Reviews from

in the past


Played on mobile via Netflix. Awkward controls, but beautiful art.

jogo de plataforma que achei na Netflix e de certa forma me surpreendeu pelos gráficos e pela jogabilidade muito boa.

One of few Netflix android games I liked so far. Easy swipe controls if you are on a phone. Not too difficult and only took a few hours to finish, but you can grind more hours to complete all the secrets.

Tem ideias legais, mas acho que as escolhas de como usar elas que não casaram bem.

Cute, short, sweet. Had some nice mechanics that felt good, made good use of its platform via vibration and the swipe input method and so on. Had good art. Not too deep but pretty nice

Plataformer charmoso, curto, pixel art bonita com controles satisfatórios pra mobile. Mas nada além disso.

i played it for free via netflix games so i can't be that harsh but the gameplay is practically nothing and it tries to be more cinematic than it should be. the controls are surprisingly fun for a mobile platformer but aside from that the level design is pretty uninteresting. its also like 6 levels long. there's a few interesting side rooms but the game didn't hook me enough to want to go back and try to find them all.

Lucky Luna comes the closest I've ever seen to having a satisfying mobile control scheme for a precision platformer, but the game is so half-baked that it feels unfulfilled. Having swipes control both speed and distance of your horizontal positioning is fairly novel, and seems challenging to recreate using another control input than touch. This allows the game to have obstacles where you're required to swipe at specific speeds to control both position and velocity. However, the game is only something like 8 short levels so it felt like the game ended before it got to fully realize this design. I also had two specific complaints about the gameplay itself--the level design often requires leaps of faith given the viewport is so zoomed in on the character and there was one particular side area where the controls felt frustrating due to adding the dimension of needing to tap to gain upwards momentum. This clashed with the need to swipe, because swipes would activate the tapping. It's a cute game, but in its current form it feels unrealized and unfinished.