Reviews from

in the past


I hate this game and it made me realize most critics are atrsy-pigs. The story was dumb. The gameplay sucked. It was a boring point shoot, cutscene, rinse and repeat. This game is trash.

Bastante repetitivo, pero la historia es fantástica. Además es súper raro casi todo el tiempo, en el mejor de los sentidos

Alan Wake is a very special game for me. Along with the lesser-known Guns, Gore & Cannoli, it's what got me back into video games in 2020 after five 'wilderness years' where I thought I was done with this hobby. It brought me so much joy in a way that simply doesn't come when you're a habitual player. Far be it from me to claim it works for everyone, but I genuinely believe video games cured my depression, and Alan Wake was the game that started this return.

I could not have chosen a better game to get back into the hobby, because even non-gamers would find a lot to appreciate here. Alan Wake has an intriguing story, beautiful graphics and a kick-ass soundtrack. Also, its gameplay isn't very good. So it fulfills all the requirements for a classic survival horror title.

The first two words spoken in this game are 'Stephen King.' Alan Wake is a love letter to the campy, commercial horror that makes up so much of his work. There are shot-for-shot homages to his film adaptations, and the protagonist directly lampshades his knack for turning innocuous objects into horror stories. And just as with some of Stephen King's favourite heroes, the main character is an author. A tweed-suited author, unshaven and unassuming, who can't run three steps without running out of breath. He seems to be have written a story that is coming true, word for word. This gives us such brilliantly meta passages as, "He took out his hip flask when he reached the page that described how he reached the page that made him take out his hip flask." Sam Lake is a great writer himself.

It was an incredible feeling to explore this game's world, and remember how entertaining video games are - I'd forgotten. The chief gameplay gimmick is illumination - in the light you're safe, in the dark they get you. This makes every unlit spot in the game feel like a threat, and street lamps are safe havens. It's tense, and was even more so when I replayed this game because I accidentally selected Hard difficulty without realizing it. The gameplay isn't going to win any awards, however. Alan sucks at cardio, and for a game that heavily advertises Energizer batteries, all it taught me was that they can't even power a dinky torch for 5 seconds. It's a repetitive game, and vestiges of its scrapped open-world design still shine through in the nigh-pointless driving segments.

Yet it still brought me so much joy. The development team might not have known how to make movement feel good, or the gunplay satisfying, but they definitely knew how to create a moment. Fighting off dark demons with the power of heavy metal, fireworks exploding everywhere, is a memory I will treasure forever. Even the small things - the in-game TV programmes, the NPCs in the loony bin and the thermoses you pick up because Alan's body is 75% black coffee - they made me so happy. This re-ignited a video game addiction that has still to subside 4 years later. So thank you, Remedy, and thank you Sam Lake. Now do the face.

An interesting title that spawned a sequal that became what I would say is remedy's best game. Alan wake 1 is a fun game with horror elements, that is very interesting as the game remedy made coming off of max payne 1 and 2. Alan wake starts some really interesting concepts and ideas that ended up being made even better by its sequal. Alan wake is a game that wears its influences on its sleeve and is in a lot of ways a game where remedy was trying to find thier footing after leaving max payne, while not perfect its memorable.

Story 4.7 | Gameplay 4 | Audio 4 | Visual 3.7 | Details 4 | Entertainment 5

Total 4.2


I couldn't tell if its bad parts were bad on purpose or not, which I think enhanced the experience. Honestly, I just played this to get to alan wake 2, which I got burned out on control so ill prolly just play alan wake 2 after american nightmare, but honestly not bad this shit was enjoyable.

é um jogo bem interessante, mas bem ultrapassado, não tenho vontade de rejogar ou de jogar o 2

one of the classic in the horror Genre
cant say im a big fan
in the late game around episode 3-4 it starts to get annoying and Repeatable
only played it to play alan wake 2 tbh

Some of the most frustrating combat I've ever had to suffer through. I'm sure the story was compelling for 2010.

Finally finished Alan Wake years later, really enjoyed the game.

Shout out to small rural towns overtaken by an evil or dark presence that corrupts them or brings hellish creatures. Gotta be one of my favorite genders.




