos y soluciones agridulces que harán que la perspectiva que tengamos del viaje cambie notablemente. Porque es muy fácil decirle a alguien que se anime o "piensa en positivo", pero tener la determinación para seguir adelante no es fácil sin plantarles cara a los problemas y elaborar una convicción clara sobre qué hacer frente a ellos. Desde su exageradamente simple mentalidad optimista, el bardo es el vehículo necesario para conectar el mundo de 'Wandersong' y llenarlo de vida. Y quizá a raíz de esa pureza que hallamos en todas las personas y criaturas del viaje, esa pequeña cosa que les hace especiales a cada una de ellas, el clamor atronador que se produce en el estallido final se vive más intensamente de lo esperado. Cierto es que buena parte del juego viene conducido por historias secundarias, habitualmente desconectadas de la narrativa principal, que pueden resultar un peñazo por la lentitud en la que suelen desarrollarse (o los infinitos diálogos profundizando en los sentimientos de cada personaje); pero prefiero quedarme con el aspecto más noble del mensaje del universo de Lobanov. He aprendido a perdonar su holgura y verborrea pasional, y apreciarla en la medida que es, de donde y quién viene.

El núcleo jugable está plagado de usos creativos y formas de emplear al bardo como instrumento, pero en ningún momento posee una profundidad muy allá. Sin quitarle mérito a su enorme creatividad, en muchos momentos se sabe incómodo de jugar, especialmente en algunas secciones plataformeras donde las físicas de los actores no actúan como se espera de ellos. Visto en perspectiva, acometer cualquier ejercicio musical de 'Wandersong' es parecido a loquefuesequehicieses jugando a 'Wii Music'. Tenemos que seguir unas notas y patrones rítmicos determinados, pero el diseño sonoro del juego suele adaptarse a lo que hacemos, de modo que nada parece tener sentido y todo lo que hacemos está bien... salvo que no suena demasiado bien. Es raro y puede resultar cargante en muchos momentos de la partida, pero también tiene su intríngulis, si se me entiende. Es una cosa... especial. Algo así.

Pero en definitiva, creo que las ~12h invertidas en 'Wandersong' han sido muy satisfactorias al final. Personalmente no obstante, creo que le he fallado un poco por no acercarme al juego con la mejor predisposición posible. Ha llevado mes y pico para terminar la aventura por la desidia que me producían los diálogos y lo que se enrollan las viñetas secundarias. Pero detrás del juego hay mucho corazón, mucha ternura y una actitud frente a la vida demasiado bonita como para dejarla aparcada en una biblioteca (inexistente en realidad) de Steam. 'Wandersong' merece una oportunidad.

Uno de los juegos más bonitos, divertidos y súper de chill que he jugado. Tiene un mensaje precioso sobre ser tú mismo y creer en ti sin importar lo que los demás digan.

En cuanto al gameplay, el juego es un poco lento a ratos y el plataformeo no es su punto fuerte pero aún así lo compensa con puzzles sencillitos y muy variados. Artísticamente es precioso y tiene un botón para que el personaje baile, así que no me puedo quejar.

I hate to dock the game so heavily, but the bugs in it are what caused me to abandon it.

I don't know if the Xbox Gamepass version for PC hasn't got some of the patches they put out or what, but it will repeatedly hang after about act 4. Some minor bugs earlier in the game were manageable but woof did they get bad in Rulle. The game wouldn't stop freezing before every dialogue, and sometimes just walking around.

I really wish this had worked because I felt the characters were charming, the story was a fun take on the concept, the writing was great, the songs were pretty good, and I liked that it was a little looser about being about the music. Heavily involved with it, but not a dedicated rhythm game. It was a strong contender for one of my favorite games of the year if it hadn't had too many issues.

Maybe on your chosen platform it'll work better, and if so I wish you all the best. I highly encourage you to do one that gives refunds though, as I've never went from loving a game to being so annoyed by it as hard as on this one.

