Reviews from

in the past


Expansive and complex story that's a joy to unravel, alongside my favorite battle system of any JRPG ever. Absolutely an underrated gem.

I really wanted to like this game but I couldn’t. Way too many lacklustre characters and felt the story dragged on.
Interesting combat mechanics but that’s about it for me.

I may be lenient on this game for just being a cozy game I played at the right time, it was nice to go back to a ps1 jrpg again, despite maybe those games handling certain aspects better, while I haven't played Chrono Trigger, I know enough about it to understand why the fans of Trigger or other ps1 jrpgs, may be disappointed or not look as fondly on this game as they do others.

The game is ambitious and weird, but that is why I like it. But it also has a incredible soundtrack that beautifully sets the mood for the paint-like prerendered backgrounds the game features as well as unique designs for the party members that range from more 90s anime characters to more cartoonish creatures that I personally enjoy in rpgs. the novelty of 45 party members is that a novelty, with such a wide arrange of characters most of which are outclassed by others in the gameplay department I assume the intention was to see who you would get/find on your playthrough to harken back to a time where you would share game secrets with your friends in real life or on early message boards.

Because the more you have the less you really are going to end up using considering there are parts where doing the plot dumps you with 3-5 at a time, not that a lot of party members can' work look at any strategy game or games with larger parties, I'm told suikoden does it well,

But chrono cross has 2 party members you can pick and the protag who can't be swaped til new game plus.

as for how each character effects the plot it really is going to vary, again there a lack of general focus on a group of characters, aside from a few select characters that get a kind of arc at awkwardly paced moments in the game some of which are entirely optional, there's really only one character who I can say is safely consistently well written.

that being Kid who is such a fun character that has a strong relationship with the player over the course of the game that I genuinely cared about her, her dialouge was charming and her backstory and motivations were paced well, and maybe that was the intention to have her be the main focus, that's not to say she's the ONLY character that has any arc or development, characters like Radius, Fargo, Karsh, as well as one of the main antagonists are interesting and well written I would say like I said before they kind of come in at weird times, which I can forgive and it isn't like characters NEED an arc to be good I have a few favorites that really don't do much like skelly or ponshul or leena.

But people who like their rpg casts to be more focused where each maybe at least gets a small arc and enough screen time may not enjoy this game as much.

despite me preferring a more solid smaller focused party I wont lie when I say how much I enjoyed the pure adventure and spirit this game carries perhaps from that aesthetic and music it has, I do resonate with the themes despite the fact if you played an rpg from this era I doubt it will be anything that new that will blow your socks off ( at least if you played FF7 or xenogears), ive seen some people call the themes generic "humanity bad""war bad" themes but for the time it works and even if its a tad generic, I think this is the writing aspect of the game that it handles well what it lacks in character writing makes up for in what it does want to say, including how it handles discrimination which I wont spoil much but being able to experience it first hand later game when you did not experience it early game is a fun way to show it just simply through npc dialouge which is just a fun thing from this era of games.

as far as gameplay goes it has a system where you can basically equip almost anything on anyone and the aforementioned 45 party members makes it so you will probably have someone good for whatever your team needs, the elements system is quite interesting and I had fun just setting up my characters and preparing for a fight, you can run away from anything in this game including story bosses, which is nice for the preparing for battle or loading a previous save to swap your party, I think this aspect of the game was made to accommodate amount of party members, and personally that part works for me, the bosses feel often like puzzles but in a fun and challenging way regular fights are kind of whatever but the bosses are where the gameplay shines. a minor gripe maybe is that physical is way too good late game I feel magic just gets kind of outclassed for the most part would have preferred more balance in that area, early game is the opposite where magic is insanely strong but its more balanced since the stronger spells are at higher levels on your grid, which I enjoyed, I would critique how some party members are kind of useless but I went out of my way to get everyone which I am sure that was not intended for a first time player. A friend of mine also playing the game around the same time used different party members than I did because she decided to go in more blind on that aspect which I think does add replay value to the game as well as a few plot choices that really don't add much other than thematic value and if you want to be a dick to kid or not. Combat is simple but effective and exploration is really fun to see what secrets you can find which is something I do genuinely miss from this era.

no title relevancy intended but this game is very much a time capsule for this era in a very fun way, It won't be everyone's cup of tea, but if you are in it for the adventure and aesthetic of this era id say the themes and excellent worldbuilding and simple but overall fun gameplay, and mushroommen will show you a nice adventure I almost didn't want to see end.

