Reviews from

in the past


loved this game so much as a kid, great memories, my first online multiplayer game, i got so much hacked armor and rare contraband from all my diablo 2 boyfriends, then one time two of them met by accident and i dumped both of them

Even better than its predecessor. The game that defined the aRPG genre and my gaming taste ;) Amazing story, phenomenal boss fights (I have nightmares about Baal), even better replayability. It doesn't even scare away with such graphics, especially since there is a really good remaster available on the market in the form of the Resurrected version. A game worth playing!

Back when Blizzard actually made video games.


Incredible for its time but has aged quite a bit. Leagues above the competition at release. Expansion and fully patched fixes a lot of issues with it and balance issues. Limited health potions in the shop was the worst if you played multiplayer. It was an excellent experience as a kid when my dad brought home a bunch of laptops from work and me, my siblings and the neighborhood kids would LAN all weekend.

Boy, this is tough. It's undeniably a 'good' game (i.e. it works fine, looks good, sounds good, lots of polish), but ... it's just kind of ... boring? I don't know, nothing about it is moving me, at all. I feel like I'm just grinding loot for loot's sake.

I specifically fired this up for a little bit of satisfying turn-off-my-brain action, and somehow got less than I bargained for. I guess this is one classic I'm just not on the wavelength of. I think I prefer the first one!

im sure i've played some amount of diablo II in my life
but really i spent more time watching my dad play the game than i ever did play it myself
i don't know the full story cus ive never asked but i remember he was pretty dedicated and was pretty good at the game
and then i remember when diablo III came out my brother got it for him as like a gift
but it just sucked so bad and he only played it like
once or twice
lmao

Great story, lots of replayability with the different class combinations, and unafraid to be an adult game with gore, horror, and nudity.

It's good, it's a classic, it holds up.

But, I dunno--what I loved about the original Diablo was feeling like a doomed adventurer delving deeper and deeper down into a hostile hell far from the safety of the surface.

The impersonal art style and isometric camera, the chunky echoey sound design and tension-building music, the nervous NPCs back in town and the horrible gore and demons waiting underneath them; everything worked together to build a fantasy horror that grew from gloom to the creeps to pandemonium the further down we went.

Diablo II still does a lot of that. And I appreciate the grimdark theme of evil being something which can't really be beaten, only delayed, as previous people and places from the first game reappear as ruins of themselves. And sure, there's lots of cool new characters and items and spells and stuff, and the soundtrack still slaps.

But Diablo 2 is where randomized loot and item sets and painstakingly fishing through guides for crafting recipes to complete required optimal builds started overshadowing the rest of the experience. That skinner box design shift bled out into the rest of the industry, and not for the better.

It's like: the games industry is the Dark Wanderer, and the diablo soulstone sticking out of its head is marketing departments using the term "RPG elements" when what they mean is 90% of the experience will be sorting through vendor trash. You know what I'm saying?

Anyway, Diablo 2 is still pretty good I guess. Sure hope they don't add a bunch of stupid retcons and noxious online requirements to its sequel or something, haha.

One of those games that I grew up on and had a formative effect on my taste in video games. Diablo II will always have a special place in my heart, I still remember the first time I went to the secret cow level, the first time I got a SoJ drop, the first time I got a torch, the first time I got an Anni, and the first time I made an enigma (also the first time I screwed up the order and wasted high runes). People who didn't grow up with this game might find it overly grindy and repetitive which are definitely valid criticisms but man there is something special about this game. D2 is the game that most seasoned gamers compare any new ARPG to and it sits forever in the pantheon of all time great video games.

oq tem de bom tem de dificil, simplesmente epico

Un clásico de clásicos de los RPG. Diablo II es un pilar bastante fuerte en la industria, tanto así que hasta hoy día y después de tantos años de su lanzamiento, aún se realizan torneos y existen grupos de videojugadores que se reúnen para jugar en línea y acabar con los ejércitos demoníacos del infierno. Con una jugabilidad acertada, una historia interesante y un sinfín de posibilidades de exploración y creación de objetos, Diablo II se gana a pulso su buena reputación, sirviendo de ejemplo para muchos otros juegos que, teniendo más posibilidades técnicas y de desarrollo, no son capaces de igualar un buen diseño acompañado de un fuerte concepto de juego. Altamente recomendado para todos.

So much fun. This game shines best with multiplayer

>available for free from Blizzard's website
>still need a fucking key to authorize once you have it downloaded
>have to download battle.net
fuck off

This game was so influential in my life, I remember being so excited when I turned 10 because I was finally allowed to play it. My Mexican catholic mother opposed me having this game in the house and I proceeded to get in trouble over and over again just to play this series.

This review contains spoilers

I’ve decided to play the Diablo franchise for the release of Diablo IV. Diablo II was one of my first experiences with gaming in my life, watching a family member play it for hours.

This game is a clear evolution of the first one, even though I like the first game’s simplicity, right from character creation we can easily see that this is supposed to be bigger and better. The cutscenes are amazing. Most of the game is non-mandatory which is simply awesome, it is a choice that rewards so much the choice of exploration. To be short: most of what makes Diablo I great is here too, with only a few exceptions and very few downsides.

I wished that back in D2 we already had the ‘respec’ being something normal. I made a mistake in my build for my Assassin and really struggled with most of the latter portion of the game. Diablo II is a weird mix in its atmosphere. The first act is amazing and as good as Diablo I, the second act is a fucking desert (which I can’t wrap my head around why), the third a jungle which is okay I guess and the fourth is as good as the first. And then the expansion is a snowy mountaintop… Weird choices.

