Reviews from

in the past


Started this game so many times over the years, finally got to it when the Pixel Remasters came out. Very glad I finished it, it is certainly one of the greatest games of all time.

Alright I think it's safe to say classic Final Fantasy is not my cup of tea unfortunately. This is now the third turn-based FF game that I ended up putting down. For what it's worth, I definitely enjoyed this one a lot more than FFVII or FFIX. I played 20 hours of this before I got tired of it.

While I was very much invested in the story because of Terra, Locke, and Celes, that's pretty much the extent of it I could get into. This game has too many damn characters and most of them are not important after their introductions. I can appreciate the ambition, as it's definitely impressive for an SNES game, but too many of these characters feel half-baked. They DO all have their unique attributes...kinda. The game clearly wants you to use the esper system to build up your characters with magic spells, but this makes them all feel the same. Why bother worrying about specific character abilities when the game makes it very obvious very early on that spamming magic is infinitely more effective? There are also instances where you have to use specific characters for story moments, and if you haven't built those characters up enough, good luck! I was stuck on one section for a good while just because I needed ice magic, and I couldn't use the character I had built up ice spells on, how fun! Creating a team with so many characters to pick from should be a fun experience, but the game ruins this with its own battle system. Switching out the characters you've put time into is a bad idea, and it absolutely sucks when you have to. It just makes things take longer than they should.

I do want to make it very clear that I was enjoying the story a lot, as bloated as it is. I'm a little bummed that I won't see the end of Terra or Celes's arcs, but this gameplay is just not doing it for me unfortunately. I was super into this game in the beginning, but the more I played, the more the mechanics bothered me . It being an SNES game, it has plenty of "old game-isms" that are annoying too. The pixel remaster doesn't help with these either which just confuses me. I really appreciate what it did for the time, but it's not a game I like all that much.

What will stick out the most about this game to me is the opera house segment, because the performance scene is HD-2D and nothing else in this release is. It's beautiful and I love it, but like...why?

Un opus absolument génial à faire au moins une fois dans sa vie

A really solid RPG that fumbles hard when you get to the WoR. Fun plot and characters up until that point, then it's nothing but grinding, doing annoying gimmick dungeons, no plot for hours, and party splitting to top it all off. Had high hopes for this with all the praise it gets, was let down at the end.

Obra maestra del género, tiene un gran roster de personajes entrañables en donde cada uno tiene una habilidad única que lo diferencian de los demás a la hora de jugar. La historia esta bien y la banda sonora es gloriosa.


This story quite a few good narrative aspects especially with Terra but it like many games w/ big cast, fumbles the bag and it especially prominent at WoR. I was waiting for shit to just end. Let's wrap it up

This review contains spoilers

I did not grow up with FFVI. I did not play it as a child or as a teenager and I have zero nostalgia for this game. And frankly, this is unfortunate. I want to see what so many people do in this game, but I just couldn’t. I overall did not have a great time playing FFVI and I think it was kind of a bad game.

There are several problems I have with FFVI, and I’ll get into them, but I think it’s main overarching problem that just has tendrils everywhere is that it wants so badly to be taken seriously but fails to present itself in a way that actually warrants that. The plot is painted as high stakes. In World of Balance, there’s a war. In World of Ruin, the world has “ended” (quotation marks that will get an entire paragraph later on) and everyone is in despair. World of Balance is very passive – you never push along the plot, the plot happens to you as you go. Your characters’ actions are virtually never in control and the plot is very reactionary to things other people do. World of Ruin is, on the other hand, kind of just plotless for the most part. Some characters have arcs, for all I complain about the writing I think Terra’s arc is genuinely very good and I did enjoy Strago’s, but you largely go around collecting characters and getting a couple of magicite and items until you are ready for Kefka’s Tower.

The actual details of WoB especially, but also WoR, are frequently undercut by silly and/or cringe moments (special shoutout to Ultros being disgusting. I’m sure they were trying to recapture Gilgamesh but Ultros is just gross), nonsense logic, or important events happening entirely off-screen (such as the fake peace negotiations where the characters you left behind just teehee suddenly dealt with it and met up with you). Multiple times you get lore-dumped at, and then a character suddenly has a big change of heart and does something drastic that ends up in your favor (this happens with both Setzer and Ramuh).

