Reviews from

in the past


This is a nice little game that feels like an old CRPG. In general it's a good game, but ultimately it lacks the deep exploration of colonialism that I expected from a 2019 RPG about colonialism. It's there, just... very shallow and ultimately your character is a colonizer and has limited choices.

It also is just way too long with a bunch of padding towards the end. Never bothered to finish it.

do you like how your pee smells after eating asparagus? i do like it because it's a little different from how it normally smells. variety is the spice of life, after all. let me know in the comments.

Legal mas não foi o suficiente pra me prender...

GreedFall es un buen videojuego, bastante interesante en cuanto a la toma de desiciones, pero que peca de un gameplay demasiado sencillo.

La historia no es el nuevo Heavy Rain, pero consigue mantenerte atento y no aburre hasta el final.

Jugue a la versión de ps4 por lo que nose si en el resto de plataformas sea igual, pero esta muy mal optimizado por lo cual a veces tiene tirones o popping excesivo que te saca de la experiencia.

En resumen recomendaría GreedFall si te lo regalan (yo mismo lo jugue gracias al ps plus) pero no pienso que amerite la compra, ya que es más carente que cumplidor.

tinha tudo pra ser bom....só faltou um coop bom


I was pleasantly surprised by how much I enjoyed this game. First lets get a few of the cons out of the way, the combat gets boring after a while, there are a few annoying bugs and the dialogue can sometimes be put together weirdly.

However it has a lot of pros I think, the story is really great and I love the approach to the game about being diplomatic with everyone for best results. Each faction was unique and interesting, along with each companion having their own compelling stories. The story was always very interesting and felt unique, the world built in this game is a very interesting one.

There are a very different endings, but the one I got I very much enjoyed and thought it was great. I wish the romance part of the game was more in depth, but it was still great. You will get some very sweet moments with the person you romance and I love that, and there is a very nice moment at the end of the game too. The story is touching, and despite there being a clear best ending, even it comes with a bit of sadness. Although the end brought a lot of closure and left all the relationships I had built on a sweet note.

This was a great game and has much of what I love about Dragon Age. These style of RPGs are some of my favorites and I hope for more like them. I would definitely recommend this game to anyone, and to also support a small developer in Spiders, and I think I'll check out more of their games.

I thoroughly enjoyed playing through GreedFall. It is rough around the edges and the gameplay can be a bit repetitive and janky, but the story clicked for me and I grew to love the compassionate characters and their performers.

Honestly a really surprisingly good game. The gameplay is fantastic, contrary to other reviews I've seen about this game. The visual style and atmosphere are top-notch complementing the unique time era this game takes place in, topped with some great (although a bit corny) voice acting.

Sadly, there are some serious immersion-breaking bugs that happens way too often for this 30+ hour RPG game, and a lot of the main quests almost felt like side quests, and vise versa. Pacing is awful too.

"A game by Spiders"

Spiders make good games, apparently. At least French ones do.

Greedfall is a perfectly average, boilerplate, run-of-the-mill action/rpg. Clearly inspired by games like The Witcher III and Dragon Age, its DNA manifests in each aspect of gameplay.

The story is decent, pulling from French adventure myths like The Musketeers, layered over a foundation of fantasy "age of exploration" colonialism. Characters are neither boring nor exceptionally engaging, each with their own side plot of adequate length.

Gameplay is fast paced, if a little repetitive, and offers enough different means of engagement so as to never feel like a slog.

If everything I'm saying seems to sum up to "this game is painfully average", well that's kind of what I'm getting at. Greedfall is like someone assembled an RPG from a box. And yet... Greedfall is actually good.

Much like how a cake made to the exact recipe from a cookbook is nevertheless a good and tasty cake when devoured whole in the dark while binge watching the Witcher on Netflix, Greedfall combines all of its out of the box ingredients into a perfectly enjoyable experience that doesn't leave you feeling bloated.

It has just enough sprinkles and gooey filling added to the western RPG recipe to be its own, original kind of dessert, with some interesting inversions of both rpg and story tropes that left a good taste in my mouth.

I'd definitely recommend eating... er.. playing Greedfall, at least once, especially if you nab it on Gamepass or a Steam Sale.

you can call me legate of the congregation now

just an absolute dogshit game, nothing redeeming about this bland heep of trash

Risen 2 with more budget and less racism, but it compensates it by having more colonialism.

