Reviews from

in the past


last level was really cool ngl

he arreglao una psp pa jugar :) este juego es muy bonico

LocoRoco is another Sony Japan Studio game I do not like. It is cutesy, but I hated the controls. You use the L1 and R1 buttons (assuming you are playing using a PS4 controller on the Vita TV like I was) to tilt the stage. Hold both the L1 and R1 buttons to jump, and press "O" to split yourself into multiple smaller versions of yourself. You get bigger by eating berries.

I am sorry, but I will never like this control scheme. Let me tilt the stage with the D-pad or analog sticks and let me jump with the face buttons. After finishing the first world, I pulled the plug on my playthrough.

Now, for a rant on Japan Studio. I swear, people are capping for Japan Studio. After they "closed down" (they merged with Team Asobi, the Astro Bot devs), people all over the internet were suddenly fans of Japan Studio's titles. Where were you when they released many of those games? You only realize how important something is, once you have lost it. I am sure there were genuine fans of Japan Studio who were not happy, but it feels like I am seeing more and more fake fans online.

I have many Japan Studio titles on multiple systems and the only one I liked was Shadow of the Colossus, but they co-developed that game with Team Ico. I did not like Ico, Gravity Rush, or Ape Escape and Gravity Rush is a title I have grown to dislike more as time passes. Knack 2 is a meme, but not a good game. I have not played Demon's Souls, Bloodborne, Wild Arms, the Patapon trilogy, Gravity Rush 2, or Last Guadian (as of Feb 20, 2024), so I have no opinions on those. Astro's Playroom is a decent platformer, but that is more of a tech demo for the PS5. So far, Japan Studio has not won me over.

Who knows? Maybe when I get to those games I mentioned that I have not played, it might change my mind. As of now, Japan Studio is overhyped.


Was fun for a bit, but gets old fast.

Also I cannot be the only one who has had to do a double take on the villians right?

there is something about the music in this game that makes me want to cry my eyes out. its too cute.

LocoRoco is a very charming game. Great art style and totally cute.
The controls feel kinda sluggish. That’s why I stopped playing after World 1. I’ve got the feeling I’ve seen what the game has to offer. Not the game for me right now. Nevertheless , I think it's great that this game exists, even though I won't be playing it for now.
But after I've played LocoRoco, I think it's even worse that Sony closed their Japan studios. What a shame we have lost one of the most creative developers.

I really enjoyed the vibes and fun hidden area filled design until it became very formulaic. Every world has similar themed levels that didn’t reinvent themselves in interesting ways. I felt like I had seen it all after just completing the 1st world. It has novelty but it’s short lived. I completed world 3 of 6 before I gave up.

The amount of times you hear each unskippable song from your little guys gets extremely tiring. If you explore a level fully you could hear it three times and that’s in the span of the 15 minutes it took me to beat one. And you’ll be hearing it multiple times every single level. It doesn’t help that this required musical pause from the platforming slows down the flow of the game. I just starting skipping the areas I knew would have these moments.

Also I was let down by the fact that your new locoroco colored species don’t change the gameplay at all and only change the music.

One thing that surprised me is the game’s difficulty and frankly its cruelty as well. If you go for 100% you could be in for a very long drudge through the same level just to get that coveted 20/20 locorocos saved. This game doesn’t mess around with its obstacles and enemies. Many times you’ll be zooming around and because of the game’s constrained camera angle, you’ll fly into a hazard breaking apart your locoroco, leaving you scrambling to grab them. But you have a couple seconds to do so. It’s really punishing honestly.

It’s platforming is irritating too since it takes too long to turn each direction and some secret areas have been made particularly sadistic in the precision required. This game really could have benefited from a checkpoint system. If I only had to replay chunks of a level, I think my frustration would have been greatly alleviated. But that wouldn’t have saved it from its monotony.

Sony needs to move back to Japan and start making more kawaii as fuck games.

it's just alright, good beginner platformer

4/10

I don't know, It was nice back in 2009 and now it's cute

Cutesy game many of us would probably have loved when we were younger. There doesn’t seem to be much variety between the different worlds and the controls are sluggish, but younger me would have finished this purely based on how friggin’ adorable the LocoRoco are.

I wish Sony still made games like this! It’s creative and fun. A game doesn’t need to be hyper realistic Ubisoft open world game to be fun

this game is so adorable ToT love these singing lil guys !!! :D

I'll say this right now, LocoRoco is one of those games that is specifically designed to be played on a handheld, in short bursts.