I tried to like this but it just wasn't happening


Ridiculously underrated game, simply because of its predecessor. Unique battle system, great music, great environments and interesting story.

better than chrono trigger solely because of da vibez™

This review contains spoilers

what a beautiful game, would give 5 star if not for the life song wich is ridiculously hard to discover without a guide, but hey, it can be an amazing experience for some people. overall such a solid jrpg. that game will leave a scar and a post game emptiness in my chest.

I swear every single time this game tried to go all "HUMAN BAD, NATURE GOOD" cracked me up, not because I disagree with environmentalism or anything, I just think they did this in an incredibly silly and heavy-handed way here. It's weird because Chrono Cross was released by the same company that made Final Fantasy VII, that game also had environmentalist themes except they were much better handled and more relevant to the plot compared to Chrono Cross' story being this convoluted mess that tries to be a lot of different things but doesn't excel at any of them in particular.

That being said, I do think there are some good isolated moments in the story, the battle system is fun and the sheer atmosphere evoked by the gorgeous art coupled with one of the most beautiful video game soundtracks of all time make this worth playing at the end of the day.

Gameplay: Very good
Story: It's an story is very deep and although it has several references to Chrono Trigger, it does its best to detach itself from that game in order to be a game of its own
Music: Really good
Replayable: If you want to take out the other endings and the ex-dungeon
Streamed: Yes although I am currently streaming it

The combat is really terrible and the story breaks down really hard at the end, but the aesthetic is unmatched. What a vibe, what a head trip.

A great game both in spite and because of its connections to the masterful Chrono Trigger. While it took me a little while to come to grips with the combat system, I wound up liking it a lot once I did. The story's really existential and fascinating, if clunky and convoluted. Absolutely excellent music and art direction, with its bright colors saturating coral reefs and coastal towns. It may not be Chrono Trigger, but it makes a statement all its own

The only thing better than the game itself is that fire soundtrack.

O facto de alguém dizer que isto é melhor que o Trigger é um crime

No hubiese podido pasarme este juego en un tiempo razonable sin guía, y me he tenido que leer tres resúmenes del argumento tras terminarlo para entender la historia, pero no puedo decir que no a un RPG de Squaresoft, y menos con esta música.

tldr: Masato Kato, quiero de lo que te fumas. Yasunori Mitsuda, te como los hue-

One of my favorite JRPGs with a lot of uniqueness wrapped up in one package. As something related to Chrono Trigger, it does quite a bit to separate itself as it focuses on dimensional rifts rather than the passage of time which I found far more appealing. The writing and localization is pretty dry but doesn't stop it from having some great impactful (and hilariously dissonant) moments that feel like they matter in the long run.

Really the only reason I even ding this game a half star is its endgame is, as I hate to say it, very rushed and poorly thought out compared to much of what the game has to show before. It hastily tries to wrap up its plot and tie into Chrono Trigger in a very haphazard way which it honestly didn't need to. Had they kept more focus with its connection to the prototype of this game, Radical Dreamers, I feel this would've been a slam dunk. However, I digress as that's not the case.

Still if you want a trip on the more bizarre side of JRPGs with a colorful cast, gorgeous visuals, unique mechanics, and a soundtrack that'll knock your socks off, this is a game I would absolutely recommend.

This review contains spoilers

How beautiful humanity is, in being given the opportunity to take and to give with no real repercussions. At least in the animal kingdom, where we can successfully wipe out and destroy homes of entire species. To be given the opportunity to have the world and all its possibilities given to you to use as you please. For good or for evil. But how can we appreciate what is good without ourselves committing evil, most painfully when we thought what we were doing was best.

Chrono Cross is a truly beautiful experience. It’s a game that really wants to push boundaries and ask uncomfortable questions. What is it like discovering evil in what only has brought you good? What lengths are you willing to go to help the ones you love? Can you blame those that choose to follow in your footsteps?