Speaking of Ramuh, the way magic is handled in this game is also sort of nonsense. I’m already bothered by Ramuh watching over Terra and then once you show up, deciding “hey I’m going to kill myself and turn myself into a stone so that you can have magic, rather than directly helping you” – only for it to be revealed later (sort of) that magicite isn’t quite dead but a spirit willing themselves to you. But if they’re not dead, how does the empire turn espers into magicite? And why is magic only part of the world because of the Warring Triad, later Kefka, when there is an entire esper world and also blue magic is separate but “forbidden”, but also not actually forbidden but a secret. Again, the game wants you to take it seriously. It’s deep, but you have to trust that as a vibe and never look into it because it’s actually as shallow as a puddle and completely fails under even the slightest scrutiny.

A non-trivial part of the narrative just completely falling through a sieve is centered around Kefka, who actively makes every scene he’s in worse. This absolute buffoon of a clown is never shown to be taken seriously in World of Balance. All the imperial soldiers hate him. Half the time he’s on screen he’s flopping about and is showing his upside-down sprite or laughing like a madman. You fight him and win on several occasions. Yet somehow he always gains the upper hand through cowardly actions or very contrived scenarios.

And then he “ends the world”. You get a cutscene, and then awaken to Celes on the solitary island. You go to the mainland, seeing the continental plates have all shifted, get Sabin (he’s technically optional but you’d be a fool to skip him if you’re not speedrunning), get Edgar, then get Setzer/the airship. You realize pretty damn quickly between Castle Figaro and Kohlingen that.. everything is mostly fine? Then when you get the airship there are multiple towns which are completely unscathed: Jidoor, Zozo, and Thamasa have not sustained a single scratch of damage. Though NPCs talk about how shit everything is (though funny enough one points out things are actually kinda better because the Imperial soldiers aren’t occupying their town anymore), you only see this really in Mobliz, and in Tzen where Kefka uses the Light of Judgement to… destroy a single house. Really? Then the entire time you are mucking about in the world Kefka just does absolutely nothing about it even though he’s allegedly God now and is all-seeing. Even his last speech, the (thankfully) only time you see him in WoR, is him having a toddler’s tantrum because you still have hope. This isn’t nihilism, that’s a spoiled brat.

But despite all this, FFVI has good gameplay, right? Well, no, actually.

The magic system somewhat fails to be compelling narratively, but mechanically it’s even worse. Early on when only Terra and Celes have magic, it’s okay, but then you unlock espers, and then all of the characters you’re using begin a rather-quick march to become an all-powerful master of All Magic, and realistically by the end of the game you can have your important units all become omniwizards with access to every important spell. Terra and Strago have a bit more going for them – Trance becomes ridiculously overpowered later on and leads to her doing 9999 damage with virtually everything, but is useless at first because it depends on her spell repertoire for some reason. Strago’s blue magic is very useful early on especially if you get Grand Delta & Magic Guard as soon as you’re able to, but eventually you’ll just have Strago using Ultima for 9999 damage too. An honorable mention to Sabin’s blitzes which have very good longevity especially for how early in WoR you get Phantom Rush, but by the time you’re fighting Kefka his time is better spent casting Ultima/Reraise/Curaga.

Most other characters don’t have abilities worth using when they can just use magic instead. Gogo and Umaro are their own things, but things like Edgar’s tools, Relm’s sketch, Shadow’s throw, and Cyan’s bushido all get outclassed by magic earlier than the ones I mentioned above. Some abilities are also not useful at all, like Locke’s Steal/Mug (you do not need to optimize for stealing in this game, there is no point in farming consumables), and Celes’ Runic (can be used to cheese some bosses but has severe drawbacks). Then there’s Mog, who takes the worst parts of FFIII’s evoker and geomancer and combines them into one class.