My biggest problem with Diablo II is that it feels too big. I think the game is longer than it should and with Lord of Destruction that feeling gets even worse. I had to take a bit of time between finishing the main game and getting to play LoD to ensure I’d not play just to finish it as fast as possible. The game is very fun but it is the exhausting type of fun, the one that even when you are having a great time you’ll most likely want to take a bit of time off.

Diablo II is amazing, worst than the first in some aspects and best in many. A good sequel, a great addition to the franchise, and, for sure, a MUST-PLAY.

I don't like that you basically need to restart the whole game to try another spec on your class, but that is a minor issue. It is a super fun game with a great story. Better than D3, solely for the fact that you can play it offline.

One time I brought this game over to a friend's house and installed it on their computer. Their desk was weirdly damp. They laid the jewel case face down on the desk, and the moisture wiped away the CD key. Within two days my computer died and I had to buy a second copy of the game in order to play it again. I did that. I shouldn't have.

An all-timer, so good that Chris Wilson from Grinding Gear Games is still trying to capture those halcyon days. Diablo is so much more than just the game, it is where I first interacted with the internet.

I remember being 12 years old and sitting in the chat talking to a 26 y/o woman who was going back to school for her masters. I remember getting scammed. I remember joining hacked lobbies (which we had a name for, but I can't remember what it is rn and that dumbass bing ai refuses to tell me it.) and asking for my level to be edited to 99 but forgetting I also needed to up my stats with it, thus bricking one of my characters lmao.

The gameplay, while seen as clunky and obtuse today, was like no other. While others of a similar nature came before Diablo, Diablo created everything the ARPG genre is. And that may be for the worse. In some respects, ARPGs have mostly only lived within the shadow of Diablo II, scared to venture too far off the path it laid out.

I don't even think it's a super bad thing, not in the way some other genres are stuck living as shadows of their progenitors. Tbh, murking hundreds of mobs, grabbing gear off their corpses, developing out my fucked up unviable build, and then repeating ad infinitum is a gameplay loop so pure its only matched by the slightly different flavor of Monster Hunter.

Add in satanic art design, you can't beat it. It seems like 90% of ARPGs opt for a dark, gloomy art design that calls back to Diablo II and I literally never get tired of it. It's too good, and I wish we got to see it more. Sure, we see grimdark shit all the time, moody atmospheres and sad boys, but I'm talking Satan shit, baphomet surrounding by naked dead corpses, pentagrams and sacrifices and demons and fallen angels. That is not often seen, probably in part because Christians are kinda prissy about using their religion for aesthetic. Hell, I think even Blizzard would prefer if they could move away from the satanic art style. Too bad for them, Satanism is Diablo. Dark and fucked up and Berserk-esque is Diablo.

Basically, Diablo II is dope. You know that. Only people who'd read this review are people who cut their teeth on the first, and best ARPG ever made. But if by some chance you aren't, download Diablo II Resurrected, turn on a 5 hour retrospective on Diablo, and accept and forgive it for being made 20 years ago. If you let your guard down, and give it a couple hours to fall into its rhythm, you'll be pulled right down into the pits of hell. Just like the rest of us were, back in those dark, dreary, amazing days.

I've been mulling over getting this for a while now. Seemed perfectly up my alley.

Woah I've never had a dopamine treadmill run out faster. Just go from area to area holding down A in my druids bear form and checking health every 30 seconds to see if I need to press on the dpad.... Just not much here. Maybe would've kept it's hooks in me if after the 5th underground area I finally emerged in a different non swamp setting but alas

My brother still plays this game today, and ONLY this game. Its fucking crazy! like it would not be an exaggeration to say he's put 10,000-15,000 hours into it (maybe more), and hes still not bored. Playing the same game on and off for OVER 20 YEARS. it blows my mind.

I just never vibed with it though as much as the first Diablo.

singlehandedly murdered it's own genre by opting to slap the player's hand instead of letting them freely experiment with all of equipment like that one unknown underrated indie gem from 1996, good thing we've rejected possible saviors so they may walk the path of sin


İlk oynadığım oyun, Masterpiece.

The only problem with this masterpiece, is that, it just ends, and to really finish the game you have to play the expansion Lords of destruction. Oh and Diablo can eat a dick, way to hard.

if you couldn't experience this game in the early 000s I feel sorry for you. it was a magical time.

A game that probably had a larger influence on things I like than I realized up to this point. It clearly made the way for a lot of ARPGs, looters, the slower pace of things like Dark Souls. The game comes with an everpresent feeling of dread, between it’s bleak atmosphere, the limited character movement, the fact that enemy models disappear if they’re outside of your character’s line of sight or the radius of a light source, not to mention the lack of map markers, meaning you’re always having to take it slow, venturing forth into the unknown, something that doesn’t go away on subsequent playthroughs since the maps and dungeons generate procedurally per each playthrough. The enemies as well can be brutally unforgiving. If you’re reckless they’ll chew you up and spit you out, but never do they feel unfair (except Duriel, fuck Duriel). It’s a game with a lot more patience and trust in the player than your average looter today, and I think despite a handful of dated little wrinkles in it’s design (much of which is smoothed out in Resurrected), it’s proven itself for the most part timeless.