Reviews from

in the past


Как бы негативно о ней не высказывались, игра атмосферная, с простым геймплеем. На данный момент игра пропатченная, на распродажах ценник опускается очень низко, поэтому можете взять. Но, я бы сказал, на любителя. Поскольку сюжет представляет из себя прохождения однотипных заданий, которые смахивают на побочки в большей степени. Слишком простой искусственный интеллект, в некоторых местах слабая графика. Однако физика удовлетворительная

With my time on the game finished and 100% of the base game achieved, I can say that while my opinion of the title per se is positive, the disastrous port is enough to bring the whole value of the game down as if you can't enjoy it well, you can't enjoy it.

The story, while not reaching the heights of other games in the Mafia series, is really well written. I enjoyed the historical point of view and level of detail in showcasing a 1968 post-Jim Crow era, right during the Civil Rights movement. The way the game's world showcases this era of perpetuated systemic racism and inequality, laying the groundwork for the civil rights struggles that would later follow is nothing short of gamified education, not unlike the early Assasin's Creeds trying to fit their narratives to real history.
Then again, this is nothing new, as Mafia has always excelled at this.
From the radio discussion topics and tracks to the lingo and period cars, these games have always teleported their players into the past, and so has the latest installment.

The open world, while not new to the series, suffers from a lack of variety in its activities. Collectibles are most of the contents, with new additions on top of the staples of the series like the Playboy magazines collectibles, and side missions which are just busywork fetch quests. Another great note about the game is how immersive the world is.

That said, the PC version comes with a LOT of problems that have never been fixed. The title performs very poorly, especially considering the year it came out and the quality of the graphics themselves. The game looks extra blurry because of the TAA implementation, so much so that setting it at low makes the game look its best. Sadly, even when set to low, on restart it will return to high again, so you must change it each time you boot the game. For a relatively new game weighing so much on a disk, considering the quality of textures even at max, it indicates that on top of being poorly optimized the game is also poorly compressed.
The rain VFX, where normally it would reach the ground and splash, does so in the sky on the skybox. Lastly, the enemy AI while not the worst sometimes goes crazy and just starts driving in circles, or won't hide behind corners, etc.

The worst offenders to me are the DLCs, which I would love to talk about, especially after buying them years after. As expected, though, the side quest bug from the original game affects these as well, having the NPCs that start the DLC inside the geometry of the game, and, being unable to interact with them to start, I'm unable to play the DLCs.
Love that for me.

It's been years since this game even released a patch or fixed issues, and they had the audacity to rename it to Definitive Edition, although nothing changed and no patch came out for it except a small update for the crappy launcher.
At the time of writing, this was my hardware when playing the game. I'm including it as a reference point to get an idea of how the game might run on your machine.

CPU: AMD FX-8350
GPU: Nvidia GTX 970
RAM: 8GB
Running on an SSD.
It ran at 1080p 40fps, 60 only when in really empty areas.

5/10


The story and characters are amazing, the problem is the gameplay isn't. It's just repetitive killing, it's still fun but it's just clearing out a warehouse, then driving to another warehouse to empty out with cutscenes now and then. The different choices and endings are cool though. This game has the acting and story telling of a masterpiece with the gameplay of a phone game.

The prologue was so good with such good characters, good soundtrack and ambiance but as soon as the prologue ends and the game actually starts, it gets so fucking boring and repetitive i wouldn’t finish the game even if you payed me

A very, very cool AAA third-person shooter is still a AAA third-person shooter. I physically can't play more than a couple hours but it's about real places and people, which I extremely admire.

Amazing this game legacy is just that "go to the bathroom now!" video and the yahtzee, review where he says the N-word four time in a row

Kinda repetitive but it's not that bad. You can headshot KKK members cmon

This review contains spoilers

Mafia III es un juego que tiene muchas cosas buenas opacadas por un gran y terrible problema. De verdad me hubiera gustado que este juego fuese mejor porque tenía mucho potencial, pero no se aprovechó.

Una historia de venganza con personajes memorables, excelentes actuaciones y una presentación estilo documental notable. Una selección musical increíble y acorde a la época en que el juego se sitúa (EE.UU. de finales de los 60s), además de un soundtrack original igual de bueno. Gráficos más que decentes con algunos bugs visuales que se me presentaban de vez en cuando, pero nada como lo que había en su lanzamiento. Todo esto arruinado por su gameplay loop absurdamente repetitivo que consiste en 3 o 4 tipos de misiones copiadas y pegadas a lo largo de 15-20 horas, lo que se vuelve aburrido muy rápido y casi me obligó a abandonarlo.

