Reviews from

in the past


tipo fallout só que ruim

Envelheceu bem mal, principalmente por causa de seus sucessores. Ele não deixa de ser um bom jogo, mas jogar só depois de ter zerado o Borderlands 2 meio que mudou completamente minha visão sobre ele e por isso tem muita coisa que eu acabei comparando com o sucessor, apesar de ter vindo antes. Mesmo assim, pra quem pretende começar a jogar a saga, esse jogo pode ser um bom aquecimento, principalmente se for com amigos.

It's so interesting having played this game for the first time after having invested so much time into 2, checking out tales and very briefly for the pre-sequel, investing even more time into 3, liked the direction wonderlands forged for itself, and the other one with those tediore guards. It feels like getting into the backstory for the wacky side character and it's just something ordinary that made them eventually learn their own identity, becoming the loveable goofball who keeps getting those b-plots for some reason. My expectations for this game were far far off in the land of optimizing skill trees and farming weapon parts, and I instead get rake with a love letter slamming in my face.

The rpg elements of the borderlands games had also seemed so clearly influenced by diablo to me before playing this game, and afterwards it makes so much more sense. This game seems uninfluenced by any particular popular rpg but instead by the greater genre as a whole. They had useable med packs you kept in your inventory just to feel like each mission was an adventure as you used your 'supplies' out hunting, and unique artifacts for additional customization that allowed the skill trees to remain general with unfocused abilities for any situation. It was weirdly refreshing to experience, and crude in it's implementation.

Additionally, enemies hit hard in this game. We're far far before the time of Hellzerker Amara deleting entire areas of bandits simply with one hellwalker headshot, and way back in the times of multi-magazine tugs-of-war with action skills being used more to turn the tides rather than ctrl-alt-del. More often than not being under levelled meant losing health much too quickly and grinding became a must, but the missions you can grind are much more streamlined. Again it's refreshing, but I love me my shiny things and none of the cleanliness nor bells-and-whistles that makes the later games so replayable are here.

Plus I was expecting more from the story of this game, given how much the games between and including 2-3 reference it. Old haven in tales featuring a giant facility cutting into the town that simply isn't there in 1, referencing tannis and helena pierce in wildly different contexts in 2 despite them being equally as important in 1, Lucky being a larger part of the game in 1 only to end up as setup for a sidequest in 2, Marcus being the sleazy businessman he is slowly animorphing into a caricature and bed-time reader in later games, Atlas being set up to have this wacky technology for us to only learn about it in 3 after the company was hard reset, etc. It really feels like you're walking through npcs in the game, each leaning into unimportance as you leave each area, which is wild considering where the series immediately went with 2. It's much more focused on the vibe, being that of anarchic survival with overflowing mountains of discarded weaponry (despite the surprising lack of manufacturer identity).

It's difficult to treat this game in a vacuum given it's own story is basically setup for the next one (I didn't even know they foreshadowed 4N631's identity here), and everything that comes after is such a vast improvement in the aspects it decides to keep. I will probably miss the versions of artifacts as presented in this game the most, but oh boy am I glad 3 focused on movement and traversal so much cause this game only likes the w key and nothing else. Surprisingly, I can only recommend this game to people who have already played another borderlands game to completion, if only because I think my enjoyment worked because I had another game to marvel at the differences between. Or a friend, this game was clearly made with a multiplayer experience in mind

Enjoyment - 6/10
Difficulty - 4/10

My teenage co-op game of choice, until Borderlands 2 released lol. Very nice to revisit this game on PS4 and playing co-op with my girlfriend. The game did show rough points that clearly needed ironing out and it made me better appreciate Borderlands 2.
🏆


Hate me with all you might but I just don't understand how this was considered the GotY.
The animation feels odd and the mechanics are something, in this game, that make me feel anxious. I am not a fan of super wow "God bless America" American series so this wasn't for me.
I quite love shooters myself but this one didn't make justice. At least there is the co-op option so instead of taking this crap all by yourself, you can gag together with a friend.

The OG looter shooter. Dated in some aspects, but still amazing.

Keeping the charm and gameplay that make the original work so well, Borderlands GOTY adds new Quality of Life features and improvements that enhance the game.

