Kirby and the Rainbow Curse is a visually stunning platformer where you guide Kirby by drawing rainbow lines with the Wii U gamepad. The claymation aesthetic is breathtaking, and the core gameplay of path-drawing is satisfying. However, the lack of direct control over Kirby can sometimes lead to frustration, and the game overall feels somewhat short and lacking in substantial challenge. Despite these shortcomings, Kirby and the Rainbow Curse is a charming and visually delightful experience.
This one gets a ton of flack for reasons I don't particularly get. I haven't played Canvas Curse and I know it's considered superior, but Rainbow Course is a perfectly fine Kirby spinoff with fantastic claymation visuals. It's a bit on the short side and playing on the gamepad kind of defeats the purpose of the TV, but I think it's a great game.
Me da mucha pena no terminar este juego porque se ve súper bonito pero de momento no voy a seguir, he hecho 5 mundos pensando que eran todos pero como el juego tiene temática de arcoíris me he dado cuenta de que son 7 y no voy a hacer los que me quedan.
El juego es precioso, la estética de plastilina es impoluta y las mecánicas se entrelazan muy bien entre ellas. Por desgracia eso es todo lo que tiene, porque el juego es repetitivo e incómodo, tanto que es más divertido jugar como jugador 2.
Diría que hay un problema con la segunda pelea contra el Rebotoide pero como nadie ha jugado este juego, que más da que me queje…
El juego es precioso, la estética de plastilina es impoluta y las mecánicas se entrelazan muy bien entre ellas. Por desgracia eso es todo lo que tiene, porque el juego es repetitivo e incómodo, tanto que es más divertido jugar como jugador 2.
Diría que hay un problema con la segunda pelea contra el Rebotoide pero como nadie ha jugado este juego, que más da que me queje…
The game is pretty short in length; each of the 7 worlds is only 4 levels long. I'm not sure if it falls under the same "Quick-but-fun" vibe games like Luigi's Mansion or Pikmin 3 offer, but it has its moments of joy. The game's colorful claymation style is charming, and the music is great. I especially love the boss theme, and its different iterations with each boss battle. Boss battles are pretty fun too, taking advantage of Kirby's rolling movements to create unique arenas to move around.
(Also Elline's Secret Diary drawings are pure gold, especially her interpretations of King Dedede and Meta-Knight)
(Also Elline's Secret Diary drawings are pure gold, especially her interpretations of King Dedede and Meta-Knight)
So close to being great but too many fatal flaws. Canvas Curse sequel? Awesome! Make it more action-y and give it more forward momentum? Great! Make it look like Gumby? Ohhhhhhh yeahhhhhhhhhh.
This is a monkey's paw situation surpassed on the Wii U only by Star Fox Zero. See, the big downside to making a beautiful claymation Kirby Canvas Curse sequel is that if you're using the stylus, your eyes are LOCKED to the GamePad at all times. So while I played the game on my gorgeous 1080p monitor (ie I matched resolution so it should look its best), I barely got the chance to look at the game on the TV because I had to look at the low-brightness, LED Playskool-ass GamePad that can only display game graphics by streaming them from the console. Although I sympathize with the idea that this is probably the only way to make this game on Wii U, I can't help but think in 2024 that they should have saved this as a Switch handheld-only game that is packed in with a capacitive stylus. The way it is now feels completely kneecapped.
The game is quite fun, and feels like it has more pop than what I played of the DS game. Good worlds, good level design, fun bosses, etc. However, (I hope this isn't a spoiler so quick warning HERE) the way the game is structured, there are 7 worlds of 4 levels -- last one of each being a boss -- and the first three world bosses repeat for the second set of three worlds. In other words, you fight the damn Kirby World 1 Tree twice, with the latter time being a little harder. There are only 28 levels in the game...do we need to be repeating bosses on a first playthrough? Between that and the lack of side modes (other than some challenge levels), I understand why they charged only $40 for this at launch.
So yeah, totally good Kirby Wii U game, glad I played it, but the art style is completely compromised by the fact that you are only regularly looking at it on your smudgy 12-year-old GamePad. If you can live with that and the fact that it's kind of a sparse experience, pretty good!
