Reviews from

in the past


Iki island is more of Ghost of Tsushima, in the best AND worst way possible. The game still is absolutely gorgeous, the combat is fun and the collectibles are well made and stylish. But I still don’t care for the inhabitants of this world, npcs and world building are still terrible, the open world feels empty no matter how many samey mongol camps you put on the map to fight through. Mission design is uninspired and straight up boring. I platinumed the main game and I hated the latter half of doing it, I guess that’s why I burnt out on iki island so fast. It just feels tedious and boring to play this game and that’s a shame, because I won’t get to see all the beautiful places the island probably had to offer.

The DLC to Ghost of Tsushima really surprised me. Its story was a psychological adventure through the mind of Jin Sakai, exploring his past and his journey of forgiveness for the death of his father. Iki Island was a fun 4th area to explore, with vivid landscapes and even more wildlife that adds so much to the world. The new animal sanctuaries were also GOATed as now you can pet cats. It's truly adorable. The side quests also felt more engaging here, as many of them came with compelling stories and decisions that felt impactful to Jin's morals. The gameplay here is just as good as the original game, with stealth still not being a truly engaging way to play, as I found myself sticking to my sword as a one-man army instead of playing as a ninja. Still, Iki island is a fun DLC that really adds a lot to the lore of Jin and his life.

'Ghost of Tsushima' was my favorite game of last year, and this is an excellent expansion of the story, the game systems (horse combat!), and the world. I really like Jin as a character and enjoyed learning more about his past. I didn't love that you're trapped on Iki Island until you finish the expansion quests. And if you're a stealthy player of the original, know that you'll need to be more aggressive here. There are very few hiding spots on Iki Island. On PS5, the game is stunningly beautiful. All told, this is an excellent expansion of an excellent game.

Short but sweet, little filler mostly killer. Introduces some cool new mechanics, a beautiful new region and a deep conflict that had me thoroughly invested. However, considering the price tag it feels a little too short for its own good

delicious haptic feedback really made me feel the intensity of being a banner collector in ancient Japan


Iki Island is a somewhat meaty expansion to the original game, I think if someone enjoyed Ghost of Tsushima, they're going to like that one as well. The story feels more personal, and the setting while not that different, has some cool places to visit. Probably the main strength of the expansion is the fact that with the added activities, wildlife and enemies, there seems to be a lot more variety in exploration, though the gameplay loop remains the same. Overall, it's a short, worthwhile experience.

Overall: Iki Island is more of the same from Ghost of Tsushima with a few wrinkles, but nonetheless is worthwhile for anyone who enjoyed the main game.

Pros: Same outstanding presentation and open world exploration, new side events such as archery contests and animal songs, combat gets a few new wrinkles, strong storytelling.

Cons: Not enough new content for those who got 100% of the main game complete and had extra resources & skill points.

Was interesting to return to JIn's story and learn more about his past in this expansion. If you liked the original game getting the directors cut is worth it for this expansion.

Been really hyped for this since it was announced. Having more content for GoT be released is very welcome, considering how excellent the original game was, and the Iki expansion really delivered. Despite being smaller than any of the individual sections of Tsushima Island, Iki isn't lacking on content. New side activities like archery challenges and animal sanctuaries are nice additions, along with the new campaign being a great side story to follow up the original plot.

I also appreciated the extra upgrades the player is given. Keeps things fresh even if the base gameplay isn't changed much. Adding the ability to replay missions and duels is also a very nice feature, since the duels are, in my opinion, one of the best aspects of GoT. I'll definitely be replaying the final boss for the expansion as well, as it's one of the best in the entire game.

Overall, I'm very happy with how it turned out. I didn't know how far they'd go in adding new content, but revisiting GoT through Iki was a joy to do, and well worth the price.

Recycled review from Director's Cut:

As if Sucker Punch didn't already put Ubisoft to shame with last year's release of GoT, they went and did it twice in a row this year with a cut that added an expansion and more things to the game in a way that made it better than last time how Ubisoft wish they could with all of their DLCs as of late.

Started and finished the Iki Island story line on day one of release it was that good, dare I say the story was even better than that of the Tsushima story in some areas. Seeing an in depth analysis of Jin's father and the people who killed him was exciting to see and something I wanted in a potential sequel.

Aside from that, the Director's Cut improves on everything else. There's now lock-on in combat which will make the combat that more easier for people who had struggles with the camera work beforehand. There are new animations and ways to do things in combat and in parkour/stealth, and personally the colour scheme aesthetic for me is also improved, everything fits the black, white and gold theme now in the button prompts. You are also able to replay camps/duels which is something fans wanted for awhile, giving you more to do in your free time when there's nothing else to do.

