Reviews from

in the past


Main character is annoying and uninterested in the plot, level design is too backtracky and confusing, story tries to be interesting but ends up boring, but the combat okay.

i will pray to gaming allah everyday for filtering slopmaxxers with a gem like this

It's meh. It started pretty well, looking past the super long and boring intro, but once the character you're playing starts talking, you start to hate him. The gameplay also just feels off- dodges often do nothing in terms of saving you from hits and the melee mechanics are bad. It's just OK so far, probably never finishing this one unless something crazy happens. The open world made me put it down almost instantly, and I fear that's where the game was heading the entire time.


achei a gameplay meio chata, mas a dublagem é boa

while fun, the open outside area with the robots was not for me. the buildings were absolutely great though.

Atomic Heart has such a great atmosphere, and really fun gameplay. The character design, the bosses, the overall world you are in, is so fascinating, and ripe with story potential. But, the main character is such a blemish to this game, that it does hurt its overall score.

The main character is so annoying in this game, making quips every single second, now maybe he would be better if these quips and jokes were actually quite funny, but they aren't. They are just random, and make no sense. And are repeated, again and again, which gets tiring.

It really sucks, because a lot of this game is really good, it has good graphics. It has really good gameplay, it has a really cool world, but the main character just hurts this game so much.

With that, the enemies are so bullet spongy, and the Normal difficulty almost feels like the Hard difficulty for the game. Lot's of the side content is pretty mediocre, and not that interesting. I didn't find any side quests whatsoever, just little tasks you can do.

It's a good game, it's a very ''turn your brain off'' type of game, and just enjoy slashing up robots, and with that mindset it is good and fun. Just noise out the main character.

Overall: 7/10

Insignificant and dull. I already forgot I played this.

Sucked ass like nobody cares about the communists

Being totally honest... I finished this game in 2023 and I already forgot everything about it.

Achei que seria um jogo meio meme, mas me surpreendi muito com a historia e o visual do jogo, bem engraçado e com uma historia muito foda.
O combate acho q é a parte mais simples mas não chega a ser um defeito ou enjoar.
Nora melhor personagem.

I feel very proud of Russian developers! The real big game!

Gave this one a fair shot. Really liked the opening and the atmosphere of the game. Reminded me quite a bit of Bioshock. Once I started playing the game, it was fun and all, but it just wasn't drawing me in. I think I wanted more of a pure FPS, and the constant breaks and puzzles was just chopping up the flow for me. Maybe try it again one day, but for now, I'm done.

An oft overlooked game when considering the breakout hits of 2023, I feel like Atomic Heart is a praiseworthy shooter that promises good things for debut studio Mundfish’s future projects if they can keep us this momentum and passion.

Unfortunately, with as talented as a studio Mundfish clearly is, they haven’t yet nailed down dialogue, or for that matter quality voice acting. Going into the game I was no stranger to the fact that the dialogue and voice performances were less than stellar, so I made an executive decision to use the original Russian language setting and just turn on subtitles. That didn’t fix the clearly sophomoric and needlessly edgy script, but it made me roll my eyes just a teensy bit less when I had to read it instead of hearing it. Would definitely recommend doing that for anyone being held back from playing by memes they’ve seen online of the game’s writing snafus.

Because where Atomic Heart lags behind ten years in dialogue quality it more than makes up for in gunplay and graphics. Modifying guns with elemental mods, upgrading your high-tech glove to shoot electricity, frost, and telekinetic grabs, and perfecting the surprisingly reactive movement feels fantastic once you figure out what works against what enemy. Furthermore, the enemy designs were AWESOME, and what’s more they gave an actual reason to try different strategies what with their built-in immunities and weaknesses. Sometimes that means that you have a much harder time ahead, for when you don’t have the tools to most easily take down the boss in question, other times it’s a massive relief and provides a nice burst of happy brain chemicals when you can just melt the enemies because you’re armed for all occasions and have been upgrading smartly and in a wide range of upgrade paths. The only enemy that raised my blood pressure beyond enjoyment was the Plyush, the fleshly figures. Now that might be because I didn’t upgrade my combat axe particularly far, but I also think that limiting effective combat to exclusively melee methods are a mistake in all scenarios besides prologues. Regardless, don’t make the same mistake I did: mind your melee options.

Like I mentioned in passing, the game looks gorgeous as well. Graphically, it can compete with the likes of any triple-A giant. Only complication there is the game is quite spotty with stuttering and rendering new objects and environments, regardless of graphics settings. Only once did a bug force me to restart, but it’s something you’ll definitely notice now and again. Regardless, it’s still more stable than Fallen Order is five years later, as much as I like that game. Not that it excuses it, just wanted to add that comparison for anyone it might help evaluate the stability of the game.

The story was decent, if meandering at points. The back-to-back plot twists felt too predictable for what should have been game-changing, and it was clear rewrites forced things to be rushed. Which is made especially obvious when a certain someone dies near the climax of the game off-screen. Despite its hiccups, including the at-times confusing motivation of every character, the execution of its alternate history dystopia kept me intrigued enough to stay on the narrative rollercoaster. Granted the ending was strange. The “true” ending was the one that prematurely ended the game, while the “alternative” ending gatekept probably the best boss fight in the whole experience. I can understand wanting to continue the story in the DLC, and I know most people will get the boss fight ending anyway, however It’s a tad odd they didn’t or couldn’t weave gameplay and a satisfying conclusion together at once.

