Reviews from

in the past


I never owned a PSP, so I can't say anything in comparison to that, but comparing to the "mainline" GoW games, it's a bit of a lackluster. Not bad, but not much innovation going on here.

This is an alternate God of War 2 with a much more interesting story. Even with the knowledge this was originally on a handheld this is still a worthwhile adventure under Kratos' belt.

Man, God of War really just didn't like changing the gameplay at all, did it? I learned the hard way from playing God of War 1+2 and the two PSP games consecutively; these are all mostly the same game. They're good, but man, can it get repetitive.

3.75 Stars
It has all of the elements that made the other God of War games great. Challenging combat, a decent story, epic moments, and solid bonus content. However, I have 2 significant issues.

It seems that a few boss fights require you to be grabbed in order to advance. There are also a few fights where an object must be destroyed to advance. The latter is never alluded to. Even worse, an infinite amount of enemies will respawn until the object is destroyed. Both situations resulted in unnecessary deaths and confusion.

Despite my complaints, this is another worthy spin-off to the series.

So I've been enjoying the more Modern GOW games more than the PS2 games. This one is more of the same and I was enjoying it for the most part. I really didn't care for the last two levels very much. Enemy groups where were all able to spam their knock downs which becomes more frustrating than fun. You'd think game devs would have realized not to use this poor mechanic by now. But they haven't. Oh well still fun and more enjoyable than the first two.


Platform: PlayStation 3
Date Started: January 9th, 2023
Date Finished: January 9th, 2023
Time Played: 4 Hours

"The destroyer of worlds."

God of War: Ghost of Sparta is a solid entry into the God of War franchise, and another offering by Ready at Dawn Studios.

Whilst this one isn't as compelling as Chains of Olympus it still stands as a good time, telling another essential part of Kratos' story - that of his brother Deimos, alongside his mother, Callisto. It further explains and explores exactly why he is even more enraged at the Gods in the last two Greek entries, which I thought was a great touch. I liked this idea, but it did feel a little out of nowhere with these characters not being mentioned before, so I didn't feel any sort of connection to the story of Krato's family here like I did with his daughter in the previous title.

We also seem Kratos venture to Atlantis at the start and take down quite a significant god by the end, although that last point having no consequences or mentions in future games due to when this and them were released is kind of a shame and somewhat breaks the story. Overall it's quite good stuff, though, and once again slots in nicely to the chronology, perfectly setting up God of War 2.

The combat is once again nice and satisfying, with some good new additions like the flame swords that charge up and allow you to break enemy armour. I really liked the spells and whatnot this time around, too, the lightning one in particular was great when levelled up, but both were good at allowing you to control and fight multiple enemies from different directions and once when surrounded.

So, that's one more game down, and with only the final two main titles left in the Greek Saga, I look forward to continuing and finishing off this adventure fairly soon.

At Ragnarök Kratos will remember events of this game. So, despite of the fact that this is portable spinoff to main games, it takes an important place in development of the character. It was very interesting to learn about his brother

Esse jogo é muito bom, joguei demais quanto criança, nem entendia a hístoria, mas a gameplay me prendeu, um puta jogo que ficou nas lembranmças, o ápice do PSP.

simplesmente sensacional, nem se compara aos do play 2

it's very very good, good like the trillogy

deimos fraude nao durou 5 minutos

Good story and gameplay. A very important complement to main games.

Ele cumpre as expectativas como um jogo portátil, sendo bastante divertido e apresentando uma história interessante para o arco do personagem Kratos. Infelizmente, a história não é canônica. O jogo oferece uma jogabilidade que alterna entre momentos de luta e puzzles. Gostei muito da experiência de completá-lo, principalmente porque foi o primeiro jogo da franquia God of War que eu terminei.

It's way better than Chains Of Olympus, but still it feels kinda imitation to the original games, not self-sufficient.

Hack & Slash stipped down translates very well for a portable gameplay experience. Takes the core elements of GOW & puts them in a neat package for short bursts or extended sessions.

Somehow even less remarkable than Chains of Olympus. The fire mechanic is...there, but it's not particularly engaging or unique, and the level design is very bland. Moreover, the item placement is flat out embarrassing: just about every Gorgon Eye, Phoenix Feather and Minotaur Horn is placed right on the beaten path, and the ones that aren't might as well be. You didn't exactly have to go on expeditions to find the ones in the prior games, but they were usually at least somewhat cleverly hidden. In this one, it's hard not to feel a little insulted when you find several of them placed right next to save points. Combat is God of War, it's whatever, though there are a few enemies that are really annoying like the Keres Wraith, whose grapple move has an ungodly huge hitbox, and the basic Minotaur, whose charge move can unceremoniously lock you into a QTE mid-combo and immediately be failed. The story's not bad but it's an interquel, so none if it is ever mentioned in the games that preceded it and it might as well not exist. As a whole it just feels like a cashgrab. "Billy, the PSP's on its way out, slap together a game in a huge franchise so we can get a few bucks at the last minute." Weaksauce.