Good game, I can understand why it got a sequel. Not very much of a curve in difficulty nearing the end it's more like a spike.

Bosses are pretty pushy or just annoying depending on what they have, and a lot of the game feels pretty same-y.

A lot of these things are fixed in the sequel which is good, but this game really should have cut down on some shit.

I played this game with my neighbor but he had already beat it so he skipped through all the dialogue when we played it and I had no idea what the fuck was going on.

Can be a little rough around the edges. Still a good time nonetheless.

oh man.. how did people play bl2 after playing this?!

Borderlands is a very basic looter shooter which thrives on your desire to mindlessly shoot goons as they return bullets in your direction. Although the inclusion of co op presents the perfect platform for you to mess around with your friends, as a solo endeavour, there is much left to be desired. Ignoring the major objective optimization issues plagued with this version of the game, there are many questionable design choices that serve to dampen the experience of a single player playthrough.

As a standard, this game will become unplayable around 1-2 hours into every play session unless the program gets reset. There is a chance you are able to fix this by instructing the game to use the GPU instead of the CPU because apparently that is not the default already.

Combat is the heart and soul of Borderlands, as even when listening to quippy one liners, all you are typically doing is either shooting enemies, receiving a text prompt initiating a mission to shoot enemies, or activating a text prompt to conclude a mission where you shoot enemies. All missions are obtained through talking to any characters or interacting with objects or quest boards. Unlike how most games would tackle this, however, Borderlands just has each quest start and end with a notification pop up whilst the NPC talks about any relevant or story beats in the background. Due to this, the entire game just boils down to running over to a destination, sometimes across several of the small map hubs just to shoot some guys and run back to where you picked up the quest. Additionally any form of skill is thrown away through several different elements, including the weapon accuracy, feel of gunplay, and limited movement options.

The game includes an accuracy stat on every gun which creates an infuriating feeling of inability to improve. Especially when sniping, the accuracy stat can prevent you from making the perfect shot. This statistic is successful when balancing automatic weapons, but any semi auto or bolt action weapon becomes frustrating to use with anything less than a 95 percent accuracy stat.

On top of the accuracy shot causing missing bullets, most moving targets require shots to be aimed ahead of the enemy’s position for any chance of impact. The possibility of this being due to server issues is unlikely as it continued to persist even when playing in offline mode. The chances of this being a deliberate design choice is also scarce as there seemed to be an equal amount of tracking no matter how far or close the enemy is. Therefore it appears to be yet another issue with this version of the game.

Borderlands also has a sensitivity setting which ranges from 0-100, however it will only let you choose on increments of 10. This usually wouldn’t be too much of an issue, however where I am used to playing anywhere from 5/10 - 7.5/10 in most games, on Borderlands I had to play on 20/100 which was still too sensitive. Perhaps a 15/100 would have suited me better, however due to the increments of 10 I was unable to choose the perfect sensitivity. Although this shouldn’t be too much of an issue, what is really troublesome, is that this is using one of the lowest sensitivity settings available.

Most of the combat simply boils down to cover shooting or running and hiding whilst taking shots when you are healthy and reloaded. There are no evasive manoeuvres such as dodging, or sliding, only a very floaty jump which can be alright for platforming, but doesn’t do too much in terms of attempting to maintain momentum and avoiding fire. Actual combat also consists of shooting the enemy and aiming for their weak spot, whether this is their head, or something else. Although this can be satisfying at times, it all begins to feel very much as though the expected approach is using teamwork within a squad to have one player draw fire, whilst the others unload into the enemies, especially when it comes to boss fights. As a team based video-game, this could work, however when playing solo (as I did), the combat can feel very unsatisfying at times, with there being a constant overwhelming feeling of either cheating the enemy or being blatantly incapable of defeating the enemy.

To break up the shooter segments, the developers decided to add vehicles into the game. They can be enjoyable to drive once you become accustomed to the controls, however even then, vehicle combat is barely bearable. Steering is controlled through the direction you aim, which means that when in vehicle combat, such as one of the main story boss battles, it is impossible to shoot at the enemy without driving directly at them, eating anything they shoot at you. In coop this wouldn’t be a problem since a teammate can sit in the back gunner seat and shoot in any direction whilst you drive. Somehow, the developers didn’t consider what a player would do if playing solo, creating one of the most frustrating experiences I had in this game, only worsened by the fact that you lose money every time you die, causing me to have nearly emptied out my entire bank account just to complete this mission.