Serge and cast go through these difficult questions with the inability to look away from them. Serge sees the ugly in a world he had only seen beauty in before. He experiences hate and racism received from Lynx’s eyes in the hometown Serge had only known for providing him comfort and safety; he goes to help a friend escape death only to create total environmental warfare; even when saving a child from a literal burning building, Serge unfortunately has no other option but to abandon her afterwards, resulting in her having only two pathways: burning to death in the fire, or growing up forever traumatized and hurt.

It continues the cycle of what man has always wondered. Why does so much pain result from trying to create beauty? Why weren’t my good intentions recognized, or helped in the way I intended? Why does bad still happen when I try so hard to create only good?

The answer is simple! As Cerebral Fix famously said, “Life sucks… and then you die!” Life can hurt in unimaginable ways, both physically and emotionally. Happiness is fleeting. It flies in and out of our days like a bird, singing a beautiful song that we want to revel in all our life, for one moment while the sky is blue, not to be found on the days with dark clouds and gray skies. But fullness - that is deep in our soul. When we have that, it never leaves. Fullness encompasses everything. It’s what allows us to be fully human in all the raw, real ways. How can we know true joy if we never learn to know sorrow? It’s something fairly common in Eastern religions, with the taijitu (Yin & Yang symbol) being the visual representation we most often see in the West. What is yin without yang, and vice versa. We see it poetically compared with fire and water, light and dark, a Home World and Another World.

Chrono Cross involves many elements and themes that games like Undertale get (rightfully) praised for, yet instead gets a very large amount of hatred for its incredibly interesting message and way it goes around telling it. Undertale more directly points its finger at the player, and states to them its message and 4th-wall break. Chrono Cross isn’t as direct about it, but still makes it clear its intention. At the end of the day, I guess being connected to the very popular Chrono Trigger and changing the formula as much as it did would just never be a popular choice with the fanbase.

I genuinely can understand the immediate dismissal of the new fighting system, especially if you loved the format of Chrono Trigger, but I ended up really loving the color fight system. I liked playing around with which party members to use and making good armor and weapons for the ones I used the most. The story progression was similar to parts in Chrono Trigger I really liked, such as the eventual open world aspect to exploring and finding more optional lore to party members, as well as playing around with the environment to find/upgrade weapons to insane strengths. It worked well with the story too, with Serge getting the player used to white elements, and completely getting it switched once transferred to Lynx. I always am a sucker for good story and gameplay mixtures.

Chrono Cross is a very strong and emotional experience. The graphics are some of the best I’ve ever seen on the PSX, the music is unbeatable, and the main cast of Serge, Kid, and Lynx create an unbelievable story. Chrono Cross has the player sit and internalize both the beauty and suffering that human life entails, gives, and forces onto all others. Life can be a disgusting, miserable, little thing, but in the end, if given the opportunity, should we really throw it all away?

Chrono Cross is a bizarre game, that's really the best way I have of describing it. If I knew nothing about this game and just sat down and played it, I wouldn't have known it was a sequel to Chrono Trigger until maybe 10 hours into the game. But yet, I really think that works in this game's favor. Chrono Trigger is one of the most influential JRPGs out there, so a making a sequel similar to it would be hard to get right. I think Chrono Cross going in an entirely different direction really works well, though I'd still say it's not as good as Chrono Trigger.
To get through with the story first, I don't really know what to say of it. I feel it's one of those games where the less you know about the story, the better. It's this maze of distortion and bewilderment, but I do think it works well in the end. I don't really want to go into anything specific because of that.
The combat is really interesting! It takes more of a turn-based approach than its predecessor, and I really like the systems it has. Nigh fully customizable movesets for each character, and so many ways to approach enemies in general. Rarely did the game ever challenge me, but those moments that they did were really memorable because of it. One integral aspect of the combat that I really loved at the end of the day was the leveling system, or in other words, the near lack of. Levels only really happen after each major boss fight, and you rarely gain stats from generic enemies. Sure, that means that there's no way of getting stronger through simply level-grinding, but at the end of the game, that really felt like a nonissue. The game felt properly balanced to where you don't need any grinding at all as long as you understand the combat mechanics enough.
Another major part of the game is just, how many playable characters there are. Though unable to obtain them all in a single playthrough, this game touts 45 playable character total, which is absurd. I remember getting I think 36 characters? So you can get a generous amount in a single playthrough, especially since you can only use 3 in battle at a time. And while I really liked trying to obtain every single character I could, I ended up really not using many of them, and sticking to a main set of three.
While I don't think it's as good as Chrono Trigger, Chrono Cross still ended up being a fantastic JRPG. In fact, when I first planned to play this game, I thought it was PS2 game, so I was surprised to see that it was a PS1 game instead. Chrono Cross is definitely weird, and I'm unsure if many would like it as much as I would, but I'd at least recommend trying it out.

