Reviews from

in the past


It’s a pretty solid high fantasy 4X with a lot of different spells and troops with several different faction types. It’s also very customizable from creating factions to creating maps. Despite this, every run with the game sorta feels the same. It’s a shame because there’s sort of a meta progression where you get unlock points for different cosmetics for finishing a game.

O jogo é bonito e é isso.
Tem uma boa questão estratégica mas que confesso que não dominei.
Mas não há nenhuma estória de jogo.
Para mim foi um jogo generico de tantos outros desse estilo.
Nada surpreendente.

Sehr interessantes Fantasy-4X Spiel, dass Potential großartig sein könnte, nur überzeugen seine Einzelteile weder für sich noch in der Summe. Am schwersten wiegte bei mir ein Kampfsystem, dass theoretisch sehr komplex sein könnte, aber in der Wirklichkeit sehr repetetiv und unspektakulär daherkommt. Die scheinbar unendlichen Möglichkeiten in der Entwicklung seines Reiches sorgen nie dafür, dass man seine Taktik komplett umwerfen und anpassen muss, dass man auf ganz unterschiedliche und vielfältige Armeen und Kämpfe stößt. Es handelt sich, und das zieht sich durch alle Bereiche des Spiels, um sehr minimale, sehr glatte, wenn man so sagen möchte, Unterschiede. Nach 5 versch. Partien hatte ich zum größten Teil das Gefühl mit ein und der selben Fraktion gespielt zu haben. Technologien, Helden, Städte, Karten, Gegner, Quests, etc. Alles gleicht sich zu sehr. Das finde ich sehr schade und hat bei mir für eine fortwährende Ernüchterung und dann Langeweile gesorgt.

Sehr viel Spaß hatte ich am Rassen-Editor und seiner Einbindung in das Spiel. Das hat mich ein wenig an Spore erinnert, und visuell so wie im Gedanken kann man sehr unterschiedliche und einzigartige Völker erstellen. Nur, im Spiel selbst fühlt man davon wenig.

Ich werde mir dieses Spiel sicher noch einmal in 1-2 Jahren anschauen. Schafft man es die Balance zu verfeinern, durch DLC und Patches vielfältigere und interessantere Spielweisen zu ermöglichen, könnte dieses Spiel sehr gut sein. So empfand ich es in der Vanilla-Version als ein steriles Spiel, das mehr vorgibt zu sein als es ist.

62/100

This is a more open, more complex Civ.
It's a fun sandbox to explore, and it's well made.
Sometimes I wish the choices felt more meaningful, though, no so many percantage-based little buffs and interactions.

Like Civ but fantasy and also unfinished but still fun


This is a game I didn't know I needed in my life.
I had never heard of this series before, and it wasn't on my radar at all, but all of a sudden all of the Civilizations channels I follow started talking about this game so I gave it a try. So very worth it.

This game is the perfect love child of Civilizations and Heroes of Might and Magic, with a bit of Total War thrown into the mix. It takes only the best parts of all of those games and mixes them together to create a gameplay loop that is at the same time familiar to fans of those franchises, yet unique enough to be its own thing. City building and diplomacy aspects of Civilization 6 are on display, but combat is much more like the HoMM, which is fantastic in my opinion.

Customization is also king here. Thanks to all of the incredible customization options in this game, I can't even really tell you how many factions there are because every game your units, skills and traits are determined by what you choose to pick, both at the race creation screen but also throughout the game. The first game I played, I was using a race of molemen who used Earth magic to create golems and eventually turn themselves into a race of golden gods. The next game I played a Druid/necromancer hybrid of cat people who's concept was that they descended from Egyptian gods who utilized all beasts, living and dead, to further their goals of conquest. Now I'm playing a race of assassin halflings that's elevated themselves to Angels of despair, being experts in deception, mental manipulation and deadly strikes.
All of this comes from decisions made mid-game, and that really makes you feel in complete control of the direction your civilization is taking.

I'm just raving, so I'll wrap this up. The game is excellent. If you're on the fence, just look up some of the excellent youtube videos and see if this is your type of strategy game. If you do feel even remotely interested after that, take the leap. You won't regret it.