Creo que vale la pena jugarlo por la historia y por su ambientación, pero nada más. No es un mal juego, pero para mucha gente, ese gran problema que tiene es más que suficiente para alejarles.

Incredibly shocking to see this game got such low reviews, but I guess I can't argue against this games dissenters too soundly, because their criticisms are correct. This game has a bad case of the open world sickness that was incredibly prevalent at the time of its release. Assassins Creed 2 convinced all these game companies that your game needed a drastic amount of bloat and repetition in order to retain your player base. Mafia 3 will have you repeating the same 3 or 4 missions ad nauseum, albeit with some unique story missions sprinkled in ever hour and a half or so, depending on your overall thoroughness. You'll repeat the same stealth takedowns, shoot the same guns at the same looking goons, and drive pretty much the same cars back and forth picking the world dry of any meaningless collectables you come across. If you look at the game from that standpoint, the game holds up very poorly. But personally, I became fully obsessed with the story on offer. Admittedly, there were some side plots that didn't exactly pan out to my liking, especially taking the DLC into consideration, but man, the story of Lincoln Clay hooked me. I am a sucker for the 'Man is Too Angry to Die' trope, and this game is that in spades. You can feel Lincoln's rage in each of his needlessly brutal stealth kills, his brutal takedowns, the way gameplay revolves around quick and hectic gunfights. Lincoln turns backwater Louisiana into a personal Vietnam for his opponents with his guerilla hit-and-run tactics, and the horror of the situations is amplified by the chatter of your enemies and the detail put into the animations of bloody, dying enemy NPCs. The sound design is also on point, nearly all of the weapons delivering adrenaline pumping audio, and the cars roaring in a way that encourages quick and agile maneuvering. The story absolutely gamifies the best qualities of the blacksplotation genre and puts a really interesting character study on display. The game certainly isn't for everyone, I can't imagine many people want to play another one of these open world collectathons after nearly a decade of being force fed this bloat, but I think if you can wiggle past a little repetition and ignore a lot of the needless bloat (collectables, rackets, a few underwhelming side missions) you'll find a really exciting revenge story.

Could be a great game, but it's too repetitive.

Should've been named something else

But you can shoot at KKK members so it's based

it's REALLY repetitive, but still very good

Hot take: this game gets far too much hate. Personally loved the story and characters, and the gameplay was good fun. Definitely needed to be cut down though, because it gets too repetitive.

Mafia III has an amazing story that tackles racism and the '60s in a way I haven't seen in a lot of games. Lincoln Clay is a total badass, and driving around New Bordeaux feels awesome...at first. Sadly, the gameplay gets super repetitive with boring missions, and the open world lacks the life and detail of other titles. It's ambitious, definitely has its moments, but man, it needed another year in the oven.

They heard the criticism of 2 and made 80% of the game side content

Mafia III had quite the negative backlash when it was launched.
At first, i couldn't get into it, i dropped it for a year and then came back and got the platinum.
I personally think its a good game, it has many flaws but also many positive things.
It has a solid revenge story with Licoln Clay as a protagonist, he is a great protagonist, the side characters are also good especially Vito.
I liked the theme and vibes of the New Bordeaux/New Orleans of the 60s-70s, the gameplay while repetitive after a certain point, its smooth and it just works really well, the shooting was good and even tho its not a stealth game, its really tempting to go all stealth sometimes. The district distribution system was also cool, you had to think about who to assign as the owner of the district and contemplate about the pros/cons of doing so.
I liked the dlcs, they sure added some value to the game.
The not so good part of the game is its repetitive nature, and for how long it drags like that.
The platinum was laborious, finishing the game 3 times took some time, and it was boring to say the least. Some trophies are glitched, i was lucky to not have any glitch on me (besides one trophy from the dlc, hence why i have the game on 99%😭)
All in all, this game has good substance and its definitely overhated.

-Edit: Damn i forgot how great the soundtrack is! Over 100 songs and not a single one that's bad. I gotta give this game an extra 0.5☆ just for the soundtrack alone.

