Reviews from

in the past


Kirby and the Rainbow Curse is a visually stunning platformer where you guide Kirby by drawing rainbow lines with the Wii U gamepad. The claymation aesthetic is breathtaking, and the core gameplay of path-drawing is satisfying. However, the lack of direct control over Kirby can sometimes lead to frustration, and the game overall feels somewhat short and lacking in substantial challenge. Despite these shortcomings, Kirby and the Rainbow Curse is a charming and visually delightful experience.

This is Kirby's Canvas Curse but on the Wii U with a different style. I forgot it even existed.

Am I the only one who really liked this one?

EH. Pretty mid for a kirby game, but I can absolutely appreciate the craftsmanship of the claymation in this game. Just not my cup of tea.

Who designed this game? How you could expect that someone can both control Kirby on the Wii U gamepad while looking at the TV screen? A shame because the stop-motion graphics it's gorgeous and amazing. This game is also the closest thing we'll ever get to a Canvas Curse sequel.


This game is pretty as shit.

Gameplay is fine I guess.

This one gets a ton of flack for reasons I don't particularly get. I haven't played Canvas Curse and I know it's considered superior, but Rainbow Course is a perfectly fine Kirby spinoff with fantastic claymation visuals. It's a bit on the short side and playing on the gamepad kind of defeats the purpose of the TV, but I think it's a great game.

This game is proof that innovation is what Nintendo does best. This time they've managed to make the first Kirby game I can hate. Fuck this game.

Me da mucha pena no terminar este juego porque se ve súper bonito pero de momento no voy a seguir, he hecho 5 mundos pensando que eran todos pero como el juego tiene temática de arcoíris me he dado cuenta de que son 7 y no voy a hacer los que me quedan.
El juego es precioso, la estética de plastilina es impoluta y las mecánicas se entrelazan muy bien entre ellas. Por desgracia eso es todo lo que tiene, porque el juego es repetitivo e incómodo, tanto que es más divertido jugar como jugador 2.
Diría que hay un problema con la segunda pelea contra el Rebotoide pero como nadie ha jugado este juego, que más da que me queje…

The game looks so good. Sure wish I could look at it.

The game is pretty short in length; each of the 7 worlds is only 4 levels long. I'm not sure if it falls under the same "Quick-but-fun" vibe games like Luigi's Mansion or Pikmin 3 offer, but it has its moments of joy. The game's colorful claymation style is charming, and the music is great. I especially love the boss theme, and its different iterations with each boss battle. Boss battles are pretty fun too, taking advantage of Kirby's rolling movements to create unique arenas to move around.

(Also Elline's Secret Diary drawings are pure gold, especially her interpretations of King Dedede and Meta-Knight)

Only ONE music of kirby 64 who got remixed and the final boss is too easy compared to canvas curse, it make it an average kirby game

A tiny bit better than Canvas Curse, but it still has some design decisions that are EXTREMELY frustrating.

Not horrible, but the art style is hard to appreciate on the Gamepad, the bosses are repetitive, and the completion process was obnoxious.

I remember owning this game, but I don't remember much of it. I know I didn't finish it, and the gameplay was pretty boring. I do remember some the of music slapping doe. Art still is cool too, just not my type of game.

An amazing artstyle really does make this game stand out, but I was never the biggest fan of the Canvas Curse gameplay style to begin with. This is a worthy sequel, though. Just not something I'm planning to replay soon.

The claymation-style graphics look wonderful, too bad you'll be looking down at the gamepad most of the time and not at the full resolution goodness.

So close to being great but too many fatal flaws. Canvas Curse sequel? Awesome! Make it more action-y and give it more forward momentum? Great! Make it look like Gumby? Ohhhhhhh yeahhhhhhhhhh.

This is a monkey's paw situation surpassed on the Wii U only by Star Fox Zero. See, the big downside to making a beautiful claymation Kirby Canvas Curse sequel is that if you're using the stylus, your eyes are LOCKED to the GamePad at all times. So while I played the game on my gorgeous 1080p monitor (ie I matched resolution so it should look its best), I barely got the chance to look at the game on the TV because I had to look at the low-brightness, LED Playskool-ass GamePad that can only display game graphics by streaming them from the console. Although I sympathize with the idea that this is probably the only way to make this game on Wii U, I can't help but think in 2024 that they should have saved this as a Switch handheld-only game that is packed in with a capacitive stylus. The way it is now feels completely kneecapped.

