Reviews from

in the past


As someone who's generally played Frictionals games for the storytelling and atmosphere, The Bunkers increased focus on gameplay/mechanics driven horror didn't immediately draw me in. There's a reason why A Machine for Pigs is my favorite Amnesia game. It gives me the illusion of being in danger without actually putting me in any and it does that while telling a really engrossing story which this game lacks.

On the other hand though, it's heavily inspired by Alien Isolation which is possibly my favorite horror game of all time. It doesn't quite reach the highs of Alien Isolation and lacks the visual fidelity and level variety of that game as well but I enjoyed it anyway.

This game is so freakin fakin good man. I've always thought about a horror game based on the first world war and this is just what I was searching for. The setting is INSANELY GOOD and it is so immersive. I usually don't get tense with horror games almost at all but ngl this one is really really scary, and it's so cool to read the notes of the members of the bunker and see how they also just shit their pants. It's just all around a great game what can I say. I think the only part I did't totally like was how many of the items and storage worked; I was going back and forth to the checkpoint all the time and the rats were also a bit excessively annoying and don't really add much to the horror unlike the main beasts that we find trough the game.
Outside of that, really freaking recommended it is amazing.

Jogo é bom, mas tenho muito medo então pelo meu bem dei um tempo e depois jogo de novo

In my opinion, on par with the first game. This game tried something completely new, sacrificing the fleshed out story Frictional Games is so used to developing by now into a purely gameplay focused horror game. And it's pretty great!

Without a doubt, I don't think I've ever been so dreadfully scared of something in a horror game. I've played my fair share of them by now, but this felt like playing Alien: Isolation for the first time all over again. The monster's AI is miles better than anything we had seen in Amnesia before, and every single sound you make can be detrimental to your safety.

As always, Frictional delivers with a great setting, this time being in WW1. Although I do have to say this isn't the BEST setting though, as I feel it lacks that cosmic horror touch the other games always implement.

By far, the best resource management in any of the Amnesia games as well. The limited inventory allowed for an experience where I was constantly doing scouting and gathering runs inside the different areas of the bunker. This, combined with your generator that constantly needs to be refueled to allow for safer exploration.
Also, the scarce resources available have several different uses; which means that things like your revolver's bullets aren't only meant to be used as a defensive measure, but to unlock doors or use them on explosive barrels/traps.

Overall, super fun game and definitely recommended alongside TDD.


Not a fan of horror games but this one is pretty good. I like how you can fight off the monster and buy some more time. I like how it doesn't auto save and lock me in bad situations. I like the resource management and the atmosphere. I am not really a fan of gothic horror but ww1 is pretty cool setting. The things i didn't like where the rats because they where just more of a pain than they had any right to be. And the monster after a while began to be more annoying than scary towards the end. But by the time I was getting annoyed the credits started to roll. Overall a cool short horror game.

Uma experiencia de terror incrivelmente bem feita todas as mecânicas interagem muito bem entre si e o fato de poucas coisas serem scriptadas tornam cada jogada única tem uma historia razoável mas o destaque desse jogo mesmo e sua gameplay super polida e sua ambientação com um ótimo design de som e o medo que ele passa durante toda experiencia oq faz com que ela nao se torne enjoativa

Another one from Frictional Games where you sneak around in darkness while something otherwordly is lurking in the shadows. It even has little bit of that Lovecraftian vibe still going on. This time you do have little bit of an arsenal which help you fight this monster and giving you some extra seconds to survive when shit hits the fan.

Even though this is not groundbreaking stuff from Frictional they still somehow managed to create another one of the greats in the horror genre. The biggest strength of the game is that the monster never becomes frustrating. Instead it's your fault when something goes terribly wrong and this keeps it always intense and stressful. Reminds me very much of Alien Isolation on that front.

Even though I'm not big fan of reading notes this is one the rare ones where the writing is good enough that I didn't mind it. Also the setting and its use was great from the starting set-piece to the brutal ending and how it doesn't save any punches with the bleak view of WWI.

scariest scary game ive played. i cant play this without closing my eyes and crying.

Oyun kıran bir bug yüzünden oyuna devam edemedim. Yorum yok.

SO GOOD IT MADE ME LEARN HOW TO SPEEDRUN IT ON THE HIGHEST DIFFICULTY

What happens when the fourth installment of a series that normally has no weapon combat and always a defenseless protagonist now decides to arm the protag up with weapons and make a genuine survival horror game? They knock it out of the fucking park.

