Reviews from

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Cute graphics and pretty stylish presentation overall. Maybe I didn't give it enough of a chance, but the gameplay just felt pretty meh to me; every day just go around and find some food for your cubs. Not enough to keep me invested.

While the visuals are story are wonderful the gameplay is extremely simple. Luckily you can beat this game in about two to three hours though so it's not that much of an issue. I don't regret playing it!

Some solid ideas and theming, but damn the gameplay gets pretty repetitive and dull, which isn’t helped by a lack of difficulty (an extremely polluted world and finding food is the easiest thing ever?). This is herobeat’s first game and they do have an ability to create a good interwoven narrative, and maybe their next game will be excellent, they have a good foundation here

This review contains spoilers

A touching story that felt ultimately held back by some monotonous gameplay and off pacing.

I appreciate the message this game is going for; if we, as humans, continue down our destructive path then all life will suffer as a result. But at the same time... it's a message I've heard a hundred times before and this story didn't necessarily add anything new. It had touching moments and I felt for the cubs when they got Bambi'd at the end, but it was also laid out rather oddly. You had to follow along the hunter and the daughters story through a series of projections you got when you smelled an item associated with them, but it felt like there was so many of these that after a while they blended together and it kind of lost me. And then at the end the daughter died and we're supposed to feel pity for the hunter? Ehh. There was some pretty cool worldbuilding, though. I saw a sign that said "oxygen is a right" behind homeless people sitting around a fire in an oil drum, and that said a lot about the world with so few words. Subtle imagery like that goes a long way.

The gameplay feels a little polarizing to me, but was mostly boring and tedious. I thought the level design was unique in the way that it was technically a side scroller, but had branching paths. That's kinda cool. Though at the same time, it felt hard to navigate. I found myself relying too much on the mini map just to see which direction I was walking. But the main issue I have with the gameplay is that about 30% of my play time was just trying to get back to my lair because night time was coming. The days felt way too short. It helped when we got access to more lairs, but still the problem persisted through the entire game.

Oh, and two quick comments about playing it on the PS5:
1) Too many load screens
2) They did some cool stuff with the controller! They had variable vibrations whenever it rained and had terrain noises coming from the controller, hearing the brush when you walk through a bush, etc.

Overall though, even though it didn't leave a huge impact one me, I am glad that games like this exist and devs are out here making them. It is important for the industry and for gamers. I played this game for free with PS+ and I don't think it would've been worth $20 just because of how short it was.

vraiment magnifique et très poétique, j'ai pleuré à la fin évidemment


We need more games like this, short and sweet with a very nice and emotional storyline. A perfect PS+ game

Very good game design and cutesy art style!

I found the game to be a little short and the resolution of the game to be just like bam you're done with the game. Aside from that, very cute and fun game! Definitely try it out.

I get what it's trying to do, I really do. It's a harsh message about a harsh reality, but it feels so manipulative. Plus, the gameplay is way too repetitive and most of the time I didn't feel that I was surviving, but overfeeding my cubs until it was a good time to go to sleep.

tenebroso, não indicaria pro meu pior inimigo. tem experiências que simplesmente não valem a pena passar.

o jogo é bonito, mas engana... e não tem muito o que fazer também.

nem pra ser uma platina fácil ele presta, já que o troféu onívoro vai fazer da sua vida um inferno.

Short, simple, but indescribably effective.

The ending feels like it comes out of butt fuck nowhere, but given the themes this game presents with the destruction of the planet, I found it somewhat fitting that the dreadful event hits very suddenly, for it very much reflects our own situation with climate change and how we don’t tend to think too much about it until something terrible happens.

Ultimately this is a very simple and repetitive loop of a game, but I think that’s where it’s genius lies. You’re just a fox finding food for your babies. You can’t do anything to change the state of the world. The bigger picture is something out of your control. The most you can do is just watch it fall apart day by day and pray you’ll make it.

There is so much more to this game upon closer inspection. The world is surprisingly dense and detailed with its humans characters if you know where to look. Aside from the main scent trail events you follow, there are almost mini stories progressing in the background that you can completely miss if you aren’t in the area on the right day. The two humans on the island to the south being a good example. It’s extremely intriguing trying to figure out just what is going on with the humans around you, and seeing how dire everybody’s situation becomes as the days progress. I found myself noticing more and more within the world with each playthrough.

