Reviews from

in the past


Flimsy combat but a solid attempt at a BioWare-esque RPG.

On ol menawi - Carants - Minundhanem: Platinum 🏆

One of the most mid-games of all time story was okay and the combat and exploration were fine? However nothing in the game stood out in any way what so ever

In this game you're a "good" (white) colonizer, the only one that can protect the poor natives of this unexplored (by the whites) island from the "evil" colonizers, even though you're also colonizing their land and often the game makes you side with the "evil" colonizers in killing all these savages that have no right to live in the land that is theirs, as if that's such a Normal and Right decision that why would the game present you with an option to not do that?
In the end, after killing the natives' leader that was trying too hard to defend his people, because you wanted to manipulate their election and put someone more amenable to your requests in his place, you learn he was actually right to defend them but obviously the game never makes you reflect on your evil actions.

Everything from the gameplay mechanics and what actions measure your progress to the narrative is racist, disgusting and rancid.

It doesn't escape me that due to the ending ruining the colonizers' plans to this land the upcoming sequel will be set 3 years in the past, the devs (who are europeans, to really put the cherry on top) had to figure out some other reason to let you continue living your happy little colonialism fantasy.


Old school Bioware game becomes incredibly repititive at one point tho

Hmm, rating this game is a challenge. I would say that it varies a lot between average, good and bad. I confess that I forced myself A LOT to play from beginning to end, I was sleepy during most of the game due to the uninteresting story, but the combat mechanics are different and almost innovative, despite being repetitive.
I would have a lot more to criticize but you have to consider that it is a company trying to create something new. I can see some level of effort put into this game, so I would say it is just an different experience

Combate muito bom;
Trilha sonora boa;
LINDOS GRÁFICOS;

A história é até interessante, mas as missões diplomatas(que é o tempo todo) cansaram bastante!

good rpg, hopefully sequel improves on some things

Greedfall is not perfect, the main problem is the budget. It feels like that everything is decent or good, never excellent. The plot is interesting and the factions are well written. I hope that Spiders can improve because this is a really good base.

greedfall wears its action RPG inspirations on its sleeve. however its interesting game world is only deceptively lively. the narrative execution felt flat and more often than not fail to make an emotive point.

Like Fable but not as good or interesting.

Если бы слово "mediocre" было игрой, это был бы Гридфолл.

This review contains spoilers

Playable but not always. The combat is very stiff and the animations limited. The story is cliched and calling it fantasy is a stretch because it's just Europe with magic, so not very immersive. It's almost like they just read up, what an RPG is and did that. The map works just like older games do you go to a corner of it and transport to another map, it's not a continuous world. The missions are at worst fast travel simulators and at best boring. The main storyline is like any story about colonization ever written by a sympathetic colonizer, as in colonization isn't so bad and neither are the natives let's all be friends! Then there's various mechanics which at worst without them you have to painfully the the mission another way (science) and at best useless (lockpicking), the other mechanic which is how much each faction likes you is impossible to actually control since I played the game two different ways and ended up with almost the same results which by the way, don't matter. So no matter how you play, everything ends in the same way.

É uma tentativa de The Witcher, mas tem suas particularidades. História mais ou menos, mas gostosinho de jogar


GreedFall is like if Dragon Age and The Witcher had a slightly awkward but ambitious baby. The fantasy world and story are surprisingly cool, with lots of political intrigue and fun side quests. But man, the combat feels clunky, it's buggy at times, and the facial animations can be... rough. It's a good game hiding under some jank, so if you're into those older-school RPGs and don't mind overlooking its flaws, there's an interesting adventure to be found here.

The second RPG that proves the greatest magic skill in all of gaming: Gun

Couldn't stomach the vibes in this one. Very roughly put together; it's missing tons of animations, dialogue, optimization, and visual touches. Everything is drab, navigating the map is a chore, and all the gameplay just doesn't feel very good to engage with.

Camera was messy, facial expressions felt weird, souless and lacked motivation

The game that made me discover that RPG is my favorite genre. Awesome.

melee/magic hybrid made for a fun experience

constantin...


