Reviews from

in the past


Pros
Varied Levels With Lots Of Charm Put Into Them
Charming Characters
Almost Every Jiggy Is Fun and Interesting To Get
Good Controls And Camera
Wacky Transformations
Lots of Collectibles To Find
Fantastic Soundtrack
The Final Boss Is Great
Stop N Swop Is Really Cool

Cons
1 Frustrating Crocatile Minigame
The Entirety Of Grunty's Furnace Fun is HELL
Collecting All The Notes Is Kind Of Annoying Without a Guide

Confesso que a experiência teve bastante altos e baixos, enquanto o começo me agradou e impressionou, quanto mais ia avançando, mais o jogo apresentava alguns levels bem chatinhos e sem graça(aquela fase do navio é péssima), mas a reta final compensa demais, ela é tão boa, que supera todos as partes que não estavam me agradando.
A sequencia do quiz é uma das coisas mais insanas e interessantes que eu vi num jogo desse estilo, realmente merece todos os méritos e fama que carrega. Jogão.

If you haven't played banjo before play this over the original. The note system is retooled and a lot better and makes levels like Rusty Bucket Bay less stressful and repetitive.


to quote the late and great EatDatPussy445, "I mean its alright, overrated as fuck in my opinion."

Nem a nostalgia me fez ter vontade de continuar esse jogo, o controle é horrível, terrível, assombroso. Inúmeras vezes que eu morri na Clankers Cavern pq o nado é tenebroso de ruim. Além dos primeiros mapas não terem se mostrado interessantes, só comecei o jogo pelo fator nostalgia e talvez só tente jogar de novo quando a nostalgia voltar novamente.

Usual collectathon.
It starts to drag on even though the levels are really well crafted. The woods level was annoying, but the final level was pretty original.
It was ok.

always wanted to cross this one off my backlog. Superb presentation as usual from Rare. Enjoyed every world theme and looked forward to each new one to see what's next. the characters and dialogue were simple but charming. Some of the jigs are a bit obtuse and i found myself looking up a guide more times than i'd like. still having said that i'm really glad I 100% this game. Gruntilda's board game and final boss can go to hell, tho.

Please Microsoft, put this version of the game on PC, I'll buy 20. Please, with a cherry on top

First time playing.
Great game, not a 3d plataform kind guy but this one is really good.
Not a fun of the quiz at the end (terrible), but the game in general is amazing. Final battle is really good and the soundtrack is A+

I've held the (unpopular?) opinion that most of Rare's Nintendo 64 output has aged poorly. One game, however, that hasn't aged poorly is the original Banjo-Kazooie. This is still a captivating 3D platformer with incredible worlds, great collect-a-thon elements and a boatload of charm. It's a shame the rest of the series didn't sing to me, but this is still a phenomenal title.

Jogado no Xbox Game Pass pelo Cloud Gaming. Banjo-Kazooie é um jogo muito especial. A inventividade dos cenários, a diversão das músicas, o espírito de procurar e coletar, o design de personagens, tudo é muito, muito especial, remanescente de uma época em videogames que não vai voltar.

Mas Banjo-Kazooie também é um jogo antigo, com seus problemas (mesmo que a versão de X360 resolva alguns). Desafios levemente obtusos, controles que decidem não funcionar, progressões estranhas.

Podem me chamar de frouxo, mas o mês que esse jogo ficou parado já diz bastante sobre o porquê de eu deixar ele de lado por enquanto. Talvez as pessoas lembrem dele com carinho pela nostalgia, em uma época onde essas coisas não eram problemas, mas o melhor que tinhamos? Eu comecei tão animado, eu fiz o passeio na 1ª fase... simplesmente porque foi o que eu mais joguei do jogo quando criança.

Jogar Banjo-Kazooie e entender o quão especial ele é... só me faz querer que alguém reimagine Banjo-Kazooie para mais pessoas, incluindo eu, consiga entender o quão especial ele é.

This game was N64 nostalgia even though I had never played this before. A 3D platformer through and through. Fun collectables, platforming, transforming mechanics, puzzles, bosses, and worlds! It fits right in with my childhood games. I can't wait to play the next one!

é divertido, mas a exploração deixa de ser empolgante lá para o 3° mundo já. fiquei um tempo sem jogar e não senti vontade de voltar, talvez um dia eu termine

Revisited a childhood favorite for the first time since then. Holds up pretty well. Mumbo Jumbo's design is not great. Obviously the camera is wonky because it's still an N64 game so of course it is. Swimming is wonky because it's still an N64 game so of course it is. Beyond that just a very well done, fun, and charming collectathon platformer. Well also Grunty's Furnace Fun is one of the dumbest levels I've ever seen in an otherwise great game but whatever.

