Reviews from

in the past


This is the one with Control Shtick, which is the best minigame in the series.

the house favorite apparently, even though theres only 2 maps people want to play on

So far the best Mario Party, been playing through the games in order with friends.

Graphics are nice and the mini-games aren't total dogshit like a lot of Mario Party games.


gamecube will forever reign supreme as the best era for mario party

Mario Party 6 is the start of where I can see things that start to make the games stand out more from each other. Mario Party 6 has an interesting board mechanic involving a day and night cycle that changed up how the game plays slightly, including some aspects of the board that vary depending on what board you play. I liked this one more than 4 and 5.

Surprisingly one of the best

basically just as good as 5 but without as much bias. just wonderful mechanically and beautiful to look at

boards = 4.5/5
minigames = 4/5
mechanics = 5/5
side stuff = 3/5

side content like single player stuff and unlockables are on the lamer side this game, but that barely matters cause the boards, mechanics and minigames are the cream of the crop

maybe the best one

3 yıldız çünkü sonuncu oldum amk bu oyunun

Probably my favorite Mario Party! Love playing as Boo

An ok entry in the series

The minigame selection is great, some of the best in the series. The map gimmicks feel like your playing the worst maps from other Mario Party games, relying on RNG during other players turns and the day-night mechanic. You will probably have 1 or 2 maps you actually like playing on.

Mario Party 6, the puppet master of friendships, tearing alliances apart one star at a time. The dogshit rollercoaster of emotions, as you oscillate between joy and pure frustration, is what makes this game a twisted masterpiece. It's not about winning; it's about surviving the onslaught of merciless mini-games and board events. Cheggars party quiz? Please, that's a kiddie pool compared to the shark-infested waters of Mario Party 6. Embrace the chaos, relish the dogshit, and remember, it's not personal; it's just Mario Party. 9/10 for the sheer audacity of ruining friendships with a smile.

Played for the Tarvould's Quest Mario Party League, viewable here: https://www.youtube.com/playlist?list=PLNiBuIKkhNOcetedJo2kjJwenDNYqHsFt

While not my first Mario Party, this was the main one I played as a kid, and easily the one I've sunk the most time into. I'm sad to report that it's not as good as I remembered upon revisit. It's still generally solid, with the Day/Night system allowing for some interesting experimentation within the boards. The Capsule system from 5 has been cleaned up into the Orb system (though Sluggish Shroom is pretty blatantly unbalanced), and board design is strong enough that the Orbs aren't being used as a crutch (the fact that certain Orbs are limited to certain boards is testament to this).

Those boards themselves are something of a mixed bag. You have two standard designs in Towering Treetop and E. Gadd's Garage, though the latter sadly ends up feeling pretty uninteresting; it's a case where, on high-end play, the board quickly becomes a solved puzzle, and there's little room for political intrigue between players. But this game is also one of the first in the series to lean into pure gimmick boards, where the mechanics behind Star acquisition change up. You have Faire Square, which had a fixed Star location but variable cost and room to buy multiple Stars; Snowflake Lake, where Stars must be stolen from other players; Castaway Bay, the series' first linear board (depending on how you qualify the first game's Eternal Star); and Clockwork Castle, a back-and-forth chase where you track down DK for Stars during the day and flee from Bowser at night. Of these, Faire Square and Clockwork Castle are pretty solid experiments (though the former's prone to runaway victories), Castaway Bay is surprisingly excellent, and Snowflake Lake flat-out sucks. I have a memory of playing Snowflake Lake with my mother when I was a kid; we'd decided to do a 50-turn game, and we were about 38 turns in when my mother landed on a Piranha Plant space I'd set down and lost hundreds of coins she'd accumulated (since, given the nature of the board, there wasn't much to do with money besides amass it). Felt like an extremely hollow victory.

Since I've spent so much time with this game, I can speak to its Single Player offerings. ...Solo Mode's okay. Mostly an excuse to play a buncha mini-games and grind out Stars for the game's various unlockables (mostly Toadette and Clockwork Castle). For that purpose, it's not bad, but don't expect much more from it. Of the three boards, Thirsty Gulch is fine but short, Astro Avenue is dastardly and counter-intuitive for the purpose of grinding out Stars, and Infernal Tower is the only one you should be playing. Always try to hit that top Happening Space to keep play going indefinitely; given how easy Sluggish Shrooms are to farm, that shouldn't be a problem whatsoever.

Also, to briefly touch upon the GameCube Mic here - it's absolutely a gimmick inclusion, but it's kind of cute for a bit of variety. I definitely think its use here is better than in Mario Party 7, since 6 had 3 different mini-games instead of 1, and they have a low chance of unobtrusively replacing 1v3 mini-games instead of being their own space. If you happen to have a Mic, it's worth trying out for a little bit.

If you're looking for the best Mario Party of this era, I'd point to 7 these days. But 6 is a solid runner-up. Like I said, it wasn't as good as I remembered, but it's not bad, and worth exploring here and again. Probably your best bet for a "middle of the road" entry in the series.

I often confuse 5, 6, and 7 together. Still remember playing and enjoying this with my family.

Not interested in a mini-game only solo mode, need some kind of simulation of using a board party style at least.

Weakest Gamecube Mario Party, feels like the pace is quite a bit slower than usual and the day/night mechanic is just kind of annoying and overcomplicates things.

I haven't played MP7 yet but I already agree with the popular notion that 6 is the best GameCube one. Everything they tried and failed to do in 5 was improved here tenfold. The boards are a lot more interesting now thanks to the new day & night gimmick (something I'm honestly surprised has never returned), the mini game selection this time around is way better, and thank fucking CHRIST they actually fixed the stupid dumb gay queer orb system from the last game. They actually made it balanced now, what a shocker! Definitely one of the best Mario Party games I've played up to this point. I WOULD say it's better than 3, but I still like the item system in that game a bit more (not to mention my nostalgic ties with that one)

Peak mario party (at least on the GC). The boards are all really solid and the mini games are all pretty fun for the most part. The night and day mechanic is fun and provides nice variety to the minigames and boards.

This is the mario party I revisit the most.

Que noite incrível para se ter uma maldição


the mic had no business being so accurate

the most 6 mario party has ever been. Only giving 5 stars for the main review, the 6th one is a bonus round star