And here's my third ever Fire Emblem game, I don't have much good to say about it. I had no investment into the story, and I did not grind levels at all. Even though I could. As much as I wanna like some characters, I just really can't. Like Hinoka for example, staler than a year old bag of chips. Otherwise only enjoyed gameplay, even if it felt repetitive.
Fire Emblem Birthright disappoints me, plain and simple. It’s not terrible at its core, but it all gets bogged down by poor design and wasted ideas done much better in both earlier and later games.
The story is bad and tries way too hard to be serious, the characters feel mostly flat, the maps are too basic, and all the broken units make the difficulty very exploitable.
If you wanted to play a Fire Emblem game with branching paths done well just play Three Houses, if you’re ok with a bad story and just want great gameplay then play Engage, and if you really want to play one on the 3ds just play Awakening. Birthright just isn’t worth it.
The story is bad and tries way too hard to be serious, the characters feel mostly flat, the maps are too basic, and all the broken units make the difficulty very exploitable.
If you wanted to play a Fire Emblem game with branching paths done well just play Three Houses, if you’re ok with a bad story and just want great gameplay then play Engage, and if you really want to play one on the 3ds just play Awakening. Birthright just isn’t worth it.
This review contains spoilers
Playing it almost 6 years after playing Conquest, I think Birthright was alright. Not the greatest, and definitely not hard considering my first Fire Emblem game EVER was Conquest on Hard, I think Birthright is an alright game. That's all the compliments I'll give it. The last boss fight sucks, and some of the story plot lines are horrible, like Flora burning herself alive because of the Ice Tribe. I did shed a tear at the end credits, but not because of how great the story or characters were. It was only because this game has been released almost 10 years ago.
Guess I originally decided not to log Birthright because I played it as DLC, but that's stupid.
Birthright is also stupid because all of Fates is stupid. As a player that is usually primarily motivated by narrative, I find it less offensive than Conquest and Revelation, but that's faint praise and so subjective as to be worthless anyway.
Birthright is also stupid because all of Fates is stupid. As a player that is usually primarily motivated by narrative, I find it less offensive than Conquest and Revelation, but that's faint praise and so subjective as to be worthless anyway.
Fire emblem fates had had an interesting approach to its story and marketing: the story puts your avatar in the literal middle of a war, as you gotta decide if you wanted to ally with your former family or the people that raised you.... and to sell that the different campaigns got sold as different titles. COnsidering each camapgin felt like incomplete experiences on their own, this felt kinda scummy honestly... but at least the different campaigns tried to make something different from each other.
Of all of them, I feel Birthright accomplished its gimmicks..... the worst: it's a really easy game, designed for the new fans of the series or for people that want a "more relaxing experience"... the issue is that the developers made this experience even too relaxing... so relaxing that you will probably fall asleep while playing it.
The maps have extremely easy gimmicks, but they are also large and mostly slow to navigate around. THe possibility to grind are endless and turns your units into unbeatable beasts even on higher difficulties.... even if you stop grind the game doesn't pull a lot of challenges.
The more japanese inspired settings and units is unique for the series and lead to really cool classes and weapons, but also the game doesn't really use the whole setting the best it can (like, there are literal factions tlike the fire clan that is said to be a big ally, but you only see Rinkah as the one representative).
And the story is..... probably the most boring story ever made for a Fire Emblem game. All the characters are written pretty unidimentional, to the point where the whole conflict just feels like a sterotypical "good vs evil" story, where the only surprising things are weird design choices regarding some "twists the game puts on you wiht either zero buildup or no logic" (ex. what happens to Kaze if you don't speak to him enough times, or what Elise ends up in the story)
Overall probably the only reason I finished this one is because apparently I needed to buy it and finish it in order to get Revelation.... if it wasn't for that, I am sorry, I would have not kept up with Birthright... at least Conquest was a more enjoyable ride.
Of all of them, I feel Birthright accomplished its gimmicks..... the worst: it's a really easy game, designed for the new fans of the series or for people that want a "more relaxing experience"... the issue is that the developers made this experience even too relaxing... so relaxing that you will probably fall asleep while playing it.