A game I plan on returning to eventually. The worldbuilding was interesting but convoluted.

- Errand boy simulator.
- Cringeworthy Oai and moai voice acting.
- Lifeless NPCs stuck in monotonous walking loops.
- Expected chest locations on maps turned out to be empty, serving as mere time-wasters.
- Stealth elements like sneaking were rarely necessary.
- Keys for chests and doors were practically useless, as picking locks with "E" was more convenient than using keys with "Q," resulting in accumulating unused items in the inventory.
- Several visual glitches.
- Inability to jump.
- Overly extended and dragging storyline (I did all the side quests too).
- Lack of action, lots of running around.
- Underwhelming and excessively easy boss fights with repetitive mechanics and excessive HP.
- Limited enemy and boss diversity.
- Waiting for hours or minutes to progress in some storylines felt like a waste of time.
- The "max weight" aspect seemed irrelevant, as it never played a significant role. I did always sell my junk armor etc., and it's probably good that it never did, but why have it in your game anyway?
- Queen's farewell quest for companion Siora was frustrating due to the need to craft potions, requiring time-consuming back-and-forth trips.
- A minimap would've been highly appreciated.
- No armor piece comparison when purchasing new equipment.
- Mediocre soundtracks, no memorable ones.
- No mounts. Not only that but not a single horse has been seen throughout the entire game.
- Same repetitive layouts for taverns, rooms etc. In every city.

+ Physical setting is fine.
+ Social context is fine.
+ Story was engaging at times.
+ Looting system felt rewarding.
+ I liked the reputation system.
+ Minor details, like when you push against your companions that they back up and move out of your way, are appreciated.
+ The resting place every time you fast travel was a good idea, especially adding the vendor in there.
+ "I am De Sardet, legate of the merchant congregation."
+ Attributes system was cool where you needed vigor lvls to jump certain places for example. Reminded me of RuneScape where you needed to be a certain level in something to be allowed entry. Gives a VIP feeling. Feels rewarding.
+ Likable companions.
+ Option to include companions in some dialogues.
+ Companions actively giving input.
+ Actually made use of the shopkeeper and bought items such as armor and weapons, unlike other games where you use them just to sell stuff.
+ Armor details look good.

Janky but overall seemed pretty fun. Repurchased on steam deck to start over since playstation revoked the license for the monthly free game version.

Greedfall takes us on a long journey through a stylized fantasy universe inspired by 17th century America. The overpopulated and corrupt Old World of Malichor is destroyed by a mysterious plague. Its inhabitants find refuge in the New World, the island of Teer Fradee, where the locals live in harmony with nature and are allegedly full of treasures and other secrets. As our conquistadors go there and explore, their relationship with the natives becomes increasingly strained.

During the game, we control the protagonist whose main mission is to find a cure for a disease that is destroying the Old World. In the adventure, we must make every effort not to put either the natives or the colonizers in too much danger. The decisions we make affect not only the distribution of power on the island, but also how your history will unfold. GreedFall starts with character creation, including gender selection and a few basic traits. The producers have included a development system that doesn't divide the character into classes. This means that more than a hundred skills can be unlocked, allowing you to tailor the protagonist to your individual play style.

The main elements of the story are quests, which can be completed in various ways. While there's nothing to stop problems that arise in missions from being solved by force, stealth or relying on your hero's diplomatic skills often yields better results in missions. The path we choose and which side we support in a conflict affects not only our reputation, but also the local geopolitical situation. In addition, the choices we make have an impact on which of the adventure's potential companions will decide to join us and their subsequent attitude towards the protagonist. It is possible to build relationships with our companions that cause both romance and hostility.

When it comes to battles with enemies, both humans and monsters called Guardians stand in our way. In combat, we use weapons and firearms, which we can upgrade using an extensive crafting system, and the same goes for armoring elements. Magic also comes in handy. As for the game's graphics, the three-dimensional GreedFall graphics are pleasing to the eye. While working on the visuals, the developers modeled their work on baroque artworks. Greedfall offers an average of 40-50 hours of gameplay with all side content. In addition, there are a total of five different endings.