Certainly flawed, with wonky controls and UI, short levels, some cringey setpieces and a lame plot with some of the most forgettable villains in Bond history, but overall still pretty respectable. I can't say it's better than GoldenEye, but it's definitely not worse. I played this on Dolphin, but own the PS2 version for the total, 100% completely and entirely sole purpose of actually playing.
Es uno de los juegos del famoso agente secreto británico (vaya frase) que no está basado en una contraparte del séptimo arte, y gracias a eso, puede ofrecer una experiencia fresca y sin limitantes. Agent Under Fire es un buen título con varias características que lo hacen resaltar y una historia digna de James Bond, con espionaje, engaños corporativos, mucha acción, mujeres y villanos que cumplen con su papel. No es nada del otro mundo, pero tampoco roza la mediocridad, simplemente te mantendrá entretenido mientras dure la campaña principal gracias a la variedad de escenarios y mecánicas implementadas. Si eso no es suficiente, el modo multijugador también ofrece una muy buena experiencia, soportando hasta cuatro jugadores en pantalla dividida. Es una buena opción si te gustan los FPS, y este está cargado de espionaje y estilo.
Drink a Martini and turn off your brain for a bit
007 Agent under Fire is certainly one of the weaker bond games but it certainly is a fun time if you are trying to beat it in one sitting. I was not expecting a magnum opus but what was there it was fun and a good time. It certainly has no challenge as you progress through the story. I had to turn up the "Difficulty" and every mission I was getting the Gold Status lol. Story and Villains were pretty run of the mil and forgettable which is unfortunate but their presence is cheesy as hell. You can prob find this game at the bargain bin for less than 10 USD and you will have a good time if you know what you are coming into.
007 Agent under Fire is certainly one of the weaker bond games but it certainly is a fun time if you are trying to beat it in one sitting. I was not expecting a magnum opus but what was there it was fun and a good time. It certainly has no challenge as you progress through the story. I had to turn up the "Difficulty" and every mission I was getting the Gold Status lol. Story and Villains were pretty run of the mil and forgettable which is unfortunate but their presence is cheesy as hell. You can prob find this game at the bargain bin for less than 10 USD and you will have a good time if you know what you are coming into.
This review contains spoilers
Not the most exciting story ever, with some fairly basic missions. However, nice to see that the format changes for some of these with some driving missions etc.
The worst part is the last mission when the 'boss battle' really just relies on you waiting a few minutes for Bloch to blow open the exit and blow the place up. You wouldn't even know you've finished the game!
The worst part is the last mission when the 'boss battle' really just relies on you waiting a few minutes for Bloch to blow open the exit and blow the place up. You wouldn't even know you've finished the game!
Se não tivesse falas problemáticas eu poderia terminar e até dar uma nota maior, mas frases como as abaixo impossibilitaram:
Mulher diz para Bond: "Eu posso fazer alguma coisa se vc me desamarrar" e Bond responde: "Em circunstancias diferentes eu pensaria duas vezes sobre isso"
Mulher diz para dois homens negros: "Tira as mãos de mim seu macaco"
Essas são frases que não devem ditas em lugar nenhum, independentemente do tempo, mas infelizmente em um passado como 2001, eram vistas como piadinhas. Eu não gostaria nem de reproduzir isso aqui, mas fico com a sensação do dever de avisar sobre o conteúdo do jogo.
Ele até tem uma jogabilidade interessante ao mesclar as partes de ação e até mesmo direção nas fases com veículos e a dificuldade as vezes é meio esquisita ainda mais por conta dos checkpoints serem totalmente fudidos de sem noção, pois as vezes é morrer e voltar a fase toda ou metade dela.
A história não chama atenção, é um clichê bem louco e pouco explorado ou aproveitado, ainda mais pq eu simplesmente não gostou nem um pouco do tema clonagem, então levarei isso em consideração também.
A experiência estava sendo agradável até então, obviamente tinham algumas piadinhas nível James Bond, mas as duas frases que citei aparecem em sequência na penúltima fase do jogo e ambas quebraram o sentimento que eu tinha construído até então e a minha vontade de terminar. De 3, minha nota cai para meia estrela que é a nota que eu uso para tragédias que não dão para completar.