Bunker is an incredible game, something like if Alien:Isolation and Monstrum had a baby, and that baby was sick as fuck and came out of the womb with a loaded revolver. A revolver also coincidentally being the main weapon of choice and your work horse throughout the game, a thing that will probably cover up 20% of your screen throughout the game on the right side, with the left side also being covered up 20% by your light, a light that you need to recharge every few seconds, makes you have less accuracy when aiming with your revolver, and also can alert the monster to your presence. You also get other lovely items like grenades, gas grenades, molotovs, gas masks, and also gas can, gas cans that are meant to refuel your generator, a generator you better make sure to keep constantly or else it’s lights out for you buddy. Lights out doesn’t mean you’re as lost as a blind child and makes the beast more aggressive; it also means you can’t complete certain tasks you need to do to accomplish your one singular goal throughout this game, find your way out of this hellhole of a bunker and make it into the even more hellish and deeper hole that the current war going outside, WW1 specifically.

A hellhole with company, that being the main monster of this game, aptly named “The Stalker”, he’ll stalk you around throughout this game, digging through the walls and hiding outside of holes, his heavy breathing being loud and apparent with you also occasionally getting a good glimpse of one of his claws coming out of his dark den, feeling around menacingly outside to check for anything while you’re shitting your pants in a corner asking yourself “That’s not a sign he’s about to come out, right?”. Luckily for you that doesn’t mean that, he always loves to instead announce his presence with a loud roar, ripping out of the wall and deciding to get up close and personal, hunting for you simply because it grew tired of not being able to hear you, or because you were too dumb enough to notice the bright red drawn X on a door with a grenade attached to the hinge to activate if you push it open, and now have something that looks like a mix between a gorilla, a rat, and a demonic WW1 soldier on your ass. That last one keeping well in line with most enemy designs of all previous Amnesia games, something that was once human now corrupted and tortured, becoming a monster and feeding off literal fear, and what better place to become such a beefcake and get such gains than the literal frontlines of WW1. Practically pure black eyes now devoid of emotion, a mangled mouth with one side of it having incredibly long protruding teeth, looking something like an angler fish or the mold enemies from Re7, plus something that almost looks like metal surrounding his chest, something you might get a close enough look to realize those are bayonets stabbed directly into him, yet he’s still going. The Stalker is a terrifying enemy, something that reminds me of the Alien from Alien Isolation, though comparing it to that isn’t really true nor is it fair. The Alien from that game had an incredibly impressive AI, an AI that would learn and adapt to your techniques as you went throughout the game trying to survive and escape. Use too many noisemakers and flares as a distraction? It starts to ignore them and not care about them at all. Use your flamethrower very liberally and chew up ammo a lot? It won’t attack you head on as much and will in fact approach you more slowly that might cause you to panic and try to wait for it to get as close as possible only for it to suddenly lunge and make you as dead as possible. The Stalker doesn’t have this sort of sophistication to his AI, though he does have a nice bonus of becoming more resistant to your attacks and sometimes won’t be as easy to scare off. Use your revolver and shoot him once to make him go away? Now you might have to use two since he’s gotten used to the pain. It’s nice, though not as impressive.

With an open map for you to explore, a stalking beast hunting you down intent on ripping your heart, weapons and items to use to survive and kill to your heart's content, what’s not to love? Well..a tiny bit, actually.

As much as I love this game and all the other Amnesia games, this one has its flaws, like the main story, that being that there barely is one, especially there being hardly anything for our main character. Henri doesn’t have much going on for him, no real development or anything like that, he’s kinda basic. We learn he does harbor a dark secret and did something that caused the main events of this game to happen, but this really is for the player, Henri himself doesn’t have any real reaction to realizing what he’s truly done after everything which rather sucks. He didn’t have such grand stakes as Daniel, Mandus, or Tasi, he just did something that caused a horrific chain of events to happen, and nothing interesting came of it afterwards. The most reaction we got from it is one note of his you read, something that you get early on and while does become shocking once you realize the context to it, still isn’t really enough I’d say. The best compliment I could give Henri is that if you asked the question of "Who would win a fight if all the protagonist in the Amnesia games fought?" I'd probably say Henri, considering his competition is a peasant science boy, a Victorian era widower who is a spoiled rich guy, and finally a pregnant woman (who can transform tbf), what does Henri have? A gun. Also, Henri doesn't have a sanity meter to handle unlike all the other games, so I like to think of that one meme about incomprehensible Eldritch horrors only for Henri to go "Actually, I can comprehend them pretty easily", Henri is simply built different. The game's story itself also has very minor stakes for the big picture in the Amnesia world, which y’know is fine, just something that should be pointed out and acknowledged.