The soundtrack is harrowingly gorgeous and has an acoustic theme that rears its head from time to time that is beautifully haunting but also comforting. It doesn’t outstay it’s welcome either, by knowing when to hold back and let surrounding ambience take over. Whether that be the rustling of forest foliage or the blaring sirens from an industrial sight. The visuals are simplistic and gorgeous, with a stark contrast of nature’s beauty and dirty corporate buildings.

There are glimpses of hope, but ultimately this is a very drab experience that doesn’t end on a high note. I can imagine many being upset by the ending, because it is indeed very upsetting, but it’s also very real, and I admire it for that. There is no sugar coating. There is no bright side. This is what will happen if things don’t change, and it doesn’t shy away from the unjust brutality of it, showing that it’s not just the animals that will suffer from our actions, and we will be victims of our own ignorance.

There are so many more praises I could sing, but i would be here for a very long time. However, all of this games elements beautifully coming together made this one of the most surprising and impactful gaming experiences I’ve had to date.

Um jogo q mexe bastante no emocional, não cheguei a chorar mas é foda... Mas na gameplay em si é bem simplória pra falar a verdade e pode acabar se tornando meio enjoativo.

Press A to give birth.

Endling is a game where you play as a mother fox and her four children as you explore and gather resources to keep your family healthy and safe in a world that is anything but. The interaction takes place entirely on a 2D plane but on a series of intersecting paths on the scale of a great wide world. Think Klonoa meets Shelter with an environmentalist angle. The premise alone perked my ears up, and not just because I have a sick fascination with why there are so many indie games specifically about foxes where most of what you do is walk around, perform context-sensitive actions, and be dazzled by its supposed emotional profoundness. Make no mistake, this is in many ways another one of those, but it's the first I've played that actually feels like a complete package that managed to command any amount of respect from me.

Endling's strongest element is the way it gets into the player's head. The game starts off in a (somewhat) natural space with low stakes and plentiful food to familiarize yourself with, but as each day passes, the landscape becomes more polluted, human-developed, and barren. Eventually, it becomes too dangerous to stay, and so your little fox family has no choice but to wander further and further out just to survive and scavenge amongst the concrete and trash for what dwindling scraps remain. There's an area where loggers are slowly whittling away at a forest day-by-day, and the impact is so gradual that by the time the landscape is completely bare I thought to myself: "Wait, when did it get like this?". Out of curiosity, towards the end of the game I revisited the area where I first started out and thought: "When did it get this bad?" I was constantly cursing the humans I came across whom I repeatedly wished would just leave me alone. And I loved this! It's incredibly effective gameplay that communicates exactly the message Endling is trying to get across.

What I find less compelling, however, are the non-interactive components. Pollution in the background occurs in the form of obnoxious jumpscares (or dumpscares) where waste will loudly rush into a river or garbage will tumble at your feet. The foxes visit a factory farm where you can see sick hens dangling from the ceiling and baby chicks being fed into a machine that shreds them into a fine pink paste. Failstates will always involve extended sequences of your fox mommy being gruesomely shot and sliced and ripped apart with a sickening dedication to animating just how horrible and agonizing each and every one of these deaths are. The Game Over screen also informs you that your children will definitely not survive and your whole family is dead and this is all your fault.

Does any of this go too far? These scenes are after all, background invisible realities of our present-day life whose consequences we will have increasingly less choice but to confront as humanity barrels forward to the point of no return with the inertia of a mammoth. Extinction is indeed Forever. I understand the shock value is intended to spur me into caring, but this storytelling wields all the subtlety of a hammer. It feels wrong to fault this game for simply depicting these things as they are, because they are cruelties that I should be moved by in some sense, but after seeing how deftly its messaging can be imparted in other departments, I can't help but think the rest of this was lacking in comparison. I can see this coming off as really schlocky to some, though not enough to me to completely ruin the experience.

But be warned, the ending of Endling is one of the most brazenly depressing sequences I've ever had the displeasure of sitting through. Nobody deserved this fate. This is all your fault.

For how much I enjoyed certain elements of this game I feel bad that I couldn't have enjoyed the overall package more, but it's still one of the better attempts I've seen so far at what it's trying to be, and for that I'm glad they attempted this and that it exists at all. Surely if we can examine a gamedev's decisions and learn from its mistakes we can learn from a whole lot more.

Endling does not make you name your babies but I chose to mentally name my fox cubs Griffin, Jerry, Shredder, and Lala. March forward, little dudes.

