Reviews from

in the past


My childhood Bond game. Loved the Aston Martin Bucharest mission.

Some parts were kinda lame but thats to be expected in the "PS2" era. Still a 007 game which means it was still awesome. Good game.

still somehow stupidly fun

The hardest I have ever laughed in my entire life was playing golden gun with the Q-Claw no gravity and max speed on wine cellar. Great memories.


Nostalgia can be one hell of a drug. To a 6 year old Antihero, this game was cool. To a 22 year old Antihero, it walked so NightFire could run. For EA's first foray into the 6th gen of consoles, Agent Under Fire is chock full of growing pains. Very stiff controls, very awkward gunplay, and level design that isn't the best nor the worst, AUF is a game I really wanted to love replaying, but couldn't. While its driving sections were still fun, it was bogged down by bog standard on foot sections where the 007 klaxon plays whenever you do any objective and rail shooting sections.

If you're a Bond fan, this game's worth giving a glance to see the evolution of the franchise when EA owned it. After all, there are only 2 real duds I can think of - in the 6th gen at least - in a field full of decent to pretty good games.

Not the best James Bond game... hell not even the best James Bond game on the PS2, but it is still a silly goofy good time. Filled with one liners and cheesy pickup lines. This is a James Bond game through and through. The combat is pretty arcade-ey and there are multiple ways to approach every level. I had a fun time playing through this one again, super short and sweet to the punch.

The noise that triggers when you do a "Bond" move is ear piercingly loud though, and they couldn't get Pierce Brosnan's likeness till the next game. So it still seems like super off. Fun time though.

To my biggest surprise, Agent Under Fire is a very entertaining Bond FPS, that shows how much potential is in this character when it comes to video games.

Agent Under Fire is very short, and I appriciate it, because the overall design of the missions are top notch. Some of the levels feature multiple paths that you can take, using your gadgets to zip around with a grappling hook, hack doors and terminals or even destroy locks with laser. The variety is awesome, and while some levels are super short, they are good filler before the actual missions. There are on-rail segments, vehicle levels with actual open ended designs, and the game even tries to motivate you to replay missions, as there are scores when you finish them.

The scoring system watches the time of completion, how many enemies you dispatched and Bond moments, which can be triggered in each mission. These basically serve as a collectible, but they are interactive. You need to do something that would be considered "Bond enough" and the iconic theme starts to play out for a few moments, with an icon popping up in the left corner to make you feel even more like a super spy.

Sadly, the story suffers from being as generic as a Bond story can get, but when a game is this entertaining, I do not mind it at all.

After the sour taste of the PS1 era, the PS2 era of James Bond looks promising!

Se não tivesse falas problemáticas eu poderia terminar e até dar uma nota maior, mas frases como as abaixo impossibilitaram:

Mulher diz para Bond: "Eu posso fazer alguma coisa se vc me desamarrar" e Bond responde: "Em circunstancias diferentes eu pensaria duas vezes sobre isso"

Mulher diz para dois homens negros: "Tira as mãos de mim seu macaco"

Essas são frases que não devem ditas em lugar nenhum, independentemente do tempo, mas infelizmente em um passado como 2001, eram vistas como piadinhas. Eu não gostaria nem de reproduzir isso aqui, mas fico com a sensação do dever de avisar sobre o conteúdo do jogo.

Ele até tem uma jogabilidade interessante ao mesclar as partes de ação e até mesmo direção nas fases com veículos e a dificuldade as vezes é meio esquisita ainda mais por conta dos checkpoints serem totalmente fudidos de sem noção, pois as vezes é morrer e voltar a fase toda ou metade dela.

A história não chama atenção, é um clichê bem louco e pouco explorado ou aproveitado, ainda mais pq eu simplesmente não gostou nem um pouco do tema clonagem, então levarei isso em consideração também.

A experiência estava sendo agradável até então, obviamente tinham algumas piadinhas nível James Bond, mas as duas frases que citei aparecem em sequência na penúltima fase do jogo e ambas quebraram o sentimento que eu tinha construído até então e a minha vontade de terminar. De 3, minha nota cai para meia estrela que é a nota que eu uso para tragédias que não dão para completar.

It’s a fine 007 game. Checkpoints were a little rough, story was forgettable, and too many vehicle sections for me.

Not as good as Nightfire which came later, but certainly the next best thing. Yes, even better than Goldeneye.

This review contains spoilers

Not the most exciting story ever, with some fairly basic missions. However, nice to see that the format changes for some of these with some driving missions etc.

The worst part is the last mission when the 'boss battle' really just relies on you waiting a few minutes for Bloch to blow open the exit and blow the place up. You wouldn't even know you've finished the game!