Thoroughly enjoyed this game. Compelling story with interesting choices and decent character customization/wardrobe options

Veeery slow start, couldn't get in to the 2 separate weapon system

It seems like every time GreedFall gets mentioned, there has to be a mandatory warning about how you shouldn’t expect a AAA experience. Though it can definitely compete in many ways within that market, the developers don’t have the man-power or budget to give GreedFall that level of polish and features. I was hesitant to try it out because I feared that meant it would be buggy or clunky, a game that would be admired more for the effort a small studio put into it or the old-school feel it delivered. But after having played it myself I can say that yes, it doesn’t feel AAA, and yes, knowing that a small studio developed it made me be in awe several times while playing. And I can also say that I love this game, not 'despite its flaws', but because of its many and genuine strengths.

The setting and story are refreshingly unique and the writing and pacing keep you grounded in this strange world. The different ways to influence the story and build your character deepen the role-playing experience in a meaningful way. Regarding the latter, every level up and every point spent feels important. Your decisions also affect the relationships you have with whole factions and individual people. In general, the game gives you the sense that everything you do or that does happen is part of a greater whole, e.g. the side stories that usually tie in to the main plot, as do your companions' personal quests. Speaking of companions, if your relationship level is high enough, they strengthen specific skills of yours. In that way, that narrative inter-connection even reaches the gameplay.

There are other reviews here that go into more detail about the positives and negatives, so I’ll just add some final thoughts: Although the animation is wooden, the great voice acting makes up for it. (And I personally prefer wooden faces over whatever happened to the faces in Mass Effect: Andromeda, yes, even post-patch.) And lastly, on my base PS4 I encountered no bugs and had an overall smooth experience.

Despite, at first glance, looking like a AAA game, a competitor for WRPGs such as BioWare's, GreedFall is not a AAA title, having had neither the budget nor the team size to reach that level. It is, however, a game made with a lot of heart, and if you open yourself up to it, it might just be able to scratch that WRPG itch.

The once bustling harbour town of Serene finds itself a shadow of its former self as it's ravaged by the Malichor, a plague that blackens the blood of those it touches, killing them slowly, painfully and without failure. Corpses of the afflicted line the streets, and the final hope lies on the far shores of Teer Fradee, a recently discovered island of exuberant nature that's said to be home to miracles.

Multiple nations begin colonization initiatives in an attempt to find a cure to the Malichor, among them, the Merchant Congregation of Serene. You play as Lady (or Sir) De Sardet, a daughter of a noble family who, as the game begins, has been named Legate of the Congregation. De Sardet leaves for Teer Fradee to manage the new colony's diplomatic relations with its neighbors, as well as with the island's natives.

To get this out of the way, yes, this is a story ostensibly about colonizers, which, understandably, might be off-putting to some. But while it's impossible to claim that the Greedfall never veers into problematic territory, it's a fact that, as its name unsubtly suggests, the overall message of the story is a criticism of its own characters, to the point some of the factions are explicit parallels to Christian-European colonizers and their horrifying practices.

Plus, judging the game for that alone it would do a disservice to its worldbuilding and character writing. Here, it's worth repeating that this is not a AAA game, and as such, it doesn't have an extensive, infinitely branching plot, nor lavishly written codex pages with poems and history of small villages, but it still manages to deliver on a world that feels authentic, with history, religion, politics and lots of conflict at play.

It is among this turmoil that the main story of GreedFall takes place, with De Sardet managing diplomacy as she uncovers the truth about Teer Fradee, as well as about her own people. The beginning parts drag somewhat as the game tries to get you up to speed with the setting, but once it gets going, it's a thrilling mystery, with some fantastic story beats, lots of twists and some incredibly well acted and directed scenes.

GreedFall's narrative design is efficient in how many decisions it leaves to the player: there are few pivotal moments where De Sardet is allowed to influence the story, but those choices do affect the world in meaningful ways. So do most of the quests you do, which almost always involve developing the story either of one of the island's factions or of one of the party members, and on the latter case, even when the quest does not revolve around them, you can expect them to chime in to certain situations or even act on your goals directly. Questing is one of GreedFall's strongest points.