The game is quite fun, and feels like it has more pop than what I played of the DS game. Good worlds, good level design, fun bosses, etc. However, (I hope this isn't a spoiler so quick warning HERE) the way the game is structured, there are 7 worlds of 4 levels -- last one of each being a boss -- and the first three world bosses repeat for the second set of three worlds. In other words, you fight the damn Kirby World 1 Tree twice, with the latter time being a little harder. There are only 28 levels in the game...do we need to be repeating bosses on a first playthrough? Between that and the lack of side modes (other than some challenge levels), I understand why they charged only $40 for this at launch.

So yeah, totally good Kirby Wii U game, glad I played it, but the art style is completely compromised by the fact that you are only regularly looking at it on your smudgy 12-year-old GamePad. If you can live with that and the fact that it's kind of a sparse experience, pretty good!

Anyone else find it weird/interesting how Nintendo had such a huge fixation on an arts and crafts aesthetic during their Wii U era?? There was Yoshi's Woolly World with the yarn, Paper Mario Color Splash with the paint, and of course this game with the clay. Full stop, Rainbow Curse is one of the most beautiful video games I've ever seen visually. ITS SO PRETTY!!! :D I can't even begin to imagine the craftsmanship that went into every meticulous detail, background art, character design, etc. This game is a visual powerhouse and I will hear no rebuttal. Of course though, this is a sequel to Kirby Canvas Curse, and it must be analyzed as such. Sure, they got rid of the copy abilities as well as the general abstract charm of that game, but the trade of more tightly focused level design, a soundtrack that never stops producing fire, transformation sequences, charming side content, and even the incorporation of multiplayer?! Yeah, it's clear which is the superior of the two.

Kirby And The Rainbow Curse is quite possibly the best Kirby spinoff ever made and it's a goddamn shame that it's stuck on the Wii U as of now

Pretty neat for what it is. It has co-op, which can be pretty fun, and the core gimmick is used in mostly interesting ways, but it is a shame this is the only Wii-U exclusive bit of Kirby content

Aika kamala peli joka ensin tuntuu kivalta mutta ekan maailman jälkeen lähinnä ärsyttää. Täysin Wii U:n gamepadiin nojaava stylus-kynä ohjaus on kamalaa.

Unbelievably abysmal. After a certain point, I just stopped caring and skipped levels I could not beat. Would be a 1/10 if the art style was not truly phenomenal. No complaints there.

Fun Kirby Game, the controls are not great and the gimmick kinda makes it more infuriating than fun sometimes but it is still good

A wholly unique gameplay design with dazzingly creative level design and art style. The touchscreen controls are flawless. I didnt have a single control issue throughout my entire time with Kirby and the Rainbow Curse. Its a short little adventure but seems to hit the sweetspot in length given its linearity.

A critically overlooked game that has a great art style and an amazing soundtrack by Shogo Sakai.

I find this one more fun than Canvas Curse due to it being a bit more focused on stages and set pieces outside of being just mechanically solid. But honestly both are really fun games


rainbow curse suffers from having an absolutely incredible visual style, but nothing else to really back it up

A little bit clunky at times, but overall a very unique and fun game to play! Even has some fun Amiibo functionality

ADORABLE. I always respect a game that goes for claymation as an art style, and it's such a lovely treat to see it here, particularly for just how hard the game commits to it. Even the few things that aren't in claymation - mostly Elline's Secret Diary - have such a sweet, childish charm to it.

The core game's pretty solid, too! There's a much stronger sense for how Kirby should control in this gameplay style versus Canvas Curse - you are guiding Kirby properly with Rainbow Ropes, not just redirecting his momentum. A big factor to that is the much larger playing field the Wii U has to offer - much easier to assess what's going on and react based on that, or have more dynamic puzzle rooms to navigate. The game does a lot here to break up level design, too - vehicle stages are great fun, especially having to plot out paths with the Rocket segments. I do sort-of wish we didn't have to repeat boss fights again, but at least all the bosses we see here are quite solid, and the rematches are good variations.