Drink a Martini and turn off your brain for a bit

007 Agent under Fire is certainly one of the weaker bond games but it certainly is a fun time if you are trying to beat it in one sitting. I was not expecting a magnum opus but what was there it was fun and a good time. It certainly has no challenge as you progress through the story. I had to turn up the "Difficulty" and every mission I was getting the Gold Status lol. Story and Villains were pretty run of the mil and forgettable which is unfortunate but their presence is cheesy as hell. You can prob find this game at the bargain bin for less than 10 USD and you will have a good time if you know what you are coming into.

Es uno de los juegos del famoso agente secreto británico (vaya frase) que no está basado en una contraparte del séptimo arte, y gracias a eso, puede ofrecer una experiencia fresca y sin limitantes. Agent Under Fire es un buen título con varias características que lo hacen resaltar y una historia digna de James Bond, con espionaje, engaños corporativos, mucha acción, mujeres y villanos que cumplen con su papel. No es nada del otro mundo, pero tampoco roza la mediocridad, simplemente te mantendrá entretenido mientras dure la campaña principal gracias a la variedad de escenarios y mecánicas implementadas. Si eso no es suficiente, el modo multijugador también ofrece una muy buena experiencia, soportando hasta cuatro jugadores en pantalla dividida. Es una buena opción si te gustan los FPS, y este está cargado de espionaje y estilo.

The first few missions were easy to do but after that, it’s a bit difficult to achieve the medals/points

Going back to this, the controls are just awful. However, I have a lot of great memories from this game. I think this was the game that developed my fascination with the grappling hook mechanic. I would take this to the local YMCA and we would play deathmatch split screen after school for hours.

This was also the first game I realized that my brother gave me an unplugged controller to play. I distinctly remember us playing the campaign together, but it wasn't until much later when I was older that I found out the campaign is single player.

If you missed out on playing multiplayer with your friends I feel bad for you.

Technically this was my dad's game, but he would occasionally let me try. I would usually die immediately.

This review contains spoilers

A first person shooter with an all-new storyline. This one doesn’t license the likeness of Pierce Bronson, so at least we don’t have the issue of someone else’s voice coming from his face. The default controls are dreadful, but the options provide a modern style shooter setup. I played using the “Reloaded” mod, which adds widescreen, some nicer textures and removes the screen turning white every time you get shot.

The game starts off in a really nifty offshore biodome facility, straight away you have the option of hacking the front door or using a grappling hook to sneak in through the roof. When you perform “Bond moves” you get a flashing golden 007 and a Bond jingle. This level serves as a good introduction to the mechanics. You’re trying to locate a box containing a virus and rescue a CIA spy, Zoe Nightshade. You find her strapped to a submarine, with sharks circling in the water.

After escaping the facility, you get a vehicle section…but unfortunately it’s an on rails turret mission. There are some cool set pieces (and probably hundreds of civilian casualties), such as blowing up a petrol station to take out multiple cars and a helicopter. After recovering the case of viruses for the second time, R pops up to advertise Bond’s new car. Considering they have a new Bond, I have no idea why the went with “R”, especially as that name for John Cleese was a joke from Bond, not his official title. A few earlier games had John Cleese as “R”, but in this, he’s an old man and the voice actor chose a voice much more like Desmond Llewelyn.

After Nightshade gets a rocket to the face from the villain’s super assassin, we get to control the car this time. The driving feels great, and the level has lots of branching paths. Like 007 Racing, the power ups are dotted across the paths, but you can overlook it more as this is very enjoyable to play. You need to get a pulse and knock out an armoured van.

Time for a stealth mission as you infiltrate a British embassy, you have a dart gun with limited ammo, but you can also knock out enemies via punching. There are a few alternate routes through the level using gadgets, which is common across the game. Bond nearly breaks his cover by spending too long ogling a woman. Bond comes across a bit like a clumsy oaf in this game, getting distracted by women instead of seducing them. After discovering the use of clones, it’s time to pose as a journalist and speak to the CEO behind them.

As Bond is told to wait in the CEO’s office, he realises that his cover has been blown immediately – the CEO is the woman he got caught perving on in the previous mission. This mission offers a bit of optional stealth as you go through grates and take photos of evidence, before hacking the computers and escaping through an underground lair.

This level is actually a lot of fun, although I don’t think it needs a timer (apparently it’s a timer until you get sealed in the base, but that happens later on anyway). There’s some hidden routes and a fancy weapon through a secret door – or you can smash through a window and set an alarm off to get it.

You found out that the super assassin from earlier is attacking a different British embassy to find someone who has stolen information from their group. I found this part confusing as you get told to go to “R’s” safehouse on the other side of the embassy, but its down a few other streets. You rescue hostages as you go though, get given a puzzle to find a hidden door (I worked it out and opened the door before M finished the clue, it’s very obvious) and fight the super assassin, who takes a lot of damage. You then have to take our a helicopter, which is easier to deal with.