Deemon, the incompetent reviewer, started off his write-off with one of his usual jokes, so unfunny that one might wonder if he was doing it on purpose or if he really has such poor comedy taste. He was trying to hide the fact that he really didn’t know where to start; the path to take might seem clear, but like the streets and forest of Bright Falls, it’s more deceiving than it may look at first, like a maze that’s also a downward spiral.

Deemon pondered, searching for a way to salvage the review, desperately trying to find out which step he should take, what words he should use. He sighed. He decided to let the words write themselves, to let out all the thoughts that had formed while the darkness and light of the town surrounded Alan Wake. He surrendered himself to the unknown, one that might be already written after all… Though he knows he had to talk about the music for sure, that selection of bangers had to be celebrated somehow.





Ambition almost killed Alan Wake, in more ways than one. I mean, I may not know much about Remedy Studios, in fact, it is the very first game of theirs I have ever played and beaten, but I do know the story of Bright Falls and how it was initially going to be something else, an open world of sorts, something that didn’t quite work, as it seems. Translating an already crafted open world into a linear style of game is such a monumental task that if I were in that predicament, I’d have considered outright scrapping everything and starting from zero, but that probably wasn’t even a realistic option for the team to begin with.

But that’s not even what I’m specifically referring to. Alan Wake, the game, the package, the copy made out of code and specific sections, is riddled with hiccups and bumps; it’s filled with padding, sections of trees and mist than don’t offer much aside from one or two manuscripts pages and combat sections that can feel overbearing at times, the remnants of its troubled production remain in aspects such as the barren areas and driving sections that don’t have much of a place and are so frustrating to playthrough even if you ignore any cars I just wish they were taken out —tho it’s kind of cute how it also uses the same light mechanic as the rest of the game—,  the encounters with the Taken or the groups of mad crows often lack imagination and enemy variety or don’t jam very well with how the camera works in the case of the camera, and at one point I just kept thinking how much the experience would have benefited if some sections were repurposed in different ways or outright removed.

The imperfections of Alan Wake mostly come from this, factors outside of the game itself, of its story, but they still impact it negatively; I can’t scratch off the feeling of something being lost a bit when all of the boss enemies behave the exact same, the only thing that changes being the creepy lines they spat out and the character model. If the game wasn’t anything more than a series of levels where you shoot at things, then these issues would have rotted its pages…

…luckily, it has a dragon.

Wouldn’t it be funny if I started to praise the actual combat itself after spending two paragraphs criticizing some gameplay sections? Yeah, it would be hilarious! ... ANYWAYyeah I fucking adore the way Al controls. It occupies that same space as Simon from Castlevania, where how slow and imprecise it feels actually benefits the gameplay. You truly get the feeling Alan has never picked a gun in his life in any major capacity; he’s slow, clunky, imprecise, and I wouldn’t want it any other way. The tense dance of using light to weaken the Taken and gen emptying the chambers of them, or hell, simply using a flare and trying to activate the closest generator, it’s a super straight-forward system, and I love it. It’s incredibly satisfying to come out of encounters on top, because even if there isn’t much scarcity in resources (even if you start off each chapter with nothing each time), they are still somewhat limited, especially the most powerful weapons, and little things like mashing X to reload faster or the camera panning out to warn you of nearby enemies are things I didn’t know I needed until now.

It would be a far cry to call it a survival horror, but it’s tense; it’s tense to try to manage the purge while a bulldozer is charging full speed at you; it’s tense to try to outspeed a force you cannot do nothing against; and Alan gets progressively more and more tired. I can make the argument that there should be less of it or at least more variety in what it offers enemy-wise, but nothing will take away from the fact that the core itself is some fantastic shit.

Like… there’s something about fighting against waves of enemies on stage while the sickest rock tune ever plays in the background and the lights and flames fill your eyes that I can only call ‘’fucking awesome’’.




Deemon knew that wasn’t just it. He could talk about flaws and shooting Taken all he wanted, but something else lied within the light. He ran into it.

‘’But there’s something else’’, he said





But there’s something else.

A story already written, touched by the darkness. Written already as a part of it before birth, its muse trying to corrupt it. An ending yet to be typed out.

I have never seen a videogame story that trusts so much that the player will be intrigued enough by it to stick with it and engage with it all the way through. The tale Alan Wake, Alice, Barry, Sarah, and the whole town get tangled into is not intriguing; it is fascinating. I have never felt such closure from getting answers to questions I never realized where there in the first place. From being pretty disappointed about how Nightingale and Mott had such a poor presence as antagonists to being in awe of how their actions fell into place after the truth of this unfortunate series of events was revealed. Alan Wake offers a hell of a mystery. Alan Wake solves it.