El pasado 19 de julio de 2022 llegaba a PC y consolas la aventura de supervivencia Endling – Extinction is Forever de la mano del estudio español Herobeat Studios y editado por HandyGames.

Os hablo de una historia profunda, sensible y emotiva que nos trae un mensaje que trasciende la pantalla. Una historia sobre el cambio climático, el ecologismo y la misma humanidad, vivida desde los ojos de una mamá zorro que luchará contra todo con garras y dientes por poner a salvo a sus cachorros.

Endling – Extinction is Forever, una experiencia y una lección de vida

El fuego arde a tu alrededor, el bosque en el que has crecido y has hecho tu vida está en llamas, un fuego devastador que acaba con todo. Provocado por la mano del hombre, el mismo que está llevando la vida en el planeta al final de sus días. Eres la última zorro del mundo y corres por tu vida, escapas de la destrucción de un escenario familiar que ahora no te concede tregua. Al fin encuentras una madriguera alejada del peligro que te permite derrumbarte y descansar, el esfuerzo ha sido titánico, pero aún no ha terminado, en tu interior alojas la última esperanza de la especie y al amparo del improvisado refugio das a luz a 4 zorritos.

La historia podría terminar aquí y ser todos felices, pero Endling – Extinction is Forever es una muestra de lo que nos puede deparar el futuro, de como todo puede ir a peor. Así, la mano de un cazador consigue secuestrar a uno de nuestros vástagos y aquí arranca nuestro viaje, nuestra aventura por recuperar a un hijo perdido mientras protegemos a los tres que permanecen a nuestro lado y les enseñamos a sobrevivir en un mundo despiadado al borde de la destrucción.

Puedo deciros sin miedo a equivocarme que la trama de Endling es única, que es una experiencia que merece la pena ser vivida, pero también que no es para todos los públicos, ya que es una historia bonita, sensible y muy dura. De esas que te hacen reflexionar y pararte a pensar, y no todo el mundo está preparado para ello.

Una aventura de supervivencia original y despiadada

En Endling tenemos una aventura basada en la exploración y la supervivencia, y su premisa es sencilla, eres el último exponente de tu especie y tienes que sobrevivir en un mundo empeñado en que no lo consigas. Nuestro objetivo es enfrentarnos a cada noche para lograr llegar a descansar al amanecer y dormir durante el día. Cada jornada puede ser la última y deberemos poner todos los medios para evitarlo.

En un escenario tan desolador y apocalíptico como el que presenta Endling todo está en nuestra contra, los depredadores como los búhos que acechan desde las alturas, el implacable y cruel ser humano y todas sus trampas y armas para acabar con nosotros, y sobre todo el hambre. Con la escasez que hay, encontrar comida será nuestro empeño principal durante las jornadas nocturnas para llegar alimentados a la hora de dormir.

Por si fueran pocos obstáculos, el hecho de ser una mamá con 3 cachorros dependientes a nuestro cargo lo complica todo, ya que deberemos cazar para ellos, protegerlos de depredadores, darles cariño cuando lo necesiten, e ir preparándolos para ser auto-suficientes. Aquí se presenta una de las mecánicas que más me han gustado de Endling, debemos ir enseñando a nuestros pequeños zorros habilidades para la supervivencia. A medida que suceden los días descubriremos eventos que nos permitirán adiestrar a cada cachorro en nuevas destrezas, como saltar obstáculos, cavar, colarse en huecos, trepar,… destrezas que te ayudarán mucho en la búsqueda de alimentos.

Nuestro olfato nos ayudará a rastrear lugares con comida mientras exploramos el mapa. Hallaremos animales pequeños como conejos o ratones, huevos en los árboles, comida en la basura, bayas en los arbustos… todo alimento será bien recibido para paliar el hambre de nuestra familia. Además, nuestro olfato nos servirá para poder seguir el rastro de nuestro cachorro desaparecido del que iremos encontrando pistas algunas noches como parte de la trama hasta poder rescatarlo o no, porque en Endling si no gestionamos bien los recursos o no encontramos las pistas corremos el riesgo de perder a miembros de nuestra camada, algo que no es bonito de ver.

Endling se desarrolla en un escenario en 3D en el que nos desplazamos de forma lateral y donde podremos tomar muchas bifurcaciones que se entrecruzan creando un entramado muy interesante, pero que en los momentos de mayor agobio pueden crear confusión y obligarte a mirar demasiado el mapa, perdiendo el ritmo del juego. Tiene un gran diseño de niveles y cada día se irán desbloqueando nuevas zonas que visitar y las que conoces irán evolucionando debido a la deforestación y los estragos del hombre. Aunque algún día puede parecer repetitivo, todo está pensado para hacer avanzar una historia maravillosa y que encaje en la aventura.