Time for another driving section in a classic Aston Martin. You have to locate a few objects in the city, and I enjoyed this mission a lot – it shows that something like 007 Racing could be a really good game. If you perform well enough, you can even unlock a Lotus Esprit. Having to jump over a river, Bond ends up crashing his car into a warehouse. Luckily for Bond, there just happens to be a fully armed tank right where he crashed.

Sadly, this tank part is very disappointing, as it’s another turret section and you spend almost all of it using a minigun (you have very limited tank shells). It goes on for far too long. The final part is also very confusing, two tanks turn up near a bridge and if you start shooting them, you’ll fail the mission. You have to carefully aim for fuel tanks on a train passing on top of a bridge.

If the game was good with checkpoints, this would be a mild annoyance, but you go back to the very start of a tank section. Mess up two or three times (depending on difficulty), and you’ll end up at the start of the car mission. The lives system is just annoying, especially as the only checkpoints are when a new section of the level is loaded.

Now we have to investigate an oil rig using a jetpack, which sounds a lot cooler than it is. When fully fuelled up, you get a single burst upwards. The level itself is enjoyable, with some fun hidden routes and a few ways to climb up the tower at the end. Bond gets distracted by a woman and the main henchman pushed him off the tower.

Luckily for Bond, diving off the tower into a pool is actually the entrance to the villain’s secret base. Unfortunately for Bond, this is another tedious and overly long turret section. The henchman climbs into a large machine at the end for a boss fight. If you don’t figure out what to do quick enough it’s back to the last checkpoint…which is the start of the level.

Now it’s time to take care of the cloning lab. While in the previous mission, M said that this facility was too shielded to talk to Bond, she tells Bond that he’ll have to figure out how to take out the place without explosive, then straight away tells him how to do it.

This mission introduces the elite guards, which take more damage and are more aggressive. There are also two possible endings to this, depending on if you find a hidden keycard, which alters the start of the next mission. As Bond tries to escape in a submarine, he meets the CIA agent he saw get killed before, who is freely wondering around the submarine. She claims that the person that was killed was the clone, who was supposed to infiltrate the secret services before the super assassin accidentally killed her instead of Bond. Bond finds none of this suspicious.

Now on a aircraft carrier, either escaping from the ship’s brig or infiltrating from a boat (depending on the ending of the previous mission), M contacts Bond to tell him that he needs to get to the ship’s communications room so she can inform him about the current situation (couldn’t they have Bond do some of these briefings so they made sense?). You get to take out the clones of the world leaders and foil the plans of this group using them to replace the real ones from taking over the world (it probably would have been cheaper to bribe them).

With the clones taken care of, it’s time to rescue the real world leader in the final mission…which is probably the most boring mission of the game. While the outside view is nice, the base is really boring internally, as you go between missile silos killing enemies that are holding the world leaders hostage.

The CEO sets off a self destruct timer and the main henchman returns (you killed his clone earlier) and you shoot him a lot before he flees into the CEO’s office. Your first instinct is to strafe to dodge rockets, however if you do, you’ll die due to the rest of the floor blowing up (and having to do the whole fight again). If you manage to resist this urge you’ll shoot him a bit more then escape on a jet piloted by Nightshade. The game then fades to black.

And…that’s it. There’s no actual ending cutscene. We have no idea if the main villain or world leaders escaped, or if they all blew up. If you complete the game on the highest difficulty you do unlock a bonus video…which is just a clip show of the Bond moves in the game.

Agent Under Fire has really fun gameplay. The main missions are enjoyable and the car missions are great. The turret missions are tedious and something about the game makes it feel like a parody of James Bond instead of an actual Bond game. It feels like a decent starting point to expand on.

Pareil que mon avis sur Nightfire. Les phases en véhicule sont moins chiantes par contre mais les phases FPS moins passionnantes. L'histoire se tient un peu moins aussi.

No início é estranha a jogabilidade, especialmente a mira manual no stick esquerdo e que bloqueia a movimentação. Porém o game é mais um quebra cabeça que um jogo de ação, sendo que a mira tem até um auto ajuste.
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Missions
1 "Trouble in Paradise"
2 "Precious Cargo"
3 "Dangerous Pursuit"
4 "Bad Diplomacy"
5 "Cold Reception"
6 "Night of the Jackal"
7 "Streets of Bucharest"
8 "Fire and Water"
9 "Forbidden Depths"
10 "Poseidon"
11 "Mediterranean Crisis"
12 "Evil Summit"

I bought this game to hack my PS2

I thought it was so cool that stealth existed in a video game.

made me sick of that theme lmao


Never finished the campaign but played some couch co-op.

My first James Bond game. Liked how the game wasn't just first-person shooting levels.

A decent attempt, but has absolutely no sense of challenge or difficulty and the levels are all built, seemingly unintentionally, to basically eliminate your ability to play them any sort of stealthily.

It's okay for a FPS released on 2001. It has its moments but general a mediocre game.