Reviews from

in the past


Amazing TBS game!
Cool gameplay mechanics.

It is unwise to praise the day before sunset, but it's my favorite Total War until now, especially with the Americas expansion.
I wish gunpowder was possible earlier in the game.

I made a list a few days ago inspired by this game, where I tried to collect my favourite instances of non narrative based games with good/enjoyable writing. I absolutely adore the flavour text in medieval 2, the barks when clicking units, the battle narrator, they are all so infused with earnestness and the vibes the game is trying to convey I have a goofy smile when Im playing this game the whole way through.

It's not just that every single unit of the game be it agents, generals, army and navy units etc have numerous voice lines all in mostly appropriate national accents and dispositions based on their personality and relationship with your leader ; which is great of course, but its also that in conjunction with the games' trait system.

Checking out an enemy spanish general with high chivalry : "We seek an honourable engagement"
Sending your diplomat as an egyptian faction to negotiate a peace treaty : "Of course, mighty sultan".
These are small things, but small things are what life and game design is about a lot of the time. Slightly modified from Rome Total War, every general has 4 skills and several traits based on their actions, their upbringing (i.e if their dad was a god of the battlefield they are more likely to start out as a decent commander) and some random chance. I love the flavour text for each of the skill levels, just like every other bit of text in this game its so fun. One of the traits is chivalry/dread. Basically how noble the character is. High Chivalry gives you buffs to morale and High Dread debuffs to enemy morale, which even out so you want to have high one or the other instead of trying to be in the middle.

I had my faction leader slowly become more and more dreaded which made battles easier but also made me so invested in him, like I was almost roleplaying an evil tyrannical ruler. Eventually he got the epithet "the malevolent" and that was so funny to me, like yeah Sultan Miswar the Malevolent, woe betide he who forgets his name. "A Man so malevolent he considers honour and virtue foolish weaknesses". Still not quite as good as "A stuffed olive has more importance than this man - it could choke someone important and change history." for minimum influence characters in rome 1.

It's funny, for a long time I considered Shogun 2 the more solid game, and to a certain extent that is true, though more accurately its the more streamlined game. See, future total war games did away with these traits (though I havent played any other future games other than three kingdoms after rome 2) and simply had a standard sort of upgrade tree. This is "better" design by conventional standards but there is a charm that it lacks in my view.

Whilst having high chivalry and high dread are similar in its battle effects, high chivalry is preferrable because it leads to higher population growth in cities which is really important. The key is that whilst a lot of the traits have various levels of randomness and predictability (a general who's stuck in the boonies doing nothing will get pretty poor traits generally, whereas if you put one to oversee a city with a big mining complex it might gain "mining knowledge" etc) the actions for chivalry and dread are almost entirely the result of the player. Unlike Rome 1, enemies are captured when defeated during a rout, meaning after each battle one may choose to either ransom them for money (neutral, but if rejected you will have to execute them), release them (good obviously but can you afford to keep letting the enemy go?) and execute them all (bad, but you are rid of them). Similarly one of the strongest units in medieval 2 is your own general's cavalry bodyguard, which in rome 1 could be used to singlehandedly win battles through cycle charging. However constantly doing this in Medieval 2 will lead to "winning first" which gives more dread to your general, incentivising you to "fight honourably" to get those bonuses.

So it leads to a nice mix of roleplaying and decision making on whether or not to be ruthless and efficient or saintly and risk having to work twice as hard. Similarly the semi randomness of the other traits imo reach a nice balance between keeping you on your toes, not relying entirely upon one guy who will turn out to become a drunkard. Now, this system bears some resemblance to both the chaos system of Dishonored and the general traits systems of games like darkest dungeon, but why is it then that I hate the former and wouldnt touch the latter because I know I would also hate it? Well, for one thing its the intensity of it. Medieval 2 is not exactly a challenging game so being fucked by the algorithm or accidentally letting your idiot son become an asshole by leaving him in some backwater town doesn't feel soul crushing. The other being, in relation to something like dishonored, that it feels to me as an actual choice to play the game in one of two ways rather than the game throwing a fit that Im using the tools it keeps giving me. Also that I actually enjoy M2TW and hate stealth games generally.