Another problem is the engine that Amnesia uses, that every Amnesia game uses the HPL Engine, something made by Frictional themselves and was fine for everything else but has now started to get milked a bit dry and is now starting to show its age in The Bunker. Loading into the game every time results in some graphics not loading well, taking up to ten seconds for everything to get fixed and fully formed. Now, that’s a bit of nitpick and isn’t too major, especially since you’ll probably always load in at the same exact place, that being the safety of your safe room (unless you’re on easy mode and have multiple other lanterns for you to spawn around and save at, coward), which by the time you leave the room will have fixed itself by then. I do however find it silly that every single time I need to have the game transition into a new area it pauses itself for a couple seconds loading the next area, it’s slightly annoying every time, with the game doing this to do a pretty good job of keeping track of items in each area that you may have messed around with and keeping it where it was. Now that sounds like a good thing, right? Correct, if I make a mess in an area and come back there later, the mess should be the same, that’s fine, but it does it in the way of doing it too well, and since this is coming from someone who hasn’t designed a game in their entire life but will now explain it in my own way with the best way I can. To my understanding, it unloads the previous area you exited and freezes it, making sure everything stays the same as it reloads as you are now entering it, but what if I were to do something silly like oh, I don’t know, throw a grenade while in one area, and then proceed to immediately run into the next area. Sure, I’m in my new area but realistically I should still hear and feel my grenade going off behind me in the old area, shouldn’t I? Nope, instead nothing happens and the moment I go back into the old area, the grenade is now reactivated again and is about to explode and I only have a few seconds to run away before dying. It’s something that happened to me (sorta, I just didn’t die), and it really did give me more of an idea of how much they’re straining their engine. I respect it, sorta, but it also does make me concerned if they ever try to make an even more ambitious project than the Bunker.

Bugs are a tiny bit of a problem, things like seeing into the skybox if I angle myself right between two walls and can now see outside into the orangey abyss. Something like that isn’t totally bad, however, what is bad when I randomly die in my playthrough, a playthrough in which I was playing it on the very hardest difficulty and was right at the very end, and suddenly am now stuck in an endless loading screen that won’t let me back into my game no matter what I do and had to restart. Look, I love looking for an excuse to replay a game I love, but that shouldn’t be the case in that way.

One final complaint I’d give is how overly annoying the harder modes can be. I don’t mean anything about “I have less items wah” or “I have to save using gasoline now wah wah” like idc, I’ve beaten this game several times, hell one time I beat the game on Hard without using the generator at all besides when I was forced to complete tasks. What I find annoying is how overly aggressive and stubborn the monster can be, I hate hiding under a desk for 5 minutes waiting for it to go away, to then finally hear the sound of it crawling into a hole, only to then hear it immediately come out of a hole not even 2 seconds later because it’s a prissy bitch and is upset that it hasn’t gotten it’s meal yet and is now making it my problem to make me wait even longer before I can play the game again.

But to just end it here, I still absolutely love the game, it’s rough around the edges and isn’t perfect, but it’s done so well and so fun that it’s hard to hate completely. It also has a randomly generated map for its items, allowing you to replay the game a lot which makes it more fun, and I really enjoy that. It has tons of fun set pieces as well, like the pillbox you get into to find a code, seeing the wide-open land ahead of you and letting you think you might be able to now be free, only for a sniper to suddenly start taking shots as you, shots that will kill you if hang around long enough. There are so many moments that left me terrified or in awe and I’m happy to see Amnesia make such a different change in their approach to game design and knock it out of the park.

O survival horror mais imersivo que eu joguei desde meu bebezinho Alien Isolation. Amnesia: The Bunker se mostrou uma surpresa incrível pra mim que não gosta dos jogos anteriores da franquia. O grande acerto do jogo, que provavelmente foi o que me fisgou, é a mudança pra um design mais aberto que mudou totalmente a pegada quando comparado aos clássicos, dando uma boa liberdade pro jogador explorar o ambiente da sua própria maneira, inserindo elementos de immersive sim na gameplay, gameplay essa que é lenta e travadona. Foi muito bom voltar a jogar um survival horror que trabalha de maneira exemplar a sensação constante de medo e incerteza de não saber o que esperar a sua frente, e o imponente monstro que te persegue ao longo do jogo introduz um senso de urgência necessário pra que o jogo não ficasse parado em nenhum momento. The Bunker não tem pena nenhuma do jogador, você será OPRIMIDO constantemente e terá que saber lidar com as DIVERSAS frustrações ao longo da história que é curta, mas bem conduzida. Realmente muito, muito bom e eu mal posso esperar para o próximo jogo da Frictional.

Claustrofóbico, ridiculamente escuro, e cada barulho alto é motivo de desespero. Uma construção de atmosfera sem palavras que se mantém impecável nessa curta duração. Isso aliado a um level design que não tenta ser pretensioso e funciona, e uma gameplay que vai fazer você responder a cada ação sua tal qual o enredo de um jogo focado em escolhas faz.

- Interesting premise and it helps promote the atmosphere.
- While the monster has been very effective for other people, after i realized the mechanics and how they behave, it just felt tedious to navigate around him rather then horrifying.