The game itself, while it has a unique concept and a great artstyle, is unfortunately, too repetitive, as many of its levels start to blend with each other, in spite of some of the new gimmicks introduced in later levels.

When you go into a new world, you can always expect a snow level, or a level where you go inside a giant creature, and because of that, none of the worlds really stand out, making the game feel more repetitive.

Regardless, the game has its charm, and the soundtrack is good, I'd say, even if it was getting... repetitive the more I played the game.

Yep, you can definitely understand the keyword from all of this.

I probably won't play LocoRoco 2 for a good while, but I do hope some of this game's issues are addressed there.

LocoRoco, to me, is one of the defining games of the PSP’s library. When I think of the PSP, I think of unique, colorful, and stylish games, and LocoRoco is one of the main reasons why. There is not a single moment of this game where I’m not having fun whether it’s because of the gameplay, the level design, or the amazing soundtrack, the best on the PSP bar none. It is a massive bummer that Japan Studio is dead and the PlayStation brand as a whole has moved away from games like this.

Epic music and vibe i love being a singing blob

LocoRoco was really pretty and the songs were fun, but I found the game kinda boring as a kid. I'm more boring now so I might try it again sometime!

I could repeat my entire LocoRoco 2 review here if I wanted, LocoRoco is an absolutely amazing concept for a platformer and I am so happy that after playing the sequel for so long during my childhood I could eventually get my hands on the original and play it.

To my disappointment, on my first playthrough I discovered many things that I loved about the sequel originated in the sequel. Although that does make me appreciate the second game even more, any time I play the first I can only wish for some of those features here.

With all that said, it isn't to say I don't still greatly enjoy this title with its unique level design, catchy gibberish songs, and extremely charming art style. It creates an extremely good foundation for the sequel to build off of.

J'en ai de bons souvenirs, un jeu très mignon et bien barré.

I was OBSESSED with this as a kid, it's one of the cutest games every! Everything about the world is so charming and the soundtrack is one for the history books. The fact that the game is so good on top of all that is just icing on the cake.

When in the end the guy eats you and you destroy his bones and swim in his blood inside his body with the scary music that traumatized me so hard as a child.
But this is a good game yall

Why haven't we got a new one? Why haven't we got a new Ape Escape? A new Patapon?
They took this from us.


This game was fun, cute, and ran like a dream on the PSP, but that's pretty much all I have to say about it. I remember it fondly but also couldn't describe a single stage to you, for me LocoRoco has been lost to time.

This destroy all of the DS and the 3DS games alone

One of those games where you're better off playing the first world, going "well wasn't that delightful" and then putting the game down. Every level feels like the game has no new ideas to bring to the table, all the same tricks rearranged a couple times, maybe more spike balls in places. Also, if you're looking to collect everything in a stage, it not only requires never getting hit but also a lot of weirdly precise platforming. This is a game that should be putting vibes above all else, and yet for a game that only uses the shoulder buttons to move, it expects some quick reaction and precision, usually just so you can collect an item for a mode that, while fun, is ultimately not all that engaging. It also felt unclear what was the surefire way to defeat enemies, sometimes hitting them from under works but once in a while they'll stop you and eat one of your locoroco, same with going from above, the way the Moja work in this game doesn't feel fair compared to what's at your disposal.

It's a shame I came away feeling like this, because this is a game with a lot of delightful things. The locoroco themselves are adorable in both design and sound, each having their own theme and voice lines for specific things in levels. They all speak in a made up language, one meant to sound like several different languages at once, and every song they and the Mui Mui sing is incredibly charming and catchy. A game so poppy should be a lot more consistently exciting, or just shorter and more focused. Five worlds of levels was clearly too many for this team to fill.

Also, man, the design of the Moja sure is questionable, huh? And also the black locoroco sounding and looking like that. I mean, it was 2006, surely they could have avoided stuff like this. It's not a huge deal breaker, but it just feels like this one thing that taints this game's happy-go-lucky attitude, I don't buy it's positivity anymore. Because of this, it brings me no joy to admit the black locoroco's theme goes hard.

This feels like a project that started with the best of intentions, but just ended up getting bloated while also having nothing to fill all that bloat. It's best to be looked at from a distance, as there's nothing to be gained from getting closer to it.