Reviews from

in the past


like all other factor 5 games it looks and sounds pretty good and is doing some really wacky, wildly impressive stuff under the hood, like straight up black magic. unfortunately, being a factor 5 game, it is still designed by europeans

The best Turrican and one of the best run and guns on the Sega Genesis.

Turrican vets tend to dislike this one due to its more streamlined approach to level design, but I found its pacing to be just right. Although it's more of a left-to-right affair compared to its predecessors, there is still enough phony walls and secrets to discover in each stage. That being said, the last few stages do increase in scope and feel more like something that would have come out of the original.

The music, of course, is peak Genesis and just screwing around with the Bionic Commando style grappling hook is a lot of fun. This is one of few Genesis games I went out of my way to complete on the hardest difficulty, and I enjoyed every minute of mastering it for RetroAchievements.

Es una gran mejora con respecto al de SNES. Tiene mejor level design, hay mas jefes y son mas dinámicos, balancea la dificultad, un mejor posicionamiento de objetos y enemigos (aunque el penúltimo nivel presenta el mismo problema que el de SNES), entre otras cosas.
En ves del ataque especial que congela a los enemigos, ahora utiliza una cuerda para impulsarse en las plataformas, el cual, considero que esta mecánica no esta bien pulida, ya que, a veces, su uso es algo limitado (salvo en el penúltimo nivel). Ojala que estuviera bien hecha como en el primer jefe, ya que, debió a sus ataques, la cuerda te ayudara a esquivar los proyectiles.
Pero en general, me pareció un buen juego.

Back in my baby goblin days when me thought they were parrot goombas, level 2 scared me and me believed that the Alien franchise was based on the fourth stage of this game

Mega Turrican and Super Turrican are both enormous steps up from the original two games, but still at times overrun with tedium and strange design choices. They're also not very different at all, although they are separate games (except sharing the dumbass alien hive level). Mega Turrican is probably the better of the two, but only by just a hair.

Something I think this series as a whole thus far is really lacking in (besides good level design) is charm. There's nothing quite distinct about it in gameplay or style, and aesthetically it's not very far removed from the trashfire of other garish Amiga games that randomly spawned out of the United Kingdom. I found that the water level is especially ugly, and while it may be deliberately going for a murky look, I really don't think it's pulled off well. There is a pretty hilariously bad looking animesque opening cutscene too, but that's the closest this gets to any visual appeal really.

The weapons are a bit weaker in this one than Super Turrican. There's no real reason to ever use the blue one, and the freezing laser is replaced with a grappling hook that only really makes way for more tedious level design (though it does help set it apart a little).

To put it simply, Mega Turrican is better than their previous efforts in the series, but it's...still Turrican. If you're going to play any of them, make it Mega or Super. Can't speak on Super Turrican 2 yet, I'll get around to that eventually and then I won't have to bother with these games anymore lmfao


Always at this weird apex of being an enormous step up from the other Turricans and stumbling explicitly because it can't escape the trappings of the originals. The new linear, setpiece-focused levels tend to clash with the game's inability to forecast incoming threats to you, on top of still trying to cram exploration-focused areas into spots that really didn't need them. It's overall a few too calibers above what Factor 5 is capable of designing.

If you want an excellent action game on the Genesis with a fantastic soundtrack and graphics that rival the SNES, look no further. The levels of Mega Turrican are very gory and gross looking, adding to the creepy atmosphere of this game.

The gameplay of Mega Turrican seems to be improved from the first game (I haven't played Universal Soldier/Turrican 2 so I can't speak for that). For one, the difficulty curve is lowered; you finally get an invincibility frame after being hit by an enemy, and the game runs at a proper 60 Hz NTSC, which means no cheap deaths from fast enemies. Otherwise, the platforming and shooting is just as solid as its ever been.

Güzel bu oyun. Hem de baya güzel. Lineer olmayan ama oynaması oldukça rahat olan harita dizaynı, dengeli zorluğu, keyifli ve zorlayıcı platform ögeleri run n gun gibi kısır bir oyun türünü bile eğlenceli kılıyor.

One of the most underrated shooters on the Sega Genesis. Factor 5 did everything in their power to make sure it was pushing the hardware limits at all times. Fantastic music and graphics, fun gameplay, a must play for enthusiasts of the genre

I appreciate the music and tech behind how the rendering works a lot but damn this game is like really hard. it's like really really hard, especially that second area man. WOW

this game ROCKS!!! i always find myself coming back to it. and holy shit that MUSIC! IMPECCABLE!

Bricht das Gameplay leider mächtig runter und man merkt dem Spiel an, dass es unter anderer Führung entstanden ist. Wie ich diesen Grappling Hook gehasst habe! Das Gimmicklevel, die Musik und einige Bosse sind ganz nett, aber im Vergleich zu 1+2 extrem underwhelming

Turrican is a side-scrolling shooter game, developed by German developers for computers such as the Amiga, and was quite popular among European computer players back in the 90s. Mega Turrican is the Genesis exclusive that eventually became Turrican 3 on Amiga, The player must defeat an evil known as The Machine, an AI gone rogue, playing as Bren McGuire, equipped with an exoskeleton power armor. This time, the Turrican assault suit is equipped with a morph ball, an upgradeable machine gun, and a grappling hook. Developers did a mind-blowing job at using the Yamaha YM2612 to create a soundtrack that really gets your blood pumping. The game's European heritage is immediately palpable with its maze-like level design, gem bonuses, score system - if not for the awful faux-anime opening sequence.

Was more action-oriented than the previous entries.