Then there’s Gau. Holy hell, Gau is abysmally bad. He’s not controllable outside of “selecting a rage”, and acts as a berserker. He learns these rages on a special area of the map, the Veldt, where encounters are selected from “anything you’ve encountered up to now” and everything awards 0 EXP. So to get rages you have to grind out here. For the parts you’re required to use him, and one part you can bring him, you’re actually completely unable to access the Veldt which means he can’t learn anything new. And then for some reason in WoR when you re-recruit him, he doesn’t autolevel at all and joins at whatever you had him at at the end of WoB. Every single thing about Gau is just awfully thought out and awfully implemented where you’d think he’s a joke character.

Dungeons quality is all over the place. Most are okay. Several of them are gimmick dungeons where all enemies can inflict a specific status effect. Awful if you’re unprepared, trivial if you go to the nearest town and buy the relics that prevent against that status effect. The Cultist’s Tower is particularly abysmal, with lots of bs enemies, the reflect status, and only being able to use magic. And you can’t run from enemies or use smoke bombs. Also blue magic doesn’t count for some reason. And you can’t trance. (Which again raises the question “what is magic, exactly?”). Great dungeon. Phoenix Cave and Kefka’s Tower also are multi party dungeons which have their own problem because the game does nothing to encourage you in WoR to rotate or balance your party and level multiple guys (critically, making people you don’t use not gain new magic), so you have to drag characters around who range from not as good as your main team to actively dead weight.

The boss fights also vary wildly in quality, with some real stinkers in there. Many of the same problems with dungeons: some bosses are status-heavy and immunity can cheese them but you’ll get crushed if you’re not prepared. The Tentacle boss in Figaro Castle is bad, unless you have Hermes Sandals. The Ultros fight in the Opera House is awful because of the party you’re supposed to use, and Ultros casting Level 3 confuse which is a right killer at that point in time. Ultima Weapon sometimes just users Mind Blast then you Lose. Any and every boss that can inflict the frozen status on your party, which you can’t protect against.

These things all add up to a game that’s very hard to enjoy even at the best of times. I know this is a really popular Final Fantasy game but I just absolutely could not get into it and didn’t find it any fun. The plot is actively kind of bad and nonsense, but at the same time so heavy. FFVI would be a lot better if it were lighthearted, but it isn’t that, and we have a game that’s story just kind of doesn’t work on its own axioms that it sets up, and without the gameplay to make it worthwhile to play for that alone. Very disappointed in this entry.

The peak of classic final fantasy. The characters and story were amazing.

Um dia eu retento com outros olhos, mas a decadencia em comparação aos 3, 4 e 5 machuca demais

This review contains spoilers

FINAL FANTASY MARATHON RANKED:
https://www.backloggd.com/u/fragilant/list/final-fantasy-marathon-ranked/

I try so hard not to be the basic bitch but I must submit myself to Final Fantasy VI and embrace its greatness like everyone else.
There's so much to say about VI, but there's not a lot that hasn't already been said a million times before but I'm gonna say them anyway.

There really isn't a lot of games like this one, not in the series or outside of it.
6 games in and Square finally nail the execution of world building, character interactions and set pieces which results in so many memorable scenes that ended up being iconic, which wasn't really the case in the previous games outside of very few scenes.

The amazing opera scene, the Phantom train, and of course the World of Ruin which completely changes the game a little over the midway mark, and makes exploring 10x more exciting since a majority of scenes in the endgame are completely optional.
I absolutely loved recuriting back my squad a year later and seeing how their character has evolved, and you get so much good loot out of doing it. (I even accidentally killed Shadow and I actually thought you being able to miss a character was awesome af even though I missed the guy). Easily my favourite part of a game jam-packed with amazing parts.

These amazing parts wouldn't be as amazing if it wasn't for Square's masterclass of presentation here though, especially for the SNES.
My jaw hit the floor at many points due to how beautiful each scene was presented, including Uematsu's best score so far by a landslide.
It makes me a bit sad that one of the highest reviews on here is just a mod to the original SNES look of the game because I think the pixel remaster does an incredible job at being faithful to the original, and making everything so much more cinematic and breathtaking.
That orchestrated version of Searching for Friends might be the best song in the series, and I am not joking.