Mulher diz para Bond: "Eu posso fazer alguma coisa se vc me desamarrar" e Bond responde: "Em circunstancias diferentes eu pensaria duas vezes sobre isso"
Mulher diz para dois homens negros: "Tira as mãos de mim seu macaco"
Essas são frases que não devem ditas em lugar nenhum, independentemente do tempo, mas infelizmente em um passado como 2001, eram vistas como piadinhas. Eu não gostaria nem de reproduzir isso aqui, mas fico com a sensação do dever de avisar sobre o conteúdo do jogo.
Ele até tem uma jogabilidade interessante ao mesclar as partes de ação e até mesmo direção nas fases com veículos e a dificuldade as vezes é meio esquisita ainda mais por conta dos checkpoints serem totalmente fudidos de sem noção, pois as vezes é morrer e voltar a fase toda ou metade dela.
A história não chama atenção, é um clichê bem louco e pouco explorado ou aproveitado, ainda mais pq eu simplesmente não gostou nem um pouco do tema clonagem, então levarei isso em consideração também.
A experiência estava sendo agradável até então, obviamente tinham algumas piadinhas nível James Bond, mas as duas frases que citei aparecem em sequência na penúltima fase do jogo e ambas quebraram o sentimento que eu tinha construído até então e a minha vontade de terminar. De 3, minha nota cai para meia estrela que é a nota que eu uso para tragédias que não dão para completar.
To my biggest surprise, Agent Under Fire is a very entertaining Bond FPS, that shows how much potential is in this character when it comes to video games.
Agent Under Fire is very short, and I appriciate it, because the overall design of the missions are top notch. Some of the levels feature multiple paths that you can take, using your gadgets to zip around with a grappling hook, hack doors and terminals or even destroy locks with laser. The variety is awesome, and while some levels are super short, they are good filler before the actual missions. There are on-rail segments, vehicle levels with actual open ended designs, and the game even tries to motivate you to replay missions, as there are scores when you finish them.
The scoring system watches the time of completion, how many enemies you dispatched and Bond moments, which can be triggered in each mission. These basically serve as a collectible, but they are interactive. You need to do something that would be considered "Bond enough" and the iconic theme starts to play out for a few moments, with an icon popping up in the left corner to make you feel even more like a super spy.
Sadly, the story suffers from being as generic as a Bond story can get, but when a game is this entertaining, I do not mind it at all.
After the sour taste of the PS1 era, the PS2 era of James Bond looks promising!
Agent Under Fire is very short, and I appriciate it, because the overall design of the missions are top notch. Some of the levels feature multiple paths that you can take, using your gadgets to zip around with a grappling hook, hack doors and terminals or even destroy locks with laser. The variety is awesome, and while some levels are super short, they are good filler before the actual missions. There are on-rail segments, vehicle levels with actual open ended designs, and the game even tries to motivate you to replay missions, as there are scores when you finish them.
The scoring system watches the time of completion, how many enemies you dispatched and Bond moments, which can be triggered in each mission. These basically serve as a collectible, but they are interactive. You need to do something that would be considered "Bond enough" and the iconic theme starts to play out for a few moments, with an icon popping up in the left corner to make you feel even more like a super spy.
Sadly, the story suffers from being as generic as a Bond story can get, but when a game is this entertaining, I do not mind it at all.
After the sour taste of the PS1 era, the PS2 era of James Bond looks promising!
One of the weaker Bond games. Campaign was forgettable, weapons were boring, story was uninteresting, multiplayer wasn't worth your time. Seemed like a learning experience for the 6th Console Generation, which would ultimately lead to far better games like Nightfire and Everything or Nothing.
No início é estranha a jogabilidade, especialmente a mira manual no stick esquerdo e que bloqueia a movimentação. Porém o game é mais um quebra cabeça que um jogo de ação, sendo que a mira tem até um auto ajuste.
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Missions
1 "Trouble in Paradise"
2 "Precious Cargo"
3 "Dangerous Pursuit"
4 "Bad Diplomacy"
5 "Cold Reception"
6 "Night of the Jackal"
7 "Streets of Bucharest"
8 "Fire and Water"
9 "Forbidden Depths"
10 "Poseidon"
11 "Mediterranean Crisis"
12 "Evil Summit"
yt=5o9Vd25woLM
Missions
1 "Trouble in Paradise"
2 "Precious Cargo"
3 "Dangerous Pursuit"
4 "Bad Diplomacy"
5 "Cold Reception"
6 "Night of the Jackal"
7 "Streets of Bucharest"
8 "Fire and Water"
9 "Forbidden Depths"
10 "Poseidon"
11 "Mediterranean Crisis"
12 "Evil Summit"