Reviews from

in the past


Played on mobile via Netflix. Awkward controls, but beautiful art.

jogo de plataforma que achei na Netflix e de certa forma me surpreendeu pelos gráficos e pela jogabilidade muito boa.

One of few Netflix android games I liked so far. Easy swipe controls if you are on a phone. Not too difficult and only took a few hours to finish, but you can grind more hours to complete all the secrets.

Tem ideias legais, mas acho que as escolhas de como usar elas que não casaram bem.

Charming 2D graphics and nice atmosphere but very unsuitable for an iPad Pro. Portrait mode only, swipe touch screen and no controller support. I can imagine this game being easier to control on a phone but it requires precision that begs for a controller. It’s also very easy to miss things the first time due to leap of faith, timers or after falling not being able to get back to pick up what you left etc. It’s totally not the game I expected it to be. I was looking forward to a fun and atmospheric platformer that focuses on exploration. It’s a shame.


Some beautiful art and music but let down but some frustrating level design. A lot of the difficulty comes down to waiting for an opening somewhere, then rushing into an unknown area. There is really value there to get all the collectables but I didn't have an urge to go back after credits rolled.

Cute, short, sweet. Had some nice mechanics that felt good, made good use of its platform via vibration and the swipe input method and so on. Had good art. Not too deep but pretty nice

Plataformer charmoso, curto, pixel art bonita com controles satisfatórios pra mobile. Mas nada além disso.

i played it for free via netflix games so i can't be that harsh but the gameplay is practically nothing and it tries to be more cinematic than it should be. the controls are surprisingly fun for a mobile platformer but aside from that the level design is pretty uninteresting. its also like 6 levels long. there's a few interesting side rooms but the game didn't hook me enough to want to go back and try to find them all.

Lucky Luna comes the closest I've ever seen to having a satisfying mobile control scheme for a precision platformer, but the game is so half-baked that it feels unfulfilled. Having swipes control both speed and distance of your horizontal positioning is fairly novel, and seems challenging to recreate using another control input than touch. This allows the game to have obstacles where you're required to swipe at specific speeds to control both position and velocity. However, the game is only something like 8 short levels so it felt like the game ended before it got to fully realize this design. I also had two specific complaints about the gameplay itself--the level design often requires leaps of faith given the viewport is so zoomed in on the character and there was one particular side area where the controls felt frustrating due to adding the dimension of needing to tap to gain upwards momentum. This clashed with the need to swipe, because swipes would activate the tapping. It's a cute game, but in its current form it feels unrealized and unfinished.

Me da pena decir que no me ha gustado, porque le tenía ganas a este juego, pero quiere ser un plataformas preciso con los controles más imprecisos que he visto en mucho tiempo y un diseño de niveles regulero. Además, es super ortopédico, tanto mecánica como visualmente, y no tiene nada de contenido. Al menos el arte y la música son resultones. Una pena, de verdad.

A unique platformer that unfortunately demands a level of precision from the player that the game can't quite match. One particular challenge near the end of the game had me nearly pulling my hair out, requiring absurdly precise movements to maneuver a series of floating platforms through crushers whose great speed far outpaced my patience. Precision platformers and touch controls just seem like a tough combination, maybe that's why I can't play Celeste on my phone. Additionally, many of the game's secrets seem to require the player to make blind leaps of faith that reward the player with either gems (yay!) or instant death (boo). Things I did like: evocative (though sparse) bits of storytelling, deeply satisfying plinks and plonks when collecting gems, some fun challenges (the ones that didn't make me want to drop my phone into the sewer).