Mi sono interfacciato a questo titolo con grande curiosità, dettata dalla fama del titolo, e già dai primi trailer e dalle prime informazioni ne rimasi folgorato.

La componente Horror non è fondata esclusivamente sui jump scare, come molti giochi horror, ansi Amnesia The Bunker mi ha fatto venire l’ansia in molti frangenti, anche quando apparentemente le cose erano del tutto calme. La chiave di questo successo è proprio l’ambientazione: il Bunker è un luogo claustrofobico pieno di minacce sia in forma Bestiale che in quanto trappole lasciate dai nostri compagni prima di essere divorati.

La meccanica del Generatore è assolutamente fantastica, poiché fa entrare il giocatore in uno stato di ansia perenne pensando al tempo che scorre, e alla benzina che esaurisce, ma anche alle scorte di carburante rimanenti con cui alimentare la luce, costringendo spesso e volentieri ad effettuare dei giri per la mappa alla ricerca di questo liquido oleoso.

Il gameplay ha una base solida che è quello tipica degli Amnesia, ma con l’aggiunta di nuove componenti che rendono il titolo unico e divertente, come il poco citato Generatore e la Pistola, proprio quest’ultima ramifica ancora di più il gameplay: può essere usata come una normale arma di difesa contro la Bestia, ma anche per rompere eventuali lucchetti sparsi per la mappa.

L’idea di rendere il tutto cosi randomico: codici, oggetti, addirittura anche gli armadietti e l’aggiunta dei fusibili per alimentare alcune zone di mappa rendere la ri-giocabilità di questo titolo a livelli imbarazzanti.

Per me questo è il miglior titolo del Brand e aggiungo uno dei giochi Horror più belli del 2023, ma anche degli ultimi anni.

Leshoid Gives it A: Very good
Beaten on the: 14/04/24

não curto muito essa parada de ficar correndo contra um bicho que nem uma galinha enquanto resolve uns puzzle, tirando minha preferencia pessoal o jogo até que é muito bom, só larguei de mão pois a sensação de medo tinha ido embora pra se torna uma sensação de "eeeeebaaa faltou luz denovo"

que jogo absurdo de bom a volta de um amnesia assustador

Play this game if you want to poop your pants. This is the one to compare all others to.

Melhor jogo de terror que já joguei na minha vida. Enquanto jogava ele, minha vida se resumia À ELE!! Tensão incrivel

On paper I should love this game but I found it was tedious and boring.

I really don't like this game. I kind of expected Alien: Isolation, but this game is just a really bad cat & mouse experience.

I feel the game is not balanced to the save system. This feels like a segment/sequence of a Resident Evil tutorial.

I went into this expecting to play it for 30 minutes> Ended up with a 5 hour all night session in which I was constantly walking on a knife's edge.
The mechanics are simply exhilarating. It's must-play type game.

Unfortunate use of AI art, but it's very minor.

Amazing sound design, this game makes you afraid of every sound you make.


I thought I wouldn't encounter another game capable of genuinely frightening me like Visage did so soon, short, but a well-made horror game IMO.

It boasts impressive graphics and lighting, with the latter taking center stage as shadows play intriguing tricks on the eyes, particularly in motion. The overall graphics are stellar, ensuring smooth gameplay at 60 frames per second.

Sound design in this game is exceptional; every subtle noise heightens the tension, but at the same time its a horror tension hell, the proximity of the monster is terrifying, and the attempt to escape intensifies the experience even further

The semi-open world exploration is enjoyable and has a natural flow; I appreciate that this game refrains from explicitly guiding you on where to go or what to do,


A true successor to the Dark Descent

Great decision making like using fuel for the generator, killing rats with your gun, crafting/storing materials in your inventory.

A condensed map with traps, key items, fun optional items, and worthwhile backtracking. Very Resident Evil

If you wanted the Dark Descent to be more gameplay focus than storytelling then you should consider this option


Um jogo curto e completo, do jeito que gosto. Joguei no Xcloud, mas pretendo rejogar no meu Xbox One, afinal, me diverti cada minuto jogando The Bunker, com essa história cativante e perturbadora, misturada com essa gameplay agoniante, o qual combina completamente com o gênero.
Passei muitos momentos de sufoco correndo atrás de gasolina e do bixo, o qual, para mim, é o grande problema do jogo. Tem um design não muito legal e decepciona com o fato de ser o único grande obstáculo do jogo. Chega em uma hora do final que você não teme mais ele de tanto ver. Felizmente, fui recompensando com um plot Twist concluindo de maneira incrível o final do jogo. Quero jogar mais dessa franquia.

Now THIS is a great horror game. The ambience and the generator help to make the bunker feel terrifying, especially when you hear the beast clawing around trying to find you. I love that you get stronger later in the game not by what equipment you have, but rather your knowledge of how to approach each encounter.