Reviews from

in the past


I have mixed feelings on this game being released in early access. I think once the game is finished, it's probably going to be spectacular, but right now, it feels like playing through at most a quarter of the game.

Acompanho esse jogo desde a primeira demo, e puta merda que jogo FODA!
Nunca fui muito de jogar Immersive Simulator, mas esse jogo me fez criar uma paixão pelo genero ao ponto de ir atrás de outros jogos, que eu talvez acabe jogando ao decorrer do ano.

Zerei no dia 01/14/2023 a versão v0.1.219.2 do Early Access, e fiz praticamente tudo que tinha pra fazer no Full Moon. Vou começar um save novo na Blood Moon quando anunciarem a proxima atualização pra jogar DE VERDADE o jogo.

Still in early access, but what we have already is amazing

Probably the closest thing we’ll get to bloodborne being on pc.

What's already here is a more than solid foundation for something truly special. The aesthetic, in particular, feels truly on point. Will keep coming returning to it in the future to see what else the devs are up to.


For what it is, I enjoyed it. Few hours of refreshingly simple fun with a charming old school aesthetic. Map design was good. Only main complaint is I wish the AI enemies were a bit smarter. Once more content is added (its early access) I think it will be even better.

Having only played the demo unfortunately this game is still an insane blast to play. I love the stealth and the game just rocks

FInished early access build. It's good but I would say when you're looking at a roughly 3 hour chunk of gameplay then I would say this isn't quite as strong of a first impression as dusk episode 1 was. Though it's clear there's tons of secrets designed for a second playthrough so It could be even stronger

3rd indie game to drop in early access this year that targets a genre drought in the AAA space instead of spawning another fanbase from Hell. Gaming is saved!

Really strong start for the early access journey. Currently the three (3) areas are filled with nice little details that create a much bigger picture of the world as whole.

Some games that are inspired by classics (in this case Gloomwood is a love letter to immersive sims such as Thief) fall into the pit where I'd rather want to play those games instead. Gloomwood doesn't have that problem, this feels like a catalyst of getting me further into immersive sims that I've yet to experience.

Previously played demos and now EA 0.1.214.
Will be using this to keep track.

Thoughts at the moment: looks neat, but kinda wish there was more variety to stealth than just stay in shadows and stab stab.

And while I kind of understand the idea behind it, longer distance between save-points and scarce health items do make experimenting not that tempting.

OK SO I really like the aesthetic and exploring everything so far was a lot of fun but I REALLY don’t like that it uses save points, considering how infrequent healing items are.

(DEMO REVIEW)

stealth mechanics have some potential but currently don't add much aside from a way to conserve ammo, which can just be done through melee attacks anyway. would have appreciated some more enemy types as the ones in the demo weren't particularly scary or challenging (the introduction and design of the sewer bird guys were cool). i understand that this was just a demo and look forward to seeing more of this game as i am a fan of the gameplay and aesthetics.

This rating is based on the demo on steam rn, but holy shit this is great. Excited to see the full product!

Gloomwood immediately stood out to me with it's cool art style and survival horror gameplay, so I picked it up as soon as I saw it go on sale. I was not prepared for how good this game was going to be. It all made sense during that opening level, the place is built like a jungle-gym and as I played through it I was just blown away by the intricate level design and attention to detail.

The gameplay is Gloomwood just always felt so fluid and well designed to work for any way I wanted to play through it, whether that be guns ablaze or a more stealthy approach, it never forced me to do one or the other and made it really feel like I had a say in everything I was doing. It also heavily rewards methodical players like me by constantly throwing new secrets and cool things to help me progress.

If you like survival horror, this game is a no-brainer as is an extremely good time. Of course it is still in Early-Access and seemingly is going to add lots of more content, so I'll be updating this review once that happens, but don't let the Early-Access tagline scare you because this game already has a lot going for it and was a great time throughout.

[v0.1.218]

So far it's promising to be a great homage and evolution of the first Thief games, slowly moving away from their formula of tight, minimalistic gameplay and expand on something closer to stealth games like Metal Gear 5, full of option that all sort of go back to stealth.

And the grips (which most are probably getting fixed in the future) would be, lots of bugs related to the briefcase menu, weird coallision when climbing on certain places, no quick way to open the map (would be very useful on the smaller locations), no way to see your loot besides gems.

There is also a certain lack of charm in most places, since yes the huntsmen are appropiately evil but unlike the guards in the Thief games they barely show any emotions and are also the only characters that seem to have a presence in the world besides a select few occacions around the end of the early access.