Una obra de arte para los ojos y los oídos

El estilo artístico de Endling es original y fresco, y logra de una manera excelente contarnos una narración sin palabras. Cada diseño se siente único y bonito, los escenarios pese a ser tristes y devastadores te dejan boquiabierto en más de una ocasión. Visualmente es maravilloso. Me enamoré de los zorros a primera vista, no pude evitarlo. Como una buena obra de arte los gráficos consiguen evocarnos sentimientos, de amor, tristeza, alegría, sonrisas,… una mezcla que te deja buen sabor de boca y que ayuda muchísimo a vivir con mayor intensidad la experiencia de Endling.

La banda sonora y los efectos son brillantes, marcan el ritmo perfecto para la acción, te ofrecen lo que pide el juego. En los momentos tranquilos la música y los sonidos te relajan, te invitan a explorar, a vivir el bosque o caminar por la nieve. En los momentos de peligro, te transmitirá nervios, te hará preocuparte, estar alerta. Destaca la representación de los sonidos característicos de los animales desde el ladrido del zorro al gimoteo de un tejón o el ulular del búho, una recreación muy realista.

Conclusión

En conclusión, Endling – Extinction is Forever es un juego realmente especial, una experiencia de vida, una idea brillante y bien ejecutada. Su objetivo es conseguir concienciar, tocarte la fibra sensible y despertar la empatía humana y el lado bueno de las personas, si es que todavía lo tenemos. Para ello utiliza una historia sobresaliente y muy emotiva, realmente dura, os mentiría si os digo que no se me saltaron las lágrimas o sentí impotencia, que no sonreí o disfruté, en definitiva me hizo sentir muy vivo.

Una aventura divertida donde sobrevivir puede ser agobiante y en la que el mapa nos puede confundir, pero para mi al menos ha sido lo menos importante. El apartado artístico logra con creces maravillarte desde el primer momento y cuenta una historia a la perfección, la increíble historia de la última mamá zorro sobre la faz de la tierra y su heróico camino por salvar a sus hijos.

Not bad, but I couldn't finish it.
It was the definition of boring, I feel like a psychopath but I could feel for these foxes, like if I can't even walk on grass that's the size of 2 ants, but only the path, they don't even deserve to survive.
And the gameplay is like, go there, now go back, now go nowhere, now go back, now go somewhere else, now go back. This entire game is a fetch quest.
yes, it's cute and all, but a game doesn't get 10/10 just for being cute.
lot's of other reviews talk bout the lore being good, the lore is literally: "You're a fox in a post apocalyptic world, you also have cubs." And the entire game is fox instincts.

Endling é uma experiência breve, de cerca de 3 ou 4 horas, sobre sobrevivência. Uma mãe raposa precisa cuidar de seus bebes em um mundo inóspito no qual os recursos são extremamente escassos e o perigo é sempre presente.

Mecanicamente simples, esteticamente lindo, Endling passa de maneira muita intensa sua mensagem sobre ecologia, preservação e nossa responsabilidade em cuidar do mundo no qual vivemos.

It's a very cute, cuddly and exciting game but the gameplay doesn't excite at all... Luckily it's a short game.

Me gusto aunque el juego es re triste

This game feels like such a bait. Oh look at the artistic direction we took! It's an environmental story about how if we don't stop polluting and shit the world will end. Game tries to pull at your heart because it's about a fox who's trying to take care of her cubs but one of them goes missing so you have to find them and you do and you die in the end so now the cubs have no mother anymore. It's supposed to be sad but any one with a brain can see this a neutron star away so you just sit there with a straight face saying "bruh". This game falls under the curse of every indie game. In the sense that they try so hard to be a "work of art" but comes out as meh. I'm not falling for it that's for sure. Easy platinum though and game's really short so that's nice.

This review contains spoilers

Endling was a very surprising find. It was short, an easy 1-2 hour plat, but the story was great. Not only that, the art style, sound, and general atmosphere of the whole game really took it up a notch. It may have only been 1-2 hours, but it was an immersive experience as a survival simulator. I wish there was more to this game to be frank, it was great but I just want more. The setting of a time limit per day to explore limits how much the player can discover, and without a guide to fully show them where everything is, the player may be more forced to play a second time instead of choosing out of their own free will, which can dampen the opinion on it.