Obviously, as a brainless looter shooter, the story normally takes a backseat, and Borderlands is no different. The narrative is completely missable, and none of the other gameplay elements really pushed you to want to know what was going on. Overall the plot feels like more of a reason to have you shoot things than anything else. It especially doesn't help that the story is given to you entirely through audio logs and voice channels which can be drowned out and overpowered by the sounds of some guns and combat. On the opposite end, if you don’t care for a story and just want to run and gun, Borderlands may be what you’re looking for.

If you desperately want to play this game, do not play the Game of the Year Enhanced Edition. On top of all the subjective issues plagued throughout the design of the original Borderlands game itself, this version has the luxury of including several objectively game breaking issues that require meddling in the files of your computer just for a chance of them to be mitigated. Safe to say this version was not at all optimised as my research shows that many significant objective flaws are isolated to the “Enhanced” version of the game (regardless of the hardware you run it on).

[Main Story] + [DLC]
**
There is some bug in the game that left me with some frustration like repeating some side quest because the enemy was inside a wall of the building, but taking it out I loved playing the game not for the story I found a bit mediocre, but rather because I've never played this kind of genre RPG with FPS. The point that I found negative in this game besides the bugs, was in the dlc's there is no teleportation between the various areas.

this shit is boring even with friends how do you do manage that

I enjoyed the grind of this one more than the 2nd, but something about this version of Pandora feels less compelling to me. The final boss is also laughably stupid.

Único jogo da franquia que joguei e me rendeu boas horas de diversão.
O jogo não é perfeito. Ele tem alguns elementos meio defasados e chega um momento que fica um pouco repetitivo (joguei sozinho), porém é uma boa experiência.

More than anything this game is interesting for being the first "Looter Shooter". Honestly what makes this game even more interesting is the fact that the dungeon crawlers it was based on were a mostly dead genre when it came out. Even the ones that did were mostly PC exclusive. So being able to get any dungeon crawler type game on a console was awesome enough.

The game itself is alright, shooting feels alright, story feels alright, loot feels alright, art is alright. Nothing done specifically well but for being the first of it's kind it has a unique charm and edge. I guess one thing this game has is a lot of content especially when it's the complete edition. So if you do like what you see there's more of it.

As for the "remaster" they released I believe it was mostly QOL of stuff which is fine, at the end of the day if you want a real upgraded version of the game you can just go for one of the sequels.

You can safely skip this if you want and just play 2 or hell even 3 although 2's main villain, Hansom Jack, is worth seeing.


I don't think this game does anything better than Borderlands 2. I might have enjoyed this more if this was my first entry into the series but after playing BL2 first.. this game is rocky.

The story is almost entirely non-existent. The main antagonist, Commandant Steele (if that's even her name), is a complete non-entity. You run to one location, do a quest. Run to another location, do a quest. There is little connective tissue holding the story together. It really just feels aimless.

This game really likes the color brown considering most of the environments are a dull, rocky, brown landscape. This is something BL2 greatly improves upon with locations like the Eridium Blight, Caustic Caverns, and Opportunity. Many of the locations just bleed together in this game.

Despite all of this, I still had an enjoyable time. I think that just goes to show the strength of the gameplay of the Borderlands series. Nothing beats the excitement of killing an enemy and seeing a flash of purple or orange loot. This game has lots of potential and I'm glad to see that potential was realized in BL2

After seeing that atrocious movie trailer i decided i wanna go back through the entire Borderlands series replaying/playing all the games and DLC. Starting naturally where it all started Borderlands. Graphically Borderlands hasn't held up, with an awful colour palate that hurts your eyes after playing for a couple hours, at least the cell shaded style adds enough so it isn't completely awful to look at. The story is fine, its pretty bare bones, a lot of go here, do this, kill that. nothing complex about it, i will say the games villain is pretty shit though, they never pose a real threat and only make them self known about half way through the game. The gameplay i'm happy to say has surprisingly held up, considering the games age. I had a good time shooting my way through Pandora, this gameplay loop has evolved significantly even just within the series. The vault hunters are definitely at their worst here, with pretty boring skill trees, and mediocre action skills, but what can you expect from the first title. This is definitely something that was greatly improved in the following games. I'm actually shocked i had as much fun as i did, i was expecting this to have aged like milk, happy to say that i'm pleasantly surprised with my revisit to the first Borderlands.