I would likely praise the open world too if not for the foolish decision to tie endless enemy respawning to every corner of the map. I’m not exaggerating when I say that you’ll not have more than a minute of peace in any square foot of the open world. The enemy spawn points, patrols, and respawns are brutal with a capital B. Kill them as many times as you want, some repair bots will show up to fix them up quicker than you can say gesundheit. I only hope they learn to relax the chaos in future installment/DLCs, because I would have liked to explore more than I was encouraged to.

Not without some very real flaws, I hold firm that Atomic Heart shows enough heart and genuine talent to overcome the weight of its issues. All the same, I would still strongly advise going into this game with a healthy serving of patience. For fair reasons and bad ones, Atomic Heart is a very polarizing title in the fickle, ever ebbing and flowing gamosphere, but it’s a title deserving of a fair shake.

i tried to finish this 3x its just so boring bro.. i tried

"caralho"

"Filha da puta"

"lataria"

jogo fraco demais.

um bom jogo, não é o que prometeu mas se for sem ter visto os trailers tu consegue se divertir principalmente atualmente ja que o jogo esta rodando bem melhor do que no lançamento

Flopei, começo super interessante porém do meio pro final fica super maçante, além de me ocorrer bugs chatos que me fizeram ter que voltar momentos atrás pra consertar

Me - Can we have Bioshock
Mom - We already have Bioshock at home:

It could be great, but it's extremely mediocre.

The atmosphere is great, the graphics are great, the scenery is great, there are some good ideas, an okay story, and nothing more than that.

The core gameplay is simply bad.

The gameplay is tedious 80% of the time, with horrible open-world design. Combat could be good, but it mostly sucks. There are unnecessary puzzles, and sometimes it feels too generic...


apesar do fps ser baixo e ter rolado alguns bugs, o jogo é muito bom

Es un shooter lineal entretenido, la historia es un bucle constante de plot-twist que nunca terminan de encajar y el final es abrupto como el solo a pesar de que el juego se siente estirado, mas en sus ultimas 5-6 horas que le vienen mas mal que bien. La banda sonora es bastante buena y acorde al juego.

huge deception...
i've been waiting for this game for years and i've never been so disappointed.
the "open world" aspect of the game is totally ruined by the enemies in the game who are totally omnipresent impossible to explore without getting attacked,we just pass the game to sprint in a straight line through the different areas of the game instead of exploring.
the game's story is juste bad, each character is absurdly mediocre, yet the universe seemed so interesting.
the only positive point I retained were the puzzles, which were rather nice, and the universe but honnestly once i finished the game i instantly forgot everything about it

Toujours certains bug et glitch même 1an après ce qui n'est pas très normal, sinon c'est vraiment un bon jeu. Un excellent univers bien sûr très inspiré de Fallout, en fait c'est un mélange entre ce dernier et Far Cry pour le gameplay en particulier donc j'ai beaucoup aimé. L'histoire est vraiment intéressante et prenante même si j'ai trouvé les 2 fins un peu abrupte surtout la plus longue (je me suis fait avoir oui).


This review contains spoilers

I overlooked this game because some people were saying it was bad, but then a friend told me the game was actually good, so I decided to get it.

First of all, I loved the game, I don't understand the whole hate around it. I like the story, the visuals are pretty (worth pointing out that it has some beautiful scenarios out there), the soundtrack is fire, the gameplay and combat mechanics are fun (especially the glove skills part), and there's stuff to explore (a large open-world map I wasn't even expecting, I thought the game was going to be more linear). The game also offers you different endings, you have to choose who to trust.

Also, the twins are so iconic (and hot 😳)! I got intrigued since the beginning about what they were about, and what the story behind them was.

Oh, I can't forget, I GOT TRICKED UNTIL THE END WITH THE ENDING I PICKED! I wasn't expecting that plot twist!

The game has some great ideas but falls short with basic weapon play and clunky movement. The game has some amazing art and sound direction.

Would recommend it on sale and if you are interested in games with different takes on the world

6/10 not enough of the twins

Damn that was awfully bad and it's a shame because the artisitc direction and the designs were so good. But the gameplay and level desing is just boring as hell, especially the gunfeel which just feels like you're shooting with a Nerf. Forgettable story and characters, horrible lockpick mechanics, over difficult arenas with way overpowered bots, useless open world and that's just half of it. Please let another studio hire the art team and give them the opportunity to create great designs for a game with good gameplay.

This review contains spoilers

What started as a unique experience, quickly turned into another blandish Bioshock / Dishonored copy.
I played the opening of Atomic Heart - where the Robots take over - and was blown away. The cinematography, suspense, and action were top tier. And then I continued to play, and all that spectacle slowly faded away. I stopped around the mark where your objective was to get orbs or something to escape, and then I had enough. I thought: "Are they really going to make me go through all these rooms before I get some kind of exposition for the main story?" And the answer was yes, so I quit while I was ahead.

The theme (at the beginning) was phenomenal, and the characters (while I didn't play enough to get a good grasp of them) seemed hopeful. Unfortunately, my abandoning of the game was caused from the subpar gameplay that I had experienced after this, and the stereotypical combat.

Maybe in another life, Atomic Heart.