I love this game with all my heart! Except Click Clock, that place annoyed the hell outta me

My childhood. I played this and Banjo-Tooie all the time on the 360 as a kid. As an adult, this game still holds up to me. I could go on and on about the gameplay, the visuals, the soundtrack. It's one of my all time favorites. This game just oozes with charm, and it's impossible for me to play it without a smile on my face. Is it perfect? No, but it holds up very well and deserves to be considered one of the greatest 3D platformers of all time.

Ótimo pode jogar esses jogos que sempre vi na blockbuster e não pude jogar por não ter o console.
Plataforma divertidíssimo com essa dupla de personagens super carismáticos, é um jogo que te incentiva a buscar o 100%.

Amazing 3d platformer worth the praise! Extremely worth giving it a shot if you haven't already!

truly think moreso than others that this game is purely carried by people's nostalgia for when they played it as a kid. i played it as an adult for the first time and it was just a complete slog. unfun to control, boring stages, and a million collectibles make playing it feel like busywork.

i do like how the characters make noises when they talk, and the OST, while having a lot of tunes i find really grating, does have a few good tracks.

This review contains spoilers

Such a fun collectathon puzzle platformer. The first level was a bit boring and small, which I why I jumped off this game before. After sticking with it, I had a lot of fun. Some fun transformations that felt a bit underutilized and samey. The platforming is pretty challenging by modern standards and unforgiving at times (especially later levels). Some interesting and quirky puzzle design (stomp on a turtle’s feet to help it keep warm, fight a giant crab and then climb inside its shell, ship horn puzzle that is solved by playing the level’s theme song, shoot out a metal shark’s rotten teeth to climb inside, flushed down a toilet while playing as the pumpkin, ouija board puzzle, find three presents for the kid bears, stomp on a camel’s back to shoot water at a parched palm tree, mummy’s maze, land sled on bear father’s belly to pop out the jiggy he ate, etc. Gruntilda speaks rhymes to try to deter you from continuing your journey that are humorous if childish. It keeps her mansion from being tedious while running around its kafkaesque design. The last two levels were a letdown: The water ship level was extremely limiting and irritating when you fell in. The tree level was boring to keep traversing the same place and very difficult and unforgiving platforming. Some transformations along the seasons were cool to see though. Very good attention to detail for what was capable of the time. The secret boss (you have to 100% to unlock) fight with Gruntilda was legitimately challenging.

Really good game would recommend if you love platformers, it has aged very well, but it might just be because this is the remaster. I never played the original.

This review contains spoilers

um ótimo de jogo de plataforma, muito funcional, mas possui alguns problemas, como:

- da rusty bucket até a click clock tower (essa que é uma fase maravilhosa) se torna muito difícil progredir sem um guia por conta das jiggles necessárias
- o chefe final é bem frustrante, apesar de interessante numa primeira vista

Of all the games in Rare’s expansive catalog, Banjo-Kazooie best encapsulates the studio’s storied history. A quirky 3D platformer that represents Rare at the peak of the creative prowess, it was released on the Nintendo 64 at a time when the console was already flagging against Sony’s CD-powered juggernaut. The circumstances of its release, and Rare’s subsequent shift from working exclusively with Nintendo to joining Microsoft, have led the bear and bird to becoming a forgotten duo.

In any case, the creativity here is undeniable. Banjo-Kazooie feels like an indie developer’s fever-dream Unity platformer that was given enough support to blossom into a full-blown, high-quality game. Banjo and Kazooie are as zany as heroes come, and the supporting cast is even zanier. Who thought to pit the player against a crotchety green witch who always speaks in rhyme? And how about the “Game Over” cutscene, which in 2023 wouldn’t get off the drawing board, much less into the final source code? Green-skinned Barbie is so 1998.

Every room is different from the last, and the game always kept me in the dark about what was coming next. But when every level is an experiment, there are bound to be a few flops, and in Banjo-Kazooie the questionable design decisions disproportionately weigh down the back half. Rusty Bucket Bay and Click Clock Wood have finicky platforming bits, with long walks of shame when you inevitably fall and need to try again. Then there’s Grunty’s Furnace Fun, the final stage, whose name that’s only two-thirds true. It feels like a throwback to NES-era game design, with the bonus addition of guide-proof trivia questions thrown in just for kicks. I didn’t much enjoy it, though I admit I felt a small sense of satisfaction upon passing it and then laying the smackdown on the final boss.