None of the other Borderlands games capture the same joyful gameplay loop that this has.

I know this is probably a weird opinion to have, but Borderlands 1 is the best Borderlands game. I mean its only really in a competition with 2, since pre-sequel and 3 are ass, but after playing all of them, this is still the one I have the most fond memories of, and the one I feel outshines the others.

For one, I like the setting and environmental design in this game the best. I feel like the sequels get a little bit too space-tech for my liking, so I really enjoy the post-apocalyptic badlands vibe that this game has to offer. This game also has the best cast of characters out of all of the games (except Zero). All four characters feel very focused and complete, and when you get them upgraded they feel extremely powerful. There's nothing better than sending Mordecai's bird out, covered in acid, to go kill five guys in one shot.

The story is the most simple out of all of the games, but I think its to its benefit. I will say 2 does have a better story, but I like this one just fine enough. Its fine all the way through until the end. And of course the art style of this game, with its stylized comic book textures, is gorgeous, and really helps the game stand out from other shooters. The remaster makes this game just look incredible, it improves on the original in every way.

The gunplay is super refined, and feels great especially with this remaster. Like I said before, each character just feels so unique and complete, you can pick anyone and feel powerful playing them. All of the gun types feel great to use, especially snipers, and there's plenty of variety on everything that you'll never get bored. The game is even better with friends, too.

I only have a couple of issues with the game. One, the final boss fight is kind of disappointing. The ending is supposed to be a twist, but I'm not a huge fan of it, since the game was building up a final boss the entire time, just to have a switch at the last second with a bland, boring tentacle monster. And the worst part is that the fight is extremely easy. So the ending was a bit of a letdown, but I enjoy the core gameplay of this game too much to let the ending ruin the experience.

The other thing is that, while I enjoy the environment of this game the best, I can recognize that it does get pretty boring after a while, with some areas looking kind of similar to others, and some areas feeling a bit empty. Not having great music tracks playing during gameplay and travel doesn't help with that, either. But, in the end, those are minor gripes that I have, and I still love this game.

This is definitely one of my favorite games of all time. I still need to finish getting all of the DLC achievements I'm missing, but I completed the game on Xbox 360 and now am almost done completing it again. Borderlands 1 is a very comfortable game that I'm always happy to come back to.

The first milestone on my path to playing all the Borderlands games + DLC in order thanks to that offer on the Pandora's Box bundle. Haven't played this one since it first came out back in 2009. I remembered that I wasn't a fan of it back then, didn't like the ending and the game felt a little too hard. Of course this was because I didn't take the time to level up properly.

Skip to 15 years later and I must say that I thoroughly enjoyed the game. I took the time to do the side quests and level up so I was able to blast my way through the latter half of the game. A strategy I didn't really follow the first time around and paid for it dearly with one tough fight after another. The ending is still a bit of a dud I found but now with the sequels it doesn't seem that bad, just another link in the narrative chain.

The DLC was pretty fun all around too. Other than Underdome which I didn't play as it's not a campaign DLC. A few narrative threads here and there like Athena, whom I never knew the backstory of when playing the pre sequel as this is my first time playing the DLC.

The world was a lot of fun as well, a bit more barren when compared to 2 and 3 but still has character. This is also explained in the sequel in a way as before the opening of the vault this planet was of little interest to anyone.

This game and a few of the era are the games that give rise to my "concept game" theory. The first entry in a given series is usually a sample of what that game can be, Assassin's Creed, Watch Dogs etc. With the sequel being the one people remember.

boring
Unbalanced Mission Difficulty
Trash enemys
empty and boring world.


This review contains spoilers

Best Looter Shooter I have played.

Borderlands is a fantastic game. It combines high paced action with good mechanics, a fun story, upbeat dub step music, humour, filthy jokes and does not take itself seriously.