While I think the characters and story work really well most of the time, there are some times where having a cast of characters this big really hinders the immersion and even pacing.
Optional characters like Gogo and Umaro just feel completely useless, and since recruiting back your characters is completely optional, they don't really feel like they're a part of the overarching narrative anymore due to them being forced to just plaster a bunch of generic dialogue onto whoever is in the front of your party, but I am willing to take this for the amount of fun I was having at this point of the game so whatever.

I also don't think the game picks up until the opera scene, the part where you split up into 3 parties drags to me in particular.
After 5 hours I actually found myself thinking if I liked Final Fantasy V a good deal more than this game until it really started to click with me, if I had to guess it was right as that "Searching for Friends" remaster came on. I was splooging.

The biggest issue is that the game is piss easy, though.
I didn't die once until Kefka, and FF5 being fresh on my mind really made me notice this a lot more, but overall I am a narrative slut, so I don't mind if the gameplay takes a bit of a backseat for this since I know the battle systems do get a lot better again after this.

Final Fantasy VI really is as good as everyone keeps saying, even after all these years.
Out of the pixel era, it is the one that aged the best by far, and now that the remaster can breathe even more life into it, it will be a game that sets itself apart in my favourites.
I'm excited to get into the Playstation era now, but this was a perfect send off.

incredibly heartwarming and so fun to play. i see why a lot of people consider this their favorite classic Final Fantasy game, how could you not fall in love with such an incredible cast of characters... and the OPERA SCENE my GOD. playing through them all chronologically, this is such a huge level up in this game from square compared to the first few before it, I can only imagine the reaction when the game first came out.

O my hero, my beloved...

Its still fun to play, although it is missing the extra content from the gba version

Es la culminación de toda la saga hasta este punto.
desde la mismísima intro, el juego tiene una cosa muy clara: te va a dar una experiencia que supera los limites de su consola, y te lo vas a tomar en serio.
desde la estética más oscura que acompaña el tono de la historia, hasta la presentación y el estilo artístico. tiene los mejores personajes, siendo todos empatizables y con historias y arcos muy definidos, la historia general es la más definida y elaborada hasta el punto, la ost está repleta de bangers...

también tiene su parte mala. el combate empieza más lento que en V, hay cositas estúpidamente enrevesadas, es más fácil que en otros juegos quedarte atascado sin escape en algunos jefes, hay un par de jefes que son NEFASTOS y el juego se alarga un poco de más hacia las ultimas 5 horas antes de la mazmorra final.

pero merece bastante la pena, me parece un juego especial, en su punto más bajo tiene cosas molestas de RPG viejo, pero en sus puntos más altos, consigue traspasar la pantalla y las limitaciones del hardware.

se nota que tenían mucho cariño a este proyecto y que se propusieron romper limites.
Y lo consiguen con creces.

This game has a really great story with some incredible ideas, but I feel that it doesn't fully live up to a few of them
The game seems to want you to make use of the full cast, which is great because all of the cast members are really good, but nothing in the game really incentivize you to use the main cast except for two minigames at the start and two dungeons at the end. They had the idea of breaking up the game into scenarios, with different groups of characters forming parties and doing different things for the story, which is genuinely amazing, but they only use it once. They hold onto it a little bit for the first half of the game, making certain characters required for certain segments, but the game becomes much more open in the second half. The second half has it's own strengths, but I feel that the character writing takes a significant hit
The gameplay is above average for an RPG. Each character has a gimmick that makes them unique and adds variety to the gameplay. Other than that and the more in-depth skill building system, it's pretty standard
There are some areas where the design can be a bit frustrating, and they really stand out because of how good everything else is. One of the best scenes in the game can be missed based on random chance, and an entire character can be missed by succeeding in a minigame. On top of that, there are two bosses that take place immediately after a series of tedious, unskippable fights that you have to repeat each time you die
The game also has excellent music, good art, and many of the quality of life additions are really great (turning off random encounters is a god send)

This shit might just have the greatest title screen in video games. This is a definite must-play for JRPG fans and I'm upset at myself for putting it off for so long.