This is a monkey's paw situation surpassed on the Wii U only by Star Fox Zero. See, the big downside to making a beautiful claymation Kirby Canvas Curse sequel is that if you're using the stylus, your eyes are LOCKED to the GamePad at all times. So while I played the game on my gorgeous 1080p monitor (ie I matched resolution so it should look its best), I barely got the chance to look at the game on the TV because I had to look at the low-brightness, LED Playskool-ass GamePad that can only display game graphics by streaming them from the console. Although I sympathize with the idea that this is probably the only way to make this game on Wii U, I can't help but think in 2024 that they should have saved this as a Switch handheld-only game that is packed in with a capacitive stylus. The way it is now feels completely kneecapped.
The game is quite fun, and feels like it has more pop than what I played of the DS game. Good worlds, good level design, fun bosses, etc. However, (I hope this isn't a spoiler so quick warning HERE) the way the game is structured, there are 7 worlds of 4 levels -- last one of each being a boss -- and the first three world bosses repeat for the second set of three worlds. In other words, you fight the damn Kirby World 1 Tree twice, with the latter time being a little harder. There are only 28 levels in the game...do we need to be repeating bosses on a first playthrough? Between that and the lack of side modes (other than some challenge levels), I understand why they charged only $40 for this at launch.
So yeah, totally good Kirby Wii U game, glad I played it, but the art style is completely compromised by the fact that you are only regularly looking at it on your smudgy 12-year-old GamePad. If you can live with that and the fact that it's kind of a sparse experience, pretty good!
Anyone else find it weird/interesting how Nintendo had such a huge fixation on an arts and crafts aesthetic during their Wii U era?? There was Yoshi's Woolly World with the yarn, Paper Mario Color Splash with the paint, and of course this game with the clay. Full stop, Rainbow Curse is one of the most beautiful video games I've ever seen visually. ITS SO PRETTY!!! :D I can't even begin to imagine the craftsmanship that went into every meticulous detail, background art, character design, etc. This game is a visual powerhouse and I will hear no rebuttal. Of course though, this is a sequel to Kirby Canvas Curse, and it must be analyzed as such. Sure, they got rid of the copy abilities as well as the general abstract charm of that game, but the trade of more tightly focused level design, a soundtrack that never stops producing fire, transformation sequences, charming side content, and even the incorporation of multiplayer?! Yeah, it's clear which is the superior of the two.
Kirby And The Rainbow Curse is quite possibly the best Kirby spinoff ever made and it's a goddamn shame that it's stuck on the Wii U as of now
Kirby And The Rainbow Curse is quite possibly the best Kirby spinoff ever made and it's a goddamn shame that it's stuck on the Wii U as of now
A wholly unique gameplay design with dazzingly creative level design and art style. The touchscreen controls are flawless. I didnt have a single control issue throughout my entire time with Kirby and the Rainbow Curse. Its a short little adventure but seems to hit the sweetspot in length given its linearity.
ADORABLE. I always respect a game that goes for claymation as an art style, and it's such a lovely treat to see it here, particularly for just how hard the game commits to it. Even the few things that aren't in claymation - mostly Elline's Secret Diary - have such a sweet, childish charm to it.
The core game's pretty solid, too! There's a much stronger sense for how Kirby should control in this gameplay style versus Canvas Curse - you are guiding Kirby properly with Rainbow Ropes, not just redirecting his momentum. A big factor to that is the much larger playing field the Wii U has to offer - much easier to assess what's going on and react based on that, or have more dynamic puzzle rooms to navigate. The game does a lot here to break up level design, too - vehicle stages are great fun, especially having to plot out paths with the Rocket segments. I do sort-of wish we didn't have to repeat boss fights again, but at least all the bosses we see here are quite solid, and the rematches are good variations.
The core game's pretty solid, too! There's a much stronger sense for how Kirby should control in this gameplay style versus Canvas Curse - you are guiding Kirby properly with Rainbow Ropes, not just redirecting his momentum. A big factor to that is the much larger playing field the Wii U has to offer - much easier to assess what's going on and react based on that, or have more dynamic puzzle rooms to navigate. The game does a lot here to break up level design, too - vehicle stages are great fun, especially having to plot out paths with the Rocket segments. I do sort-of wish we didn't have to repeat boss fights again, but at least all the bosses we see here are quite solid, and the rematches are good variations.