The story is a little cliché in my opinion but works well for the concept of a looter shooter like Borderlands. Just hunt for a lost treasure which is exceedingly difficult to find.

Borderlands is a massive game with many, huge, open world maps. There are tons and tons of side quests you can complete for a nice new weapon, some cold hard cash, or a new skin (colour for your outfit actually). Each side quest is more ridiculous than the previous one and the use of every inch of the map makes this game worth every penny you spend on it.

The cell shading animations are nicely done, and this is the first game that I saw that used this unique technique. It gives a cartoon feeling, while still playing a fully rendered 3D game.

In the music department, Borderlands does also not disappoint. It got a lot of energetic dubstep fight tracks and nice calming ambient music in the background, while you pump a bunch of psycho midgets full of lead.

The progression feels rewarding and the game is well balanced. Enemies get stronger with you but are still beatable. If you stray to far from the main story line and enter certain areas beyond your level, enemies will wipe the floor with you, so you know what to avoid and come back to later.

The main concept of this game are the guns, finding legendary shields, weapons and relics for your character and develop yourself into a well-rounded killer. It is really fun to play with friends and makes for a good evening of fun. The different elemental weapons you can find is a good concept and makes you think, and plan which gun is best for what situation.

The use of enemies like midgets, psychos and Bruisers makes this game as ridiculous as it is hilarious. Midgets make high pitched screeches when you blow them away with your shotgun and psychos list all the things, they want to do to you when they mindlessly run toward you. Bruisers complain about their beautiful faces when they melt away by the acid in your special Maliwan rifle. It is just great fun. Also, Claptrap and his stupidity is genius and gave a few good laughs throughout the game.

I enjoyed every minute of the game, it is story and the collecting of loot, cash and special items. And then I played the DLC’s. My god, they were even better.
The DLC’s are all over the place and add a fresh new mini campaign in each one of them with a completely different idea and style.

You got Claptrap’s Robot Revolution in which he is tired of your sh!t and goes rogue. You stop his glorious revolution while blasting samurai Claptraps back to the scrapyard, collecting pizza and lady panties. It will not get any better than that.

Then you got The Zombie Island of Dr. Ned, in which “totally not Dr. Zed” from the original game brings the dead back to life and you need to stop him. Collect brains, brains, and more brains, kill his monstrosities and eventually “Dr. Ned” himself.

They even added a wave shooter mode in Mad Moxxi’s Underdome Riot. I personally did not like this DLC as much because of the unforgiving difficulty and the fact that it is impossible to finish in solo. If you don’t have any friends (or friends with time on their hands), bad luck for you my bro.

And lastly, there is The Secret Armory of General Knoxx, in which you search for the holy room of guns to make yourself invincible. Of course, this is not easy, and a ton of Crimson Raiders try to stop you, just as the depressed General Knoxx himself, whose only wish is to die.

I like that they combined jokes, characters, and events from the main game and the other DLC’s into each DLC, it makes everything feel more connected. Examples are Zombie T.K. Baha (killed in main game) and General Knoxx as a puppet in Claptrap’s revolution, who finally died in The Secret Armory of General Knoxx, just like he so desperately wanted, but now is back as a zombie-puppet.

Overall, this game and it’s DLC’s are in my top 10 favourite games of all time, and I would definitely recommend it to everyone.

To put it simply, the combat of Borderlands doesn't truly hold up to its sequel. However, the story does, finding a better working mix between serious and funny tones than the game it precedes. Whether it's a worthy trade-off is up to the individual player, but overall, the first Borderlands is at least incredibly competent in how it handles its MMO-like gameplay systems. The DLC is likewise so, if not a tad unmemorable.

Very fun with friends, and the cars are the most fun and broken in this game(or so what I’ve seen so far). Besides that though nothing special in terms of story or gameplay, just a fun run over enemies and gun down mobs game. Lilith abilities are also very fun to use and I be abusing the shit out of them and running mad fast lol.

Man, this game has not aged well. The shooting sucks, the humor doesn't land, and it looks incredibly drab. The RPG elements are fine, and I'm glad they iterated on it in future games because maaaan I am so not finishing this.