Reviews from

in the past


The story was actually better than the main game. The gameplay was also fun and I appreciate the addition of a new plasmid and new weapons.

The craziest thing is that this DLC is more stable than the main game, I didn't have one single crash or any technical issues while playing it while BioShock 2 Remastered crashed frequently.

Played on Linux

Amazing short and sweet thought provoking DLC. DLC done right. It gives you the good stuff you expect from the base game, and adds a bit more experimentation and new tools to play with.

This review contains spoilers

Minerva's Den is a heartfelt and touching story that takes the best parts of Bioshock 2's gameplay and encapsulates it in a short and sweet story about human emotion. Hearing Porters desperation as he tries to recreate Pearls personality with The Thinker as he realises he's gone too far is heart-breaking, and the revelation that subject Sigma was Porter the whole time was great, though slightly predictable as the end nears.

Muy bueno, lamentablemente Kaito Files lo revienta


The narrative twist of Minerva's Den works because it's a perfect punctuative knife twist at the tail end of a narrative that draws you in emotionally from the very beginning. This is a far more intimate story than I ever thought Bioshock as a franchise would be capable of, and that working in tandem with the claustrophobic, even by this franchise's standards, environments sets a singular mood. I found the design of the new levels to be engaging in a way even more compelling than the base game, requiring me to, at least on hard, scrape every inch of the environment looking for an advantage and use my entire toolbox more-so than had ever been demanded of me before. The short length not only helps to establish the feeling of intimacy, but also allows for a rapid-fire pacing of meaningful gameplay shakeups to keep things interesting throughout. Handily the best piece of Bioshock media, and that's by about 30000 leagues.

it didn't crash even one time, even more proof that this is the best bioshock gets

This DLC is probably the best DLC ever made, helped make an already fantastic game better, and helped influenced an entire genre of games moving forward. And yes, I am one of those people who likes walking simulators. You're free to hate me as much as you want but I still like what I like.

I remember playing through this DLC by complete chance, on my playthrough of the series. I had only played Bioshock Infinite prior to starting this playthrough and remember only having a minimal liking for it.

Years later, after completing the original and the sequel, I started Minerva’s Den. It has gone on to be my favourite in the entire series of games.
The way it rewards you for exploring the world with upgrades, rather than just buying them from vending machines.
The story, with its twists and engaging boss fights was great.
The new weapons introduced were all fun to use and added to the gameplay.

My only gripe with it, was that it didn’t last longer.

An excellent DLC expansion that has it's own compelling story, own environment to play around in, new enemies to fight along with a new weapon and plasmid to use against them. To be frank, I'd say that I had more fun in this DLC expansion than in the base game

Superb DLC for Bioshock 2. While I thought I knew where the story was going, I was completely subverted in the best possible way. It's not a long experience, but it doesn't overstay its welcome either. The story still feels like Bioshock, but now with an emphasis on Porter's story than Rapture's. It's intimate and moving.

The genius of the story is how it focuses on a smaller cast of characters and focusing upon them, rather than making Rapture itself the character. Sure, Rapture is a tragic place, but its characters are even more so. The small story amplifies this so well, since it chooses to have the location play into the story, rather than be its focus. C.M. Porter himself is a wonderfully designed character, and his interplay with the player is genius, particularly at the end when you finally meet.

The brevity of the setting is also well done. There is enough to explore and get a little taken in with, but not enough to feel lost in. Areas are compact, but densely populated with detail. The way the areas are laid out are set up to get you engaged with the game and plot. Weapons are plasmids are quicker to obtain, but there is still a great deal of variety. It definitely feels like a smaller version of Bioshock without sacrificing the feel of the game. For anyone wanting to try out Bioshock, this is a small enough and engaging story with really not much stripped out from the gameplay. While you will lose a bit of lore, you will still get a great deal of engagement from this DLC.

Definitely recommended on any platform.

Sinceramente, melhor que o jogo base, mantém as ótimas melhoras de gameplay do Bioshock 2 e traz uma história tão boa quanto Bioshock 1 , na minha opinião, o melhor que Bioshock já foi

Felt like a whole other Bioshock Game and not a dlc. Bioshock 1.5

very competent DLC but it is still biocock 2

Amazing, super fun and great story with a good twist, so much better than the base game.

This review contains spoilers

I now understand why people say Minerva's Den is such a great DLC for Bioshock 2. In this one, we are playing as subject sigma another big Daddy BUT it was revealed to us at the end of our playthrough that we were Porter all along. It actually did say that we were Porter based on one of the audio logs you can find and you listen to in the game but it absolutely flew over my head because why would Porter be a big Daddy now if he was still speaking to us through radio comms, and that's where the Thinker comes in. With it's function to copy a person's personality and the way they talk was well executed to the storyline telling how the Thinker was impersonating Porter all along and that it was speaking to us as if it was really Porter but the truth is that we "Subject Sigma" is Porter from the beginning. It was actually pretty smart and I liked the twist. Lastly, It absolutely crushed me to listen to the last audio recording we can hear at the end part of the game where Porter had the Thinker replicate his deceased wife Pearl and speak to him as if the Thinker is his long lost wife. I felt Porter's pain when he realized that it wasn't right and tried to immediately stop the Thinker from proceeding further of the Thinker speaking to him as if it his dead wife. You know same thing is possible in today's modern world with Artificial Intelligence, you can literally make something like the Thinker and possibly hurt yourself emotionally by creating an Ai replica of your loved ones. The ending cutscenes Porter was telling us a valuable lesson, It is to let go.