Ghost of Sparta feels to Chains of Olympus as God of War II feels to God of War. The games all function relatively the same, which at this point into the franchise feels almost more a curse than a blessing, though they also build and riff on each other in slight ways. I found Ghost of Sparta to be a more cinematic experience than Chains of Olympus, feeling even less like a handheld title than its predecessor, but it also contained some of the most annoying enemies in the series to date along with the most forgettable arsenal. That said, this is still a definite improvement over Chains of Olympus, and well worth playing, it's just that playing these games in such quick succession makes it clear how unwilling the developers were to diverge from this formula.

Platinado com Sucesso. Jogão slk, historia mt boa pra um spin-off

lost my save data because of power outage and I can't be bothered to redo 4 hours of boring gameplay

This review contains spoilers

Among the series so far, ghost of sparta seems to be just the worst, It is the least enjoyable both in terms of story which, unlike CoO tries to add more story to intertwine with the first two games but fails to leave any impression other than Kratos is a bigger dick than when he decided to kill the dude in the hydra, when this time he decides to sink Olympus for extensively no reason. Combat is also a step down, adding a new fire mechanic which causes some issues, being mapped to R1/R2, which by itself is not a problem but adding to the fact that holding both Left and Right Bumper buttons cause you to roll, means that using it can cause you many unnecessary hits. Changing armored enemies to necessitate this power means that you are likely going to feel many more unfair hits than in previous games. On top of this, Magic is now mapped to the D-Pad, which feels less responsive than the trigger with some noticeable lag, meaning it is only useful when you know what is going to occur rather than naturally in a fight.
One of the problems that stuck with me most is the checkpoint system, although the same as most of the games, seems to present itself as such an inferior version just to how many of them are placed. Although in CoO, I wasn't thrilled with the final checkpoint forcing you to watch the opening cutscene, It feels like every checkpoint in this game places itself as far away from the area that will kill you as possible, or right before 3 minutes cutscenes. Because of this, it made those frustrating hits even worse. I imagine any playthrough after this will skip this game as it just ended up being a frustrating experience.

This review contains spoilers

como eu só fui jogar esse jogo em 2023 pqp tudo aqui é perfeito, história FODA gameplay incrível e a melhor arma de todos os jogos da saga antes da saga ir pro ps4, a única coisa que peca aqui é a repetição de cenários nosssaaaa que chatice aquela atlantis vsf E aqui tem uma das boss battle mais foda de toda a saga com um esquema de companion que a gente só foi ver com o atreus depois no jogo de 2018, platininha deliciosa também

Simples, porem incrível ao seu limite, promete pouco e entrega bastante.

one of the best in the franchise.
from beginning to end
the story is so good


Games I Dislike That Everybody Else Likes

The only one of these I don't really care for. If you thought God of War III felt samey while also looking really grey and uninteresting, just wait until you get a look at this! After how much I dug Chains of Olympus I was expecting this one (its other PSP counterpart) to follow suit, but no - I'm shocked at how inconsequential this feels. Its most grievous sin is committing the video game prequel kiss of death: making every 'new' addition to its franchise lore seem completely pointless by setting it up just to delete it immediately after, so everything can go back to the status quo by the end anyway (rather than, you know, telling its own story that actually sticks around). Storytelling here is totally nonexistent, Deimos was done so dirty and even by GoW standards a lot of this is just futile misery porn BS. While CoO benefitted from its smaller scale, this one feels strangled by it - trying to tell this momentous, grand melodrama by rushing right through everything. It's got good things - Sparta is cool, all the boss fights are solid, the Arms of Sparta rock, and we (finally!!) even get some new enemies here that are fun to fight! Still have my usual quibbles with the combat though - stunlocks here there and everywhere, some bad hitboxes, the Wraiths are objectively bullshit to fight in this game, and - while I still vastly prefer it to GoWIII's item meter - one out of every two times you activate the fire meter it just does nothing lol. Strong contender for worst QTEs ever, too. Just an overall hollow, nothing experience. By this entry these games felt like they were starting to suffer from the same genre fatigue as, say, the Guitar Hero games in the late 2000s.

Eu diria que para um game de portátil ele fez até mais do que deveria, e acaba se sobressaindo sobre o chains of olympus em todo quesito e em principalmente na história, que consegue se contar de maneira melhor e se desenvolver melhor

a better version of chains of olympus
finished on hard

Je n'ai malheureusement pas pu finir le jeu de mon coté à cause de soucis d'émulation. Mais j'ai regardé un résumé car j'ai vraiment apprécié l'histoire qui est étonnamment bien pour un simple spin off sur PSP de base. De ce que j'ai pu jouer je me suis régalé, et la suite avait l'air également très réussie.