"Family isn't who you're born with, it's who you die for"

Sou suspeito pra falar, adoro a história de vingança do Lincoln e o peso que tudo o que houve com ele é tratado na trama, além dos finais serem todos muito bons. Gameplay é boa, nada mais que isso; o feeling de matar os outros no tiro é esquisito mas ignoro pela brutalidade do jogo.
Maior ponto fraco desse aqui é a repetição de missões e pouca personalização de personagem.

I believe at it's core this is a pretty good game. My main problem with it is the repetition, when you start nearing the endgame you feel like the whole game is playing the same mission in different difficulty levels.

The story is cool.

While the setting is neat and the story ambitious, the overall game is mediocre. Not a lot to do other than the same thing over and over again. The soundtrack is killer if you're into 60s-70s rock and roll.

Mafia III é um shooter mudo aberto que se passa em 1968 na cidade fictícia de New Bordeaux e o jogador vive na pele de Lincoln Clay, um ex guerrilheiro da Guerra do Vietnã, que ao voltar para casa e para ajudar sua família adotiva faz um trabalho para a máfia italiana, mandada por Sal Marcano, que visando o máximo lucro trai Lincoln matando os membros de sua família, durante a ataque Clay leva um tiro de raspão na cabeça e não morre por pouco e isso o leva ao coma. Quando ele acorda vai atrás de vingança com ajuda de Donovan (amigo que Lincoln fez durante a guerra e membro da CIA), Cassandra (chefe da máfia haitiana que visa derrubar Sal), Burke (um Irlandes que teve o filho morto por Marcano após ele ajudar a família de Lincoln no trabalho da máfia italiana) e Vito Scaletta (que após ser retirado de Empire Bay vai para New Bordeaux, mas Marcano não gosta da presença dele e tenta matá-lo). O jogo tem uma narrativa passado presente bem interessante, sendo o passado a gameplay na pele de Lincoln e o presente algumas cutscenes de personagens falando sobre seus atos, como se tivessem em um documentário. Durante o gameplay o jogador deve tomar todas as áreas da cidade e cada áreas tem dois minibosses que levaram para um boss e assim é feito até chegar no Sal Marcano, na minha opinião isso fez o jogo ficar muito repetitivo e bem maçante, principalmente tendo em vista que as missões são sempre as mesmas, adaptando apenas alguns detalhes para fazer sentido de acordo com o esquema do Marcano que você está tentando derrubar. O jogo tem uma IA ridícula fazendo pessoas se jogarem em direção a rua só porque você está em auto velocidade perto do passeio, quando você vai passar um cruzamento o npc joga o carro no meio e para, durante as gunfights que os inimigos rushão em você e quando um dos caras é um sentinela (membro da gangue que pede reforços) ele simplesmente vira as costas e sai correndo, mas o mais bizarro é quando o player está sendo perseguido e levando tiro e passa do lado da polícia, os policiais vão simplesmente atrás do jogador e ligam o fodase para os cara que estão atirando, isso me deu uma dor de cabeça na missão de Satangelo. O jogo tem gráficos bem legalzinho mas bugão o tempo todo, perdendo texturas, fazendo o jogo ficar todo brilhante ou todo preto por alguns segundos, o que atrapalha. A ambientação é bem feita e os coletáveis fazem sentido com a época do jogo, porém tem apenas três rádios com pouquíssimas músicas, além dos bugs visuais e os carros aparecendo do nada e bugando no chão que atrapalham a ambientação e a imersão durante a gameplay. No geral é um jogo com boa narrativa e história, mas tem a gameplay atrapalhada por bugs e pela burrice dos NPC’s.


some of the best needle drops in gaming (for real) and a satisfying gameplay loop but just a bit average in ways

This review contains spoilers

the only cultural relevance this game will have is a youtube video of a mom yelling at his kid to go the bathroom

Um jogo que se tivessem tido maior atenção se tornaria referência pra qualquer jogo de mundo aberto, acabou sendo indiretamente essa referência de como não termos missões extremamente repetetivas ala Ubisoft (Far cry).

O jogo não é de todo ruim, sua história é o ponto mais alto, temos muita referência da segregação , racismo ,política nos EUA etc, mesmo que seja masssante, é um jogo indispensável pra quem ama um bom mundo aberto (na medida)