Sabin and Edgar my goats... I kneel.

a ragtag group of misfits must save the world from the japanese joker

Arguably one the best RPG's of all time and my personal favorite Final Fantasy in the 2D genre. This game, while limited in its 2D approach, was magnificently written and designed. Each and every element in this game is flawless and one I wish could be remade like Final Fantasy 7. Don't be fooled by the 2D graphics, this game is finer than most in the market today.

Apartando de unos mínimos problemas que tuve con el juego (como que no puedes personalizar las ventanas, o que se congela el juego cuando obtienes la mejora de cierta Magicita si éste está en Español, pero no en inglés), la verdad es que me ha molado muchísimo este remaster, y la adición del potenciador ha mejorado muchísimo la experiencia.

Sin duda, una de las mejores maneras de jugar al FF6, y la recomiendo muchísimo.

One of the best Final fantasy games.
The characters are amazing, the music is no sense, they even composed an opera for this fucking game.
And the antagonist... literally god.

I guess 90s RPGs are just built different, I think the RPG boomers are on to something with this one
Of the very few Final Fantasy games I've played, this is undoubtedly one of my new favorites; I can definitely see why the fandom flocks to this one when trying to call FF7 overrated. It just gets so much right. It's got a very engrossing story, an interesting world, charming characters, engaging character progression and party building, super variant party diversity, deep and fun exploration, simple yet effective combat; this game has it all, and it's easy to see why this game gets the sheer love it does.
The two biggest knocks against it are, One: How dated it is; this game definitely feels like a 90s game, complete with extremely cryptic side, and even main, quests that only a walkthrough would know on their first try. Like most other 90s RPGs, it also has a deadly allergy to quality of life features that many modern RPGs have; beyond, of course, the ability to boost resource gain and auto-battle to cut down on grinding, because it's a remaster, and remasters of old RPGs really need that stuff (looking at you, FF10). Two: how braindead easy it is, the entire way through. I never once struggled in this game unless I was actively handicapping myself, and frequently hit the damage cap on most attacks late in the game, despite being deliberately underleveled because of how little I was struggling. While it does cut down a lot on time spent grinding, it comes at the cost of making 90% of the boss fights super anticlimactic because they just die in 5 or so hits; the few that don't are either super frustrating (I hate the Magic Master holy shit), or are, you know, the final boss.

I love Final Fantasy VI. It's one of my favourite SNES games of all times alongside also its other two brothers, IV and V, and many many many others classics.

So why I'm rating this so much low? Because this version, as I played it originally on Steam, was a buggy mess that even with the time it took to develop and all those updates it still remained a glitchy mess.
The opera scena is the only real selling point.

Sadly I still think a proper hack rom of the original SNES game (with all uncensored and readaptation) will still be the definitive version since the PS1 has loadings and GBA has the debatable soundfont (didn't mind tbh) and the brightness.

This review contains spoilers

Una obra maestra sin duda alguna. Luego de años, por fin entiendo porque para muchos es el peak de Final Fantasy, para mi no lo fue, pero lo entiendo a la perfección.

Destaca en tener un cast tan variado y una estructura inusual, con un segundo acto que te lleva a conocer un mundo devastado y todo el sentimiento que eso conlleva. El juego entre la desesperación, angustia y esperanza es magnífico, especialmente cuando suena searching for friends por primera vez, esa idea de levantarse cuando literalmente está todo acabado porque no hay nada más que perder es un toque refrescante a estas magnitudes.

Kefka, si bien es un villano extremadamente plano y poco interesante, conceptualmente es perfecto para el cast de personajes, como lo era Necron en FFIX.

Quien no le ve sentido al motor de la vida y encuentra satisfacción solo a través del caos y destrucción es la anti tesis perfecta contra quienes lo han perdido casi todo, pero han encontrado el sentido de vivir en sus alrededores.

La pelea final es una de las más épicas en la historia de los videojuegos, es un espectáculo de arte, el diseño del jefe, mientras escalas con una de las mejores composiciones en la historia de los videojuegos es irreplicable, para terminar con Kefka en una figura de dios, mirándote hacia bajo, despreciando tus ideales, cine, como dicen.