Where the game drops the ball... For the more minor points, while repeated environments generally are a concession that games have to make, in GreedFall, there are instances where they'll take you out of the world, like when you realize all governors have the same house, despite coming from distinct cultures. Romances feel equally as dry, all of them following the same blueprint and feeling like an afterthought. And there's a lack of polish in the amount of typos in the in-game text, or in how Lady De Sardet often gets addressed as male.

As for major issues, most people that don't stick with GreedFall are probably going to name the combat system and its repetitiveness as the culprit, a criticism that unfortunately is fair. While the game's tactical pause feature might initially make the player think of the strategic gameplay of CRPGs, in practice, it's nothing like it: companions just do whatever, and the player is allowed a limited amount of decision-making during fights, focusing mostly on sustaining DPS while avoiding damage themselves. This is compounded by a streamlined skill tree that doesn't provide variety within character archetypes, requiring the player to splash points between all classes to achieve that effect.

Combat also features parry and dodge moves as well as a balance system, a feature set reminiscent of modern action games, but while those moves are powerful -- it's even possible to parry bullets, if timed correctly -- the lack of mechanical precision like in those action-focused experiences leaves GreedFall in a weird sort of limbo where it plays neither a fully-fledged tactical game nor an action one. Overall, combat is functional, but is also definitely the weakest part of the game.

The non-combat systems could also use some polish. De Sardet has talents which are sometimes required to take certain paths in quests and exploration, but not only are those requirements often easy to sidestep, but (probably because of the cost involved in creating branching levels), most situations end up being resolved through conversation, which limits the usefulness of field related skills. While this doesn't ruin the game, it cuts on the role playing and replayability.

Even with these shortcomings, however, there's still a lot of ambition behind GreedFall, as in these suboptimal systems there was an effort to give the player freedom to solve problems in different ways, and give distinct endings to quests depending on the paths taken. Plus, there's the little things, like how when a quest has the player gather information where to find a McGuffin, if they happen to already know where it is or just stumble on the location, the unnecessary quest steps can be skipped. It's a small detail, but it shows that the developers cared.

Overall, GreedFall might not be the best RPG I've ever played, but with its compelling narrative and world, as well as a passionate, if flawed, approach to genre staples, it's a solid experience that stands proudly amongst its genre peers, and one you might want to give a shot the next time you get the WRPG itch.

Не закончил.

Лучшая игра Spiders, но играть в это по-прежнему не стоит. Но зато играть уже не больно. Занятный, в общем-то, сеттинг, тонет в нехватке бюджета на разработку. Поэтому Уровни — кишки, окружение — копипаста, но чтобы было удобно играть — каждый квест помечен на карте, а варианты прохождения либо тоже отмечены, либо настолько очевидны, что и отмечать не требуется. В итоге, получается не то чтобы ролевая игра, но скорее кинцо с большим количеством беготни и проверкой навыков.

Баланс в игре не ночевал, но в этот раз, в отличие от Bound By Flame, всё на стороне игрока. Легко можно раскачаться так, чтобы выносить всё живое. Со всеми фракциями можно установить хорошие отношения.

В общем, игра не требует от тебя никаких усилий, да и играть не особенно интересно. Такой себе РПГ-фастфуд — утолить голод хоть чем-то ролевым, пока не вышло что-то нормальное. Но если есть поиграть что-то хорошее, то зачем играть в это? Но для Spiders, повторюсь, прогресс огромный.

I was intrigued by Greedfall, and still am, but I’m unsure if I’ll ever finish it. I played on PC first and performance was poor. Since getting a free copy on PS+ I might be willing to try again.

Greedfall is a mostly fun, unique RPG. I loved the unique look of the design. I've not seen an RPG quite like it. Really solid levelling and combat system too. Can see it coming into it's own on harder difficulties, I played it on normal. Story was quite good, some of the side quest stories were very good. There's a definite amount of jank like my controller not working over bluetooth, driving the GPU at max crashing the driver and forcing a hardreset, floaty movement and cheap animation. The good overall outweighed the bad, and I'm glad we are getting a sequel. Would really like another one, but with mistakes learned from the first and the game improved.

Depois de 59 horas de jogo, consegui terminar GreedFall.
Eu adorei, passou muito rápido, as missões secundárias eram muito interessantes. Toda a mitologia do jogo, os designs dos chefes e guardiões me impressonaram bastante.
Tem vários estilos de luta possíveis. Você pode usar espadas de uma mão ou de duas mãos, bombas, pistolas, fuzis, machados, aneis de magia e etc.