Solid art, S-tier weapon design, and a fairly moving storyline about love and loss. I would place it above Bioshock 1 and just below Bioshock Infinite in terms of my overall enjoyment (I haven't actually played Bioshock 2). The pacing of this game is perfect whereas those other two games outstay their welcome a bit. The commentary on human voice being "spoofed" by AI is weirdly relevant to this exact period in history. A really great game but didn't change my life or anything; I'll probably play it again some time.

This review contains spoilers

Good addition with lots of fun.

The DLC Minerva’s Den for BioShock 2 is a nice one. It has its own mini story in which you play as another Alpha Series, subject Sigma. It also has the Protector Trials which you can complete for some achievements.

The story is good and connects well with the original story of BioShock 2.

On graphics and sound, I have nothing to comment, those are the same as the original game.

The game features new weapons and a new Big Daddy type. It also gives you a reward if you complete the Protector Trials first, which are also included in the Minerva’s Den DLC.

There are a few minor complaints about this add-on like the bots and security that block your movement (just like the original game) and the sometimes poor parts of the story script when you are told things you already did, found or completed. It sometimes did not match with your progression. Also, the normal version of the DLC (so not the remastered) does have way more bugs like Splicers getting stuck in the walls.

Overall, BioShock 2: Minerva’s Den gives you a nice extra three hours of story and fun with new weapons and enemies.

Remaster is not that special, but still worth it.

burial at sea WISHES it could be this good

Pretty good plot twist, but a bit too short and the ending feels abrupt. Still enjoyed playing it even though the only additions are a plasmid and a weapon.

Definitely one of the best pieces of Bioshock media

there's this short novel written by Fredric Brown in 1954 called Answer and its about some researchers trying to find the answer to an ever present question in the history of humanity: is there a god ?

for this purpose these scientists begin to assemble a super fucking computer thats gonna suck so much of the world's electricity just so that it could study the entirety of the universe to give a proper answer to humans

and the thing that it says after booting it up is "yes now there is a god"

apart from leaving an everlasting impression on me as a short story made in a time when technology wasn't as advanced as we see today this was the very first thing that I thought when unraveling the story of minervas den

set some years apart from the main entries its about another fucking big daddy and another fucking rapture political issue but this time its spooky sci fi territory now with the introduction of a machine called the thinker and this incredibly advanced calculator can somehow predict stuff and do shit actually idk but it has some fanatics around so you go the thinker

the game is the same but with some different weapons or plasmids the laser thing is fucking fun and the magnetic field is an interesting addition and also the fact that the electro plasmid comes later into the game actually made me recalibrate the electro + drill combo spam rapture is still rapture the protag is still a big daddy it sure is a DLC

the story aspect though was interesting not only for the thinker worldbuilding aspect but also the main story with some incredible plot twist and use of the medium and an emotional conclusion to this original duology

goated dlc might I say

This game was cool, I loved the small bits of storytelling about Sigma put within the game everywhere- I think Subject Sigma's original self having an actual role in this game was really neat and I wish we got something more similar for Delta. Though I guess in the case of Bioshock 2 proper, the idea is to mostly focus on his role as Eleanor's 'dad' while Minerva's den is on a different case. Good DLC, I like it.

Joguei logo em seguida do BioShock 2 e como já estava acostumado com a GamePlay foi incrível, a história é bem interessante e super recomendo!

The remastered version does not work.


Since Im putting DLCs in the backlog I might aswell actually review this.

This was hyped as one of the best bioshock experiences of all time and im going to have to agree, expecially as a piece to elevate the base games package

It is just such a remarkably polished and well paced DLC with its own self contained story with some of the best characters and some more twisty, claustrophobic level design compared to the base game.

I avoided all possible spoilers or footage as it intrigued me for years and Im so glad besides a really kinda crappy new starting gun, it brought something special for the series with a new intriguing philosophical dilemma to contend with. Its a remarkable package despite not shaking up the series as much as say infinite would after, instead offering a story on par with the first game with many of the improvements in gameplay from the second.

I can see how the lack of that wow-factor could make it something more lowkey, same way how people could see bioshock 1 superior to 2, or even infinite over the other 2 games. To me however Its the kind of quality that has nothing to hide and I think is going to age gracefully as time goes on.

There barely is a better way to spend 3 hours on a first person shooter.

Um DLC muito bom mas muito parecido com BioShock 2. Quase nada de realmente novo com exceção da história que é muito boa.

необязательное дцл, что пройдешь его, что не пройдешь его. Неважно можно забить.

Quite a curious tale felt like it would be better if it was a stand alone