May try it again, so I'm backlogging it

god i love sing from illuminations

one time i had a glitch in late game where i couldnt make a jump and i posted to a fan forum about it being a glitch, they said to " do the jump better"
i changed the resolution and it fixed the issue
anyway i really like this game
it had a homestuck reference in it and i find that humorous

Wandersong is a cute, easygoing, and extremely wholesome puzzle game with a neat singing gimmick. The graphics look decent and are deceptively simple. At first, you feel the one-man-band vibe, but it quickly becomes VERY impressive with the insane tricks the dev/s pulled with using the graphics and gameplay so creatively. My first impression was that it reminded me of Pikuniku. Its really easygoing, and theres no difficulty whatsoever, so relax and enjoy it. The writing is easily A tier, very moving, wholesome, and engaging. I laughed many times, I spent a good portion of the game with a beaming smile, and I'm a guy who for whatever reason doesn't really smile much. And I also very nearly cried happiness at the end.

The story takes a while to get going, but once it does by golly does it speed off like a train, by chapter 2, I was heavily invested in the character progression and development, and wider story and was enthralled by the lovable characters at every single turn.

By chapter 3, I fell in love with the devs' sense of humour, they have the best kind of lighthearted internet culture you can find in laid back, creatively driven fandoms with a nod to the old style internet, think Homestuck (which there are s e v e r a l references to), Artfight, Newgrounds, etc. This kind of vibe is right up my alley, and I wish more netizens embraced it more. I'm trying to be a nicer and more wholesome netizen myself, this game inspires me towards that further.

In chapter 4 I pet the dog, did the bardy thing, and made a depressed young man happy. :D

By chapter 5, I was going crazy with all the insane tricks the dev was pulling, and my interest in The Bard and Miriam's relationship peaked and stayed for the rest of the game, I also realised that Audrey is a total bellend here.

Chapters 6 and 7 weren't as crazy as chapter 5, but the ending almost made me cry. Thats all I'll say about it.

I didn't pay any money for this, I got it as a Christmas present from a REALLY good friend. She really knows how to pick em. With hindsight from playing it, I would say its worth the A$30 theyre asking, but I wouldn't have gone for it until it went on sale for 60%+, maybe you should too if you're not totally convinced in how good it is or have a backlog and can wait to save some money.

Wandersong is a cute game about a guy who sings, it's really great and I really enjoyed the story.

This review contains spoilers

the gameplay isn’t varied enough to keep it fresh. I still loved it though. The art style is unique and cute, although simple. Love the writing for the most part. Can be witty and gets a lot of laughs. I like the narrative although cliche, with thwarting a god’s plan, Nobody believing in you, proving yourself against all odds. It’s nothing I’ve never seen before but it’s crafted interesting characters and gameplay that make it feel new (using your song to fight, win people over, make friends with yetis, sing sea chanties, calm ghosts, start a factory revolution, etc. Everything feels like a side quest because how you make your way through each location in an unusual and meandering way. The have a dance mechanic that tries unsuccessfully to keep the gameplay fresh. It is funny though. Wish there were more opportunities to make your own songs. Feels like a RPG with how varied and long the journey is; The classic formula: walking, driving, sailing, flying (to keep things from getting stale). Reminds me of Earthbound’s absurd humor. Some unexpected difficult platforming in later areas. The time mechanic in the factory town was awesome. Makes the world feels alive when characters have a routine. Too long for its simple dialogue heavy gameplay. Some brief commentary on the stubborn and emotionless attitude of rulers toward their citizens. Also commentary on imposter syndrome, the hero stubbornly sticking to her destiny to prove herself as the hero even though she was starting to have doubts.

One of the most underrated indies out there! A game where you sing instead of fight and go on a colorful and charming adventure.

it's rare to come across a piece of media nowadays that so openly screams of hope. everything about this game made me want to keep living. some of the platforming is janky but the story and characters are so rich that it was well worth it.


good game made me sad with myself

Kawaii game with music, very cheerful

One of the most influential games for me when it comes to my perspective when writing stories.