Tuve varios problemas con el título a nivel jugable, algunos narrativos, como el ya mencionado plano villano, pero se perdona completamente con todo lo que logró y la importancia que tiene Final Fantasy VI.

While I can attest to other RPGs from the era that appeal to me on a more fundamental level, be it aesthetically, interactively or thematically; I can scarcely think of many that are as consistently solid as Final Fantasy VI. For the time, you can hardly find other games with such a well-rounded and fun cast or with such breathtaking sprite work. One thing you definitely won't find in any other game, both then and now, is Nobuo Uematsu's 16-bit soundtrack masterpiece which elevates the whole experience to a new level.

Despite some gameplay depth regression from Final Fantasy V due to the loss of the job system, the inclusion of Espers and Relics do help bridge the gap enough to make the game fun to play. Although, because of a lack of balance, it does admittedly suffer from certain parts being too frustratingly clunky or uninspiringly easy.

The reigning king of “oh that game was a lot shorter than i remember”.
I really like this game, and i think there is so much done well with it, so thats why i wont say anything good about this game here in this here review.
The characters are all pretty neat but the issue with the “there is no real main character” is that this is an snes game. Anybody that isnt terra celes or locke can go eat shit. Celes is my favorite character but i feel like she gets more screentime than either of the other two. Terra is more widely considered the mc for spinoffs and whatnot which i dont really mind, per se, its just that shes not in your party for like half the damn game.
Gameplay wise, i hate the magicite system. It just leads to every character being a homogenized beast that doesnt matter in any way shape or form outside of their main gimmick. The figaro twins are so obscenely broken because of this, sabin in particular. Gau’s gimmick is PROBABLY the best but once i got the achievement i noped the fuck out of the veldt, probably one of the worst mechanics to get greenlit in the series. Most others are either totally worthless or just straight up outclassed.
Kefka is a lame ass villain. Dancing mad rules but hes not that fucking guy. Hes evil because he got the evil injection from banana cid and wants to end the world because hes evil. FF villains (usually) kinda stink but kefkas the only one i feel gets blown so out of proportion.
After this im probably returning to the ff14 mines. I fought kefka by accident before i could get the bestiary, but luckily setzer replaced locke on my final boss team and because setzer is a bald moron he used jokers death on my team and i could go back and get the last few entries.

There will be spoilers in this review. I finally got around to playing Final Fantasy VI, widely regarded as one of the greatest RPGs of all time. So what did I think? Well, it's mostly positive, but I definitely don't hold it to as high regard as some other people. Positives first. I loved the visuals and the music. Nobuo Uematsu once again shows why he's the GOAT. The story is great for the most part too, but I did find some flaws. The first half was excellent. I honestly had a great time, then Kefka destroys the world. While definitely an insanely epic moment, I thought it was only going to get better, but then the pacing of the game slows down to a crawl and now you have to explore the whole world on your own with very little indication on where to go. I never use guides for games. It's extremely rare, and I usually only use one to get unstuck from certain parts, but I'm not kidding you when I say I had to use a guide for the last 50% of the game. I had no idea where to go at all. Apparently, half of the game is just looking for your partners. I did not find that terribly exciting, although the stories definitely are good. I was just lost most of the time. I also mostly just used my favourite characters in combat, which became a problem later on. More about that later.

The combat is very fun, although I think there's a bit too many characters to really get into any of them. I only felt like a mastered a few of them, while many of them hardly got used at all, which was a mistake, because you need them all at the end. Or, well, at least 12 of them. And because I had only used my favourites, I had to go level up for a while. How long? 15 minutes? 30 minutes? No, I leveled up for several hours. It took forever, even with boosters on. I can't imagine how long it must've taken on the SNES to get all the characters up to an acceptable level. It's not like I'm bad at RPGs either. I just beat Final Fantasy 1-5 before this, and those didn't require much grinding at all. Well, except FFII. Ugh.

The game also had some annoying parts. First of all, the raft section. Just standing on a raft, choosing left, right or middle while fighting enemies over and over again wasn't very fun to me. Also, later, you fight waves of enemies on an airship, then two bosses, and if you fail at one of the bosses, it's everything over again, and that section takes a while too. I felt like some sections could've been designed better, but there are very few annoying parts at least.

