I havent played this game in years, so i might have to replay to give a thorough critique, which i feel it needs, as a 2014 SJW game. I was there, as a 2014 SJW. so i feel this criticism is important. I actually wrote and rewrote this for a VERY long time, lmfao. The story's fine, characters are loveable, turing's there, whatever. My main contention is with actually one of my favorite characters, Jess, who has undergone a hybridization surgery to save her life, and looks like a cat woman. In this world, hybrids are humans who have decided for whatever reason to medically alter their genes to have animal parts, or something like that. They are used as this game's allegory for fantasy oppression, basically. or sci fi oppression. either way, creating an unreal class of people to be oppressed is not something that games should do unless they're prepared to really carry it through, and do the research. In this game, the Human Protection Act exists to make sure hybrids don't overtake humanity. Which... Remember that hybrids are human and these are all just references to real life, mostly racist legislature that the game updates to imagine in a cyberpunk society. Okay. So, you make a microaggression towards Jess, and she of course gets mad, tells her life story to you in detail so you understand... how bad hybrids have it, i guess?
It's just deeply uncomfortable to say something that you, as a player, probably can see will not be taken well, have to say it, and then see it not taken well! And that's where your knowledge of hybrids comes from. And i just feel like there couldve been a better way that feels way less exploitative of this woman's trauma, and way less personally offensive to me as a disabled person who gets a lot of this in my real life already and whatnot... And All this for a racism metaphor. Every confrontation with Jess has a weird vibe and she seems like the writers want her to just constantly be educating you. Which is not the role anyone should have, much less someone who... has been through a lot and has a lot better shit to do with her time.
Also, the term "genotypicals" makes me want to genuinely throw up.
The weird vibes with jess' treatment shine through in other ways i believe, but I don't remember this game fully... Only these parts because they really made me upset! Game is not even that bad otherwise. a little copagandic. but the narrative and the way hybrids were handled did not do it for me at all and it left a very bad taste in my mouth.
It's just deeply uncomfortable to say something that you, as a player, probably can see will not be taken well, have to say it, and then see it not taken well! And that's where your knowledge of hybrids comes from. And i just feel like there couldve been a better way that feels way less exploitative of this woman's trauma, and way less personally offensive to me as a disabled person who gets a lot of this in my real life already and whatnot... And All this for a racism metaphor. Every confrontation with Jess has a weird vibe and she seems like the writers want her to just constantly be educating you. Which is not the role anyone should have, much less someone who... has been through a lot and has a lot better shit to do with her time.
Also, the term "genotypicals" makes me want to genuinely throw up.
The weird vibes with jess' treatment shine through in other ways i believe, but I don't remember this game fully... Only these parts because they really made me upset! Game is not even that bad otherwise. a little copagandic. but the narrative and the way hybrids were handled did not do it for me at all and it left a very bad taste in my mouth.
good setup for the mystery and setting quickly becomes predictable and falls apart, committing the same sin as Ys 8 (devolving into 'save-the-world' BS) while being more of a slog to play. (ESPECIALLY with those minigames shoved in at the last second. fuck you game idc)
if i had comments on, people'd immediately bitch about me not getting VNs but like. I played better ones. VA-11 is better. goodbye
if i had comments on, people'd immediately bitch about me not getting VNs but like. I played better ones. VA-11 is better. goodbye
Um dos melhores visual noveis/Click and point que eu já joguei. 2064: ROM te coloca em uma trama investigativa a procura de um antigo amigo seu que desapareceu. Como ajudante você tem a última criação do seu amigo, um androide (Turing) que aparentemente poderá ser a evolução de como a sociedade vê e lida com a inteligência artificial.
A jogabilidade é a mesma de quase todos os visuais noveis e point and clicks em 2D. A dublagem do game é incrível. Da gosto ouvir tudo sem dar skip. Cada personagem é muito bem escrito. Terminei o jogo com a sensação de que eu gostava de todos que apareceram durante a história. O jogo te traz, se não me engano, cinco finais. Mas não tive vontade de fazer os outros porque eu estava satisfeito com o que consegui. Tem também a possibilidade de explorar o pequeno mundo, ler artigos, pedir drinks e até mesmo flertar com alguns npcs. A estética do game é incrível para quem curte retrô. O visual é fortemente inspirado naquele visual novel (Snatcher) que o Kojima fez para aqueles computadores antigos do inicio da década de 80 (MSX, NEC-PC).
É um jogo queer. Há uma grande quantidade de personagens gays, lésbicas, trans (e se não me engano drag queens também). É também bastante inclusivo com pronomes, te possibilitando escolher entre diversas opções em como quer ser chamado. Vale lembrar que se passa na versão futurística de São Francisco, que é popularmente conhecida como a capitão gay dos EUA. E eu acho muito positivo ver jogos que não são focados em date ou pornô trazendo toda essa inclusão em um cenário dominado quase que 100% por personagens héteros.
O cyberpunk de ROM não fica apenas na estética. Toda a história e mundo desenvolvido ali trazem fortes características de qualquer historia cyberpunk. Desde as revoltas, grandes corporações querendo controlar a sociedade, corrupção, a cultura punk, o consumismo e uma forte trama envolvendo inteligência artificial.