Achei que seria um jogo qualquer no começo e agora é um dos meus favoritos.

Obrigado xbox gamepass ❤️, sem isso talvez nunca iria conhecer o jogo e muito menos jogar.

O jogo tenta ser ambicioso demais e acaba não entregando praticamente nada. A premissa da história é minimamente interessante, mas se torna monótona, sem graça e totalmente mal conduzida. A interação com os personagens é estranha, as cidades principais e palácios parecem terem sido feitas no mesmo molde, a gameplay é vazia e completamente repetitiva e a falta de qualidade de vida nas mecânicas, que são confusas e mal feitas, atrapalha muito a experiência. Enfim, tudo falha aqui, apesar de ser um jogo bonito, com uma boa atmosfera e ambientação. Toda a sua proposta "grandiosa" causa problemas problemas técnicos enorme. Eu tive que droppar o jogo não porque eu achei ele ruim (de fato é), mas porque a minha quest principal bugou e não tem como prosseguir de jeito nenhum. Não só a principal, como outras duas side quests, isso é bizarro e frustante, horas de jogos jogadas fora. Eu acho que a Spiders deveria ter feito algo bem mais linear. Greedfall é interessante, mas não tem como executar suas propostas sem orçamento e total capacidade. Vacilo enorme, espero que o 2° seja MUITO melhor, porque a impressão que o 1 deixou foi terrível.

I've played every game from Spiders since trying a demo of a quirky role playing game on PS3 Faery Legends of Avalon. I feel like I could start every review for every game they've ever made as "Great but rough around the edges" And this applies equally to Greedfall though in many ways it's easily their best title and seeing their tiny team make old fashioned Bioware type RPGs with a team of only 30-50 people and a budget made of buttons and old chewing gum wrappers pulled out the depths of an old pair of trousers never fails to impress me to be honest.

Greedfall is set in a fantasy world inspired by 17th and 18th century history in both art style as well as story premise about three different large countries each colonizing areas of a large island which already has a native population more in tune with nature than it's newcomers. You play a character called De Sadet, a diplomat and official legate of one faction known as the Merchant Congregation. Some of the story beats and characters are pretty interesting with different factions and lore for the island. However there is a big elephant in the room that this is quite a sensitive idea to be taking, as a British citizen I am especially aware of this and I'm not sure Spiders quite have the nuance to pull off what they were going for here. One group is basically the Spanish Inquisition and the other feel like an Persian Empire based on science. Both of which often are pure evil in their actions to the natives and I found many of the quest outcomes just a little unsatisfying as the game makes you play the shades of grey diplomat. Though your choices can shape out comes it's often not enough from what I experienced though it didn't stop me enjoying it, it was a feeling I couldn't shape for the 50 hours I put into it. It made me feel uncomfortable at times but maybe that's what they were going for?

The combat is Spiders best yet. You can build your character how you want choosing a range of skills from melee, magic or technical. I went full in on technical at first and was just blasting muskets, pistoles, laying traps, throwing bombs and enjoying it a lot. I changed halfway through re-specking for a dash of magic half way though for a quick dodge but then I found it just became one note of firing overpowered guns and wiping enemies out with my 900 plus bullets. The same issue occurred with equipment where I equipped and upgraded a unique set I liked the look of and never found anything better for the next 20 hours playing so I just had gold and crafting supplies coming out of my ears. All in all it's a little unbalanced, doesn't have huge variety but is fun enough when you are fighting.

When you're not fighting then you are exploring the world Spiders created. Cities and wilderness beyond. The cities look fantastic, full of life, buildings still being built and the art design is really a perfect representation of the era they are aiming for with npcs walking around in long dresses or tricorn hats etc. The wilderness outside the cities are similar in scope with very autumnal colours of leaves and trees as you explore I appreciated. The game is easily Spiders most technically impressive to boot. I played on PS5 and set it to performance mode and it sticks a pretty consistent 60fps most of the time. There are occasional judders and a bit of screen tearing at the bottom of the screen but to say this is a step up from their previous game would be an understatement.