If they made Xenoblade Chronicles a good game.

Chrono Cross is weird. It's an alright game overall, but it makes for a very strange sequel to Chrono Trigger. I’m not a huge fan of Chrono Trigger, but I did enjoy it overall. I’d probably say the exact same thing about Chrono Cross. But there’s almost no overlap in why I like each of them.

The things that Trigger did best, Cross was terrible at. It was annoyingly slow both in its overworld movement and in the battles themselves, making me desperately wish there was a fast-forward button or something that could speed things up a bit. Whereas Trigger has a small main cast of (generally) good characters, Cross went for an ensemble of characters the vast majority of whom were worthless in battle and forgettable in their personality and role in the story. And where Trigger had a very simple story that seemed more of an excuse to see a bunch of different locations, Cross’ plot was convoluted and stupid as hell to the point where it feels like they took 3 different ideas for a story and just shoved them into a blender.

But the same holds true in reverse. The things that Trigger was bad at are the points where Cross was at its strongest. Thematically Cross actually had a consistent message that, while awkwardly executed at times, at least had much more presence than anything equivalent in Trigger. While Trigger’s combat was extremely simple and relied far more on speed than on strategy, Cross’ system placed a much larger role on long-term resource management and strategy.

So if you just finished Chrono Trigger and want more of the same, Chrono Cross is probably one of the worst games you could choose. Which isn’t necessarily a mark against it. There’s no hard rule saying a sequel needs to be similar to its predecessor. But it does make a recommendation a bit awkward.

But putting aside comparisons to Trigger and judging the game on its own merits, I’m not particularly inclined to recommend it anyway. As mentioned already, the game is painfully slow. Even with the added complexity with the battle system, you’ll still be spending the majority of your time watching battle animations play out rather than deciding on your moves because of how drawn out everything is. And the complexity isn’t even that high to begin with, made even worse by the fact that there aren’t any difficulty options. There’s just the single default difficulty which felt extremely easy. I don’t think there’s a single boss in the entire game that took more than 3 tries in total, the vast majority of whom I beat handily in just the first attempt. Even worse, the complexity of the battle system is very frontloaded, giving you a lot of info to start out with but never evolving beyond that point. The only meaningful difference between battles at the start of the game and at the very end is just how big the numbers are.

And as for the story… it was a mess. The first two thirds or so feel directionless, pursuing a villain who wants to kill you for unknown reasons as you explore the world without much of a stake in whats actually happening… and then you get to the last third which, to put it in as much of a spoiler-free manner as possible, feels like the writers room had a collective bout of insanity where every plot twist, no matter how ludicrous, was thrown into the final script. I don’t know how I could summarize what happened without sounding like a raving lunatic. So needless to say, the story really didn’t fit my taste.

To be quite honest, I don’t really understand what the appeal was here. There are some individual aspects that work well, but nothing so extraordinary for so many people to remember this game as a masterpiece. I still kinda enjoyed it, but disliked a lot of it at the same time. It’s fine, but honestly I’d recommend just skipping it unless you have a lot of free time on your hands or have a very strong sense of curiosity.

My first Chrono rpg, enjoyed it immensely. I wouldn't say it's a 5 but a solid 4 in my eyes, I know many say trigger is much better and I don't deny that. Plan on playing this one again on the pc.

