The shooting, moveset, and powerup system feel nice enough, but those garish graphics and that annoying, somewhat mazelike level design...it seems like so many European computer games are like this. Of course, this is a Genesis port, but this is markedly inferior to other Genesis run-and-guns such as Gunstar Heroes, Contra Hard Corps, and Alien Soldier. It's still not bad and the music at least rocks out, but I was just underwhelmed by this one after playing other, much better games in the same genre on the same platform.
The best Turrican and one of the best run and guns on the Sega Genesis.
Turrican vets tend to dislike this one due to its more streamlined approach to level design, but I found its pacing to be just right. Although it's more of a left-to-right affair compared to its predecessors, there is still enough phony walls and secrets to discover in each stage. That being said, the last few stages do increase in scope and feel more like something that would have come out of the original.
The music, of course, is peak Genesis and just screwing around with the Bionic Commando style grappling hook is a lot of fun. This is one of few Genesis games I went out of my way to complete on the hardest difficulty, and I enjoyed every minute of mastering it for RetroAchievements.
Turrican vets tend to dislike this one due to its more streamlined approach to level design, but I found its pacing to be just right. Although it's more of a left-to-right affair compared to its predecessors, there is still enough phony walls and secrets to discover in each stage. That being said, the last few stages do increase in scope and feel more like something that would have come out of the original.
The music, of course, is peak Genesis and just screwing around with the Bionic Commando style grappling hook is a lot of fun. This is one of few Genesis games I went out of my way to complete on the hardest difficulty, and I enjoyed every minute of mastering it for RetroAchievements.
Es una gran mejora con respecto al de SNES. Tiene mejor level design, hay mas jefes y son mas dinámicos, balancea la dificultad, un mejor posicionamiento de objetos y enemigos (aunque el penúltimo nivel presenta el mismo problema que el de SNES), entre otras cosas.
En ves del ataque especial que congela a los enemigos, ahora utiliza una cuerda para impulsarse en las plataformas, el cual, considero que esta mecánica no esta bien pulida, ya que, a veces, su uso es algo limitado (salvo en el penúltimo nivel). Ojala que estuviera bien hecha como en el primer jefe, ya que, debió a sus ataques, la cuerda te ayudara a esquivar los proyectiles.
Pero en general, me pareció un buen juego.
En ves del ataque especial que congela a los enemigos, ahora utiliza una cuerda para impulsarse en las plataformas, el cual, considero que esta mecánica no esta bien pulida, ya que, a veces, su uso es algo limitado (salvo en el penúltimo nivel). Ojala que estuviera bien hecha como en el primer jefe, ya que, debió a sus ataques, la cuerda te ayudara a esquivar los proyectiles.
Pero en general, me pareció un buen juego.