Reviews from

in the past


Mario Tennis on the Game Boy Color offers a surprisingly deep and delightful tennis experience. Despite lacking the star power of its console counterpart, this portable version boasts tight controls, satisfying shot variations, and even an RPG-like story mode to work through. The charming pixel art and catchy chiptune soundtrack add an extra layer of retro appeal. This handheld sports gem may be light on Mario characters, but it delivers big on gameplay.

I’m given to understand that Camelot’s handheld golf outings are actually quite good. They’re the basis for the excellent Golf Story, after all - little RPG narrative adventures where you build up the player character’s stats over the course of a fun golf training arc. I think Mario Tennis GBC is going for the same sorta thing, but as it turns out, the effect doesn’t translate across sports.

It bears mention before getting into what Tennis GBC does with its campaign: the main issue at play with this game is how rough the AI is. It’s actually extremely easy to cheese it here, particularly in Singles: do a drop shot to one corner of the court, then either smash a return or do a lob shot to the opposite side. The AI naturally responds to the drop shot by running up to hit it, and most AI opponents lack the reach or speed to respond to this trickery. Once you figure out how to do this, and once you fall into a good cadence with this, most opponents are helpless before you.

It turns out that this is sort of a blessing in disguise. Annoyingly, the standard match length in the game’s story is 3 Sets, 6 Games per Set. For comparison, console Mario Tennis I don’t think ever forces the player to do more than 2 game Sets? Starting out the gate with best of 3 Sets and moving into Best of 5 Sets just feels like padding. I don’t even really like it when console Mario Tennis does that, but the gameflow is at least fast enough in console tennis that a climactic 3- or 5-Set Match feels like a well-paced struggle. Everything moves sooooo sloooooowly on GBC.

You also gain EXP and stats from minigames rather than standard tournament play, so you’re expected to intersperse these slow-ass games with slow-ass grinding sessions. In my experience, Mario Tennis GBC ended up being something to play while I had something else on out of necessity; I actually spent a decent amount of time playing this while meeting up with some out-of-state friends, while we were just loafing around and watching TV. I sort of have fond memories of the game for that reason, but boy does the game not earn it.

Speaking of earning things, you have to earn the right to get Mario characters into the game’s primary narrative! You spend most of the time in a rookie-to-success string of tournament arcs amid OCs, and it’s only after you clear the final tournament that you get the privilege of traveling to the Mario World to face off against interdimensional tennis superstar Mario (and Peach, in Doubles). I don’t necessarily object to relegating the Mario cast to legendary figures you have to earn the right to play against, but there ends up being no references to Mario until the credits roll like two or three times, grinding out the campaign. It’s a very curious decision to make in a game called Mario Tennis.

And it’s hardly the most important thing, but since Tennis is such a limited sport compared to Golf, it takes to having stapled-on RPG stats a lot less elegantly than Golf does. I know I would’ve ground things out, but for the life of me I can’t remember what nuance these stats added, on top of making me able to compete with the higher-end foes.

Looking at what the game offers, I’m willing to accept that I’m inherently missing something by playing Mario Tennis GBC in a vacuum, as a lot of its side content ties in to connecting the game with the N64 console version (transferring characters and mini-games, etc). I think of how it goes for Pokémon Stadium, where the intention is that the console game benefits from its connectivity with the handheld game. But Pokémon Stadium still represents a largely complete experience even without the handheld games. I guess Mario Tennis GBC can stand alone, but there's so little to it that if you're not inherently sold on the core loop of playing slow tennis with some dude against easily-duped boofheads, you're just wasting your time. Too bad.

I feel like I've played it before, but holy hell that's a lot of button mashing just to get through the criminal amount of exposition, just to play tennis

God I love the gameboy Pokemon style of this but no matter how hard they try to mask it, it’s unfortunately still just tennis


Tenho um apreço muito grande por está série da Nintendo e juntando o útil ao agradável sempre adorei este esporte.

Juntar Mario com tênis foi a coisa mais inesperável que qualquer pessoa com um pingo de noção nesta vida poderia imaginar e por ser algo tão surreal, os personagens da franquia como um todo são inseridos no final do jogo, ou seja, jogo genérico com nome forte.

Não reclamo do jogo em si, mas sim da mecânica nele. Já chego lá.

O jogo como um todo é lindo. Você cria um personagem que está prestes a iniciar sua jornada na escola de tênis e assim sendo, terá de evoluir conforme o andamento do jogo. Temos mecânicas para melhorar nossas batidas, jogadores para jogar contra e classes para se avançar até chegar ao objetivo final, que até então na segunda metade do jogo não é citado o nome de Mario (ou qualquer um da Big N).