É legal, mas não é um Chrono Cross dá vida

Such a weird ps1 classic.
Loved it though

O que falar de Chrono Cross? Tem tudo que jogos atuais que são lançados de bacia hoje em dia não tem. ALMA

Chrono Cross foi um jogo que eu demorei um tempo pra decidir terminar ele, desde criança até mais adulto, sempre jogava chegava em um certo ponto do game e parava de jogar e então por N motivos acaba perdendo o save do jogo, mas hoje finalmente pude terminar essa obra prima de jogo. Assim como seu antecessor Chrono Trigger, este jogo é um maravilha. Em minha opinião este jogo acaba não sendo melhor que seu antecessor, mas isso não faz dele um jogo ruim nem de longe.
As mecânicas do jogo são bem diferentes de qualquer outro RPG, tanto que se você pega esse jogo pra jogar logo após o anterior você acaba ficando perdido, mas não se engane pois as mecânicas desse jogo são muito bem feitas, uma única critica que tenho é pelo sistema de field que você pode passar um aperto se quiser usar os summons do game, mas de resto, é uma sistema totalmente funcional e bem feito.
A trilha sonora do game é impecável, assim como seu antecessor, o jogo está repleto de musicas épicas e emocionantes.
A historia do game pode ser um pouco confusa se comparar com Chrono Trigger mas acompanhar ela desde o inicio ao fim me emocionou quando eu finalmente consegui terminar. Alerta para quem tem facilidade em se emocionar, talvez você chore com o final desse jogo.
Pontos ruins desse jogo como eu já disse, é o sistema de field que pode se tornar um pouco difícil de entender e conseguir completar a field inteira com uma cor só e também pelos chefes do jogo serem um pouco fáceis, principalmente o ultimo chefe, outro ponto negativo é que pelo fato de terem muitos personagens no jogo, muitos deles acabam não sendo utilizados pois você se acostuma muito com uma equipe e não quer trocar por nada.
Num geral eu dou a minha nota de 4/5 pra esse jogo, recomendo a todos os fãs de J-RPG por ai jogarem e experimentarem essa aventura maluca envolvendo mundos alternativos.

An great idea, however there are a few points that should be considered when talking about this game:

1. This game has an outstandish soundtrack, that make you feel extremely linked to the game's imersion and narrative.

2. Killing the previous chars, chars that destroyed the strongest beast in this universe, does not make sense, how could the idiot DALTON, killed chrono? Ridiculous.

3. Lynx is the name, of one of the most disgusting creatures in this game, an IA, that could make the world goes to the ruin. (also a name of a guy that i know)


I'm more of a Chrono Trigger guy myself, but I've tried to enjoy this game. I attempted to sit down and play this game 3 separate times throughout the years... but each attempt always ends with me putting the game down. There's just something about the battle system and the main battle theme that puts me off. The rest of its soundtrack is absolutely incredible though!

With the recent Chrono Cross remastered release on the PS4, maybe I'll give it another go. 4th time being the charm?

Everything about this game is art, the music, dialogue, background and message of the story.

é o tipo de jogo que eu não quero rejogar pra perder parte da minha memória afetiva.
eu lembro exatamente ONDE e QUANDO eu joguei isso.
era uma tardezinha nublada na roça onde minha vó morava, e um primo que tinha ps1 trouxe uma cesta de jogos pirateados e a gente começou a testar um por um. passamos por spyro, resident evil 2, crash bandicoot, silent hill, sheep raider, gran turismo e eventualmente chrono cross.
não entendemos nada do jogo, mas aquele jogo, aquela introdução linda ficou na minha memória.
anos depois fui jogar o jogo com meus 12 anos, já entendendo o plot, e adorei, assim como adorei como chrono trigger.
eu sei que tem imperfeições e provavelmente eu acharia mediano se jogasse hoje, mas na época significou muito pra mim!

Chrono Cross foi o meu primeiro jrpg da vida,eu nunca tive ps1,na epoca q eu joguei ele pela primeira vez,foi na casa de um amigo meu q tbm nao tinha ps1,o ps1 era um outro colega nosso e a gente nunca conseguiu terminar,pq ele mudou e levou o ps1 junto.
Hoje depois de anos eu finalmente terminei(e ainda peguei a good ending) e foi uma experiencia incrivel.