Other additions I really liked was the ability to charge at enemies on your horse, the addition of the flute as a duel sense mechanic and being able to pet deers, cats and monkeys alike.

Overall, a solid cut and DLC expansion. Hope Sucker Punch continues with this franchise because it's definitely the magnum opus for PlayStation exclusives in my opinion.

This was a really strange experience for me. While I might agree that Ghost of Tsushima is a much bigger game than it had any need to be, I was also one of those people that was really grateful to have so many excuses to keep putzing around in its world. Like fellow Sony exclusives Horizon: Zero Dawn and Spider-Man before it, Ghost of Tsushima was the rare game I clicked so deeply with on a mechanical level that I found myself pushing into Hard and eventually Lethal difficulty just to get a rush.

And yet here I was, back in this game I loved pushing through Act I on a New Game + save to get to the DLC section and I was strug-a-ling on Lethal+. I knocked it back down to Medium+ and continued to struggle though at least I wasn't dying anymore. And then the DLC arrived.

One thing I've never loved in modern video games is designers' obsessions with trying to portray psychedelic experiences or supernatural phenomena. It wasn't all that novel to me even when it was novel to the industry when Rockstar got weird in Grand Theft Auto V, but in a post-Baba Yaga in Tomb Raider world it feels like it's a 50/50 shot whether an open world adventure game will turn its DLC into an internal struggle with tribal medicine designed to interrogate what it all means for the player character.

I suppose it doesn't help that, for as much as I enjoyed Ghost of Tsushima back in 2020, I never did care much for Jin. I found him flat in English and merely stout in Japanese, a strange attempt at making a sympathetic nobleman at a time when working class scrubs like me really were not in any way looking for heroes in rich boys with daddy issues. So I can't say I'm interested in this attempt to give him more depth and sympathetic layers - I'm still on the side of all the NPCs with no better name or designation than "peasant" here.

There are also few enemy types I find less interesting than the magical buffer dude that hangs out in the back and re-arranges pretty much every encounter he's involved in so that he's suddenly the most important guy in the room until he's been taken care of. This isn't just Iki Island's primary addition to the Tsushima formula, it's a part of every.single.fight in this expansion. This bummer is made more stark by their other, less "clever" but far more grounded introduction of enemy types with multiple weapons. It's stunningly obvious, but it never got old watching an enemy switch from sword and shield to spear or big sword to small blades or whatever - I wish they'd have spent more time on the significance of THAT than the shamans.

I also found the design of some of these missions just baffling. It really, really sucked trying to get that super cool horse armor (though I'm open to this being a meta commentary on the most infamous horse armor ever conceived) and during several other missions I found myself straight up confused where I was supposed to go or who I was supposed to want to kill. I can't remember how often I felt this way during the game proper, though my time with Act I this year didn't serve up any of those same feelings.

So...I'm walking away from this DLC with really weird feelings. The weirdest of which being something that I'm actually gonna worry about for at least several months onward: are the L1 and R1 buttons on the DualSense actually a little too sturdy for games designed around precise parrying? This is the first game of this sort I've attempted on this controller, and like I said I felt pretty useless on Lethal+ (despite most of my 12 hours with this game on PS5 that I'd Platinum'd over 75 hours on PS4 being spent on that difficulty) and over time I couldn't stop wondering if it was myself or the throw on the L1 that was the problem. I hate that that's going to sit with me for some time now.

So why 3.5 given all this complaining? Well, because on a pure aesthetic and gameplay level, the original game was my second favorite game of 2020. I love the animations, I love flipping between regular and Kurosawa modes (despite the game part of the game clearly not being designed with the lack of color in mind at all) and checking little meaningless tasks off my to-do list and I love, love, love sticking a sharp blade into fools (virtually, of course). The Iki Island expansion doesn't let go of any of that stuff, but it does expand on them in ways that aren't super appreciated, and that's on every front from narrative to core mechanics. It's just that the base game set such a high bar for pure fun that, despite one disappointment after another, I'm left admitting I had a real good time with this thing.

Fingers crossed the L1/R1 issue is all in my head.