The pages of the manuscript are as essential as the cinematics and interactions, so many pieces of the puzzle fit, it’s almost like getting spoiled before something happens, which in a way is exactly what’s happening. At first, I felt pretty disappointed that this would be a jarring light vs darkness story mixed with a thriller. Then it ended up being a meta-narrative within its own meta-narrative. The fact they did that without it feeling overcomplicated or screwing it up is ovation worthy.

But I also feel a huge sense of admiration for the micro-stories at play; hearing and talking to the inhabitants of Bright Falls, listening to Maine’s night radio, the echoes of the Taken and stellar ambience sounds ringing through my ears, the fucking incredible Night Springs shorts that had me HOOKED... It was the little things scattered in the trees and buildings and the small talk that gave this spiraling world even more meaning.

It ends with the darkness hungry for more, just like me. I’ve seen people call Alan Wake ‘’the most 6/7 out of ten game I’ve ever played’’, and even though I do not sympathize with that statement at all because it feels reductive in any context, I kind of get what people mean by it. Alan Wake is profoundly flawed, but most of them do not come from the game itself, but rather from the complicated production it had to go through.  In the face of such adversity, I’ve never seen such confidence, such talent, or such a desire to tell a tale like this. Alan Wake isn’t just *a* story, there’s more to be written and read, but at the end of the day, it’s also its own story. And what a story it is.

Maybe this isn’t what the champion of light could have been if the circumstances were different, but the hardships cannot be avoided, and even after going through them, they really sold me on this novel.

Esta guapo pero se me hizo pesado de cojones polla y huevos ojala me fuese bien el 2

Let me start by saying that my initial experience with the game was soured by the motion sickness I endured for the first 1-2 hours of gameplay due to the lack of an option to disable motion blur. I almost dropped the game because of that, but thanks to modders, I was able to overcome this annoying issue and immerse myself fully into the game.

Alan Wake's soundtrack, atmosphere, and story are incredibly captivating. From the depths of dense forests to the eerie solitude of abandoned cabins, every location feels thoroughly designed to immerse you in its haunting atmosphere, creating a sense of constant unease.

Sadly, the game's greatest weakness is its gameplay. While the gameplay is well thought out, it became too repetitive rather quickly. And goddamn, Alan needs some cardio training because this man can't run 5 meters without getting out of breath. Seriously, the stamina could as well have been non-existent. I also feel like some set pieces have overstayed their welcome, making me wish they would just end already so that the plot I was really engaged in can go on. All of this dragged the pacing and overall flow of the story down for me.

At its heart, Alan Wake shines through its fantastic storytelling and engrossing plot. As someone who truly enjoys story-driven games, I had a good and unique experience. However, the repetitive and somewhat dull gameplay, specifically shooting down the Taken, diminished my overall enjoyment.

Yeah, this was very mediocre at best...

This story in this sucked ass, the Twin Peaks references become really annoying after a while (I'm saying this as someone who loves Twin Peaks) and the worst of all - the game was just not scary at all.

The combat was fun at first but becomes really repetitive after just 2 hours. There's only 3 enemy varieties and their all play very similar to one another. Enemies often spawn behind you with no prior warning giving them an easy attack on you. Resources like ammo and batteries are incredibly over abundant making the game a cakewalk. More than half the game is just spent running around similar-looking woods.

Overall, just a very boring game.

Also, is Alan supposed to be a bad writer? All of his narrations (which are clearly meant to be in his writing) are so incredibly dry and awful.

i liked how the stupid fbi agent calls him by random writers he knows every single time... and well.. its an okay game... the concept itself is extremely interesting.... the literal battle between light and dark, navigating through fiction in a more than meta level... except that the gameplay felt like a chore and the story was boring. Which is a shame, because as I said, this could've been SO much. Will play the sequel some day.