The ending is the real killer here, in a good way. A Bambi-esque end, heartbreaking but overall necessary to carry the games point over. Move over, Prey, Endling is coming through.

This review contains spoilers

I picked up Endling along with the other two games on the Playstation store that were free for the month of July of 2023. It was the first of the three that I played. After watching the trailer, I thought it would be very similar to Inside (in all ways), but I was happily suprised that it was unique in certain aspects. It tells a powerful, yet simple short story about humans ravaging our earth.

Story: 8.5 / 10. Again, this story is very simple and is mostly told through environmental storytelling, but that works to its advantage. You see nature get destroyed throughout the three acts of the game, and then get to the third act where you play in a dump. You can go back to the once beautiful landscapes of acts one and two, but they are now either barren wastelands filled with trash or once blooming forests turned into a clearing. My favorite part is that you can see a giant city in the background of Act 3, showing what the destruction of all this life was built towards. On my first playthrough I got what I believed to be the "true" ending (all 4 cubs alive, mama badger as well), and man did it make me sad. I know how simple the game and its story was, but traversing the barren desert after the rapture-like storm came, saving the poor pups from the mud, seeing mama badger mourn her young one, and getting shot and dying after saving all my cubs only to have a moment of solace with them snuggling my dead body, broke a piece of me. I can't praise this game enough in this regard.

Characters: 7 / 10. The characters have a suprising amount of depth to them! In my first of two playthroughs, I remember that it took me a while to realize the Scavenger was the one who stole my pup. Shortly after I did, I realized the tragedy of his character when I stumbled upon his wife's grave (which in my second playthrough, I even saw him mourn her). This man was doing everything to save his innocent daughter Molly. That's why he took our cub. But she was so innocent that eventually he gave up trying to sell it, as he knew she didn't have too much time left and wanted to keep some part of nature alive for her. Again, it really took me my second playthrough to truly understand his story, as in the first one I wasn't 100% certain of what was going on. Mama Badger becomes an unexpected ally (if you play the game right); you first meet her as she is defending her food, and you rightfully try to take it. Then, you free her from a cage. The next time you see her, her poor baby is hiding from the scavenger, and you have to save him for her. This is when you realize; when you stole that food from her earlier, she was only trying to save it for when her baby came. If you play it right, she will open paths to you and in Act Three you will share a den. Then in the end of the game, her baby dies. Your cubs without a mother, and her without her child, a found family is created in a truly bittersweet ending. Such a great addition to the game. Then there's you and your cubs, which grow up over time and gain abilities and skills along the way. The cubs truly are adorable, and as well you truly feel like a fox! Then, as always, true greed/evil is shown with the Psychopathic Furrier who kills you and the Scavenger and lives through the whole game. Great characters overall created a memorable experience.

Combat: N/A. You can't kill any human in the game, only defend yourself from them and get injured. You can hunt prey and kill them with ease, but besides that this game does not focus on combat (which is a good thing. You should feel powerless to a certain extent against these humans), instead it focuses on you avoiding them by taking semi-inconvenient routes around them.

Content / Gameplay: 6 / 10. The gameplay cycle is pretty basic. You go outside, Get food for your cubs, track scents of your missing cubs, and return to the den for the night. This is kept interesting by the vast amount of scripted events that you can see happening on specific nights that add to the depth of the characters and world (ie. on one night as previously mentioned you can find the Scavenger mourning his wife). There were so many of these that I'm sure I missed a few important ones even on two playthroughs, which ups the replayability of the game. You can also explore and find new cub skills, unlocking new ways to get rare foods. The system was pretty basic and repetitive, but with only 30 nights to go through and the areas changing every 10 or so nights (along with progressively unlocking regions to explore and time-sensitive scents to find your cub), I think it works to the advantage of this game.

World: 9 / 10. The world, as I have said, is how the story is told. It's an ever changing one at that too. You see it go through a drastic change for the worse, and each region becomes less and less associated with nature as the game progresses.

Traversal: N/A. Traversal is the whole vessel of storytelling for this game, so it doesn't feel right to give it an official score. You often find scents and dangers that keep moving around interesting.

Problems: Aside from one trophy being finnicky (the one where you comfort a cub), I didn't have many qualms with the game.

Favorite Part: The beginning where you run through a forest fire. The music is excellent and the stakes are dramatic; it really lets you know what you are getting into.
Least Favorite Part: Getting confused and wondering; is the Fisherman the Furrier (still not sure)?