Then there's Kefka. Such an entertaining villain, but I'm disappointed he wasn't more in the game. He shows up a lot during the first half, but you don't see him for pretty much the entire second half of the game, except for a few minutes at the end. I found that extremely disappointing, but he's still a fun villain. I also found Kefka's Tower a bit annoying, spamming bosses left and right, plus a bunch of annoying enemy types. Not exactly the way I wanted the game to end, but the last fight was epic as hell at least. Definitely had a blast with that.

This is actually one of the few times I think people are slightly blinded by nostalgia. I go back to old games all the time and have a ton of fun, and I did have fun with FFVI. Just not one of the greatest games of all time kind of fun. For instance, when I went back and played Chrono Trigger and EarthBound, old RPGs like that, I fell in love and they became some of my favourite games. Their age didn't matter at all. With FFVI, I'm noticing some cracks here and there. For me, Final Fantasy IX is still my favourite, but I'm still very happy to finally have played FFVI. A great game for sure.


Finally, Final Fantasy buckles down and fully realizes its potential. I had enough fun with FFV, but it still lacked something to make it great. FFVI has that something and then some. Through a modern lense, the game is rather underwhelming in some areas, specifically the story, but when you put it in the context of the Super Famicom then holy shit does this game blow most everything else out of the water.
Let's start with the story. FFI-III were painfully basic and boring fantasy romps with little to no real characters. IV tried to fix that, and V even more so. Now with VI, they finally managed to create not only an enduring main cast, but a plethora of interesting side characters as well. Many of these characters actually develop over the course of the story, even if it's only a little bit. The actual story is far superior to anything that came before it. It's still a pretty basic structure, but it's presented so well that you get invested in it regardless of how predictable it can be.
Speaking of presentation, it's phenomenal. My brother, who played the SNES original, kept commenting on how the visual style of the original was preserved in this remake. With that knowledge I feel somewhat confident in saying that this is one of the best looking SNES games ever. The music, though, is so good that I barely believe that it could ever come out of a SNES. I switched to the arranged score for a few hours and it was so impossibly good that I was genuinely blown away.
The gameplay is as good as a traditional RPG can be, at least from the little of the genre that I have played. The magicite system is somehow better than the job system from V. The remake gives enough improvements to easily overpower any foe aside from bosses, which is the way I like it. Build up your characters by demolishing fodder in order to be able to barely scrape by the bosses. It's exhilarating.
The final boss was incredible. The scale, the music, and perfectly balanced difficulty led to a battle I won't soon forget.
If you haven't already, play this game. I can't speak for the SNES version but the Pixel Remaster is a fantastic experience that I would recommend to newbies and veterans alike.

É uma baita evolução comparado aos jogos anteriores da franquia, história mais bem elaborada, bons arcos de personagens e bons momentos também, uma bela de uma fantasia.

I think this part of Final Fantasy if not the best, but one of the best. Story is full of different events, from some fairy tale, to very depressive, yet one of them can be avoided. This game is a great example for shoving sometimes dark and depressind story with so simple graphics.

Combat is good due to all 14 playable characters. Some of them is unlockable if explore Narsche and location from second part of game. Each character have individual special command, Edgar have mechanical weapons, unbreakable and not consuming anything. Also has a secret with chainsaw in Zozo location. One character here can mimic literally every attack. For example if you want to use summon of some character and want mimic guy(or girl, its unknown) to repeat that attack, just choose character you want to mimic first. Sabin have strong martial arts and even can strike powerful unique atack with ~1/16 rate in critical situation. Shadow has powerful throw attacks, ye he complicated to recruit, but it worth it.

Some optional content also exists here, some magicite, some optional party members. Even some optional bosses.

I have been returning to this game periodically for 2 years, partially completing it. I own 2 steam versions(yes old with shitty graphics) and that pixel remaster. And this game won't maked me to abandon it or disappoint in some way.

So I gonna say that FF 6 is a my personal masterpiece, as a jrpg and just as game.

Not nearly enough party members