Каждая игра Remedy, начиная с первой Max Payne, наделена особой притягивающей атмосферой, сильным сюжетом и необычным повествованием. Продолжение именно Alan Wake ждали тысячи фанатов, однако для меня это первая игра именитой финской студии, в которой геймплей начинает надоедать под конец. Такая же ситуация была в Quantum Break и Control (правда, в Control я ещё проходил необязательные задания): ближе к финалу отстреливать врагов не весело, а нудно. С остальным всё полный порядок, на мой взгляд.

Just wasn’t my cup of tea; wasn’t for me.

que gameplay de mierda hermano mamitaaa
la camara tosca que encima me la manejas y meten slow motions que hace todo mil veces mas tosco
los enemigos repetitivos que después del capitulo 1 ya me aburrieron
el movimiento no era algo que sea lindo de manejar

todo el juego tenía estas complicaciones que me la bajaban niveles abismales

la historia me encató, la ambientación y el sonido tambien pero lamentablemente a mi no me bastó como para poder disfrutarlo

hasta el punto que lo jugaba y me hacía doler la cabeza

prefiero leer o ver videos de la historia que jugar esto

If 6/10 was a game this would be it. I still can’t believe this game would spawn the acid trip that is Alan wake 2. But it’s alright ig. I like the Xbox

Once when srcolling through twitter I stumbled across image of screen from Alan Wake II which made me think that that is probably one of the most artistic expressions I've seen in a video game industry for a while. But if it was the 2nd part then to fully experience it I would need to get my hand on the first one... made over 10 years prior.
And it was pretty good. Not at all I was expecting but had few good moments, sometimes plot actually made me feel engaged and gameplay with some time was more and more smooth. My biggest concern about Alan Wake is probably how game notifies you about incoming enemies yet nothing tells you that 4 more guys also spawned behind you (which is one of the most stupid mechanic I've seen in video game).
But boy oh boy... the DLCs.
It felt like anyone who was directing the main title was let off the leash by the studio cus "it's only 3 additional hours".
It creates really wonderful vibe with this dream-like theme that plays you around on well known locations and truly tests your abilities as a player.
It's harder, it's more artistic, it's more perfect. Love it.
Alan Wake - 7/10
DLCs - 9/10
Don't you dare finish it without finishing the Signal and the Writer.

Tiene sus años y se notan en el gameplay mas que nada, que es bastante simple y repetitivo. No es taaaan aburrido y safa lo suficiente como para que no sea infumable, pero es sin duda uno de sus puntos mas negativos, sobre todo al final cuando ya querés ver como se desenvuelve la historia y tenés que lidiar con dos horas de apuntar con una linterna y disparar, termina siendo frustrante. Además de que cada vez que esquivas o aparecen enemigos o te salvas de pedo, el juego decide ponerse en cámara lenta y sacarte control del personaje para hacer una especie de "momento cinematográfico" que está lindo las primeras dos veces pero cuando ya vas 8 horas de juego y momentos camara lenta es cansador y sobre todo molesto, te saca del momentum constantemente. DICHO ESO, la historia está muy piola. La dirección artística también, y es lo que sostiene al juego. Hay una recurrencia temática y una cuestión de la luz y la oscuridad y los miedos y las pesadillas super interesante, el mundo que plantea esta muy copado y es lo que me mantuvo jugandolo por 10 horas. No se si vale tanto la pena para jugar así simple, pero sabiendo que está Alan Wake 2 que debe ser una experiencia mucho mejor, se tolera lo suficiente.

Played it only because I want to get Alan Wake 2 to hear "Herald of Darkness". Didn't expect to get so emotionally invested into Alan Wake as a character and root for him.

Bons:
Gameplay, História, ambientação, personagens, trilha sonora
Mediano:
variedade de armas, seus itens não carregam de um capítulo para outro mesmo sem haver motivo na história
Ruins:
Excesso de coletáveis apesar das paginas de manuscrito serem legais são muitas e além disso tem muitos outros coletáveis, pulo

niente di che dai ma bello, devo giocare il 2 poi


Alan Wake ended up being quite a mixed bag. Despite the fact I liked the soundtrack and the story, the gameplay felt kind of clunky most of the time. Also, the world mostly ends up being dumbed down to huge forest sections, which made it feel very repetitive at times. Solid game, but wouldn't replay it. Loved the second DLC though.

A game with somewhat simplistic combat mechanics that is held up by its really great world, atmosphere, and story.

I am not horror fan, but Remedy's storytelling and world-building is one my favourites amongst all gaming world.