Can cause severe emotional distress if story mechanics not identified in time. In fact, one could call it manipulative. The Bambi effect....

Eu. Estou. Triste.

Após estar no controle de uma mãe raposa por aproximadamente duas horas e vivenciar a perspectiva dos animais que sofrem da exploração irresponsável e irregular dos seres humanos na natureza, eu posso dizer que no mínimo odeio o ser humano e sua capacidade destrutiva ilimitada.

O jogo tem um peso emocional muito forte, num mundo que não esconde o quão injusto e brutal ele é, o cenário que de início é quase que inteiramente verde e cheio de árvores, gradativamente recebe tons de cinza e estruturas de metal. Fauna e flora, ambos sucumbem ao egoísmo humano.

Não fosse o looping de gameplay de certa forma cansativo depois de um tempo, mesmo que o jogo seja curto, acredito que eu teria gostado muito mais da experiência. Mas no geral, é um ótimo jogo.

This review contains spoilers

A stressful and sad game. I really liked the premise. The early game felt a bit tough to find food - due to this I had to restart (didn't want my little cubs to die). The badger was probably one of the sweetest things in the game. The story about getting one back has a bittersweet ending. But sike - then the game puts you in a new scenario. I finished this game on new years and even a friend that watched me played cried with me :(

The controls were okay - sometimes kinda screw you over. Liked the message of the game but because of the sad story and the anxiety the gameplay caused me it will probably never be played again.

meio repetitivo, mas com uma história impactante


You are a fox. A mother. And all you want to do is feeding and protecting your children.
Thats the story. Not more not less. Nothing special to be honest. The gameplay was a bit more dann the normal "the picture tells the story" games. You have to raise your children and they are learing to dig and climb and all this stuff, so it's getting easier to walk around with them. Of course there are enemies to. You can try to walk different ways or sneak behind them.
All in all it was nothing special, but with this short playtime okay.

hat ein bisschen mehr zu bieten als die klassischen Sidescroller, aber auch nicht viel mehr.
Es wird die Story gelobt.. es gibt faktisch keine. Wer dem Spiel eine Story zuschreibt, hält einen Glückskecks für einen Bestsellerautor.

Viele Dinge, die man tut haben Langzeitwirkungen. Aber keine, die man vorher erahnen kann.

Alles nicht so meins.

A wholesome indie game that's got a heartfelt story but not much else to it.

You play as Fox Mom who is trying to keep her and her new fox babies alive, while also trying to find what happened to one of her missing babies.

The world is pretty chaotic, not just because you are a fox but also because the environment is crumbling and people are barely surviving.

You won't be told these things of course, you're a fox, you don't speak English, you can't read, but the game does a good job of environmental storytelling to make the user put the pieces together.

Traversing around the world, you'll be forced to keep your babies alive by feeding them and generally avoiding death. You will have a smelling mechanic that helps you track down food as you get close and keeping their hunger meter up isn't too difficult.

Your babies are pretty dumb but they can eventually start to learn things that can help you find more food, whether that's digging, or climbing, or squeezing through tight spaces.

I never really found a use for these skills outside of finding food for your babies to eat so using these skills can be clutch if your meter is low.

You'll also come across humans that will attempt to kill you and other animals that'll want to do the same. "Combat" in these instances is just quick tapping the button and being able to escape from there. You'll never be able to "kill" these predators.

Besides that, your main task will be discovering the scent of your missing baby fox and figuring out what happened to it. These scents popping up don't seem to have a specific rhyme or reason behind when they do pop up, so exploring endlessly won't be enough, sometimes I would find them through exploring, other times I'd go to sleep and a new one would unlock.

The gameplay loop as the game progresses gets really old really fast. There's a lot going on in the world but it's pretty repetitive in what you'll come across. Then you start to realize how empty the world kinda feels.

The story is nice, the vibes are super chill, the game over screen is maybe the saddest I've seen in a while, but when I finally figured out what happened to my baby fox, I was ready to move on ASAP (the game let's you continue exploring but it seemed pretty pointless at that point).

If the idea of playing as a mom fox though sounds neat and cute and cozy type games are your thing, Ending is a solid game. Just don't expect a ton of substance to it gameplay wise.

It's a touching story wrapped in some mechanical interest and gorgeous, if not harrowing, visuals. The game isn't long (honestly I think that's a good choice), but it's very thoughtfully made.