God of War: Ghost of Sparta is a spin off game for the PSP that follows Kratos on his journey to rescue his brother Deimos. God of War is a hack and slash action adventure game. As with all the God of War the combat is great and the story is captivating. Nothing good or bad specifically about God of War: Ghost of Sparta.
81/100
81/100
Ele cumpre as expectativas como um jogo portátil, sendo bastante divertido e apresentando uma história interessante para o arco do personagem Kratos. Infelizmente, a história não é canônica. O jogo oferece uma jogabilidade que alterna entre momentos de luta e puzzles. Gostei muito da experiência de completá-lo, principalmente porque foi o primeiro jogo da franquia God of War que eu terminei.
FINALLY finished this! Emulated it on my steam deck and it was very fun. The fire mechanic is awesome but unfortunately the magic is quite boring compared to the other games.
I am surprised this game has so many people loving the story tbh, it’s not a focus here and what is there isn’t all that great. Wouldn’t call this a must play but it js a neat spinoff.
I am surprised this game has so many people loving the story tbh, it’s not a focus here and what is there isn’t all that great. Wouldn’t call this a must play but it js a neat spinoff.
Je n'ai malheureusement pas pu finir le jeu de mon coté à cause de soucis d'émulation. Mais j'ai regardé un résumé car j'ai vraiment apprécié l'histoire qui est étonnamment bien pour un simple spin off sur PSP de base. De ce que j'ai pu jouer je me suis régalé, et la suite avait l'air également très réussie.
Games I Dislike That Everybody Else Likes
The only one of these I don't really care for. If you thought God of War III felt samey while also looking really grey and uninteresting, just wait until you get a look at this! After how much I dug Chains of Olympus I was expecting this one (its other PSP counterpart) to follow suit, but no - I'm shocked at how inconsequential this feels. Its most grievous sin is committing the video game prequel kiss of death: making every 'new' addition to its franchise lore seem completely pointless by setting it up just to delete it immediately after, so everything can go back to the status quo by the end anyway (rather than, you know, telling its own story that actually sticks around). Storytelling here is totally nonexistent, Deimos was done so dirty and even by GoW standards a lot of this is just futile misery porn BS. While CoO benefitted from its smaller scale, this one feels strangled by it - trying to tell this momentous, grand melodrama by rushing right through everything. It's got good things - Sparta is cool, all the boss fights are solid, the Arms of Sparta rock, and we (finally!!) even get some new enemies here that are fun to fight! Still have my usual quibbles with the combat though - stunlocks here there and everywhere, some bad hitboxes, the Wraiths are objectively bullshit to fight in this game, and - while I still vastly prefer it to GoWIII's item meter - one out of every two times you activate the fire meter it just does nothing lol. Strong contender for worst QTEs ever, too. Just an overall hollow, nothing experience. By this entry these games felt like they were starting to suffer from the same genre fatigue as, say, the Guitar Hero games in the late 2000s.
The only one of these I don't really care for. If you thought God of War III felt samey while also looking really grey and uninteresting, just wait until you get a look at this! After how much I dug Chains of Olympus I was expecting this one (its other PSP counterpart) to follow suit, but no - I'm shocked at how inconsequential this feels. Its most grievous sin is committing the video game prequel kiss of death: making every 'new' addition to its franchise lore seem completely pointless by setting it up just to delete it immediately after, so everything can go back to the status quo by the end anyway (rather than, you know, telling its own story that actually sticks around). Storytelling here is totally nonexistent, Deimos was done so dirty and even by GoW standards a lot of this is just futile misery porn BS. While CoO benefitted from its smaller scale, this one feels strangled by it - trying to tell this momentous, grand melodrama by rushing right through everything. It's got good things - Sparta is cool, all the boss fights are solid, the Arms of Sparta rock, and we (finally!!) even get some new enemies here that are fun to fight! Still have my usual quibbles with the combat though - stunlocks here there and everywhere, some bad hitboxes, the Wraiths are objectively bullshit to fight in this game, and - while I still vastly prefer it to GoWIII's item meter - one out of every two times you activate the fire meter it just does nothing lol. Strong contender for worst QTEs ever, too. Just an overall hollow, nothing experience. By this entry these games felt like they were starting to suffer from the same genre fatigue as, say, the Guitar Hero games in the late 2000s.
This review contains spoilers
como eu só fui jogar esse jogo em 2023 pqp tudo aqui é perfeito, história FODA gameplay incrível e a melhor arma de todos os jogos da saga antes da saga ir pro ps4, a única coisa que peca aqui é a repetição de cenários nosssaaaa que chatice aquela atlantis vsf E aqui tem uma das boss battle mais foda de toda a saga com um esquema de companion que a gente só foi ver com o atreus depois no jogo de 2018, platininha deliciosa também
This review contains spoilers
Among the series so far, ghost of sparta seems to be just the worst, It is the least enjoyable both in terms of story which, unlike CoO tries to add more story to intertwine with the first two games but fails to leave any impression other than Kratos is a bigger dick than when he decided to kill the dude in the hydra, when this time he decides to sink Olympus for extensively no reason. Combat is also a step down, adding a new fire mechanic which causes some issues, being mapped to R1/R2, which by itself is not a problem but adding to the fact that holding both Left and Right Bumper buttons cause you to roll, means that using it can cause you many unnecessary hits. Changing armored enemies to necessitate this power means that you are likely going to feel many more unfair hits than in previous games. On top of this, Magic is now mapped to the D-Pad, which feels less responsive than the trigger with some noticeable lag, meaning it is only useful when you know what is going to occur rather than naturally in a fight.
One of the problems that stuck with me most is the checkpoint system, although the same as most of the games, seems to present itself as such an inferior version just to how many of them are placed. Although in CoO, I wasn't thrilled with the final checkpoint forcing you to watch the opening cutscene, It feels like every checkpoint in this game places itself as far away from the area that will kill you as possible, or right before 3 minutes cutscenes. Because of this, it made those frustrating hits even worse. I imagine any playthrough after this will skip this game as it just ended up being a frustrating experience.
One of the problems that stuck with me most is the checkpoint system, although the same as most of the games, seems to present itself as such an inferior version just to how many of them are placed. Although in CoO, I wasn't thrilled with the final checkpoint forcing you to watch the opening cutscene, It feels like every checkpoint in this game places itself as far away from the area that will kill you as possible, or right before 3 minutes cutscenes. Because of this, it made those frustrating hits even worse. I imagine any playthrough after this will skip this game as it just ended up being a frustrating experience.