Also inherited from rome total war is a nice system wherein a trait is initially positive but if let progress becomes negative. For e.g in Rome 1 a general could get the trait social drinker, +1 command. Essentially having a healthy appreciation for booze made him more liked by his men, but could eventually become day drinker - 1 command or even drunkard - 2 command etc. Lots of traits follow this model and I quite enjoy its implementation, even if its hard to avoid the traits progressing into the negative side eventually.

There is a lot more that could be said about M2TW, its historical accuracy is far from perfect but much better than "ptolemaic egypt having a bronze age army with motherfucking chariots" - Rome Total War 1. The interactions with religion are interesting, like how European countries are constantly being threatened with excommunication for fighting each other by the pope who will call crusades to try to unify them into spreading the faith whereas as a muslim country as long as you have a high faith imam you can call a holy war whenever (except if one has already been called recently), which is a nice reflection of the centralization and lack thereof of the two religions respectively.

Like in Rome 1 you might as well only ever recruit troops in one city or two to maximize bonuses and the retraining and various troop types are kind of an ass even if I get their function in slowing down conquest when moving into less developed territory.

Anyways, for the most part I really just want to again highlight the writing which is my biggest source of joy playing this game. I love the battle advisor, some of thse lines go so hard : (muslim battle advisor) "All praise to allah! This is a most crushing victory! Your name will live in marble and our foes' in sand!" (mediterranean battle advisor) "We are blessed! The enemy general is dead! We have sent the idiot to hell" "Our King has run from the field! I pray victory does not run after him, may the Lord have mercy on his soul". Etc etc.

Just goes to show, good writing is always good to have even if your games' story is going to be almost entirely told through emergent gameplay and player actions.

While it was a good game for the year it was released, it is now too dated to be played anymore. This series either needs a new game or a remake of the second game.

One of if not the best game in the series. Don't let it's old graphics fool you, this game is a gem. The game brings back the goofy assassin animations from Shogun, it also adds in events which throw curveballs at you and some that change gameplay entirely. Add to this the DLCs and you have a near endless amount of content.


This game got fair criticism for not feeling totally complete, but the modding scene alone makes it revisiting even today. Want to fight in middle earth with LOTR factions? You can.

First PC game I remember truly loving. Touched on my history love at the time (not enough to waste my life doing a degree about it) and was also the first time I explored mods I guess? I remember editing the game files to make Scotland a playable faction. Brilliant, brilliant game.

its insane that theres like a million total war games after this and almost none of them are even half as good. creative assembly just forgot how to make games after Shogun 2. anyways this is very fun, I've played a disgusting amount of it over the years in vanilla alone and the modding scene is great beyond that.

Bu oyunu oynamak için harcadığım çabayı herhangi bir şeye harcasaydım, bugün çok farklı bir hayatım olabilirdi.

yes I play egypt so im light years away from you warmongering europeans

no I don't answer any jihad calls, desert vibe only

The best total war game if you play it with the Stainless Steel mod.

A must play if you're a strategy fan.

I have spent several thousand hours on this game. I like it very much. I hit the point where I'm playing mods because I've done a lot of runs in vanilla Medieval II. Sometimes I reinstall the game for the heck of it and play some more hundred hours.

Its replayability and kingdom management systems make this game much more than a glorified tactics game. Battles are fun, exploiting the AI makes you feel like an astute general but the greatness lies with its campaign. The expansion (what's a "dee elle see"?) would bring even better gameplay and new content for a timeless game.

As Total War games go, Medieval II is one of the them i always love going back even today. One of the games i feel in my comfort zone where i can start a France run for the millionth time and still enjoy it despite doing one a week ago. Why? The game is just good.

It's core mechanics while simple then any modern Total War games, or by standards, any games today, shines bright. It's simplicity creates more opportunities for things to happen in the campaign. The AI isnt the brighest, but perfect Ai wouldnt really be good wouldnt it? Because of that the game often on very high difficulty can be quite the pain because of the AI being quite unpredictable.

The controls are...outdated but this game is from 2006, so i will cut slack considering this has game also has one of the snappiest, fluid and engaging battles i've played where on higher difficulties strategy does matter ( holy shit strategy in MY strategy game? no way).