A cada partida poderemos subir de levar algum elemento que você necessitar, teremos então que escolher entre quatro status: power, spin, control e speed. Eu me adaptei ao jogo escolhendo apenas um lado dos status disponíveis, que foi speed e control, mas antes... já chego lá... e vocês entenderam porque minha nota para este jogo é tão baixa.

As regras deste esporte são simples. Não precisa ir longe para entender que um jogo rápido teria ao menos três jogos para um set, só que neste jogo são seis jogos para três sets e isso prolonga ainda mais a vida útil dele... algo que veriamos com mais exaustão a partir da sexta geração de consoles. O Mario Tennis 64 é jogo rápido: três jogos para um set, assim como todos os jogos posteriores. Prolongar a experiência deste jogo foi o maior erro da Camelot até então porque todos os jogos seguintes possuem este estilo mais rápido.

A aparição do Mario apenas no final do jogo nem me irritou, o que me deixou frustrado mesmo foi a minha persistência em finalmente terminar este jogo depois de anos e anos tentando finalizr algo que me pressionou por décadas e quando cheguei próximo fui barrado por um menina verde chamada Sammy. Ela é o verdadeiro boss deste jogo, nem o Mario chega a ser tão difícil quanto ela... e punirá qualquer passo errado que você der. Tive um save de oito horas de jogo que upei todos os status errados e ela simplesmente me parou.

Quase dropei este jogo inúmeras vezes para chegar a conclusão que este sim envelheceu muito mal, pois o seu sucessor é digno de Tocatins como um todo e se hoje o jogo não é tão história como era, com toda certeza, é por causa deste jogo péssimo.

Obrigado por esta experiência horrível, Nintendo.

Eu via esse jogo numa revista quando criança e imaginação ia a mil, imaginando como devia ser.
Hoje, tendo jogado já grande parte dele, digo que é muito divertido, mas se veio aqui jogar com a turma do Mario.... Tem ele bebê, serve?
Praticamente todos os personagens estão presos atrás de uma literal "pay-wall", sendo necessário um N64, mario tennis do 64, um Transfer pak, aí você insere o jogo do GBC ali para desbloquear os "extras".

Para suprir a falta de todos, o jogo conta com um extenso RPG sobre uma dupla que entram na universidade de Tennis onde jogam contra adversários até enfim estarem preparados para enfrentar Mario (e Peach). Uma vez derrotados, eles são adicionados à lista de personagens jogáveis.
O RPG é bastante recheado com conteúdo, tornando este, no fim, como sendo um dos melhores do Color, sem dúvidas.

Ainda assim, é muito trabalho pra jogar de Waluigi.

Best sports game of all time

Bring back Camelot's mario tennis games.

play this game every 10 years in your life; it will teach you something new each time

I'll kiss anyone on the lips who puts a story mode in a game genre that doesn't traditionally have a story mode.

Genuinely one of the best handheld gaming experiences I’ve had. What it is is very simple in concept, but every aspect is firing on all cylinders. Stellar graphics, especially for the GBC. Crazy tight gameplay, feels super satisfying and every win and lost feels justified. The rpg element is very barebones, which helps to not bog you down with useless details that would get in the way of the fast gameplay. The dialogue is fun and the characters are quirky with unique designs. There’s also a lot to chew on, many mini games and two full campaigns. Would recommend this to anyone with a device that can play it.

Mario Tennis for GBA is honestly one of my favorite "handled ports" ever made, having an rpg and story mode with this is so fun.

Adventurous tennis game. Not so much mario, as the mario characters has to be unlocked later into the story. But it is fun despite it.

the rpg elements hardly matter at all, the story mode is little more than a glorified hub between matches and there's barely any storytelling, but it's really expressive for a gbc game, has funny nutso coloring and the tennis gameplay is enjoyable, though the matches indeed are overkill long. could very easily be a better paced game but there's nothing actually Wrong with it, i guess, it's just not great

Lob shots are absolutely broken in this game

The story prologue drags a little for the introduction, but all the rest is top notch. It still feels to have the N64 game with an RPG mode and exclusive contents that makes this worth to play!

Went for the wild card space in the Retro Achievements challenge and had the site to pick a random sent of achievements and this was the game that came up. I still have my copy as a kid and I checked it after I finished it and noticed, I never beat the game. I think I just enjoyed playing it whilst using a transfer pak on the 64 version.
The game itself it was fun little RPG. Game was super easy up to the first tournament match. I ended up changing my racket just before it and made the match vs Sammi dummy hard. After I went back to the normal equipment, it was just easy sailing. Fun game but WAY to repetitive.

