Reviews from

in the past


flashy, grimy, stylized as all hell, cotton candy dipped in dirt. barbarella for people who wear the pink cat ear headphones.

rented this bad boy from family video in 2014 and had a fun time for the weekend :)

one of the most fun zombies games ever.

Wenn James Gunn und Suda51 ein Spiel machen, kann es ja nur gut werden, oder? Falsch. Es kann nur genial werden. Ich hab selten so laut gelacht, wie bei Lollipop Chainsaw und hatte nach dem ersten Playthrough direkt Bock auf das New Game+. Die Kämpfe sind zwar anfangs etwas clunky, aber mit laufender Spieldauer und mehr Moves kommt man sehr gut rein und ist bereit für den Spaß seines Lebens.


profoundly dated, but still has moments of transcendent stupidity (laudatory) in between all the 2012 stupidity (derogatory)

I don’t know whether Suda wants to make games, he always surprises me and probably wants to be different from other designers yeah, he totally nails it, I wish I could love that man, Oh shit I completely forgot to talk about the game…Guys go and play it, it is an enjoyable Hack&Slash game with its unique style

Ehhhh, it’s better than SotD at least?
Ok but for real, I can definitely see why people would like this one, it has a lot of soul and doesn’t overstay its welcome.
But this is just not really what I enjoy about Suda51, overall it’s an ok game ig

Aniversários são como rituais, e a glorificação deles é o que forma seu significado, por bem ou por mal. São construções sociais assim como dar bom dia e boa noite; mas acima de tudo, rituais com seus próprios valores. Há quem trate seu aniversário como um dia normal, quem simplesmente evita comentar sobre, quem o trata como o pior dia do ano, e existe também a Juliet – que teve “o melhor aniversário dentro do inesperado”

À disposição desse fenômeno, Lollipop Chainsaw fantasia sua experiência como um sonho lúcido dentro desse aniversário, e por consequência, fantasia Juliet como a protagonista dessa história. Sem se questionar de seus absurdos, o jogo retrata um apocalipse zumbi da maneira mais pós-moderna possível, considerando o boom da internet e as diversas referências à cultura pop, como sua própria trilha sonora licenciada (a música tema do menu ser Cherry Bomb é genial…) e voltando algumas linhas desse parágrafo, será que os absurdos precisam mesmo ser questionados?

Sendo honesto, eu acho que não. Como alguém que enxerga God Hand como um dos melhores jogos do gênero, Lollipop Chainsaw entrega seus trejeitos humorísticos de uma maneira muito semelhante mas com uma abordagem diferente – e Juliet Starling, a estrela desse sonho lúcido, emana constantemente uma energia mais vigorosa do que Gene. Quaisquer zumbis que objetificarem seu corpo terão o próprio corpo cortado ao meio.

Partindo do princípio que Juliet “pode tudo”, o jogo amplifica seu cerne e seus desejos de aniversário para sua própria ludologia – desde sua estrutura óssea onde são necessários diversos minigames e gimmicks para progredir, à sua estética de graphic novel com interfaces, cutscenes e até VFX estilizados para se assemelhar à HQs, à sua estrutura mecânica com seu excelente combate.

Um beat em up baseado em posicionamento e crowd control com temática de zumbi é uma ideia simples mas que eu nunca parei pra pensar sobre ser uma combinação perfeita – pompom para atordoar os inimigos, motosserra para matá-los e todo o resto anda de acordo com suas habilidades de posicionamento e manipulação dos inimigos, e o quanto os encontros com inimigos do jogo variam de acordo com suas condições.

E por fim, Juliet Starling completa seu ritual, se provando constantemente digna de emanar a energia que ela possui – e coroando Lollipop Chainsaw como um dos melhores jogos de seu gênero. Feliz aniversário, Juliet!

The combat isn’t as polished or fleshed out compared to the titans of this genre like Devil May Cry or Bayonetta, but to make up for that everything else is delightfully bonkers and just a lot of fun.

Honestly? This game is genuinely good fun.