The maps have extremely easy gimmicks, but they are also large and mostly slow to navigate around. THe possibility to grind are endless and turns your units into unbeatable beasts even on higher difficulties.... even if you stop grind the game doesn't pull a lot of challenges.
The more japanese inspired settings and units is unique for the series and lead to really cool classes and weapons, but also the game doesn't really use the whole setting the best it can (like, there are literal factions tlike the fire clan that is said to be a big ally, but you only see Rinkah as the one representative).
And the story is..... probably the most boring story ever made for a Fire Emblem game. All the characters are written pretty unidimentional, to the point where the whole conflict just feels like a sterotypical "good vs evil" story, where the only surprising things are weird design choices regarding some "twists the game puts on you wiht either zero buildup or no logic" (ex. what happens to Kaze if you don't speak to him enough times, or what Elise ends up in the story)
Overall probably the only reason I finished this one is because apparently I needed to buy it and finish it in order to get Revelation.... if it wasn't for that, I am sorry, I would have not kept up with Birthright... at least Conquest was a more enjoyable ride.
Birthright is like eating a peanut butter and jelly sandwich with a rock in it. Normal, maybe a little boring, but also a little comforting. And then you get to the latter chapters of the story and ooh! there's that rock fuckin ruining the whole experience. It's unbelievably stupid and unnecessary.
Oh and the best character in the Fates trinity is Birthright exclusive. I've played through Birthright a couple of times out of spite because of this.
Oh and the best character in the Fates trinity is Birthright exclusive. I've played through Birthright a couple of times out of spite because of this.
i had fun with it just as ive had with nearly every other FE game ive played but its laughably easy (i get thats the entire design but its just way, way too easy: the xp farms, the plethora of resources, the overpowered characters, theres zero threats even in the later chapters) and again a stale story
This was a really good game, and a very smart evolution over Awakening in many ways. I'm going to keep this fairly short and sweet comparatively to my other reviews, since I don't really feel I have that much to say that hasn't already been said about this game mechanically.
The change-up to the support system took a LOT of getting used to (like more than half of the game), but it's a nice change. It actually forces you to think tactically about your units' positioning short of just "put fat guy in front and squishies in back." Awakening made it far too easy to just make fat guy-mobile guy pairs that could just run around and fuck everything with impunity, so it's nice that I never ran into that here.
The story was also very good. I mean, this IS Fire Emblem we're talking about, so it did feel a little drawn out at times, although I would say markedly less than other installments (especially Awakening which has a serious identity crisis with what it actually wants the narrative to be about when it basically totally changes the plotline halfway through and then changes it back at the very end). The heartfelt moments really felt it, I genuinely didn't see the twists coming, and the voice acting was actually very good and was never annoying. This is a good time to clarify that I DID play the Japanese version, and am very well aware of the god-awful terrible English voice over they shat this game out with.
Verdict: Highly Recommended. If you're a fan of strategy games or Fire Emblem, then you've probably already played this. If you haven't somehow or have been intimidated by the series' difficulty up to now, then this is a great entry point, as things like Phoenix mode really put the game on some fantastic training wheels that just let you experience the story at your leisure.
(Onto Anya! (Conquest))
The change-up to the support system took a LOT of getting used to (like more than half of the game), but it's a nice change. It actually forces you to think tactically about your units' positioning short of just "put fat guy in front and squishies in back." Awakening made it far too easy to just make fat guy-mobile guy pairs that could just run around and fuck everything with impunity, so it's nice that I never ran into that here.
The story was also very good. I mean, this IS Fire Emblem we're talking about, so it did feel a little drawn out at times, although I would say markedly less than other installments (especially Awakening which has a serious identity crisis with what it actually wants the narrative to be about when it basically totally changes the plotline halfway through and then changes it back at the very end). The heartfelt moments really felt it, I genuinely didn't see the twists coming, and the voice acting was actually very good and was never annoying. This is a good time to clarify that I DID play the Japanese version, and am very well aware of the god-awful terrible English voice over they shat this game out with.
Verdict: Highly Recommended. If you're a fan of strategy games or Fire Emblem, then you've probably already played this. If you haven't somehow or have been intimidated by the series' difficulty up to now, then this is a great entry point, as things like Phoenix mode really put the game on some fantastic training wheels that just let you experience the story at your leisure.
(Onto Anya! (Conquest))