I kind of love Ghost of Tsushima. A basic bitch open world game it may well be, but it's easily the best in it's class and it uses it as a vector for some outrageously beautiful visuals and some pretty good storytelling. And in the base game, it ends just about right. Just as the new techniques are drying up and the combat starts to feel like a solved game, it gets to a big emotional climax and the credits roll. It's a huge game in it's own right, there's no need in this world for just more Tsushima, and as the Legends multiplayer expansion showed, maybe there is more value in doing someting a bit different than just giving us another slice of a good time.

Iki island is another slice of a good time. Ostensibly a post-game expansion to Tsushima that adds a whole new landmass of shrines, mongols to slaughter, and ridiculously beautiful landscpaes. And for me, that leaves it needing to justify its existence. If this is just more of the same, its a missed oppurtunity.

And, really, it is just more of the same. Gameplay deviations are very slight, mostly amounting to improved horse combat and a few extremely new cool charms which alter things. Enemies will now also switch between multiple weapon types, and a lot of little things. The world is another slice of beauty, and the quests follow very similar structures to that of the base game, albeit occasionally with some twists.

The story content on offer here is great though. Iki island leans way harder into the semi-supernatural angle seen in the mythic tales and the legends expansion, with Jin getting high on some mongol LSD and being forced to reconcile his relationship with his father and the commonners of Iki island through the medium of cool visions. The entire questline of Iki island is almost entirely focused on Jin, and basically serves to give him a set of tales like Masako and Ishikawa have in the base game, and it really helps a character who's presence in the base game is fine, but a underdeveloped. Particularly if you play Iki before act 3, it makes his motivations a bit more clear and is generally good stuff.

And that's really what Iki does in general. Nothing here is absolutely crucial, but the small amounts of gameplay changes, the story snippets, the absolutely adorable animal shrines, some great new cosmetic options and the general vibe - it just really rounds out tsushima. Whilst Iki is a very purely additive expansion to a game that's already bursting, it puts the new stuff in places that needed it - Both in jin's characterisation and providing more options for specific playstyles which might run out of steam in the later game - especially bow and parry based ones.

It's also fortunate it's pretty short. The main questline can probably be breezed through in a couple of hours, and the island itself is about a sixth of the size of the main game's map, making the whole thing much more of a slight detour than an ugly growth on the main game.

I think if one was to play it when it's clearly intended to be as a post-game thing, it would lose some of it's stength, but as another 4-hour segment in that long, long act 2 of Ghost of Tsushima, its one well worth taking.

No está mal pero sin mas. Ni los escenarios, ni las batallas ni la historia estan al nivel del juego base. No me parece una expansion especialmente necesaria teniendo en cuenta lo bueno y grande que es el juego ya de por si, pero bueno.

pretty good in my opinion. Tip, for those who liked the game and want more, this is that more. For those who didn't like the game and think this will change your mind, no not really. It's fun, a bit more stuff and mechanics is added but it's not something that surpasses the original game. It's like an add on. Don't expect too much also. I quite liked it

An expansion that checks the boxes for what bonus story content can provide. We get satisfying backstory on Jin and his relationship with his father that doesn't do anything unexpected, but is still good for the narrative. It's also more outright critical of Samurai culture than the main game which is good to see. A couple new enemy types add wrinkles to the combat without destroying its flow (FUCK those brutes with the dual-bladed swords) and a solid final boss make this a worthy final boss make this a great experience for anyone who liked the base game. Playing the flute for cats and monkeys is the best open world "checklist-marking" objective I've seen in a game like this in a long time.
A shame about the weird Far Cry hallucination sequences, though.

Just as all DLC, it's not as grand as the main story. Nor are its side quests as inventive as the base game's side quests, but there's truly compelling character development here dealing with trauma, guilt, and ending cycles of violence. I cried at the end because Jin's story here is so touching. Iki island's distinct, slightly more tropical vibe and varied wildlife was also fun and refreshing. I got all the trophies and officially put this game away after about 76 hours. Such a smooth, cinematic, impeccable gaming experience that I'll never forget.

Easily the best GoT content story and fun wise, but its just like persona 4 :(

good expansion. I think I prefer the story here to the base game, it feels a lot more personal and character focused with it mostly being about Jin dealing with his past on an emotional level and going into more detail on his father and the kind of person he really was. It's also more critical of the samurai and how violent they were rather than exclusively painting them as not violent enough which was something that bugged me with the base game.

Not too much to say, it's more Ghost Of Tsushima with some fun extras like cats. It feels like they had the confidence to put some weirder stuff in since it's DLC which makes it stand out along with the story, it's still Ghost Of Tsushima though and more of it if you want that.