This review contains spoilers

This game is ridiculously enjoyable, but not enough to make it a good game. The Story is that you play a zombie killing cheerleader , who goes around saving people from a zombie apocalypse that came out of nowhere, yet they treat it like it was always there, and it is clearly made to appeal to people with sexual desires, there are innuendos everywhere, there is a lot of ridiculousness in this tale, like how when her boyfriend gets bitten on his arm, because she didn't do anything when he was attacked, and saves him by cutting her head off instead off cutting off his arm, like everyone else would, and using magic to keep his head alive, the zombies in this world also talk, which would be interesting if they said and did stuff related to sex, and they do say stuff like that, yet when they go to their prey, they don't do anything sexual, they simply try to kill them like any other zombie, running the point of adding the zombie appeal to the theme of the game, and worst of all are the endings, you will suddenly get an ending where you all get killed by your mother who is now a zombie, even though the father would sacrifice his life to protect them all, it's so out of nowhere, and the way you get the good ending where your mom isn't a zombie is garbage, you have to save every single student, despite the fact that it has nothing to do with her, and it is one of the most dumbest good endings ever because of it. The Characters are nothing other than stereotypes, and many of them have awful voice acting, and the dialogue never rises above generic. The Graphics are good, and are good enough to make the female characters appealing to look at. The Gameplay has you cut zombies up, upgrading your skills to it, and saving students, which is fun for a while, but can get old when there is nothing intriguing that happens around it, other problems I noticed was when you save one of the students in the beginning, they walk towards the zombies direction while trying to fight them off, the cops have awful aiming, to the point where they end up dying from it, and don't walk away from them to survive, Juliet didn't warn the pilot of the zombies that they are bringing up, pointless QTE events when Nick's head possesses a body, auto aim doesn't exist, mini sports games aren't any fun with bad aim, and baseball not following the rules of the official game at all. The Music is great, they use famous tracks and they are great, so that adds to the fun. Lollipop Chainsaw has much teen fueled fun, but fails to go all out, and only goes home to make it in my good books.

It’s clunky but also very funny. Not every single joke lands, but I’m of the opinion that most do.

It's my first hack and slash (i think) and it's super fun so far! I really like the character of Juliet and her lines are hilarious, same with Nick. It does feel like around the middle the difficulty either goes down or stagnates and the later stages spike a lot, but it might be that the later stages are a bit longer so I get more tired? There's a lot to keep in mind too, it's easy to forget the moves you buy because there are no reminders with the buttons, just with the name of the skill which is harder to remember. I really enjoyed it, though, very worth it.

M encanta todo lo q tiene q ver con este juego excepto jugarlo

would be so much better if the game wasn't so clunky

One of my more er shall we say risqué favorites from back in the ps3/X-box 360 glory days, it’s surprising that the X-box store has Onechanbara but not this, what gives?

Really fun action game. Been a while since I played anything like it. All the random crude and raunchy humor was great and often really outdated in a funny way cuz its a very early 2010s type beat. I am very curious how the remake is gonna be handled

God I miss Grasshopper. Juliet was a big crush and hack n slash games are always fun. This isn't the best game but it didn't take itself seriously and I appreciate that.

"I fucked up, it's yellow." Probably the funniest dialogue ever plus Juliet is hot as fuck.

kill zombies with radical tunes, as a hot girl cheerleader, no brainer.


mindless fun, silly dialogue and that nice mid 10s summer movie feel

Suda siendo Suda, un juego alocado que no se toma en serio y el cual me encanto completamente su tono y humor estúpido, además de ser un Hack and slash divertido.

Finally finished on Very Hard Story mode, and I think this legit might be my favorite hack n slash next to Bayonetta, now?

Lately I've been having a midlife action game Cri𝕊𝕊𝕊is where I realize I think the idea of a single button universal defensive maneuver based entirely on timing and i-frames is honestly pretty damn boring. Between Bayonetta and Dark Souls popularizing that concept, things like positional management have fallen by the wayside a bit.

Not so with Lollipop Chainsaw! Your jump has some meager i-frames, and that's IT: EVERYTHING else is positional management: EVERYTHING. Your defense, your attack, everything you do is all about getting yourself in position to manipulate your enemies to do serious damage to them, and it feels sublime .

It's weird, because action games nowadays feel so very analog when it comes to the offensive game, but EXTREMELY digital when it comes to the defensive game, and Lollipop Chainsaw is an (albeit decade old) example where both sides cohere into something that feels multifaceted despite honestly not having a super complex player kit.

And I like that; I like that a lot.

🎆please more people play this🎆