Some of Spiders budget restrictions do show through though. Each house you can enter is identical, every palace layout is the same despite the factions being so different, each barracks is exactly the same etc. If gets a bit annoying considering the effort that has gone into the external view of the city. There are other design choices that also don't really work. While I enjoy exploring, running back and forth is just soul destroying as you can only fast travel from certain places and even just going back to report a side quest gets old really fast. On the flipside I really enjoyed all of your parties personal side quests. They were decently varied and helped flesh out each character and the faction they represented.

Reading back through this makes it seem like I'm negative about this game but I actually did really enjoy my time with it. Spiders have improved a lot as a developer and I appreciate they make really unique settings for their games that so few developers do. I mean their next title SteelRising is about a French Revolution styled soulslike fantasy world with clockwork soldiers. How nuts is that?

+ Great art design.
+ Spiders most technically impressive title to date.
+ Some cool side quests for the part characters.
+ Really cool premise...

-...Not always handled well.
- Combat gets a bit dull as it's unbalanced at the end and lacks depth.
- Some frame rate judders here and there.
- The lack of a fast travel from anywhere just makes moving around sometimes a chore.

Un RPG más que decente, con un diseño de arte precioso pero que peca de marronismo. Una historia decente con personajes decentes y un sistema de combate... decente.

Eso sí, si vas a hacer esta puta vergüenza de romances para eso te quedas en casa.

Terrible AA jank. Not at all interesting


Didn't play much of it but I plan of perhaps coming back to it, I kinda purchased it mostly because it was cheap and apparently there was a good customization feature but that was a lie.

Greedfall is such a weird game. It is objectively bad in a lot of ways, but it comes together into something that is definitely better than the sum of its parts. I had a lot more fun with it than I expected to.

The story in Greedfall is nothing special, though it is situated in a field of colonialism landmines. Greedfall does a decent job of portraying the situation in the game -- a group of factions taking over a new continent which has an indigenous group already living on it. It has a lot of what you would expect (slavers, religious fanatics, pseudo-shamanistic culture) but avoids most of the overt pitfalls. Greedfall does a better job than most media addressing this subject matter of doing so in a respectful way, which is really all you can ask for, I think.
The story is fairly simple and the game doesn't stretch it out. I was mostly invested the whole way through and enjoyed seeing it through to the end. Though the plot itself isn't very surprising, there are events that genuinely impressed me. Some of your choices have a large impact on the game and the developers don't shy away from letting you make them. Companion characters can die and the political landscape on the island can shift.
You can see the budget here in how much of an effect these changes actually have in the world. Major political fallout has a markedly less than major impact on the world as you experience it.
Characterization of your companions is good enough, with none of them really standing out. On entering combat, each of your companions has a single line they will say every time (budget again), which I found to be hilarious. "Things are about to get dicey!"

The gameplay in Greedfall is all about exploration and combat with simple character development and crafting thrown in.
I enjoyed exploring this world -- the areas are varied and interesting and the monsters and other inhabitants of the island have fairly cool designs. This is a small-scale open world game and I like that there aren't a ton of locations that feel like they were added just to increase playtime. Most of the locations are relevant and worth exploring.
I initially hated the combat in this game but by the end it worked for me. I found the melee to be unusable and the minimal stealth to be pretty finicky and unsatisfying. I used magic for the whole game and although it is basic, it is satisfying to just tear through enemies. There are additionally some trap-based skills and larger magic spells that mix things up, which kept it from getting too repetitive for me.

I really don't quite have a good explanation for why I like this game as much as I do. Greedfall's combat is just engaging enough to pull you through it, the story and characters are just interesting enough to make you care about them, and the world is just unique and mysterious enough to make you want to explore it.
If you want a fun, chill time roleplaying as a comparatively responsible colonizer in a strange fantasy open world game, Greedfall is a pretty good option.

Its clearly a AA title but it has a certain charm.

Downloaded via PS+. I'm pretty tolerant of games because I appreciate them as art as much as entertainment experiences, but it was less than an hour with this one before I knew it absolutely wouldn't work out between us. This game is ugly as sin while relying on voice acting and dialogue trees that are some of the worst I've seen from any era.

I have no nostalgia for the era of RPGs often referenced when praising this game, and it seems lacking that potential flash of euphoria over lost time there's absolutely no hook here.

I won't rate it because, well, this is something like a 20 hour game and I gave it about as null a shot as someone could give a game of any length. Absolutely disgusted by what I saw of it, though.