Bio
If a game is backlogged or I'm currently playing it, the highest I'll give it is a 3.
Personal Ratings
1★
5★

Badges


On Schedule

Journaled games once a day for a week straight

Noticed

Gained 3+ followers

Gamer

Played 250+ games

Busy Day

Journaled 5+ games in a single day

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

The Evil Within
The Evil Within
Signalis
Signalis
Peggle Deluxe
Peggle Deluxe
Bloodborne
Bloodborne
Darkest Dungeon
Darkest Dungeon

354

Total Games Played

024

Played in 2024

028

Games Backloggd


Recently Played See More

Darkest Dungeon II
Darkest Dungeon II

May 01

Dead Space 2
Dead Space 2

Apr 13

Titanfall 2
Titanfall 2

Apr 13

Peggle Deluxe
Peggle Deluxe

Apr 13

Penumbra: Overture
Penumbra: Overture

Apr 09

Recently Reviewed See More

I do not suffer from alcoholism. I enjoy every minute of it.

Not awful, just a game I question so many gameplay choices and also some UI problems with. This'll be an awful review and handpicking this I don't like so here goes.

This is a game you will 100% sink tons of hours into because of its rougelite type because you'll be hellbent focused on upgrading choices and will probably only beat when you get tons of time spent into it. The thing with it is based on how upgrades and skills work, I feel no other real motivation besides beelining straight towards things like Memories that give me more skills (and skills that are actually good) as well as paths for candles so I can upgrade. I don't really naturally explore and it doesn't feel as fun.
 
I don't really have a good train of thought so I'll just go down a list of problems I have.

The whole "Needing a trophy by killing a boss to get to the mountain" isn't bad, it means the player will be forced to take a hard battle and need to decide while one they want to take whenever they want along the journey. However, I do find it ridiculous I can't get trophies from random event bosses, like Death and The Warlord don't give you any.

Handling relationships is annoying, and I hate how skills can be chosen and tied to negative relationships and cause negative tokens for other characters. What I hate the most is one, it locks it to back half buttons of skills so 5 and 4 and so on which messes up my whole rhythm for the rest of my skills instead of just leaving it where they are, game I'll notice the big blue negative flame on my skill dw. Two, it'll choose skills that you haven't even used, how are you going to envious of an ability I have never used and would never use because it's awful. And three, how quickly negative relationships can develop because how is it when my Highwayman who I brought in immediately after my PD died is already making problems with my Crusader? Hasn't even gone out to a region yet.

There's also just so many buttons for tabs and inventories to sort through, why not just put Goals on the Map page and leave it there?

Created by Jonathan Blow who ought to blow his fucking head off with how boring this game is.