Bio
don't look at me. i'm shedding

very incomplete record of games i've played. if i have a strong opinion on a game i'll review it
Personal Ratings
1★
5★

Badges


Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Hotline Miami 2: Wrong Number
Hotline Miami 2: Wrong Number
Omori
Omori
Wandersong
Wandersong
Silent Hill 2
Silent Hill 2
Space Funeral
Space Funeral

046

Total Games Played

007

Played in 2024

015

Games Backloggd


Recently Played See More

Kirby's Epic Yarn
Kirby's Epic Yarn

May 03

Kirby's Dream Land 3
Kirby's Dream Land 3

May 03

Garfield
Garfield

Feb 27

Teke Teke: Moonlit Dread
Teke Teke: Moonlit Dread

Feb 25

Psychopomp
Psychopomp

Feb 23

Recently Reviewed See More

This review contains spoilers

as much as this game has its flaws, i do really appreciate everything it goes for. i absolutely love the crayon-esque art style and i wish more games would go for that these days. the heart-star mechanic is fun too, putting a little emotional weight into a fairly standard collectible. i like helping little guys!! (and also samus aran. i guess) dark matter and zero are two of my favourite characters in the franchise, and i love the tonal shift that comes with their inclusion (one of the only kirby characters that's allowed to bleed). the animal friends are a lovely addition too, and i had a blast trying out all the different copy abilities with each of them (kine my beloved<3).

on the other hand, some of the level design can get repetitive at times, especially when it comes to the theming. they could have done more to make each feel unique: i remember them more for the sidequests than anything. alas, i didn't come to a kirby game expecting a super deep experience. the last thing i'll say is that the movement can be a little awkward at times. nothing major, but i find it difficult sometimes to drop through platforms and such.

overall though i loved this game from start to finish. such is the beginning of a new kirby hyperfixation (it's over for me).

i kind of love this game's design. the sprinkler, functioning as the main obstacle, with the ghost, functioning as a way to keep the player moving, create a really engaging game to pick up and play. the quiet, ps1-ish graphics and sounds add a lot to the vibe too. i like to pull it out during deep conversations over discord calls. a perfect small game

this game is very good at throwing philosophical conundrums at the player. there's definitely a lot of good discussion to be had about the morality of the player's choices. the aesthetics are insane -- it feels like all this tech shouldn't work so well underwater, but it creates a vibe that's totally unique. puzzles were never too difficult and i usually could figure out where to go by just bashing my head against every door. that ending... damn... what a ride!! this was a treat to get to play and i was enthralled by every second