Alas Medieval 2 is a gem, and one of my ever must play list of all time ^^

I think I'll try a newer one. This feels very old.

I have no idea how I put this many hours into it.

It’s probably my favourite total war and feels timeless

All of Christendom will be awed by the victory we have won here today!

About 16 hours into my first ever campaign on this game, I've run out of steam and I don't know when I'll pick it back up again.

This is what I always do with Total War games; obsessively play them for about a week then drop them for months. I used to do this with Shogun 2, but I wanted to try out more of the series, and I love the idea of Total War set in medieval times, so I tried out this one rather than Rome II, the popular option.

This is an older game than Shogun 2, so it's not totally fair to compare the two but my experience with this series is Shogun 1, 2 and now this, so it's all I've got.

My biggest issue is this game feels noticeably clunky. I heavily dislike the camera and I feel like I can never get it where I want. You don't have full control as you do in future titles.

Another major issue is that troops seemingly don't follow orders. I don't know if I'm missing something or they're bugging out on the terrain, but literally countless times I will tell troops to move somewhere and they'll just stop a quarter of the way through. It's bizarre and leads to me having to micro-manage every single unit.

I also generally dislike the Ai. When at war with an Ai faction, they will basically just form a massive band of people and throw them at you until they all die, and they keep doing this until the war is over. They're more annoying than interesting.

But throughout all of the issues and my complaining, I still enjoy this game a lot, hence why I put in 16 hours in such a small amount of time. The battles themselves are really fun, though after so much time they do get stale, the units all feel very accurate and I enjoy testing out strategies. It also appeases my lizard brain to see more and more of Europe change to my kingdoms color.

So in the end, this game provides the tried and true Total War formula, set in medieval Europe. It is very fun and clearly has a lot of love put into it, but it has aged very poorly in some areas and playing it today feels very clunky at times. It makes me wish for a more modern Medieval Total War game than anything.

As a fan of the Total War franchise, I was excited to play Medieval II: Total War when it was released. However, I was disappointed to find that the game did not offer enough new features or significant improvements over its predecessor, Rome Total War. In many ways, it felt like a "glorified expansion pack." Despite this criticism, the game did have several standout features that made it worth playing.

One of the biggest strengths of Medieval II: Total War was its attention to historical accuracy. The weapons, armor, and unit types were all accurately represented for the time period, and the game's medieval setting was brought to life in a vivid and immersive way. I also appreciated the improved diplomacy system, which gave me more options and strategies for managing my relationships with other factions. This added a new level of depth and complexity to the game that I found engaging and rewarding.

However, I did experience some technical issues with the game, such as crashes and bugs, which detracted from my overall enjoyment of the game. Additionally, the limited faction diversity was a disappointment, as I often found myself playing as the same factions over and over again. Despite these flaws, the game's campaign mode was engaging and immersive, with plenty of opportunities to manage my faction's economy, recruit armies, and engage in diplomacy and trade with other factions.

Finally, the game's soundtrack was a standout feature, with a score composed by Jeff van Dyck that added to the game's immersive atmosphere. Additionally, the game's modding community was very active, providing a wealth of user-created mods that greatly extended the game's replayability and variety. Overall, while Medieval II: Total War had its flaws, its attention to historical accuracy, improved diplomacy system, engaging campaign mode, and immersive soundtrack made it a game worth playing.

The base game of Medieval 2 Total war is my second favorite in the series. Pair that with the best mods and extra campaigns the series has to offer it is my personal favorite total war game. None of the others have grasped me as much as this one.

Third Age Total war 10/10
The elder scrolls total war 8/10
plenty of historical mods that allow you to go from the 200's to the 1400's all containing variations of the high quality base game mechanics

top 3 in the series. when i returned to this game i sort of had mixed feelings about the slow pace, but it actually makes sense because it allows you to make decisions without having to 360 noscope 180 the keyboard shortcuts. the thinking man's total war

5/5 just for the general speeches alone

Third Age and Divide & Conquer Best Mods


A shocking number of my childhood was spent playing this game, even before discovering mods. Discovering that changed the whole game. Still an amazing title to this day.

So easy to lose track of time within the strategic fun of Medieval II: Total War.