O melhor: O modo RPG funciona muito bem e mantém o jogo interessante
O pior: A forma estranha que os atributos evoluem
Spoiler: Nesse jogo, o Mario é o último chefe

O gameplay do jogo de N64 é surpreendemente bem traduzido para essa versão portátil, dada as devidas proporções. O interessante aqui é que enquanto o jogo de console tem um cast vasto e mais foco em multiplayer, a versão de GBC oferece, além de um modo de partida básico e alguns minigames, um modo RPG sobre um jovem tenista entrando numa escola de tênis (o esporte), podendo treinar técnicas específicas para avançar nas classes até chegar ao topo da escola e poder representá-la num grande torneio.

Essa campanha vai mais longe do que eu esperava, tem um tanto de anime naquele trope do novato que ganha de todo mundo e cria umas rivalidades aqui e ali, acho que fizeram um bom trabalho em transformar a Academy num lugar interessante. Único detalhe é que, levando em consideração ser um jogo de portátil, seria bacana uma opção para diminuir o número de games/sets de cada partida. Nas partidas finais as disputas são melhores de 5 sets, o que faz cada partida ser bem demorada.

Como um RPG, cada feito na campanha oferece pontos de experiências, que são trocados por levels que garantém pontos de atributos. O curioso é que, ao selecionar qual dos 4 atributos evoluir, é importante notar que aumentar um atributo pode diminuir a efetividade de outro. É algo que eu acho bem esquisito, talvez fizeram isso para impedir a criação de um personagem "quebrado", mas é um problema quando eu gasto vários pontos em "topspin", por exemplo, e não tenho nenhum ganho, porque o meu atributo de "força" está muito elevado. Falta talvez uma opção para redistruibuir os atributos e ver como cada um afeta o gameplay.

É um jogo muito caprichado. Tenho curiosidade agora em ver a versão de GBA, que segue o mesmo estilo.

This is a childhood favorite of mine this is basically where Golf Story got its inspiration. It’s still a good game but more challenges would have made it a lot less repetitive. The rpg elements are nice but it boils down to just play tennis I just wish there was more variety

Pros: This game surprised the heck out of me! The adventure/campaign mode is a very involved and elaborate RPG where you attend a Tennis academy, and face off against people you interact with from the school, in a somewhat deep story mode too. Like, legit, RPG, with all of its fixings. But instead of turn based battles, it's games of tennis! And seemingly none of it has anything at all to do with Mario (up until the very very end of the campaign). There's minigames, there's stat buffs, new items/rackets, you get partner characters. It's a whole world of tennis up in here. And the tennis gameplay feels really good too! Charging up shots, doing lobs, drop shots, etc, it all feels great! There's even a complete tennis encyclopeida and dictionary in here... This game loves tennis, and you are going to as well. Impressive to say the least.

Then there's the Mario side of things, which is more like Mario Tennis on N64, with several ways to play rounds, several Mario series characters to play as (the first time Waluigi is ever seen in 8-bit, pretty nifty), and even transfer pak bonuses, like carrying over even more characters from that version... Well.

Cons: Many of the characters can only be activated from the N64 transfer pak, like, most of them. Which is a bit of a bummer really. If you're here for the Mario, I suggest going to the N64 version, this version is where you should be if you just want a solid RPG adventure through the world of tennis.

(NOTE: The entire cast of Mario characters are unlocked from the get-go in the Nintendo Switch Online release of this game!)

What it means to me: I'm not much an RPG guy, but this game nearly made me a fan of RPGs, it's just so much more fun when it's Tennis and not battles. I dunno, it clicked for me. Camelot is a pretty talented group, and I kept my eye on them after this one, willing to give their future RPG games a shot.

A pesar de que la jugabilidad es claramente inferior a la de su contraparte de consola de sobremesa (N64), este juego lo intenta compensar con una historia y elementos RPG. La jugabilidad es buena para ser de GB, los partidos son bastante divertidos, el problema es que la historia es larga y la fórmula acaba siendo repetitiva (los partidos no están mal, pero son lo que son). Sin embargo, el mayor problema es que no se siente como un juego de Mario porque prácticamente todo el tiempo jugarás como un niño o una niña contra otros niños, personajes del juego, y no personajes de Mario.
Jugado en consola Anbernic.

I just remembered i played this shit omg it was peak


Compared to the N64 version this game is night and day. The rpg elements and academy you can explore had me invested.

It's so crazy that this is a Mario game when the story is about regular kids playing tennis at a sports academy mixed with RPG mechanics.

It is also very fun for what it is.

It would be impressive on its own how well this handheld version replicates the basic gameplay of Mario Tennis for the N64, but the game also has a whole elaborate tennis RPG that gives the game a lot of single player value. It's a really cool thing, and makes a lot of sense for a portable version where you might not be able to get a group together and play multiplayer as easily as on the N64. That said, it's a bit slow for my tastes and I didn't get super far in. It's still super cool though!

This is my staple for adventure sport games.

Also peak Gameboy Color.