O jogo é curto, terminei em menos de treze horas. Mas acredito que se você queira platinar custara mais umas 4 ou 5 horas.
Ah, é. Tem furrys.
A jogabilidade é a mesma de quase todos os visuais noveis e point and clicks em 2D. A dublagem do game é incrível. Da gosto ouvir tudo sem dar skip. Cada personagem é muito bem escrito. Terminei o jogo com a sensação de que eu gostava de todos que apareceram durante a história. O jogo te traz, se não me engano, cinco finais. Mas não tive vontade de fazer os outros porque eu estava satisfeito com o que consegui. Tem também a possibilidade de explorar o pequeno mundo, ler artigos, pedir drinks e até mesmo flertar com alguns npcs. A estética do game é incrível para quem curte retrô. O visual é fortemente inspirado naquele visual novel (Snatcher) que o Kojima fez para aqueles computadores antigos do inicio da década de 80 (MSX, NEC-PC).
É um jogo queer. Há uma grande quantidade de personagens gays, lésbicas, trans (e se não me engano drag queens também). É também bastante inclusivo com pronomes, te possibilitando escolher entre diversas opções em como quer ser chamado. Vale lembrar que se passa na versão futurística de São Francisco, que é popularmente conhecida como a capitão gay dos EUA. E eu acho muito positivo ver jogos que não são focados em date ou pornô trazendo toda essa inclusão em um cenário dominado quase que 100% por personagens héteros.
O cyberpunk de ROM não fica apenas na estética. Toda a história e mundo desenvolvido ali trazem fortes características de qualquer historia cyberpunk. Desde as revoltas, grandes corporações querendo controlar a sociedade, corrupção, a cultura punk, o consumismo e uma forte trama envolvendo inteligência artificial.
O jogo é curto, terminei em menos de treze horas. Mas acredito que se você queira platinar custara mais umas 4 ou 5 horas.
Ah, é. Tem furrys.
Great pixel artwork and an ok soundtrack are probably the games strongest points.
The voice acting is very hit or miss, with some of the bigger misses coming from internet personalities. I get the want to boost marketing for your game by hiring popular YouTubers to do some voice work, but the overall quality suffers from it.
The story is about what you would expect if you were to read a mid 2010's fanfic. Dialogue is stiff, all subtlety is thrown out the door as it bonks you over the head with its themes and messages. Characters either act like assholes or preachers. For a game that is 99% storytelling, the writing left a lot to be desired.
There is a serious lack of puzzles or things to do as well to distract from the writing. Most of the game is spent listening to characters talk. At least the main character who you will spend most of your time talking to is relatively well done in both writing and voice acting compared to the rest of the cast.
The voice acting is very hit or miss, with some of the bigger misses coming from internet personalities. I get the want to boost marketing for your game by hiring popular YouTubers to do some voice work, but the overall quality suffers from it.
The story is about what you would expect if you were to read a mid 2010's fanfic. Dialogue is stiff, all subtlety is thrown out the door as it bonks you over the head with its themes and messages. Characters either act like assholes or preachers. For a game that is 99% storytelling, the writing left a lot to be desired.
There is a serious lack of puzzles or things to do as well to distract from the writing. Most of the game is spent listening to characters talk. At least the main character who you will spend most of your time talking to is relatively well done in both writing and voice acting compared to the rest of the cast.
A small adventure that pays homage to old Japanese command-style adventures. I don't particularly appreciate the size of the game screen and how it fits with the dialogue boxes and avatars, but the pixel art is certainly well-executed, albeit simple. Another merit I feel I can attribute is to the soundtrack, rich in jazz tracks (quite numerous considering that the total length of the game, or at least to achieve one of the four endings, is around 8 hours, if I remember correctly). That being said, I didn't find the rest particularly interesting; whether it's the characters, their voice acting (a surprise, but it didn't always convince me), the story itself with its twists, or the actions executable from section to section
I really shouldn't have read an actual real book the day before trying to play several visual novels. With a book, you can just read the whole page all at once, no having to mash X to make the text speed up in how fast it appears on the screen. There's plenty of game settings, but none of them can speed up the text display speed. Turing is charming, but I just can't stick with this.
I'd definitely read an actual book by this writer though.
I'd definitely read an actual book by this writer though.
This game is by the same people who made VA-11 Hall-A, and is set in the same world and a few years before it. It’s a visual novel with a lot to say about technology, consciousness, and people. I loved the pixel art and I loved the writing! I grew to care for the characters, which was something I did not expect. I recommend this game!
features an impossibly generous depiction of a future san francisco, which is depicted as clean and technologically progressive; i guaranfuckingtee you that by 2064 the city will be a disgusting shit-scented garbage island run by ruthless mad-max style rival tribes based on their district of origin before it is inevitably destroyed by the war between soma's cannibal techno-yuppies and the mission's anarcho-queer doomsday cult. (the upper class will have long left the surface behind in the salesforce tower, which now hovers over the remains of the city, its occupants laughing and clinking glasses of champagne together as they watch the trash pyre at pacific heights burn)