The empire costumization seems impresive at first however once you try to make more than like 6 different empires the shallowness of the system becomes very aparent though you can cosplay as sauron which is pretty cool

Básicamente han creado un Multiplayer. La campaña apenas dura 5 capítulos y no es consistente, es decir, da igual que facción escojas que no hay cambio alguno.

La idea de crear tu propia facción esta bien, pero como esto no tiene ningún impacto en la campaña, tanto da escoger una pre-fabricada. Se nota que hay un Lore detrás de estas, pero no se aprovecha.

Disfrutable aún con sus fallas, que siendo Paradox seguramente se completen a través de expansiones

A very solid fantasy grand strategy/tactics hybrid. Is perhaps a little repetitive, with a little less variations between playthroughs than I would need to be engaged long term. Could revisit though after some more updates drop and see myself raising this rating.

I am having an absolute blast with this! I’ve adored the previous entries in this series and this one is essentially just a complete and total improvement over the everything that’s come before!

What I love most is the art style: the units and world look so so so cool, with lots of different styles of unit. My civilization has bird people, lizard people and rat people and when you recruit units they’re all represented!

I fully dig this, it’s super duper rad! If you like 4X you absolutely need to give this a shot!

Definitely an improvement on some of the mechanics from Planetfall. Does improve with the DLC, and the latest patch fixed several problems present from the start.

I am far from an unbiased source on this one as I've been playing these since forever. Expect this to remain a favorite once the final set of DLCs drop in 2024.

Neat Diablo/Civ/Tacitcs hybrid

ehh obviously unfinished, probably get this idea from its publisher paradox, this game has an excellent frame that needs at least 4 DLC to be complete.

This game has probably the best multiplayer experience of any 4X strategy game I've played. The fact that you take your turn simultaneously with your fellow players AND that you can play asynchronously makes this game feel respectful of my time.

In the 4X genre, I find it's hard to get through even a single multiplayer game when you're playing with friends who are adults with full lives and a lot of other responsibilities. The way multiplayer works in AoW4 lets me make the most of the little time I have to play games with other people.

Uh oh I’m gonna spend a lot of time in this game

A serviceable strategy game that has some interesting ideas that unfortunately translate into plodding unengaging gameplay.

The aspect of being able to create your own race and modify them as the game goes on is excellent and thematically can give your race a different feeling. While the differences aren't massive as it's only a handful of spells, of which you likely won't immediately learn them all, over time it adds up and you can steer your faction in certain directions.

An issue is that since each spell isn't particularly impactful, it's not really that exciting getting new spells (which is more or less the replacement for technology tree) when in civ there's certain techs that really change your position such as unlocking your special unit or a tier upgrade or special building to get a big jump, and that's very much missing from the overworld campaign.

Where AoW4 puts it's eggs is in the tactical combat, everything eventually ends up there and it's.. ok. Their isn't exactly much maneuvering or positioning as the maps are relatively small and the game encourages you to clump up because of accuracy and that moving can take away from how many attacks you do, and it pays to be aggressive taking out enemies off the map. There are status effects but most aren't impactful since once your forces have met the enemy combat only lasts ~3-5 turns. But after the first couple you're either almost guaranteed to win or not. It does get old and it's pretty easy to just gang up on the AI overall.

Which the AI isn't very brilliant in any situation and I found them most passive. You generally have to just make your way to them for any war to end. In tactical maps they'll just run over bad areas on the map rather than shift around them.

And as for the city building it feels kind of stripped down in some ways. Pretty much you build structures internally so actual size/map placement generally doesn't matter with the exception of your main tier settlement building and special buildings which take up a province on the map. Generally you can just build them all over time as there's very few that have some sort of draw back. And map expansion you lock yourself in mostly with what you want the new province to produce.

There is also an underground map which I don't think execution wise ends up being that interesting and you have to swap your map around to see it. You can build cities there but it honestly felt more tedious to keep in mind.

And the UI is not great, there's a lot of information that would be great to see in terms of what other free/AI cities have that you can't see, or even get a vague idea how powerful or ahead someone is to know if you need to address it.

Overall again had some interesting ideas but in the end, the execution left a lot to be desired where I wasn't really excited to play the game so much as just end them so I can do the pantheon tree.