While these sections are annoying in a modern context, one in which I have thousands of games to play and not enough time to play them, I suspect if I went back in time to 1998 I’d feel differently. Nintendo 64 game carts were expensive, and for a kid with just a couple of them, Banjo-Kazooie’s level of difficulty would’ve been a godsend, providing extra hours of fun. Although many players gave up before reaching the true ending, the good vibes they felt while dashing, jumping, and flying around the game’s lovingly crafted levels were crystalized in their memories for decades to come.

As I write this review, it’s already been over a week since I finished Banjo-Kazooie. Yet even now, with my playthrough not even a month behind me, I can already feel my recollections of the game growing fonder. Frustration fades away and only fond impressions of pure creative exuberance remain. Perhaps this explains why everyone thought Yooka-Laylee was a good idea until they didn’t.


Everything in the world of BK is so charming and alive. I wish Rare continued making games in this same joyful and colorful theme. Sadly, I didn't hear good things about the sequel but I might give it a try one day, who knows. Furnace Fun wasn't a good time for me, it heavily punishes people returning to the game after a long break, so I had to cheese my way through by looking up the wiki for answers (I feel bad for this). As for the final boss, it was probably the most fun and difficult boss fight I have ever played in a platformer. The game was so fun to play from start to finish. Highly recommended :)

Your sister, Tooty, has been kidnapped by the nefarious witch Gruntilda. It's up to you, Banjo, and your trusted, but surprisingly bitter companion Kazooie, to save her from having her beauty stolen. The only thing in your way? Gruntilda's luxurious lair, decorated with portals to multiple realms you must plunder for resources to reach your sister.

Man oh man do I wish that I'd played Banjo-Kazooie when I had a lot more patience for 3D Platformers that expect precision movements. I found that I myself was the biggest obstacle between myself and enjoying this touched up Nintendo 64 classic. It's a wonderfully designed collectathon platformer with 9 levels filled to the brim with a variety of objectives, collectibles, and new abilities to enrich your journey through Gruntilda's lair.

But.

It's also a 90s 3D Platformer. That means you have to wrangle with the camera, deal with a host of imprecise controls that become barriers to progress (I'm looking at you, swimming and flying controls), and some pretty obscure objectives that require you to make pretty large leaps in logic to complete. Especially in the latter half of the game's 9 massive playground-esque levels, I hit multiple walls where I really ended up scraping against every bit of the terrain in order to find some basic progress. You also have limited lives, and losing them sends you all the way back to not just the beginning of the level you're working on, but to the beginning of Gruntilda's lair. Every time something a poor choice or cheap mechanic led to the loss of all of my lives I could feel my blood pressure rising. Man.

Beyond my grievances however, is a colorful, huge game that really encourages you to dig in and explore everything it has to offer. Every level introduces new objects to engage with and a slew of new moves and new ways to convince you engage with older moves as you run, jump, and climb your way through each of the 9 levels. Not all of the level design is intuitive within the game's limited camera control and movement, but its a richly designed experience that's every bit as creative and interesting as its contemporaries; I found myself reflecting on my relationship with the later entries in the Spyro trilogy which are two games that definitely take a similar approach in collecting and objective driven gameplay to Banjo Kazooie. I love those games.

So why don't I love Banjo-Kazooie?

Well. I played them Spyro games when I was all of about 8 years old. My relationship with those games goes back an entire generation at this point. It's aged like a fine wine.

I played Banjo-Kazooie as a 27 year old. 27 year old had a pretty bad time. I yelled. Hooted. Hollered. Cheered when it was over. Because of course I did - I don't find as much fun in repetition as someone experiencing it for the first time as a child does. As someone who has that deep connection with it that goes back years. 27 year old me probably rates this a solid 2.5 stars; removing myself and looking at Banjo-Kazooie from the top down and understanding its target audience and its existence over time make its a far more engaging experience.

Banjo-Kazooie is pretty good.

Rare struck gold with this duo, as the original Banjo-Kazooie remains a great title even to this day, with the 360 version's QoL addition of all Notes remaining collected taking a lot of the load off of the player's shoulders. Absolutely worth a playthrough, and it's easy to see why this game made the bear and bird popular enough to be included in Smash Ultimate.

I had a teacher in high school who sounded exactly like the dolphin in Rusty Bucket Bay.