Immersive Simulations continue to be the most satisfying gaming experiences available. I have no qualms with saying that when this title is out of EA it will be on par with Dishonored, Prey, and the original Thief games.

in early access, it's more or less a solid foundation of mechanics that all play like in thief, except not as good, and also has much less variation: in tools, in ways to approach situations... nor does it add any new stuff that really stands out

didn't hate it probably because it's short enough, but if the whole game turns out like this, then eh

early access was decent but i can tell this is barely the surface of what dillon has planned

Promising start, excited for the full release

Played through the early access build in about 3 hours. Really loved the gameplay and the intricate level design. Looking forward to playing more levels once they release!

(rating what's here as of the first early access release)

Even though it's still early days, there's already a really confident sense of atmosphere to be found. The bioluminescent cavern section has particularly strong vibes. What's available now ends a little abruptly, but I'm excited to see where this goes.

edit: i just beat it. its fine honestly i was too harsh, but i really don't get the super positive reception it has rn. you absolutely should NOT BUY this at its current price and amount of content. you can maybe get two hours, and for 20$, not worth it at all imo.

where is the fun mode

there are three things you can do in terms of getting around enemies. stealth, melee combat, and gun combat. the stealth is boring as fuck because both you and the enemies are too damn slow. the melee combat is surface level, too easy and not fun at all. the gun combat is a way to skip melee combat if you have enough ammo.

once you have figured out a way to finish an encounter in the game, it no longer becomes a challenge. not in the way that fighting a boss becomes easy after you practice it, because there is variation in the attack patterns and movement n all that. more in the way that once you know a solution to a puzzle it becomes obsolete. everytime you die and come across the encounter, you'll solve it the exact same time with no difficulty or variation. the save points make this so. this is the first game ive played that if it had save states, it would be better, because you wouldn't have to keep doing the same shit over and over.

on half moon the game was too easy. you can tank five rifle shots to the chest before you die. on full moon you die if a torch touches your general direction. maybe this is a glitch or something but my screen wasn't pulsating red to indicate i was damaged and all, and i still died in one hit to everything.

because you have no clue if you'll die or not due to a single hit because of the braindead idea of not showing your health, you'll make the safest decisions possible, not trying to have fun, which obviously makes the game a terrible, boring experience.

this game markets itself as a horror game and i was more scared of the game crashing and making me do the same boring ass encounters that i've already done over again.

yea such an immersive simulator when im only allowed to pick up a single lantern in the game when it specifically wants me to, cant blow up or attack wood plants unless the game specifically wants me to, or equip any of the dozens of pickaxes and axes that the enemies use for no justified reason. yea what a good immersive simulator.

i did not finish the demo. i got about 90 minutes. i have to ask anybody who has finished the demo, what makes this game fun? the awful combat? the boring, slow, monotonous stealth? the nonexistent horror? i wish i liked this but it just flat sucks and is boring above everything. there is zero drive for me to continue, unless i wanted more drab environments, more shit encounters, and continuing a non existent story.

if you disagree with what i said tell me why im wrong because i want to enjoy the game i spent 20 dollars on.

I already played the demo and now EA 0.1.214.
The graphics and art style are really unique and the gameplay takes inspiration from Thief and Dishonored. It relies heavily on stealth and that you stay in the shadows so you can get close enough to your enemies until you can do "stabby stab stab" on them. The atmosphere is great and really immersive, at the moment Gloomwood has "only" 2-3 hours of content in the form of 3 levels/areas but these 3 areas are surprisingly large and very detailed. The inventory system reminds me a lot of the RE4 inventory system, I like it.
Can't wait for more!

Update market district :

Great big new area with new lore, enemies "puzzles" and a merchant. It was kinda difficult to find out what to do and where to go but that was due to the fact that it has been a while since the last update. The other problem for me was that your movement speed is so damn slow which is really annoying because the game pretty hard and you die a lot. So you have to run back and forth to solve the puzzles and find out what to do. It kinda drove me nuts. You also get 1 one gun but sadly at the end of the level so I couldn't really use it but overall a really solid update.


o desenvolvedor me segue no twitter

if it gets as good as dusk with its level design it may possibly become one of my favorite games or atleast a 4 star

solo he jugado la demo, pero por lo que ofrece se ve bastante prometedor, ojala pudiera decir lo mismo de los puzzles